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-rw-r--r--src/map/HPMmap.c44
-rw-r--r--src/map/HPMmap.h2
-rw-r--r--src/map/battle.c3
-rw-r--r--src/map/battle.h3
-rw-r--r--src/map/map.c3
-rw-r--r--src/map/mob.c31
-rw-r--r--src/map/pc.c4
-rw-r--r--src/map/script.c43
-rw-r--r--src/map/skill.c21
-rw-r--r--src/map/status.c9
-rw-r--r--src/map/unit.c38
11 files changed, 105 insertions, 96 deletions
diff --git a/src/map/HPMmap.c b/src/map/HPMmap.c
index cb8c979c6..a0701ae45 100644
--- a/src/map/HPMmap.c
+++ b/src/map/HPMmap.c
@@ -74,11 +74,6 @@ struct HPM_atcommand_list {
struct HPM_atcommand_list *atcommand_list = NULL;
unsigned int atcommand_list_items = 0;
-/**
- * (char*) data name -> (unsigned int) HPMDataCheck[] index
- **/
-DBMap *datacheck_db;
-
bool HPM_map_grabHPData(struct HPDataOperationStorage *ret, enum HPluginDataTypes type, void *ptr) {
/* record address */
switch( type ) {
@@ -147,29 +142,6 @@ void HPM_map_atcommands(void) {
}
/**
- * Called by HPM->DataCheck on a plugins incoming data, ensures data structs in use are matching!
- **/
-bool HPM_map_DataCheck (struct s_HPMDataCheck *src, unsigned int size, char *name) {
- unsigned int i, j;
-
- for(i = 0; i < size; i++) {
-
- if( !strdb_exists(datacheck_db, src[i].name) ) {
- ShowError("HPMDataCheck:%s: '%s' was not found\n",name,src[i].name);
- return false;
- } else {
- j = strdb_uiget(datacheck_db, src[i].name);/* not double lookup; exists sets cache to found data */
- if( src[i].size != HPMDataCheck[j].size ) {
- ShowWarning("HPMDataCheck:%s: '%s' size mismatch %u != %u\n",name,src[i].name,src[i].size,HPMDataCheck[j].size);
- return false;
- }
- }
- }
-
- return true;
-}
-
-/**
* Adds a new group permission to the HPM-provided list
**/
void HPM_map_add_group_permission(unsigned int pluginID, char *name, unsigned int *mask) {
@@ -183,17 +155,9 @@ void HPM_map_add_group_permission(unsigned int pluginID, char *name, unsigned in
}
void HPM_map_do_init(void) {
- unsigned int i;
-
- /**
- * Populates datacheck_db for easy lookup later on
- **/
- datacheck_db = strdb_alloc(DB_OPT_BASE,0);
-
- for(i = 0; i < HPMDataCheckLen; i++) {
- strdb_uiput(datacheck_db, HPMDataCheck[i].name, i);
- }
-
+ HPM->load_sub = HPM_map_plugin_load_sub;
+ HPM->grabHPDataSub = HPM_map_grabHPData;
+ HPM->datacheck_init(HPMDataCheck, HPMDataCheckLen, HPMDataCheckVer);
}
void HPM_map_do_final(void) {
@@ -211,5 +175,5 @@ void HPM_map_do_final(void) {
if( pcg->HPMpermissions )
aFree(pcg->HPMpermissions);
- db_destroy(datacheck_db);
+ HPM->datacheck_final();
}
diff --git a/src/map/HPMmap.h b/src/map/HPMmap.h
index 99c4224ff..fa2f625c0 100644
--- a/src/map/HPMmap.h
+++ b/src/map/HPMmap.h
@@ -22,8 +22,6 @@ void HPM_map_do_final(void);
void HPM_map_add_group_permission(unsigned int pluginID, char *name, unsigned int *mask);
-bool HPM_map_DataCheck(struct s_HPMDataCheck *src, unsigned int size, char *name);
-
void HPM_map_do_init(void);
#endif /* MAP_HPMMAP_H */
diff --git a/src/map/battle.c b/src/map/battle.c
index 88d83f91b..40ef15191 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -6838,7 +6838,8 @@ static const struct battle_data {
{ "song_timer_reset", &battle_config.song_timer_reset, 0, 0, 1, },
{ "snap_dodge", &battle_config.snap_dodge, 0, 0, 1, },
{ "monster_chase_refresh", &battle_config.mob_chase_refresh, 1, 0, 30, },
- { "icewall_walk_block", &battle_config.icewall_walk_block, 75, 0, 255, }
