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-rw-r--r--src/map/mob.c12
-rw-r--r--src/map/skill.c3
2 files changed, 8 insertions, 7 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index ea4f46685..6c1a62c65 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -601,9 +601,9 @@ static int mob_attack(struct mob_data *md,unsigned int tick,int data)
return 0;
}
if(tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 ||
- ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6) ) ) {
+ ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) ) ) ) {
md->target_id=0;
- md->state.targettype = NONE_ATTACKABLE;
+ md->state.targettype = NONE_ATTACKABLE;
return 0;
}
@@ -1240,12 +1240,12 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
{
if(mode&0x20 ||
(tsd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || race==4 || race==6))){ // 妨害がないか判定
+ ((!pc_ishiding(tsd) && !tsd->state.gangsterparadise) || ((race == 4 || race == 6) && !tsd->perfect_hiding) ))){ // 妨害がないか判定
if( mob_can_reach(smd,bl,12) && // 到達可能性判定
rand()%1000<1000/(++(*pcc)) ){ // 範囲内PCで等確率にする
smd->target_id=tsd->bl.id;
smd->state.targettype = ATTACKABLE;
- smd->min_chase=13;
+ smd->min_chase=13;
}
}
}
@@ -1428,7 +1428,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
race=mob_db[md->class].race;
if(mode&0x20 ||
(sd->sc_data[SC_TRICKDEAD].timer == -1 &&
- ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || race==4 || race==6) ) ){ // 妨害がないか判定
+ ( (!pc_ishiding(sd) && !sd->state.gangsterparadise) || ((race == 4 || race == 6) && !sd->perfect_hiding) ) ) ){ // 妨害がないか判定
md->target_id=sd->bl.id;
md->state.targettype = ATTACKABLE;
@@ -1641,7 +1641,7 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
if(tsd || tmd) {
if(tbl->m != md->bl.m || tbl->prev == NULL || (dist=distance(md->bl.x,md->bl.y,tbl->x,tbl->y))>=md->min_chase)
mob_unlocktarget(md,tick); // 別マップか、視界外
- else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && race!=4 && race!=6)) )
+ else if( tsd && !(mode&0x20) && (tsd->sc_data[SC_TRICKDEAD].timer != -1 || ((pc_ishiding(tsd) || tsd->state.gangsterparadise) && !((race == 4 || race == 6) && !tsd->perfect_hiding) )) )
mob_unlocktarget(md,tick); // スキルなどによる策敵妨害
else if(!battle_check_range(&md->bl,tbl,mob_db[md->class].range)){
// 攻撃範囲外なので移動
diff --git a/src/map/skill.c b/src/map/skill.c
index 543a4c43c..7eb992ed6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -917,7 +917,8 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
nullpo_retr(0, src);
nullpo_retr(0, bl);
- if(skilllv <= 0) return 0;
+ //if(skilllv <= 0) return 0;
+ if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest
if(src->type==BL_PC){
nullpo_retr(0, sd=(struct map_session_data *)src);