diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 2 | ||||
-rw-r--r-- | src/map/clif.c | 22 | ||||
-rw-r--r-- | src/map/mob.c | 8 | ||||
-rw-r--r-- | src/map/pc.c | 27 | ||||
-rw-r--r-- | src/map/pc.h | 15 | ||||
-rw-r--r-- | src/map/script.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 8 |
7 files changed, 45 insertions, 41 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 5e50a06ee..215ecbc70 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -971,7 +971,7 @@ ACMD(jobchange) { return true; } - if (pcdb_checkid(job)) { + if (pc->db_checkid(job)) { if (pc->jobchange(sd, job, upper) == 0) clif->message(fd, msg_txt(12)); // Your job has been changed. else { diff --git a/src/map/clif.c b/src/map/clif.c index 9309ad7b3..c20d6585e 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -258,13 +258,13 @@ uint32 clif_refresh_ip(void) { #if PACKETVER >= 20071106 static inline unsigned char clif_bl_type(struct block_list *bl) { switch (bl->type) { - case BL_PC: return (disguised(bl) && !pcdb_checkid(status->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE + case BL_PC: return (disguised(bl) && !pc->db_checkid(status->get_viewdata(bl)->class_))? 0x1:0x0; //PC_TYPE case BL_ITEM: return 0x2; //ITEM_TYPE case BL_SKILL: return 0x3; //SKILL_TYPE case BL_CHAT: return 0x4; //UNKNOWN_TYPE - case BL_MOB: return pcdb_checkid(status->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE - case BL_NPC: return pcdb_checkid(status->get_viewdata(bl)->class_)?0x0:0x6; //NPC_EVT_TYPE - case BL_PET: return pcdb_checkid(status->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE + case BL_MOB: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x5; //NPC_MOB_TYPE + case BL_NPC: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x6; //NPC_EVT_TYPE + case BL_PET: return pc->db_checkid(status->get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE case BL_HOM: return 0x8; //NPC_HOM_TYPE case BL_MER: return 0x9; //NPC_MERSOL_TYPE case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE @@ -955,7 +955,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu nullpo_retv(bl); #if PACKETVER < 20091103 - if( !pcdb_checkid(vd->class_) ) { + if( !pc->db_checkid(vd->class_) ) { clif->set_unit_idle2(bl,tsd,target); return; } @@ -1022,7 +1022,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu if( disguised(bl) ) { #if PACKETVER >= 20091103 - p.objecttype = pcdb_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE p.GID = -bl->id; #else p.GID = -bl->id; @@ -1086,7 +1086,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { nullpo_retv(bl); #if PACKETVER < 20091103 - if( !pcdb_checkid(vd->class_) ) { + if( !pc->db_checkid(vd->class_) ) { clif->spawn_unit2(bl,target); return; } @@ -1152,7 +1152,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { if( sd->status.class_ != sd->disguise ) clif->send(&p,sizeof(p),bl,target); #if PACKETVER >= 20091103 - p.objecttype = pcdb_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE p.GID = -bl->id; #else p.GID = -bl->id; @@ -1233,7 +1233,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, if( disguised(bl) ) { #if PACKETVER >= 20091103 - p.objecttype = pcdb_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE + p.objecttype = pc->db_checkid(status->get_viewdata(bl)->class_) ? 0x0 : 0x5; //PC_TYPE : NPC_MOB_TYPE p.GID = -bl->id; #else p.GID = -bl->id; @@ -1250,7 +1250,7 @@ void clif_class_change(struct block_list *bl,int class_,int type) { nullpo_retv(bl); - if(!pcdb_checkid(class_)) + if(!pc->db_checkid(class_)) {// player classes yield missing sprites unsigned char buf[16]; WBUFW(buf,0)=0x1b0; @@ -8879,7 +8879,7 @@ void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsig *------------------------------------------*/ void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type) { - if( pcdb_checkid(class_) ) { + if( pc->db_checkid(class_) ) { clif->starskill(sd, pc->job_name(class_), class_, hate_level, type ? 