+ { "mob_icewall_walk_block", &battle_config.mob_icewall_walk_block, 75, 0, 255, },
+ { "boss_icewall_walk_block", &battle_config.boss_icewall_walk_block, 0, 0, 255, },
};
#ifndef STATS_OPT_OUT
/**
diff --git a/src/map/battle.h b/src/map/battle.h
index 6ac2df391..1b6321cbf 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -452,7 +452,8 @@ struct Battle_Config {
int mob_size_influence; // Enable modifications on earned experience, drop rates and monster status depending on monster size. [mkbu95]
int bowling_bash_area;
int mob_chase_refresh; //How often a monster should refresh its chase [Playtester]
- int icewall_walk_block; //How long a monster should stay trapped in icewall [Playtester]
+ int mob_icewall_walk_block; //How a normal monster should be trapped in icewall [Playtester]
+ int boss_icewall_walk_block; //How a boss monster should be trapped in icewall [Playtester]
/** Hercules **/
int skill_trap_type;
diff --git a/src/map/map.c b/src/map/map.c
index 045233e91..bb3b17822 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -5614,10 +5614,7 @@ int do_init(int argc, char *argv[])
map_load_defaults();
HPM_map_do_init();
- HPM->DataCheck = HPM_map_DataCheck;
- HPM->load_sub = HPM_map_plugin_load_sub;
HPM->symbol_defaults_sub = map_hp_symbols;
- HPM->grabHPDataSub = HPM_map_grabHPData;
for( i = 1; i < argc; i++ ) {
const char* arg = argv[i];
if( strcmp(arg, "--load-plugin") == 0 ) {
diff --git a/src/map/mob.c b/src/map/mob.c
index eaf8c8468..23706d293 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1429,7 +1429,7 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
//No valid target
if (mob->warpchase(md, tbl))
return true; //Chasing this target.
- if(md->ud.walktimer != INVALID_TIMER && md->ud.walkpath.path_pos <= battle_config.mob_chase_refresh)
+ if(md->ud.walktimer != INVALID_TIMER && (!can_move || md->ud.walkpath.path_pos <= battle_config.mob_chase_refresh))
return true; //Walk at least "mob_chase_refresh" cells before dropping the target
mob_unlocktarget(md, tick); //Unlock target
tbl = NULL;
@@ -1442,13 +1442,14 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
if( md->attacked_id == md->target_id )
{ //Rude attacked check.
if( !battle->check_range(&md->bl, tbl, md->status.rhw.range)
- && ( //Can't attack back and can't reach back.
+ && ( //Can't attack back and can't reach back.
(!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
- || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
- || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
- || !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH)
- || md->walktoxy_fail_count > 0
+ || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
+ || md->sc.data[SC__MANHOLE] // Not yet confirmed if boss will teleport once it can't reach target.
+ || md->walktoxy_fail_count > 0)
)
+ || !mob->can_reach(md, tbl, md->min_chase, MSS_RUSH)
+ )
&& md->state.attacked_count++ >= RUDE_ATTACKED_COUNT
&& !mob->skill_use(md, tick, MSC_RUDEATTACKED) // If can't rude Attack
&& can_move && unit->escape(&md->bl, tbl, rnd()%10 +1)) // Attempt escape
@@ -1466,11 +1467,12 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
|| (battle_config.mob_ai&0x2 && !status->check_skilluse(&md->bl, abl, 0, 0)) // Cannot normal attack back to Attacker
|| (!battle->check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ...
