diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 27 | ||||
-rw-r--r-- | src/map/map.h | 15 | ||||
-rw-r--r-- | src/map/mob.c | 4 | ||||
-rw-r--r-- | src/map/pc.c | 185 | ||||
-rw-r--r-- | src/map/skill.c | 8 | ||||
-rw-r--r-- | src/map/status.c | 6 |
6 files changed, 108 insertions, 137 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 4ec4e652d..93bc5e1d0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -817,7 +817,7 @@ static int battle_blewcount_bonus(struct map_session_data *sd, int skill_num) if (!sd->skillblown[0].id) return 0; //Apply the bonus blewcount. [Skotlex] - for (i = 0; i < MAX_PC_BONUS && sd->skillblown[i].id; i++) { + for (i = 0; i < ARRAYLENGTH(sd->skillblown) && sd->skillblown[i].id; i++) { if (sd->skillblown[i].id == skill_num) return sd->skillblown[i].val; } @@ -1871,18 +1871,18 @@ static struct Damage battle_calc_weapon_attack( } } - for(i=0;i<sd->right_weapon.add_damage_class_count;i++) { - if(sd->right_weapon.add_damage_classid[i] == t_class) { - cardfix=cardfix*(100+sd->right_weapon.add_damage_classrate[i])/100; + for(i=0;i<ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate;i++) { + if(sd->right_weapon.add_dmg[i].class_ == t_class) { + cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100; break; } } if (flag.lh) { - for(i=0;i<sd->left_weapon.add_damage_class_count;i++) { - if(sd->left_weapon.add_damage_classid[i] == t_class) { - cardfix_=cardfix_*(100+sd->left_weapon.add_damage_classrate[i])/100; + for(i=0;i<ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate;i++) { + if(sd->left_weapon.add_dmg[i].class_ == t_class) { + cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100; break; } } @@ -1923,10 +1923,9 @@ static struct Damage battle_calc_weapon_attack( cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - - for(i=0;i<tsd->add_dmg_count;i++) { - if(tsd->add_dmg[i].class_ == s_class) { - cardfix=cardfix*(100+tsd->add_dmg[i].rate)/100; + for(i=0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++) { + if(tsd->add_def[i].class_ == s_class) { + cardfix=cardfix*(100-tsd->add_def[i].rate)/100; break; } } @@ -2379,7 +2378,7 @@ struct Damage battle_calc_magic_attack( cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100; cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; - for(i=0;i<sd->add_mdmg_count;i++) { + for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) { if(sd->add_mdmg[i].class_ == t_class) { cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100; continue; @@ -2401,10 +2400,10 @@ struct Damage battle_calc_magic_attack( cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100; - for(i=0;i<tsd->add_mdef_count;i++) { + for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) { if(tsd->add_mdef[i].class_ == s_class) { cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100; - continue; + break; } } //It was discovered that ranged defense also counts vs magic! [Skotlex] diff --git a/src/map/map.h b/src/map/map.h index 8dc60b7cf..05a157dc0 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -425,9 +425,9 @@ struct weapon_data { unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; - short add_damage_classid[MAX_PC_BONUS]; - int add_damage_classrate[MAX_PC_BONUS]; - int add_damage_class_count; + struct { + short class_, rate; + } add_dmg[MAX_PC_BONUS]; }; struct view_data { @@ -683,7 +683,7 @@ struct map_session_data { struct { short class_, rate; } add_def[MAX_PC_BONUS], add_mdef[MAX_PC_BONUS], - add_dmg[MAX_PC_BONUS], add_mdmg[MAX_PC_BONUS]; + add_mdmg[MAX_PC_BONUS]; struct s_add_drop { short id, group; int race, rate; @@ -720,12 +720,9 @@ struct map_session_data { short sp_gain_value, hp_gain_value; short sp_vanish_rate; short sp_vanish_per; - short add_drop_count; unsigned short unbreakable; // chance to prevent ANY equipment breaking [celest] unsigned short unbreakable_equip; //100% break resistance on certain