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-rw-r--r--src/map/battle.c14
-rw-r--r--src/map/map.c33
-rw-r--r--src/map/skill.c67
-rw-r--r--src/map/status.c4
4 files changed, 53 insertions, 65 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 421f85ec3..3529b9946 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -396,7 +396,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i
}
if(sc_data[SC_FOGWALL].timer != -1 && flag&BF_MAGIC)
- if(rand()%100 < sc_data[SC_FOGWALL].val2)
+ if(rand()%100 < 75)
damage = 0;
}
@@ -978,7 +978,7 @@ static struct Damage battle_calc_pet_weapon_attack(
// 回避修正
if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- hitrate -= 50;
+ hitrate -= 75;
if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中
t_sc_data[SC_STAN].timer!=-1 || // スタンは必中
t_sc_data[SC_FREEZE].timer!=-1 ||
@@ -1000,7 +1000,7 @@ static struct Damage battle_calc_pet_weapon_attack(
if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG)
cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100;
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100;
+ cardfix=cardfix*50/100;
if(cardfix != 100)
damage=damage*cardfix/100;
}
@@ -1488,7 +1488,7 @@ static struct Damage battle_calc_mob_weapon_attack(
// 回避修正
if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- hitrate -= 50;
+ hitrate -= 75;
if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中
t_sc_data[SC_STAN].timer!=-1 || // スタンは必中
t_sc_data[SC_FREEZE].timer!=-1 ||
@@ -1537,7 +1537,7 @@ static struct Damage battle_calc_mob_weapon_attack(
if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG)
cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100;
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100;
+ cardfix=cardfix*50/100;
if(cardfix != 100)
damage=damage*cardfix/100;
}
@@ -2495,7 +2495,7 @@ static struct Damage battle_calc_pc_weapon_attack(
// 回避修正
if( hitrate < 1000000 && t_sc_data ) { // 必中攻撃
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- hitrate -= 50;
+ hitrate -= 75;
if (t_sc_data[SC_SLEEP].timer!=-1 || // 睡眠は必中
t_sc_data[SC_STAN].timer!=-1 || // スタンは必中
t_sc_data[SC_FREEZE].timer!=-1 ||
@@ -2635,7 +2635,7 @@ static struct Damage battle_calc_pc_weapon_attack(
if(t_sc_data[SC_DEFENDER].timer != -1 && flag&BF_LONG) //ディフェンダー状態で遠距離攻撃
cardfix=cardfix*(100-t_sc_data[SC_DEFENDER].val2)/100; //ディフェンダーによる減衰
if(t_sc_data[SC_FOGWALL].timer != -1 && flag&BF_LONG)
- cardfix=cardfix*(100-t_sc_data[SC_FOGWALL].val2)/100;
+ cardfix=cardfix*50/100;
if(cardfix != 100) {
damage=damage*cardfix/100; //ディフェンダー補正によるダメージ減少
damage2=damage2*cardfix/100; //ディフェンダー補正による左手ダメージ減少
diff --git a/src/map/map.c b/src/map/map.c
index 902306ce8..4a9fc171e 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -103,9 +103,7 @@ int read_gm_interval = 600000;
char char_db[32] = "char";
static int online_timer(int,unsigned int,int,int);
-
int CHECK_INTERVAL = 3600000; // [Valaris]
-int check_online_timer=0; // [Valaris]
#endif /* not TXT_ONLY */
@@ -1555,9 +1553,7 @@ int map_quit(struct map_session_data *sd) {
