diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 45 | ||||
-rw-r--r-- | src/map/itemdb.h | 1 | ||||
-rw-r--r-- | src/map/script.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 24 | ||||
-rw-r--r-- | src/map/status.c | 21 | ||||
-rw-r--r-- | src/map/status.h | 1 |
6 files changed, 73 insertions, 21 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 02fe69beb..558e90a08 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1596,6 +1596,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo wd.damage = sstatus->max_hp* 9/100; wd.damage2 = 0; break; +#ifndef RENEWAL case LK_SPIRALPIERCE: case ML_SPIRALPIERCE: if (sd) { @@ -1622,6 +1623,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo break; } break; +#endif case CR_SHIELDBOOMERANG: case PA_SHIELDCHAIN: case LG_SHIELDPRESS: @@ -2419,6 +2421,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } } //Div fix. +#ifdef RENEWAL + if( skill_num != LK_SPIRALPIERCE && skill_num != ML_SPIRALPIERCE) +#endif damage_div_fix(wd.damage, wd.div_); //The following are applied on top of current damage and are stackable. @@ -2590,12 +2595,41 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo flag.idef2||flag.pdef2?0:-vit_def ); } - +#ifdef RENEWAL + /** + * Racial/Size and etc modifications should not work with this formula(only the ATK is affected w/ mods) except for now, since RE ATK formula is not yet fully implemented in rA. [malufett] + * Formula: Floor[Floor(Weapon Weight/2)*skill level + ATK ]*(100%+50%*s.lvl) * 5 multi-hits + **/ + if( skill_num == LK_SPIRALPIERCE || skill_num == ML_SPIRALPIERCE) + { + short index = sd?sd->equip_index[EQI_HAND_R]:0; + int weight = sstatus->rhw.atk2; + + if (sd && index >= 0 && + sd->inventory_data[index] && + sd->inventory_data[index]->type == IT_WEAPON) + weight = sd->inventory_data[index]->weight/20; + + ATK_ADD(weight * skill_lv); + ATK_RATE(100+50*skill_lv); + + damage_div_fix(wd.damage, wd.div_); + } +#endif //Post skill/vit reduction damage increases - if( sc && skill_num != LK_SPIRALPIERCE && skill_num != ML_SPIRALPIERCE ) + if( sc ) { //SC skill damages - if(sc->data[SC_AURABLADE]) - ATK_ADD(20*sc->data[SC_AURABLADE]->val1); + if(sc->data[SC_AURABLADE] +#ifndef RENEWAL + && skill_num != LK_SPIRALPIERCE && skill_num != ML_SPIRALPIERCE +#endif + ){ + int lv = sc->data[SC_AURABLADE]->val1; +#ifdef RENEWAL + lv *= ((skill_num == LK_SPIRALPIERCE || skill_num == ML_SPIRALPIERCE)?wd.div_:1); // +100 per hit in lv 5 +#endif + ATK_ADD(20*lv); + } } //Refine bonus @@ -3913,9 +3947,6 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case GN_THORNS_TRAP: md.damage = 100 + 200 * skill_lv + sstatus->int_; break; - case GN_BLOOD_SUCKER: - md.damage = 200 + 100 * skill_lv + sstatus->int_; - break; case GN_HELLS_PLANT_ATK: md.damage = sstatus->int_ * 4 * skill_lv * (10 / (10 - pc_checkskill(sd,AM_CANNIBALIZE)));//Need accurate official formula. [Rytech] break; diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 390954e3f..5471fe7e6 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -161,6 +161,7 @@ struct item_data* itemdb_exists(int nameid); #define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE ) #define itemdb_iscashfood(id) ( (id) >= 12202 && (id) <= 12207 ) #define itemdb_is_GNbomb(n) (n >= 13260 && n <= 13267) +#define itemdb_is_GNthrowable(n) (n >= 13268 && n <= 13290) const char* itemdb_typename(int type); int itemdb_group_bonus(struct map_session_data* sd, int itemid); diff --git a/src/map/script.c b/src/map/script.c index 41507e5c4..8dc7ea3da 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -16380,7 +16380,7 @@ struct script_function buildin_func[] = { BUILDIN_DEF(checkriding,""), BUILDIN_DEF(checkwug,""), BUILDIN_DEF(checkmadogear,""), - BUILDIN_DEF(setmadogear,""), + BUILDIN_DEF(setmadogear,"?"), BUILDIN_DEF2(savepoint,"save","sii"), BUILDIN_DEF(savepoint,"sii"), BUILDIN_DEF(gettimetick,"i"), diff --git a/src/map/skill.c b/src/map/skill.c index f373ab08f..d997f97b6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3885,7 +3885,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case GS_FLING: case NJ_ZENYNAGE: case GN_THORNS_TRAP: - case GN_BLOOD_SUCKER: case