&& ( // Reach check
- (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
- || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
- || md->sc.data[SC__MANHOLE])) // Not yet confirmed if boss will teleport once it can't reach target.
- || !mob->can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
- || md->walktoxy_fail_count > 0
+ (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0 && (battle_config.mob_ai&0x2 || (md->sc.data[SC_SPIDERWEB] && md->sc.data[SC_SPIDERWEB]->val1)
+ || md->sc.data[SC_WUGBITE] || md->sc.data[SC_VACUUM_EXTREME] || md->sc.data[SC_THORNS_TRAP]
+ || md->sc.data[SC__MANHOLE] // Not yet confirmed if boss will teleport once it can't reach target.
+ || md->walktoxy_fail_count > 0)
+ )
+ || !mob->can_reach(md, abl, dist+md->db->range3, MSS_RUSH)
)
)
) {
@@ -1636,6 +1638,9 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
if(battle->check_range(&md->bl, tbl, md->status.rhw.range))
return true;
+ //Only update target cell / drop target after having moved at least "mob_chase_refresh" cells
+ if(md->ud.walktimer != INVALID_TIMER && (!can_move || md->ud.walkpath.path_pos <= battle_config.mob_chase_refresh))
+ return true;
//Out of range...
if (!(mode&MD_CANMOVE) || (!can_move && DIFF_TICK(tick, md->ud.canmove_tick) > 0))
@@ -1655,10 +1660,6 @@ bool mob_ai_sub_hard(struct mob_data *md, int64 tick) {
)) //Current target tile is still within attack range.
return true;
- //Only update target cell after having moved at least "mob_chase_refresh" cells
- if(md->ud.walktimer != INVALID_TIMER && md->ud.walkpath.path_pos <= battle_config.mob_chase_refresh)
- return true;
-
//Follow up if possible.
//Hint: Chase skills are handled in the walktobl routine
if(!mob->can_reach(md, tbl, md->min_chase, MSS_RUSH) ||
diff --git a/src/map/pc.c b/src/map/pc.c
index 840891054..f07858ca6 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -3102,11 +3102,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
}
if(sd->skillfixcastrate[i].id == type2)
- sd->skillfixcastrate[i].val += val;
+ sd->skillfixcastrate[i].val -= val;
else {
sd->skillfixcastrate[i].id = type2;
- sd->skillfixcastrate[i].val = val;
+ sd->skillfixcastrate[i].val -= val;
}
break;
diff --git a/src/map/script.c b/src/map/script.c
index f4c343452..5e368e0ad 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -8761,6 +8761,7 @@ BUILDIN(setmount)
flag == SETMOUNT_TYPE_DRAGON_RED ? OPTION_DRAGON5 :
OPTION_DRAGON1); // default value
pc->setridingdragon(sd, option);
+ }
} else if ((sd->class_&MAPID_THIRDMASK) == MAPID_RANGER) {
// Ranger (Warg)
if (pc->checkskill(sd, RA_WUGRIDER))
@@ -8769,8 +8770,6 @@ BUILDIN(setmount)
// Mechanic (Mado Gear)
if (pc->checkskill(sd, NC_MADOLICENCE))
pc->setmadogear(sd, true);
- } else if (flag != SETMOUNT_TYPE_PECO)
- flag = SETMOUNT_TYPE_PECO;
} else {
// Knight / Crusader (Peco Peco)
