diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/mob.h | 1 | ||||
-rw-r--r-- | src/map/status.c | 2 |
3 files changed, 7 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 51f283fde..e8ec4e0a7 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -3047,7 +3047,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) } if (rnd() % 10000 > ms[i].permillage) //Lupus (max value = 10000) continue; - + if (ms[i].cond1 == event) flag = 1; //Trigger skill. else if (ms[i].cond1 == MSC_SKILLUSED) @@ -3152,6 +3152,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) break; } if (!bl) continue; + x = bl->x; y = bl->y; // Look for an area to cast the spell around... @@ -3198,6 +3199,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) break; } if (!bl) continue; + md->skillidx = i; map_freeblock_lock(); if( !battle_check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || @@ -3443,6 +3445,8 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--",class_,event); if (!md) return 0; //Failed? + md->special_state.clone = 1; + if (master_id || flag || duration) { //Further manipulate crafted char. if (flag&1) //Friendly Character md->special_state.ai = 1; diff --git a/src/map/mob.h b/src/map/mob.h index cdb692df8..b7069c258 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -126,6 +126,7 @@ struct mob_data { //1: Standard summon, attacks mobs. //2: Alchemist Marine Sphere //3: Alchemist Summon Flora + unsigned int clone : 1;/* is clone? 1:0 */ } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. struct { unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] diff --git a/src/map/status.c b/src/map/status.c index c52ead56d..970029302 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6906,7 +6906,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //val4&1 signals the presence of a wall. //val4&2 makes cloak not end on normal attacks [Skotlex] //val4&4 makes cloak not end on using skills - if (bl->type == BL_PC) //Standard cloaking. + if (bl->type == BL_PC || (bl->type == BL_MOB && ((TBL_MOB*)bl)->special_state.clone) ) //Standard cloaking. val4 |= battle_config.pc_cloak_check_type&7; else val4 |= battle_config.monster_cloak_check_type&7; |