diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 5 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 88 | ||||
-rw-r--r-- | src/map/skill.h | 1 | ||||
-rw-r--r-- | src/map/unit.c | 8 |
5 files changed, 66 insertions, 38 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 91db3202c..6836aa016 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3750,7 +3750,10 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * md.damage = 0; if (tsd) md.damage>>=1; #endif - if (md.damage < 0 || md.damage > INT_MAX>>1) + // Some monsters have totaldef higher than md.damage in some cases, leading to md.damage < 0 + if( md.damage < 0 ) + md.damage = 0; + if( md.damage > INT_MAX>>1 ) //Overflow prevention, will anyone whine if I cap it to a few billion? //Not capped to INT_MAX to give some room for further damage increase. md.damage = INT_MAX>>1; diff --git a/src/map/pc.c b/src/map/pc.c index a231d7226..d9b7ea7e1 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -2705,9 +2705,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val) { break; case SP_ADD_VARIABLECAST: if(sd->state.lr_flag != 2) - sd->bonus.add_varcast += val; - break; #endif case SP_ADD_MONSTER_DROP_CHAINITEM: diff --git a/src/map/skill.c b/src/map/skill.c index 5b4b79283..4e64f39f2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -760,15 +760,15 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 // Chance to trigger Taekwon kicks [Dralnu] if(sc && !sc->data[SC_COMBOATTACK]) { if(sc->data[SC_STORMKICK_READY] && - sc_start(NULL,src,SC_COMBOATTACK, 15, TK_STORMKICK, + sc_start(src,src,SC_COMBOATTACK, 15, TK_STORMKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered else if(sc->data[SC_DOWNKICK_READY] && - sc_start(NULL,src,SC_COMBOATTACK, 15, TK_DOWNKICK, + sc_start(src,src,SC_COMBOATTACK, 15, TK_DOWNKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered else if(sc->data[SC_TURNKICK_READY] && - sc_start(NULL,src,SC_COMBOATTACK, 15, TK_TURNKICK, + sc_start(src,src,SC_COMBOATTACK, 15, TK_TURNKICK, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered else if (sc->data[SC_COUNTERKICK_READY]) { //additional chance from SG_FRIEND [Komurka] @@ -777,7 +777,7 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 rate += rate*sc->data[SC_SKILLRATE_UP]->val2/100; status_change_end(src, SC_SKILLRATE_UP, INVALID_TIMER); } - sc_start2(NULL, src, SC_COMBOATTACK, rate, TK_COUNTER, bl->id, + sc_start2(src, src, SC_COMBOATTACK, rate, TK_COUNTER, bl->id, (2000 - 4*sstatus->agi - 2*sstatus->dex)); } } @@ -2054,8 +2054,11 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in } -//Checks if 'bl' should reflect back a spell cast by 'src'. -//type is the type of magic attack: 0: indirect (aoe), 1: direct (targetted) +// Checks if 'bl' should reflect back a spell cast by 'src'. +// type is the type of magic attack: 0: indirect (aoe), 1: direct (targetted) +// In case of success returns type of reflection, otherwise 0 +// 1 - Regular reflection (Maya) +// 2 - SL_KAITE reflection int skill_magic_reflect(struct block_list* src, struct block_list* bl, int type) { struct status_change *sc = status->get_sc(bl); struct map_session_data* sd = BL_CAST(BL_PC, bl); @@ -2197,7 +2200,15 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr * Official Magic Reflection Behavior : damage reflected depends on gears caster wears, not target **/ #if MAGIC_REFLECTION_TYPE - if( dmg.dmg_lv != ATK_MISS ){ //Wiz SL cancelled and consumed fragment + + #if defined(DISABLE_RENEWAL) + // issue:6415 in pre-renewal Kaite reflected the entire damage received + // regardless of caster's equipament (Aegis 11.1) + if( dmg.dmg_lv != ATK_MISS && type == 1 ) //Wiz SL cancelled and consumed