equipment unsigned short unstripable_equip; - short add_def_count,add_mdef_count; - short add_dmg_count,add_mdmg_count; // zeroed vars end here. @@ -1193,13 +1190,15 @@ enum _sp { SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 - SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020 + SP_SKILL_ATK, SP_UNSTRIPABLE, SP_FREE, // 2018-2020 SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 SP_SP_GAIN_RACE, SP_SUBRACE2, SP_ADDEFF_WHENHIT_SHORT, // 2031-2033 SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE //2041 + //Before adding new bonuses, reuse the currently free slots: + //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS) }; enum _look { diff --git a/src/map/mob.c b/src/map/mob.c index 1802500cc..cd1fe1cc7 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2007,10 +2007,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(sd) { // process script-granted extra drop bonuses int itemid = 0; - for (i = 0; i < sd->add_drop_count; i++) + for (i = 0; i < ARRAYLENGTH(sd->add_drop) && (sd->add_drop[i].id || sd->add_drop[i].group); i++) { - if (sd->add_drop[i].id < 0) - continue; if (sd->add_drop[i].race & (1<<status->race) || sd->add_drop[i].race & 1<<(status->mode&MD_BOSS?RC_BOSS:RC_NONBOSS)) { diff --git a/src/map/pc.c b/src/map/pc.c index 8fcac8826..3eabde647 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1308,7 +1308,7 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, short id, short return 1; } -static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, short group, int race, int rate) +static int pc_bonus_item_drop(struct s_add_drop *drop, const short max, short id, short group, int race, int rate) { int i; //Apply config rate adjustment settings. @@ -1325,7 +1325,7 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, s if (rate > -1) rate = -1; } - for(i = 0; i < *count; i++) { + for(i = 0; i < max && (drop[i].id || drop[i].group); i++) { if( (id && drop[i].id == id) || (group && drop[i].group == group) @@ -1345,16 +1345,15 @@ static int pc_bonus_item_drop(struct s_add_drop *drop, short *count, short id, s return 1; } } - if(*count >= MAX_PC_BONUS) { + if(i == max) { if (battle_config.error_log) - ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", MAX_PC_BONUS); + ShowWarning("pc_bonus: Reached max (%d) number of added drops per character!\n", max); return 0; } - drop[*count].id = id; - drop[*count].group = group; - drop[*count].race |= race; - drop[*count].rate = rate; - (*count)++; + drop[i].id = id; + drop[i].group = group; + drop[i].race |= race; + drop[i].rate = rate; return 1; } @@ -1970,7 +1969,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ShowWarning("pc_bonus2 (Add Effect): %d is not supported.\n", type2); break; } - pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2, + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2, sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SHORT|ATF_LONG|ATF_TARGET); break; @@ -1979,7 +1978,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) ShowWarning("pc_bonus2 (Add Effect2): %d is not supported.\n", type2); break; } - pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2, + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2, sd->state.lr_flag!=2?val:0, sd->state.lr_flag==2?val:0, ATF_SHORT|ATF_LONG|ATF_SELF); break; @@ -2011,77 +2010,74 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) sd->magic_addsize[type2]+=val; break; case SP_ADD_DAMAGE_CLASS: - if(!sd->state.lr_flag) { - for(i=0;i<sd->right_weapon.add_damage_class_count;i++) { - if(sd->right_weapon.add_damage_classid[i] == type2) { - sd->right_weapon.add_damage_classrate[i] += val; - break; - } - } - if(i >= sd->right_weapon.add_damage_class_count && sd->right_weapon.add_damage_class_count < 10) { - sd->right_weapon.add_damage_classid[sd->right_weapon.add_damage_class_count] = type2; - sd->right_weapon.add_damage_classrate[sd->right_weapon.add_damage_class_count] += val; - sd->right_weapon.add_damage_class_count++; - } - } - else