GN_HELLS_PLANT_ATK: skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag); break; @@ -8424,12 +8423,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case GN_BLOOD_SUCKER: - if( skill_unitsetting(src, skillid, skilllv, bl->x, bl->y, 0) ) { // Do we need this unit setting? [Xazax] - clif_skill_nodamage(src, bl, skillid, skilllv, 1); - sc_start2(bl, type, 100, skilllv, src->id, skill_get_time(skillid,skilllv)); - } else if( sd ) { - clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0); - break; + { + struct status_change *sc = status_get_sc(src); + + if( sc && sc->bs_counter < skill_get_maxcount( skillid , skilllv) ) { + if( tsc && tsc->data[type] ){ + (sc->bs_counter)--; + status_change_end(src, type, INVALID_TIMER); // the first one cancels and the last one will take effect resetting the timer + } + clif_skill_nodamage(src, bl, skillid, skilllv, 1); + sc_start2(bl, type, 100, skilllv, src->id, skill_get_time(skillid,skilllv)); + (sc->bs_counter)++; + } else if( sd ) { + clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0); + break; + } } break; @@ -8461,7 +8469,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in skill_attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skilllv,tick,flag); } else //Otherwise, it fails, shows animation and removes items. clif_skill_fail(sd,GN_SLINGITEM_RANGEMELEEATK,0xa,0); - } else { + } else if( itemdb_is_GNthrowable(ammo_id) ){ struct script_code *script = sd->inventory_data[i]->script; if( !script ) break; diff --git a/src/map/status.c b/src/map/status.c index ee9ef88ea..c52ead56d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -669,7 +669,7 @@ void initChangeTables(void) **/ set_sc( GN_CARTBOOST , SC_GN_CARTBOOST, SI_CARTSBOOST , SCB_SPEED ); set_sc( GN_THORNS_TRAP , SC_THORNSTRAP , SI_THORNTRAP , SCB_NONE ); - set_sc( GN_BLOOD_SUCKER , SC_BLOODSUCKER , SI_BLOODSUCKER , SCB_NONE ); + set_sc_with_vfx( GN_BLOOD_SUCKER , SC_BLOODSUCKER , SI_BLOODSUCKER , SCB_NONE ); set_sc( GN_WALLOFTHORN , SC_STOP , SI_BLANK , SCB_NONE ); set_sc( GN_FIRE_EXPANSION_SMOKE_POWDER, SC_SMOKEPOWDER , SI_FIRE_EXPANSION_SMOKE_POWDER, SCB_NONE ); set_sc( GN_FIRE_EXPANSION_TEAR_GAS , SC_TEARGAS , SI_FIRE_EXPANSION_TEAR_GAS , SCB_NONE ); @@ -2472,7 +2472,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if(sd->inventory_data[index]){ // Arrows sd->arrow_atk += sd->inventory_data[index]->atk; sd->state.lr_flag = 2; - run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); + if( !itemdb_is_GNthrowable(sd->inventory_data[index]->nameid) ) //don't run scripts on throwable items + run_script(sd->inventory_data[index]->script,0,sd->bl.id,0); sd->state.lr_flag = 0; if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex] return 1; @@ -8809,6 +8810,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_CURSEDCIRCLE_TARGET: clif_bladestop(bl, sce->val2, 0); break; + case SC_BLOODSUCKER: + if( sce->val2 ){ + struct block_list *src = map_id2bl(sce->val2); + if(src){ + struct status_change *sc = status_get_sc(src); + sc->bs_counter--; + } + } + break; } opt_flag = 1; @@ -9615,13 +9625,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if( !src || (src && (status_isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) ) break; map_freeblock_lock(); - damage = skill_attack(skill_get_type(GN_BLOOD_SUCKER), src, src, bl, GN_BLOOD_SUCKER, sce->val1, tick, 0); + damage = 200 + 100 * sce->val1 + status_get_int(src); + status_damage(src, bl, damage, 0, clif_damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1); + unit_skillcastcancel(bl,1); if ( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); } map_freeblock_unlock(); - status_heal(src, damage, 0, 0); - clif_skill_nodamage(src, bl, GN_BLOOD_SUCKER, 0, 1); + status_heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level return 0; } break; diff --git a/src/map/status.h b/src/map/status.h index b414b46db..56a019682 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1564,6 +1564,7 @@ struct status_change { #ifndef RENEWAL unsigned char sg_counter; //Storm gust counter (previous hits from storm gust) #endif + unsigned char bs_counter; // Blood Sucker counter struct status_change_entry *data[SC_MAX]; }; |