diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/mob.c | 14 | ||||
-rw-r--r-- | src/map/skill.c | 11 | ||||
-rw-r--r-- | src/map/skill.h | 25 |
3 files changed, 31 insertions, 19 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index f4e30e51f..43597979e 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1316,8 +1316,18 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap) return 0; //Follow up if possible. - if (!mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) || - !unit_walktobl(&md->bl, tbl, md->status.rhw.range, 2)) + if (mob_can_reach(md, tbl, md->min_chase, MSS_RUSH) && + unit_walktobl(&md->bl, tbl, md->status.rhw.range, 2)) + return 0; //Chasing. + + //Can't chase locked target. Return to IDLE. + if(md->state.skillstate == MSS_IDLE || + md->state.skillstate == MSS_WALK) + { //Mob is already idle, try a idle skill before giving up. + if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) + mobskill_use(md, tick, -1); + md->target_id=0; + } else mob_unlocktarget(md,tick); return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index d7334a079..b2dfd3abd 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -5676,14 +5676,17 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) if(inf&INF_ATTACK_SKILL || (inf&INF_SELF_SKILL && inf2&INF2_NO_TARGET_SELF)) //Combo skills inf = BCT_ENEMY; //Offensive skill. - else - inf = 0; + else if(inf2&INF2_NO_ENEMY) + inf = BCT_NOENEMY; if(inf2 & (INF2_PARTY_ONLY|INF2_GUILD_ONLY) && src != target) + { inf |= (inf2&INF2_PARTY_ONLY?BCT_PARTY:0)| - (inf2&INF2_GUILD_ONLY?BCT_GUILD:0)| - (inf2&INF2_ALLOW_ENEMY?BCT_ENEMY:0); + (inf2&INF2_GUILD_ONLY?BCT_GUILD:0); + //Remove neutral targets (but allow enemy if skill is designed to be so) + inf &= ~BCT_NEUTRAL; + } if (inf && battle_check_target(src, target, inf) <= 0) break; diff --git a/src/map/skill.h b/src/map/skill.h index 55233f3c3..9d61a8f54 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -36,20 +36,19 @@ //Constants to identify a skill's inf2 value. #define INF2_QUEST_SKILL 1 //NPC skills are those that players can't have in their skill tree. -#define INF2_NPC_SKILL 2 -#define INF2_WEDDING_SKILL 4 -#define INF2_SPIRIT_SKILL 8 -#define INF2_GUILD_SKILL 16 -#define INF2_SONG_DANCE 32 -#define INF2_ENSEMBLE_SKILL 64 -#define INF2_TRAP 128 +#define INF2_NPC_SKILL 0x2 +#define INF2_WEDDING_SKILL 0x4 +#define INF2_SPIRIT_SKILL 0x8 +#define INF2_GUILD_SKILL 0x10 +#define INF2_SONG_DANCE 0x20 +#define INF2_ENSEMBLE_SKILL 0x40 +#define INF2_TRAP 0x80 //Refers to ground placed skills that will target the caster as well (like Grandcross) -#define INF2_TARGET_SELF 256 -#define INF2_NO_TARGET_SELF 512 -#define INF2_PARTY_ONLY 1024 -#define INF2_GUILD_ONLY 2048 -//For Party/Guild only skills that can ALSO be used on enemies. -#define INF2_ALLOW_ENEMY 4096 +#define INF2_TARGET_SELF 0x100 +#define INF2_NO_TARGET_SELF 0x200 +#define INF2_PARTY_ONLY 0x400 +#define INF2_GUILD_ONLY 0x800 +#define INF2_NO_ENEMY 0x1000 //Walk intervals at which chase-skills are attempted to be triggered. #define WALK_SKILL_INTERVAL 5 |