if(sd->state.lr_flag == 1) { - for(i=0;i<sd->left_weapon.add_damage_class_count;i++) { - if(sd->left_weapon.add_damage_classid[i] == type2) { - sd->left_weapon.add_damage_classrate[i] += val; - break; - } + switch (sd->state.lr_flag) { + case 0: //Right hand + ARR_FIND(0, ARRAYLENGTH(sd->right_weapon.add_dmg), i, sd->right_weapon.add_dmg[i].rate == 0 || sd->right_weapon.add_dmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->right_weapon.add_dmg)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->right_weapon.add_dmg)); + break; } - if(i >= sd->left_weapon.add_damage_class_count && sd->left_weapon.add_damage_class_count < 10) { - sd->left_weapon.add_damage_classid[sd->left_weapon.add_damage_class_count] = type2; - sd->left_weapon.add_damage_classrate[sd->left_weapon.add_damage_class_count] += val; - sd->left_weapon.add_damage_class_count++; + sd->right_weapon.add_dmg[i].class_ = type2; + sd->right_weapon.add_dmg[i].rate += val; + if (!sd->right_weapon.add_dmg[i].rate) //Shift the rest of elements up. + memmove(&sd->right_weapon.add_dmg[i], &sd->right_weapon.add_dmg[i+1], sizeof(sd->right_weapon.add_dmg) - (i+1)*sizeof(sd->right_weapon.add_dmg[0])); + break; + case 1: //Left hand + ARR_FIND(0, ARRAYLENGTH(sd->left_weapon.add_dmg), i, sd->left_weapon.add_dmg[i].rate == 0 || sd->left_weapon.add_dmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->left_weapon.add_dmg)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class dmg bonuses per character!\n", ARRAYLENGTH(sd->left_weapon.add_dmg)); + break; } + sd->left_weapon.add_dmg[i].class_ = type2; + sd->left_weapon.add_dmg[i].rate += val; + if (!sd->left_weapon.add_dmg[i].rate) //Shift the rest of elements up. + memmove(&sd->left_weapon.add_dmg[i], &sd->left_weapon.add_dmg[i+1], sizeof(sd->left_weapon.add_dmg) - (i+1)*sizeof(sd->left_weapon.add_dmg[0])); + break; } break; case SP_ADD_MAGIC_DAMAGE_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_mdmg_count;i++) { - if(sd->add_mdmg[i].class_ == type2) { - sd->add_mdmg[i].rate += val; - break; - } - } - if(i >= sd->add_mdmg_count && sd->add_mdmg_count < MAX_PC_BONUS) { - sd->add_mdmg[sd->add_mdmg_count].class_ = type2; - sd->add_mdmg[sd->add_mdmg_count].rate += val; - sd->add_mdmg_count++; - } + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_mdmg), i, sd->add_mdmg[i].rate == 0 || sd->add_mdmg[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_mdmg)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class magic dmg bonuses per character!\n", ARRAYLENGTH(sd->add_mdmg)); + break; } + sd->add_mdmg[i].class_ = type2; + sd->add_mdmg[i].rate += val; + if (!sd->add_mdmg[i].rate) //Shift the rest of elements up. + memmove(&sd->add_mdmg[i], &sd->add_mdmg[i+1], sizeof(sd->add_mdmg) - (i+1)*sizeof(sd->add_mdmg[0])); break; case SP_ADD_DEF_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_def_count;i++) { - if(sd->add_def[i].class_ == type2) { - sd->add_def[i].rate += val; - break; - } - } - if(i >= sd->add_def_count && sd->add_def_count < MAX_PC_BONUS) { - sd->add_def[sd->add_def_count].class_ = type2; - sd->add_def[sd->add_def_count].rate += val; - sd->add_def_count++; - } + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_def), i, sd->add_def[i].rate == 0 || sd->add_def[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_def)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class def bonuses per character!