10 : 11); } else if( mob->db_checkid(class_) ) { clif->starskill(sd, mob->db(class_)->jname, class_, hate_level, type ? 10 : 11); diff --git a/src/map/mob.c b/src/map/mob.c index ce5854928..30a359bc7 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1610,7 +1610,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) { memmove(&md->lootitem[0], &md->lootitem[1], (LOOTITEM_SIZE-1)*sizeof(md->lootitem[0])); memcpy (&md->lootitem[LOOTITEM_SIZE-1], &fitem->item_data, sizeof(md->lootitem[0])); } - if (pcdb_checkid(md->vd->class_)) { + if (pc->db_checkid(md->vd->class_)) { //Give them walk act/delay to properly mimic players. [Skotlex] clif->takeitem(&md->bl,tbl); md->ud.canact_tick = tick + md->status.amotion; @@ -2627,7 +2627,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) { if( !rebirth ) { - if( pcdb_checkid(md->vd->class_) ) {//Player mobs are not removed automatically by the client. + if( pc->db_checkid(md->vd->class_) ) {//Player mobs are not removed automatically by the client. /* first we set them dead, then we delay the out sight effect */ clif->clearunit_area(&md->bl,CLR_DEAD); clif->clearunit_delayed(&md->bl, CLR_OUTSIGHT,tick+3000); @@ -3670,7 +3670,7 @@ bool mob_parse_dbrow(char** str) { ShowError("mob_parse_dbrow: Invalid monster ID %d, must be in range %d-%d.\n", class_, 1000, MAX_MOB_DB); return false; } - if (pcdb_checkid(class_)) { + if (pc->db_checkid(class_)) { ShowError("mob_parse_dbrow: Invalid monster ID %d, reserved for player classes.\n", class_); return false; } @@ -4030,7 +4030,7 @@ bool mob_readdb_mobavail(char* str[], int columns, int current) mob->db_data[class_]->vd.class_=k; //Player sprites - if(pcdb_checkid(k) && columns==12) { + if(pc->db_checkid(k) && columns==12) { mob->db_data[class_]->vd.sex=atoi(str[2]); mob->db_data[class_]->vd.hair_style=atoi(str[3]); mob->db_data[class_]->vd.hair_color=atoi(str[4]); diff --git a/src/map/pc.c b/src/map/pc.c index b8902d753..09c406a7c 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -59,7 +59,7 @@ struct pc_interface pc_s; //Converts a class to its array index for CLASS_COUNT defined arrays. //Note that it does not do a validity check for speed purposes, where parsing -//player input make sure to use a pcdb_checkid first! +//player input make sure to use a pc->db_checkid first! int pc_class2idx(int class_) { if (class_ >= JOB_NOVICE_HIGH) return class_- JOB_NOVICE_HIGH+JOB_MAX_BASIC; @@ -1222,7 +1222,7 @@ int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl) } class_ = status->get_class(bl); - if (!pcdb_checkid(class_)) { + if (!pc->db_checkid(class_)) { unsigned int max_hp = status_get_max_hp(bl); if ((pos == 1 && max_hp < 6000) || (pos == 2 && max_hp < 20000)) return 0; @@ -10307,7 +10307,7 @@ int pc_readdb(void) { if (job_count < 1) continue; job_id = jobs[0]; - if (!pcdb_checkid(job_id)) { + if (!pc->db_checkid(job_id)) { ShowError("pc_readdb: Invalid job ID %d.\n", job_id); continue; } @@ -10343,7 +10343,7 @@ int pc_readdb(void) { //ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job_id, pc->max_level[job][type]); for (i = 1; i < job_count; i++) { job_id = jobs[i]; - if (!pcdb_checkid(job_id)) { + if (!pc->db_checkid(job_id)) { ShowError("pc_readdb: Invalid job ID %d.\n", job_id); continue; } @@ -10355,7 +10355,7 @@ int pc_readdb(void) { } fclose(fp); for (i = 0; i < JOB_MAX; i++) { - if (!pcdb_checkid(i)) continue; + if (!pc->db_checkid(i)) continue; if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) continue; //Classes that do not need exp tables. j = pc->class2idx(i); @@ -10846,6 +10846,20 @@ void pc_autotrade_populate(struct map_session_data *sd) { idb_remove(pc->at_db, sd->status.char_id); } + +//Checks if the given class value corresponds to a player class. [Skotlex] +//JOB_NOVICE isn't checked for class_ is supposed to be unsigned +bool pc_db_checkid(unsigned int