fragment + #else + if( dmg.dmg_lv != ATK_MISS ) //Wiz SL cancelled and consumed fragment + #endif + { short s_ele = skill->get_ele(skill_id, skill_lv); if (s_ele == -1) // the skill takes the weapon's element @@ -2218,10 +2229,9 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr status_change_end(bl, SC_ENERGYCOAT, INVALID_TIMER); //Reduction: 6% + 6% every 20% dmg.damage -= dmg.damage * (6 * (1+per)) / 100; - } - + } } - #endif + #endif /* MAGIC_REFLECTION_TYPE */ } if(sc && sc->data[SC_MAGICROD] && src == dsrc) { int sp = skill->get_sp(skill_id,skill_lv); @@ -12495,6 +12505,35 @@ int skill_isammotype (struct map_session_data *sd, int skill_id) ); } +/** + * Checks whether a skill can be used in combos or not + **/ +bool skill_is_combo( int skill_id ) +{ + switch( skill_id ) + { + case MO_CHAINCOMBO: + case MO_COMBOFINISH: + case CH_TIGERFIST: + case CH_CHAINCRUSH: + case MO_EXTREMITYFIST: + case TK_TURNKICK: + case TK_STORMKICK: + case TK_DOWNKICK: + case TK_COUNTER: + case TK_JUMPKICK: + case HT_POWER: + case GC_COUNTERSLASH: + case GC_WEAPONCRUSH: + case SR_FALLENEMPIRE: + case SR_DRAGONCOMBO: + case SR_TIGERCANNON: + case SR_GATEOFHELL: + return true; + } + return false; +} + int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv) { struct status_data *st; struct status_change *sc; @@ -13388,29 +13427,11 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id return 0; } - if( sd->sc.data[SC_COMBOATTACK] ) { - switch( skill_id ) { - case MO_CHAINCOMBO: - case MO_COMBOFINISH: - case CH_TIGERFIST: - case CH_CHAINCRUSH: - case MO_EXTREMITYFIST: - case TK_TURNKICK: - case TK_STORMKICK: - case TK_DOWNKICK: - case TK_COUNTER: - case TK_JUMPKICK: - case HT_POWER: - case GC_COUNTERSLASH: - case GC_WEAPONCRUSH: - case SR_FALLENEMPIRE: - case SR_DRAGONCOMBO: - case SR_TIGERCANNON: - case SR_GATEOFHELL: - break; - default: return 0; - } - } + // There's no need to check if the skill is part of a combo if it's + // already been checked before, see unit_skilluse_id2 [Panikon] + // Note that if this check is readded part of issue:8047 will reapear! + //if( sd->sc.data[SC_COMBOATTACK] && !skill->is_combo(skill_id ) ) + // return 0; return 1; } @@ -18466,6 +18487,7 @@ void skill_defaults(void) { skill->chk = skill_chk; skill->get_casttype = skill_get_casttype; skill->get_casttype2 = skill_get_casttype2; + skill->is_combo = skill_is_combo; skill->name2id = skill_name2id; skill->isammotype = skill_isammotype; skill->castend_id = skill_castend_id; diff --git a/src/map/skill.h b/src/map/skill.h index 13d34d267..dda310bd4 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -1870,6 +1870,7 @@ struct skill_interface { /* whether its CAST_GROUND, CAST_DAMAGE or CAST_NODAMAGE */ int (*get_casttype) (uint16 skill_id); int (*get_casttype2) (uint16 index); + bool (*is_combo) (int skill_id); int (*name2id) (const char* name); int (*isammotype) (struct map_session_data *sd, int skill_id); int (*castend_id) (int tid, int64 tick, int id, intptr_t data); diff --git a/src/map/unit.c b/src/map/unit.c index 5dd63879f..39fff0eab 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1092,8 +1092,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui sc = NULL; //Unneeded //temp: used to signal combo-skills right now. - if (sc && sc->data[SC_COMBOATTACK] && (sc->data[SC_COMBOATTACK]->val1 == skill_id || - (sd?skill->check_condition_castbegin(sd,skill_id,skill_lv):0) )) { + if (sc && sc->data[SC_COMBOATTACK] + && skill->is_combo(skill_id) + && (sc->data[SC_COMBOATTACK]->val1 == skill_id + || ( sd?skill->check_condition_castbegin(sd,skill_id,skill_lv):0 ) + ) + ) { if (sc->data[SC_COMBOATTACK]->val2) target_id = sc->data[SC_COMBOATTACK]->val2; else |