\n", ARRAYLENGTH(sd->add_def)); + break; } + sd->add_def[i].class_ = type2; + sd->add_def[i].rate += val; + if (!sd->add_def[i].rate) //Shift the rest of elements up. + memmove(&sd->add_def[i], &sd->add_def[i+1], sizeof(sd->add_def) - (i+1)*sizeof(sd->add_def[0])); break; case SP_ADD_MDEF_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_mdef_count;i++) { - if(sd->add_mdef[i].class_ == type2) { - sd->add_mdef[i].rate += val; - break; - } - } - if(i >= sd->add_mdef_count && sd->add_mdef_count < MAX_PC_BONUS) { - sd->add_mdef[sd->add_mdef_count].class_ = type2; - sd->add_mdef[sd->add_mdef_count].rate += val; - sd->add_mdef_count++; - } + if(sd->state.lr_flag == 2) + break; + ARR_FIND(0, ARRAYLENGTH(sd->add_mdef), i, sd->add_mdef[i].rate == 0 || sd->add_mdef[i].class_ == type2); + if (i == ARRAYLENGTH(sd->add_mdef)) + { + ShowWarning("pc_bonus2: Reached max (%d) number of add Class mdef bonuses per character!\n", ARRAYLENGTH(sd->add_mdef)); + break; } + sd->add_mdef[i].class_ = type2; + sd->add_mdef[i].rate += val; + if (!sd->add_mdef[i].rate) //Shift the rest of elements up. + memmove(&sd->add_mdef[i], &sd->add_mdef[i+1], sizeof(sd->add_mdef) - (i+1)*sizeof(sd->add_mdef[0])); break; case SP_HP_DRAIN_RATE: if(!sd->state.lr_flag) { @@ -2200,7 +2196,7 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; } if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, val, 0, + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, val, 0, ATF_SHORT|ATF_LONG|ATF_TARGET); break; case SP_ADDEFF_WHENHIT_SHORT: @@ -2278,21 +2274,6 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) } break; - case SP_ADD_DAMAGE_BY_CLASS: - if(sd->state.lr_flag != 2) { - for(i=0;i<sd->add_dmg_count;i++) { - if(sd->add_dmg[i].class_ == type2) { - sd->add_dmg[i].rate += val; - break; - } - } - if(i >= sd->add_dmg_count && sd->add_dmg_count < MAX_PC_BONUS) { - sd->add_dmg[sd->add_dmg_count].class_ = type2; - sd->add_dmg[sd->add_dmg_count].rate += val; - sd->add_dmg_count++; - } - } - break; case SP_HP_LOSS_RATE: if(sd->state.lr_flag != 2) { sd->hp_loss.value = type2; @@ -2329,9 +2310,9 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; } //Standard item bonus. - for(i=0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); - if(i == MAX_PC_BONUS) { - ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", MAX_PC_BONUS); + for(i=0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid && sd->itemhealrate[i].nameid != type2; i++); + if(i == ARRAYLENGTH(sd->itemhealrate)) { + ShowWarning("pc_bonus2: Reached max (%d) number of item heal bonuses per character!\n", ARRAYLENGTH(sd->itemhealrate)); break; } sd->itemhealrate[i].nameid = type2; @@ -2347,11 +2328,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val) break; case SP_ADD_MONSTER_DROP_ITEM: if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); break; case SP_ADD_MONSTER_DROP_ITEMGROUP: if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val); break; case SP_SP_LOSS_RATE: if(sd->state.lr_flag != 2) { @@ -2401,15 +2382,15 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) switch(type){ case SP_ADD_MONSTER_DROP_ITEM: if(sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, 1<<type3, val); + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), type2, 0, 1<<type3, val); break; case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), skill_get_inf(type2)&INF_SELF_SKILL?-type2:type2, type3, val, 0, current_equip_card_id); break; case SP_SP_DRAIN_RATE: if(!sd->state.lr_flag) { @@ -2452,7 +2433,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; case SP_ADD_MONSTER_DROP_ITEMGROUP: if (sd->state.lr_flag != 2) - pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, 1<<type3, val); + pc_bonus_item_drop(sd->add_drop, ARRAYLENGTH(sd->add_drop), 0, type2, 1<<type3, val); break; case SP_ADDEFF: @@ -2460,7 +2441,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) ShowWarning("pc_bonus3 (Add Effect): %d is not supported.\n", type2); break; } - pc_bonus_addeff(sd->addeff, MAX_PC_BONUS, type2, + pc_bonus_addeff(sd->addeff, ARRAYLENGTH(sd->addeff), type2, sd->state.lr_flag!