sd->npc_stackbuf = NULL;
}
-#ifndef TXT_ONLY
chrif_char_offline(sd);
-#endif
{
void *p = numdb_search(charid_db,sd->status.char_id);
@@ -3072,41 +3068,27 @@ int log_sql_init(void){
return 0;
}
-int online_timer(int tid,unsigned int tick,int id,int data)
+int online_timer (int tid,unsigned int tick,int id,int data)
{
if(check_online_timer != tid)
return 0;
-
char_online_check();
-
- check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0);
-
return 0;
}
-
void char_online_check(void)
{
int i;
- struct map_session_data *sd=NULL;
+ struct map_session_data *sd;
chrif_char_reset_offline();
- for(i=0;i<fd_max;i++){
- if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd && sd->state.auth &&
- !(battle_config.hide_GM_session && pc_isGM(sd)))
- if(sd->status.char_id) {
+ for (i = 0; i < fd_max; i++) {
+ if (session[i] && (sd = (struct map_session_data*)session[i]->session_data) && sd->state.auth &&
+ !(battle_config.hide_GM_session && pc_isGM(sd)))
+ if(sd->status.char_id)
chrif_char_online(sd);
- }
}
-
-
- if(check_online_timer && check_online_timer != -1) {
- delete_timer(check_online_timer,online_timer);
- add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0);
- }
-
}
-
#endif /* not TXT_ONLY */
//-----------------------------------------------------
@@ -3275,6 +3257,7 @@ int do_init(int argc, char *argv[]) {
FILE *data_conf;
char line[1024], w1[1024], w2[1024];
+ SERVER_TYPE = SERVER_MAP;
#ifdef GCOLLECT
GC_enable_incremental();
#endif
@@ -3398,7 +3381,7 @@ int do_init(int argc, char *argv[]) {
#ifndef TXT_ONLY // online status timer, checks every hour [Valaris]
add_timer_func_list(online_timer, "online_timer");
- check_online_timer=add_timer(gettick()+CHECK_INTERVAL,online_timer,0,0);
+ add_timer_interval(gettick()+10, online_timer, 0, 0, CHECK_INTERVAL);
#endif /* not TXT_ONLY */
do_init_chrif();
diff --git a/src/map/skill.c b/src/map/skill.c
index 63e588eea..887395b40 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -978,8 +978,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
status_change_start(bl,SC_AUTOCOUNTER,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
break;
case PF_FOGWALL: /* ホ?リ?クロス */
- if(src!=bl && rand()%100 < 3*skilllv*sc_def_int/100 )
- status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ if (src != bl) {
+ struct status_change *sc_data = status_get_sc_data(bl);
+ if (sc_data && sc_data[SC_DELUGE].timer == -1)
+ status_change_start(bl,SC_BLIND,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
+ }
break;
case LK_HEADCRUSH: /* ヘッドクラッシュ */
{//?件が良く分からないので適?に
@@ -995,14 +998,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case PF_SPIDERWEB: /* スパイダ?ウェッブ */
{
- if(bl->type == BL_MOB)
- {
- int sec=skill_get_time2(skillid,skilllv);
- if(map[src->m].flag.pvp) //PvPでは拘束時間半減?
- sec = sec/2;
- battle_stopwalking(bl,1);
- status_change_start(bl,SC_SPIDERWEB,skilllv,0,0,0,sec,0);
- }
+ int sec = skill_get_time2(skillid,skilllv);
+ if(map[src->m].flag.pvp) //PvPでは拘束時間半減?