if (pc->checkskill(sd, KN_RIDING))
@@ -14836,6 +14835,36 @@ BUILDIN(distance)
// <--- [zBuffer] List of mathematics commands
+BUILDIN(min)
+{
+ int i, min;
+
+ min = script_getnum(st, 2);
+ for (i = 3; script_hasdata(st, i); i++) {
+ int next = script_getnum(st, i);
+ if (next < min)
+ min = next;
+ }
+ script_pushint(st, min);
+
+ return true;
+}
+
+BUILDIN(max)
+{
+ int i, max;
+
+ max = script_getnum(st, 2);
+ for (i = 3; script_hasdata(st, i); i++) {
+ int next = script_getnum(st, i);
+ if (next > max)
+ max = next;
+ }
+ script_pushint(st, max);
+
+ return true;
+}
+
BUILDIN(md5)
{
const char *tmpstr;
@@ -19085,7 +19114,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(checkwug,""),
BUILDIN_DEF_DEPRECATED(checkmadogear,""), // Deprecated 2014-10-30 [Haru]
BUILDIN_DEF_DEPRECATED(setmadogear,"?"), // Deprecated 2014-10-30 [Haru]
- BUILDIN_DEF2(savepoint,"save","sii"),
+ BUILDIN_DEF2_DEPRECATED(savepoint,"save","sii"), // Deprecated 2014-11-02 [Haru]
BUILDIN_DEF(savepoint,"sii"),
BUILDIN_DEF(gettimetick,"i"),
BUILDIN_DEF(gettime,"i"),
@@ -19103,7 +19132,7 @@ void script_parse_builtin(void) {
BUILDIN_DEF(clone,"siisi????"),
BUILDIN_DEF(doevent,"s"),
BUILDIN_DEF(donpcevent,"s"),
- BUILDIN_DEF(cmdothernpc,"ss"),
+ BUILDIN_DEF_DEPRECATED(cmdothernpc,"ss"), // Deprecated 2014-11-02 [Haru]
BUILDIN_DEF(addtimer,"is"),
BUILDIN_DEF(deltimer,"s"),
BUILDIN_DEF(addtimercount,"si"),
@@ -19147,8 +19176,8 @@ void script_parse_builtin(void) {
BUILDIN_DEF2(waitingroomkickall,"kickwaitingroomall","?"),
BUILDIN_DEF(enablewaitingroomevent,"?"),
BUILDIN_DEF(disablewaitingroomevent,"?"),
- BUILDIN_DEF2(enablewaitingroomevent,"enablearena",""), // Added by RoVeRT
- BUILDIN_DEF2(disablewaitingroomevent,"disablearena",""), // Added by RoVeRT
+ BUILDIN_DEF2_DEPRECATED(enablewaitingroomevent,"enablearena",""), // Deprecated 2014-11-02 [Haru]
+ BUILDIN_DEF2_DEPRECATED(disablewaitingroomevent,"disablearena",""), // Deprecated 2014-11-02 [Haru]
BUILDIN_DEF(getwaitingroomstate,"i?"),
BUILDIN_DEF(warpwaitingpc,"sii?"),
BUILDIN_DEF(attachrid,"i"),
@@ -19284,6 +19313,8 @@ void script_parse_builtin(void) {
BUILDIN_DEF(pow,"ii"),
BUILDIN_DEF(distance,"iiii"),
// <--- [zBuffer] List of mathematics commands
+ BUILDIN_DEF(min, "i*"),
+ BUILDIN_DEF(max, "i*"),
BUILDIN_DEF(md5,"s"),
// [zBuffer] List of dynamic var commands --->
BUILDIN_DEF(getd,"s"),
diff --git a/src/map/skill.c b/src/map/skill.c
index 42aae546d..1fca0dfc7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -8325,7 +8325,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
if( flag&1 || (splash = skill->get_splash(skill_id, skill_lv)) < 1 ) {
int i;
//As of the behavior in official server Clearance is just a super version of Dispell skill. [Jobbie]
- if( bl->type != BL_MOB && battle->check_target(src,bl,BCT_PARTY) <= 0 ) // Only affect mob or party.