=2?type3:0, sd->state.lr_flag==2?type3:0, ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0)); break; @@ -2471,7 +2452,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val) break; } if(sd->state.lr_flag != 2) - pc_bonus_addeff(sd->addeff2, MAX_PC_BONUS, type2, type3, 0, + pc_bonus_addeff(sd->addeff2, ARRAYLENGTH(sd->addeff2), type2, type3, 0, ATF_SHORT|ATF_LONG|(val?ATF_TARGET:ATF_SELF)|(val==2?ATF_SELF:0)); break; @@ -2491,12 +2472,12 @@ int pc_bonus4(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, 0, current_equip_card_id); break; default: if(battle_config.error_log) @@ -2514,12 +2495,12 @@ int pc_bonus5(struct map_session_data *sd,int type,int type2,int type3,int type4 switch(type){ case SP_AUTOSPELL: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + pc_bonus_autospell(sd->autospell, ARRAYLENGTH(sd->autospell), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); break; case SP_AUTOSPELL_WHENHIT: if(sd->state.lr_flag != 2) - pc_bonus_autospell(sd->autospell2, MAX_PC_BONUS, (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); + pc_bonus_autospell(sd->autospell2, ARRAYLENGTH(sd->autospell2), (val&1?type2:-type2), (val&2?-type3:type3), type4, type5, current_equip_card_id); break; default: if(battle_config.error_log) @@ -5453,7 +5434,7 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) //Item Group bonuses bonus += bonus*itemdb_group_bonus(sd, itemid)/100; //Individual item bonuses. - for(i = 0; i < MAX_PC_BONUS && sd->itemhealrate[i].nameid; i++) + for(i = 0; i < ARRAYLENGTH(sd->itemhealrate) && sd->itemhealrate[i].nameid; i++) { if (sd->itemhealrate[i].nameid == itemid) { bonus += bonus*sd->itemhealrate[i].rate/100; diff --git a/src/map/skill.c b/src/map/skill.c index 02d41c671..679753f2f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1433,7 +1433,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int skillid != CR_REFLECTSHIELD ){ //Trigger status effects int i, type; - for(i=0; i < MAX_PC_BONUS && sd->addeff[i].flag; i++) + for(i=0; i < ARRAYLENGTH(sd->addeff) && sd->addeff[i].flag; i++) { rate = sd->addeff[i].rate; if (attack_type&BF_LONG) // Any ranged physical attack takes status arrows into account (Grimtooth...) [DracoRPG] @@ -1469,7 +1469,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int struct unit_data *ud; int i, skilllv; - for (i = 0; i < MAX_PC_BONUS && sd->autospell[i].id; i++) { + for (i = 0; i < ARRAYLENGTH(sd->autospell) && sd->autospell[i].id; i++) { if(!(sd->autospell[i].flag&attack_type&BF_WEAPONMASK && sd->autospell[i].flag&attack_type&BF_RANGEMASK && @@ -1609,7 +1609,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if(dstsd && attack_type&BF_WEAPON) { //Counter effects. int i, type, time; - for(i=0; i < MAX_PC_BONUS && dstsd->addeff2[i].flag; i++) + for(i=0; i < ARRAYLENGTH(dstsd->addeff2) && dstsd->addeff2[i].flag; i++) { rate = dstsd->addeff2[i].rate; if (attack_type&BF_LONG) @@ -1641,7 +1641,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * struct unit_data *ud; int i, skillid, skilllv, rate; - for (i = 0; i < MAX_PC_BONUS && dstsd->autospell2[i].id; i++) { + for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) { if(!(dstsd->autospell2[i].flag&attack_type&BF_WEAPONMASK && dstsd->autospell2[i].flag&attack_type&BF_RANGEMASK && diff --git a/src/map/status.c b/src/map/status.c index 226cad91e..d97a887e3 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1701,7 +1701,6 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->skillcast) + sizeof(sd->add_def) + sizeof(sd->add_mdef) - + sizeof(sd->add_dmg) + sizeof(sd->add_mdmg) + sizeof(sd->add_drop) + sizeof(sd->itemhealrate) @@ -1749,14 +1748,9 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->sp_gain_value) + sizeof(sd->sp_vanish_rate) + sizeof(sd->sp_vanish_per) - + sizeof(sd->add_drop_count) + sizeof(sd->unbreakable) + sizeof(sd->unbreakable_equip) + sizeof(sd->unstripable_equip) - + sizeof(sd->add_def_count) - + sizeof(sd->add_mdef_count) - + sizeof(sd->add_dmg_count) - + sizeof(sd->add_mdmg_count) ); // Parse equipment. |