diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/map.c | 19 | ||||
-rw-r--r-- | src/map/map.h | 1 | ||||
-rw-r--r-- | src/map/npc.c | 3 |
3 files changed, 21 insertions, 2 deletions
diff --git a/src/map/map.c b/src/map/map.c index 7fa7d4f7a..be2c53526 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2797,6 +2797,20 @@ int map_delmap(char* mapname) return 0; } +/// Initializes map flags and adjusts them depending on configuration. +void map_flags_init(void) +{ + int i; + + for( i = 0; i < map_num; i++ ) + { + memset(&map[i].flag, 0, sizeof(map[i].flag)); + + if( battle_config.pk_mode ) + map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] + } +} + #define NO_WATER 1000000 /* @@ -2958,8 +2972,6 @@ int map_readallmaps (void) map[i].m = i; memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] - if(battle_config.pk_mode) - map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] map[i].bxs = (map[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; map[i].bys = (map[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; @@ -2973,6 +2985,9 @@ int map_readallmaps (void) map[i].block_mob = (struct block_list**)aCalloc(size, 1); } + // intialization and configuration-dependent adjustments of mapflags + map_flags_init(); + if( !enable_grf ) { fclose(fp); diff --git a/src/map/map.h b/src/map/map.h index 08cb3aada..3b1775e46 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -630,6 +630,7 @@ int cleanup_sub(struct block_list *bl, va_list ap); void map_helpscreen(int flag); // [Valaris] int map_delmap(char* mapname); +void map_flags_init(void); bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name); void map_iwall_get(struct map_session_data *sd); diff --git a/src/map/npc.c b/src/map/npc.c index 893b3c871..92425f585 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -3314,6 +3314,9 @@ int npc_reload(void) npc_warp = npc_shop = npc_script = 0; npc_mob = npc_cache_mob = npc_delay_mob = 0; + // reset mapflags + map_flags_init(); + //TODO: the following code is copy-pasted from do_init_npc(); clean it up // Reloading npcs now for (nsl = npc_src_files; nsl; nsl = nsl->next) |