class_) +{ + return class_ < JOB_MAX_BASIC + || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_DARK_COLLECTOR ) + || (class_ >= JOB_RUNE_KNIGHT && class_ <= JOB_MECHANIC_T2 ) + || (class_ >= JOB_BABY_RUNE && class_ <= JOB_BABY_MECHANIC2 ) + || (class_ >= JOB_SUPER_NOVICE_E && class_ <= JOB_SUPER_BABY_E ) + || (class_ >= JOB_KAGEROU && class_ <= JOB_OBORO ) + || (class_ >= JOB_REBELLION && class_ < JOB_MAX ); +} + void do_final_pc(void) { db_destroy(pc->itemcd_db); @@ -11201,7 +11215,8 @@ void pc_defaults(void) { pc->expiration_timer = pc_expiration_timer; pc->global_expiration_timer = pc_global_expiration_timer; pc->expire_check = pc_expire_check; - + pc->db_checkid = pc_db_checkid; + /** * Autotrade persistency [Ind/Hercules <3] **/ diff --git a/src/map/pc.h b/src/map/pc.h index 8472eb34e..1f5e26270 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -618,19 +618,6 @@ struct map_session_data { //Weapon check considering dual wielding. #define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \ 1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)|(1<<(sd)->status.weapon))) -//Checks if the given class value corresponds to a player class. [Skotlex] -//JOB_NOVICE isn't checked for class_ is supposed to be unsigned -#define pcdb_checkid_sub(class_) \ -( \ - ( (class_) < JOB_MAX_BASIC ) \ - || ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \ - || ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \ - || ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \ - || ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \ - || ( (class_) >= JOB_KAGEROU && (class_) <= JOB_OBORO ) \ - || ( (class_) >= JOB_REBELLION && (class_) < JOB_MAX ) \ -) -#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)(class_)) // clientside display macros (values to the left/right of the "+") #ifdef RENEWAL @@ -1023,6 +1010,8 @@ struct pc_interface { int (*global_expiration_timer) (int tid, int64 tick, int id, intptr_t data); void (*expire_check) (struct map_session_data *sd); + bool (*db_checkid) (unsigned int class_); + /** * Autotrade persistency [Ind/Hercules <3] **/ diff --git a/src/map/script.c b/src/map/script.c index aca4650c5..612bfa69e 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -5548,7 +5548,7 @@ BUILDIN(jobchange) if( script_hasdata(st,3) ) upper=script_getnum(st,3); - if (pcdb_checkid(job)) + if (pc->db_checkid(job)) { TBL_PC* sd; @@ -16487,7 +16487,7 @@ BUILDIN(questinfo) if(script_hasdata(st, 5)) { job = script_getnum(st, 5); - if (!pcdb_checkid(job)) + if (!pc->db_checkid(job)) ShowError("buildin_questinfo: Nonexistant Job Class.\n"); else { qi.hasJob = true; diff --git a/src/map/status.c b/src/map/status.c index 7b4e6f274..9a63e32a5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6218,7 +6218,7 @@ void status_set_viewdata(struct block_list *bl, int class_) case BL_PC: { TBL_PC* sd = (TBL_PC*)bl; - if (pcdb_checkid(class_)) { + if (pc->db_checkid(class_)) { if (pc_isridingpeco(sd)) { switch (class_) { //Adapt class to a Mounted one. @@ -6285,7 +6285,7 @@ void status_set_viewdata(struct block_list *bl, int class_) TBL_PET* pd = (TBL_PET*)bl; if (vd) { memcpy(&pd->vd, vd, sizeof(struct view_data)); - if (!pcdb_checkid(vd->class_)) { + if (!pc->db_checkid(vd->class_)) { pd->vd.hair_style = battle_config.pet_hair_style; if(pd->pet.equip) { pd->vd.head_bottom = itemdb_viewid(pd->pet.equip); @@ -12046,7 +12046,7 @@ bool status_readdb_job1(char* fields[], int columns, int current) class_ = atoi(fields[0]); - if(!pcdb_checkid(class_)) + if(!pc->db_checkid(class_)) { ShowWarning("status_readdb_job1: Invalid job class %d specified.\n", class_); return false; @@ -12074,7 +12074,7 @@ bool status_readdb_job2(char* fields[], int columns, int current) class_ = atoi(fields[0]); - if(!pcdb_checkid(class_)) + if(!pc->db_checkid(class_)) { ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class_); return false; |