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-rw-r--r--src/map/mob.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index ccfc5f53c..4c277de78 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1003,6 +1003,11 @@ int mob_unlocktarget(struct mob_data *md,int tick)
mob_script_callback(md, map_id2bl(md->target_id), CALLBACK_UNLOCK);
switch (md->state.skillstate) {
+ case MSS_WALK:
+ if (md->ud.walktimer != -1)
+ break;
+ //Because it is not unset when the mob finishes walking.
+ md->state.skillstate = MSS_IDLE;
case MSS_IDLE:
// Idle skill.
if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL) &&
@@ -1015,8 +1020,6 @@ int mob_unlocktarget(struct mob_data *md,int tick)
//Delay next random walk when this one failed.
md->next_walktime=tick+rand()%3000;
break;
- case MSS_WALK:
- break;
default:
mob_stop_attack(md);
if (battle_config.mob_ai&0x8)