+ if( bl->type != BL_MOB && battle->check_target(src,bl,BCT_PARTY) <= 0 && sd ) // Only affect mob, party or self.
break;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -13174,17 +13174,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
}
}
break;
- /**
- * Keeping as a note:
- * Bug Report #17 provides a link to a sep-2011 changelog that shows this requirement was removed
- **/
- //case AB_LAUDAAGNUS:
- //case AB_LAUDARAMUS:
- // if( !sd->status.party_id ) {
- // clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- // return 0;
- // }
- // break;
case AB_ADORAMUS:
/**
@@ -14316,9 +14305,8 @@ int skill_vfcastfix(struct block_list *bl, double time, uint16 skill_id, uint16
break;
}
for( i = 0; i < ARRAYLENGTH(sd->skillfixcastrate) && sd->skillfixcastrate[i].id; i++ )
-
if( sd->skillfixcastrate[i].id == skill_id ){ // bonus2 bFixedCastrate
- fixcast_r = sd->skillfixcastrate[i].val; // just speculation
+ fixcast_r = sd->skillfixcastrate[i].val;
break;
}
}
@@ -15262,9 +15250,10 @@ int skill_cell_overlap(struct block_list *bl, va_list ap) {
break;
}
break;
+ case WZ_ICEWALL:
case HP_BASILICA:
- if (su->group->skill_id == HP_BASILICA) {
- //Basilica can't be placed on top of itself to avoid map-cell stacking problems. [Skotlex]
+ if (su->group->skill_id == skill_id) {
+ //These can't be placed on top of themselves (duration can't be refreshed)
(*alive) = 0;
return 1;
}
diff --git a/src/map/status.c b/src/map/status.c
index 6c1be1029..66f7db3fa 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1798,9 +1798,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
//If targeting, cloak+hide protect you, otherwise only hiding does.
hide_flag = flag?OPTION_HIDE:(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK);
- // There is no NF for ground skills, but every earth type skill out there
- // affects hidding except Stone Curse
- if( skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE)
+ // Applies even if the target hides
+ if ((skill->get_ele(skill_id,1) == ELE_EARTH && skill_id != MG_STONECURSE) // Ground type
+ || (flag&1 && skill->get_nk(skill_id)&NK_NO_DAMAGE && skill_id != ALL_RESURRECTION)) // Buff/debuff skills started before hiding
hide_flag &= ~OPTION_HIDE;
switch( target->type ) {
@@ -1812,7 +1812,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
return 0;
if( tsc ) {
if (tsc->option&hide_flag && !is_boss &&
- !(flag&1 && skill->get_nk(skill_id)&NK_NO_DAMAGE) && // Buff/debuff skills that started casting before hiding still applies
((sd->special_state.perfect_hiding || !is_detect) ||
(tsc->data[SC_CLOAKINGEXCEED] && is_detect)))
return 0;
@@ -11346,7 +11345,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) {
if (sce && skill->attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,sce->val1,tick,0x4000)
&& (!su || !su->group || !(skill->get_inf2(su->group->skill_id)&INF2_TRAP))) { // The hit is not counted if it's against a trap
sce->val2 = 0; // This signals it to end.
- } else if((bl->type&BL_SKILL) && sce->val4%2 == 0) {
+ } else if ((bl->type&BL_SKILL) && sce && sce->val4%2 == 0) {
//Remove trap immunity temporarily so it triggers if you still stand on it
sce->val4++;
}
diff --git a/src/map/unit.c b/src/map/unit.c
index 849e9348f..34a9dcc24 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -108,11 +108,11 @@ int unit_walktoxy_sub(struct block_list *bl)
uint8 dir;
//Trim the last part of the path to account for range,
//but always move at least one cell when requested to move.
