diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/map.c | 28 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 18 |
3 files changed, 40 insertions, 8 deletions
diff --git a/src/map/map.c b/src/map/map.c index fba8faa88..9cf047d56 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -3156,6 +3156,34 @@ void do_final(void) { ShowStatus("Successfully terminated.\n"); } +static int map_abort_sub(DBKey key,void * data,va_list ap) +{ + struct map_session_data *sd = (TBL_PC*)data; + + if (!sd->state.auth || sd->state.waitingdisconnect || sd->state.finalsave) + return 0; + + chrif_save(sd,1); + return 1; +} + + +//------------------------------ +// Function called when the server +// has received a crash signal. +//------------------------------ +void do_abort(void) { + //Save all characters and then flush the inter-connection. + if (!chrif_isconnect()) + { + ShowFatalError("Server has crashed without a connection to the char-server, character data can't be saved!\n"); + return; + } + ShowError("Server received crash signal! Attempting to save all online characters!\n"); + map_foreachpc(map_abort_sub); + chrif_flush_fifo(); +} + /*====================================================== * Map-Server Version Screen [MC Cameri] *------------------------------------------------------ diff --git a/src/map/skill.c b/src/map/skill.c index 5c77f186a..65cc19bcf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4831,7 +4831,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_CHANGETELEKINESIS: case NPC_CHANGEUNDEAD: clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start4(bl, type, 100, skilllv, skillid, skill_get_pl(skillid,skilllv), 0, + sc_start2(bl, type, 100, skilllv, skill_get_pl(skillid,skilllv), skill_get_time(skillid, skilllv))); break; diff --git a/src/map/status.c b/src/map/status.c index b7c595d51..993be24ea 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -3874,9 +3874,9 @@ static unsigned char status_calc_element(struct block_list *bl, struct status_ch if( sc->data[SC_BENEDICTIO].timer!=-1 ) return ELE_HOLY; if( sc->data[SC_CHANGEUNDEAD].timer!=-1) - return sc->data[SC_CHANGEUNDEAD].val3; + return ELE_UNDEAD; if( sc->data[SC_ELEMENTALCHANGE].timer!=-1) - return sc->data[SC_ELEMENTALCHANGE].val3; + return sc->data[SC_ELEMENTALCHANGE].val2; return cap_value(element,0,UCHAR_MAX); } @@ -3893,7 +3893,7 @@ static unsigned char status_calc_element_lv(struct block_list *bl, struct status if( sc->data[SC_CHANGEUNDEAD].timer!=-1) return 1; if(sc->data[SC_ELEMENTALCHANGE].timer!=-1) - return sc->data[SC_ELEMENTALCHANGE].val4; + return sc->data[SC_ELEMENTALCHANGE].val1; return cap_value(lv,1,4); } @@ -5007,10 +5007,14 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val skill_enchant_elemental_end(bl,type); break; case SC_ELEMENTALCHANGE: - //Val1 is skill level, val2 is skill that invoked this. - if (!val3) //Val 3 holds the element, when not given, a random one is picked. - val3 = rand()%ELE_MAX; - val4 =1+rand()%4; //Elemental Lv is always a random value between 1 and 4. + //Val1 is elemental change level, val2 is eleemnt to use. + if (!val2) //Val 3 holds the element, when not given, a random one is picked. + val2 = rand()%ELE_MAX; + //Elemental Lv is always a random value between 1 and 4. + if (val1 == 1) + val1 =1+rand()%4; + else if (val1 > 4) + val1 = 4; break; case SC_PROVIDENCE: val2=val1*5; //Race/Ele resist |