diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 4 | ||||
-rw-r--r-- | src/map/battle.c | 8 | ||||
-rw-r--r-- | src/map/pc.c | 5 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 48 |
5 files changed, 34 insertions, 33 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 07dc0d3a4..cc6e21874 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -7971,9 +7971,9 @@ int atcommand_clone(const int fd, struct map_session_data* sd, const char* comma return 0; } - if (strcmpi(command, "@clone") == 0) + if (strcmpi(command+1, "clone") == 0) flag = 1; - else if (strcmpi(command, "@slaveclone") == 0) { + else if (strcmpi(command+1, "slaveclone") == 0) { flag = 2; master = sd->bl.id; if (battle_config.atc_slave_clone_limit diff --git a/src/map/battle.c b/src/map/battle.c index a91576f36..45abe63b9 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -236,14 +236,6 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag } if (tsc && tsc->count) { - if(tsc->data[SC_ARMOR_ELEMENT]) - { - if (tsc->data[SC_ARMOR_ELEMENT]->val1 == atk_elem) - ratio -= tsc->data[SC_ARMOR_ELEMENT]->val2; - else - if (tsc->data[SC_ARMOR_ELEMENT]->val3 == atk_elem) - ratio -= tsc->data[SC_ARMOR_ELEMENT]->val4; - } if(tsc->data[SC_SPIDERWEB] && atk_elem == ELE_FIRE) { // [Celest] damage <<= 1; diff --git a/src/map/pc.c b/src/map/pc.c index 6d59c1897..d524a5766 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1279,7 +1279,7 @@ static int pc_bonus_autospell_del(struct s_autospell *spell, int max, short id, spell[j].id = id; spell[j].lv = lv; spell[j].rate = -rate; - spell[j].card_id = 0; + spell[j].card_id = card_id; } return rate; } @@ -1291,13 +1291,12 @@ static int pc_bonus_autospell(struct s_autospell *spell, int max, short id, shor pc_bonus_autospell_del(spell, max, id, lv, -rate, card_id); for (i = 0; i < max && spell[i].id; i++) { - if ((spell[i].card_id == card_id || !spell[i].card_id) && + if ((spell[i].card_id == card_id || spell[i].rate < 0) && spell[i].id == id && spell[i].lv == lv) { if (!battle_config.autospell_stacking && spell[i].rate > 0) return 0; rate += spell[i].rate; - if (rate < 0) card_id = 0; //Reduced from debted autospell. break; } } diff --git a/src/map/skill.c b/src/map/skill.c index c948b0e7c..33368da97 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4169,7 +4169,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in clif_skill_fail(sd,skillid,0,0); break; } - if(status_isimmune(bl) || !tsc->count) + if(status_isimmune(bl) || !tsc || !tsc->count) break; for(i=0;i<SC_MAX;i++){ if (!tsc->data[i]) diff --git a/src/map/status.c b/src/map/status.c index bdcc7a4c2..0c06e32b6 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -504,6 +504,7 @@ void initChangeTables(void) StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK; StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK; StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK; + StatusChangeFlagTable[SC_ARMOR_ELEMENT] |= SCB_PC; if (!battle_config.display_hallucination) //Disable Hallucination. StatusIconChangeTable[SC_HALLUCINATION] = SI_BLANK; @@ -1599,6 +1600,7 @@ int status_calc_pc(struct map_session_data* sd,int first) { static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data b_status, *status; + const struct status_change *sc = &sd->sc; struct skill b_skill[MAX_SKILL]; int