- for (i = ud->chaserange*10; i > 0 && ud->walkpath.path_len>1;) {
+ for (i = (ud->chaserange*10)-10; i > 0 && ud->walkpath.path_len>1;) {
ud->walkpath.path_len--;
dir = ud->walkpath.path[ud->walkpath.path_len];
if(dir&1)
- i -= MOVE_DIAGONAL_COST;
+ i -= MOVE_COST*20; //When chasing, units will target a diamond-shaped area in range [Playtester]
else
i -= MOVE_COST;
ud->to_x -= dirx[dir];
@@ -211,6 +211,7 @@ int unit_step_timer(int tid, int64 tick, int id, intptr_t data)
int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
int i;
int x,y,dx,dy;
+ unsigned char icewall_walk_block;
uint8 dir;
struct block_list *bl;
struct map_session_data *sd;
@@ -249,19 +250,29 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
dx = dirx[(int)dir];
dy = diry[(int)dir];
+ //Get icewall walk block depending on boss mode (players can't be trapped)
+ if(md && md->status.mode&MD_BOSS)
+ icewall_walk_block = battle_config.boss_icewall_walk_block;
+ else if(md)
+ icewall_walk_block = battle_config.mob_icewall_walk_block;
+ else
+ icewall_walk_block = 0;
+
//Monsters will walk into an icewall from the west and south if they already started walking
if(map->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)
- && (battle_config.icewall_walk_block == 0 || !map->getcell(bl->m,x+dx,y+dy,CELL_CHKICEWALL) || dx < 0 || dy < 0))
+ && (icewall_walk_block == 0 || !map->getcell(bl->m,x+dx,y+dy,CELL_CHKICEWALL) || dx < 0 || dy < 0))
return unit->walktoxy_sub(bl);
//Monsters can only leave icewalls to the west and south
//But if movement fails more than icewall_walk_block times, they can ignore this rule
- if(md && md->walktoxy_fail_count < battle_config.icewall_walk_block && map->getcell(bl->m,x,y,CELL_CHKICEWALL) && (dx > 0 || dy > 0)) {
+ if(md && md->walktoxy_fail_count < icewall_walk_block && map->getcell(bl->m,x,y,CELL_CHKICEWALL) && (dx > 0 || dy > 0)) {
//Needs to be done here so that rudeattack skills are invoked
md->walktoxy_fail_count++;
clif->fixpos(bl);
+ //Monsters in this situation first use a chase skill, then unlock target and then use an idle skill
+ if (!(++ud->walk_count%WALK_SKILL_INTERVAL))
+ mob->skill_use(md, tick, -1);
mob->unlocktarget(md, tick);
- //Use idle skill at this point
if (!(++ud->walk_count%WALK_SKILL_INTERVAL))
mob->skill_use(md, tick, -1);
return 0;
@@ -1060,6 +1071,17 @@ int unit_can_move(struct block_list *bl) {
return 0;
}
+
+ // Icewall walk block special trapped monster mode
+ if(bl->type == BL_MOB) {
+ struct mob_data *md = BL_CAST(BL_MOB, bl);
+ if(md && ((md->status.mode&MD_BOSS && battle_config.boss_icewall_walk_block == 1 && map->getcell(bl->m,bl->x,bl->y,CELL_CHKICEWALL))
+ || (!(md->status.mode&MD_BOSS) && battle_config.mob_icewall_walk_block == 1 && map->getcell(bl->m,bl->x,bl->y,CELL_CHKICEWALL)))) {
+ md->walktoxy_fail_count = 1; //Make sure rudeattacked skills are invoked
+ return 0;
+ }
+ }
+
return 1;
}
@@ -1384,6 +1406,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
}
break;
+ case AB_CLEARANCE:
+ if( target->type != BL_MOB && battle->check_target(src,target,BCT_PARTY) <= 0 && sd ) {
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0);
+ return 0;
+ }
+ break;
case SR_GATEOFHELL:
case SR_TIGERCANNON:
if (sc && sc->data[SC_COMBOATTACK] &&