b_weight,b_max_weight; @@ -2251,8 +2253,8 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->max_weight += 2000*skill; if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) sd->max_weight += 10000; - if(sd->sc.data[SC_KNOWLEDGE]) - sd->max_weight += sd->max_weight*sd->sc.data[SC_KNOWLEDGE]->val1/10; + if(sc->data[SC_KNOWLEDGE]) + sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10; if((skill=pc_checkskill(sd,ALL_INCCARRY))>0) sd->max_weight += 2000*skill; @@ -2265,10 +2267,8 @@ int status_calc_pc(struct map_session_data* sd,int first) if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 ) sd->dsprate -= 4*skill; - if(sd->sc.count){ - if(sd->sc.data[SC_SERVICE4U]) - sd->dsprate -= sd->sc.data[SC_SERVICE4U]->val3; - } + if(sc->data[SC_SERVICE4U]) + sd->dsprate -= sc->data[SC_SERVICE4U]->val3; //Underflow protections. if(sd->dsprate < 0) @@ -2284,10 +2284,10 @@ int status_calc_pc(struct map_session_data* sd,int first) // Anti-element and anti-race if((skill=pc_checkskill(sd,CR_TRUST))>0) - sd->subele[6] += skill*5; + sd->subele[ELE_HOLY] += skill*5; if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) { - sd->subele[0] += skill; - sd->subele[3] += skill*4; + sd->subele[ELE_NEUTRAL] += skill; + sd->subele[ELE_FIRE] += skill*4; } if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ skill = skill*4; @@ -2297,14 +2297,14 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->subrace[RC_DRAGON]+=skill; } - if(sd->sc.count){ - if(sd->sc.data[SC_CONCENTRATE]) + if(sc->count){ + if(sc->data[SC_CONCENTRATE]) { //Update the card-bonus data - sd->sc.data[SC_CONCENTRATE]->val3 = sd->param_bonus[1]; //Agi - sd->sc.data[SC_CONCENTRATE]->val4 = sd->param_bonus[4]; //Dex + sc->data[SC_CONCENTRATE]->val3 = sd->param_bonus[1]; //Agi + sc->data[SC_CONCENTRATE]->val4 = sd->param_bonus[4]; //Dex } - if(sd->sc.data[SC_SIEGFRIED]){ - i = sd->sc.data[SC_SIEGFRIED]->val2; + if(sc->data[SC_SIEGFRIED]){ + i = sc->data[SC_SIEGFRIED]->val2; sd->subele[ELE_WATER] += i; sd->subele[ELE_EARTH] += i; sd->subele[ELE_FIRE] += i; @@ -2315,9 +2315,14 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->subele[ELE_GHOST] += i; sd->subele[ELE_UNDEAD] += i; } - if(sd->sc.data[SC_PROVIDENCE]){ - sd->subele[ELE_HOLY] += sd->sc.data[SC_PROVIDENCE]->val2; - sd->subrace[RC_DEMON] += sd->sc.data[SC_PROVIDENCE]->val2; + if(sc->data[SC_PROVIDENCE]){ + sd->subele[ELE_HOLY] += sc->data[SC_PROVIDENCE]->val2; + sd->subrace[RC_DEMON] += sc->data[SC_PROVIDENCE]->val2; + } + if(sc->data[SC_ARMOR_ELEMENT]) + { //This status change should grant card-type elemental resist. + sd->subele[sc->data[SC_ARMOR_ELEMENT]->val1] += sc->data[SC_ARMOR_ELEMENT]->val2; + sd->subele[sc->data[SC_ARMOR_ELEMENT]->val3] += sc->data[SC_ARMOR_ELEMENT]->val4; } } @@ -5874,7 +5879,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_KAIZEL: val2 = 10*val1; //% of life to be revived with break; - case SC_ARMOR_ELEMENT: + case SC_ARMOR_ELEMENT: //Script generated elemental resist, verify bounds. + if (val1 < ELE_NEUTRAL || val1 >= ELE_MAX) + val1 = val2 = 0; //First Elemental resist + if (val3 < ELE_NEUTRAL || val3 >= ELE_MAX) + val3 = val4 = 0; //Second element resist + break; case SC_FASTCAST: //Place here SCs that have no SCB_* data, no skill associated, no ICON //associated, and yet are not wrong/unknown. [Skotlex] |