+ sec = sec/2;
+ battle_stopwalking(bl,1);
+ status_change_start(bl,SC_SPIDERWEB,skilllv,0,0,0,sec,0);
}
break;
case ASC_METEORASSAULT: /* メテオアサルト */
@@ -4389,16 +4389,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case PF_HPCONVERSION: /* ライフ置き換え */
- clif_skill_nodamage(src,bl,skillid,skilllv,1);
- if(sd){
- int conv_hp=0,conv_sp=0;
- conv_hp=sd->status.hp/10; //基本はHPの10%
- sd->status.hp -= conv_hp; //HPを減らす
- conv_sp=conv_hp*10*skilllv/100;
- conv_sp=(sd->status.sp+conv_sp>sd->status.max_sp)?sd->status.max_sp-sd->status.sp:conv_sp;
- sd->status.sp += conv_sp; //SPを?やす
- pc_heal(sd,-conv_hp,conv_sp);
- clif_heal(sd->fd,SP_SP,conv_sp);
+ clif_skill_nodamage(src, bl, skillid, skilllv, 1);
+ if (sd) {
+ int conv_hp, conv_sp;
+ conv_hp = sd->status.max_hp / 10; //基本はHPの10%
+ //sd->status.hp -= conv_hp; //HPを減らす
+ conv_sp = conv_hp * 10 * skilllv / 100;
+ if (sd->status.sp + conv_sp > sd->status.max_sp)
+ conv_hp = sd->status.max_sp - sd->status.sp;
+ if (pc_checkoversp(sd))
+ conv_hp = conv_sp = 0;
+ //sd->status.sp += conv_sp; //SPを?やす
+ pc_heal(sd, -conv_hp, conv_sp);
+ clif_heal(sd->fd, SP_SP, conv_sp);
}
break;
case HT_REMOVETRAP: /* リム?ブトラップ */
@@ -4555,6 +4558,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
}
break;
+ case PF_SPIDERWEB: /* スパイダ?ウェッブ */
+ clif_skill_nodamage(src,bl,skillid,skilllv,1);
+ skill_unitsetting(src,skillid,skilllv,bl->x,bl->y,0);
+ break;
+
// Weapon Refining [Celest]
case WS_WEAPONREFINE:
if(sd)
@@ -4975,7 +4983,6 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
case HT_CLAYMORETRAP: /* クレイモア?トラップ */
case AS_VENOMDUST: /* ベノムダスト */
case AM_DEMONSTRATION: /* デモンストレ?ション */
- case PF_SPIDERWEB: /* スパイダ?ウェッブ */
case PF_FOGWALL: /* フォグウォ?ル */
case HT_TALKIEBOX: /* ト?キ?ボックス */
skill_unitsetting(src,skillid,skilllv,x,y,0);
@@ -5553,21 +5560,20 @@ int skill_unit_onplace(struct skill_unit *src,struct block_list *bl,unsigned int
skill_blown(&src->bl,bl,1);
break;
- case 0xb6: /* フォグウォ?ル */
+ case 0xb6: /* フォグウォ?ル */
if (sc_data && sc_data[type].timer!=-1) {
- unit2 = (struct skill_unit *)sc_data[type].val4;
- if (unit2 && unit2->group &&
- (unit2 == src || DIFF_TICK(sg->tick,unit2->group->tick)<=0))
+ struct skill_unit_group *sg2 = (struct skill_unit_group *)sc_data[type].val4;
+ if (sg2 && (sg2 == src->group || DIFF_TICK(sg->tick,sg2->tick)<=0))
break;
}
- status_change_start(bl,type,sg->skill_lv,sg->val1,sg->val2,
- (int)src,skill_get_time2(sg->skill_id,sg->skill_lv),0);
- skill_additional_effect(ss,bl,sg->skill_id,sg->skill_lv,BF_MISC,tick);
+ status_change_start (bl, type, sg->skill_lv, sg->val1, sg->val2, (int)sg,
+ skill_get_time2(sg->skill_id, sg->skill_lv), 0);
+ if (battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
+ skill_additional_effect (ss, bl, sg->skill_id, sg->skill_lv, BF_MISC, tick);
break;
case 0xb2: /* あなたを_?いたいです */
case 0xb3: /* ゴスペル */
- //case 0xb6: /* フォグウォ?ル */ - moved [celest]
//とりあえず何もしない
break;
/* default:
@@ -5911,8 +5917,7 @@ int skill_unit_onout(struct skill_unit *src,struct block_list *bl,unsigned int t
case 0xb6:
{
- struct block_list *target = map_id2bl(sg->val2);
- if(target && target==bl) {
+ if (sc_data[type].timer!=-1 && sc_data[type].val4==(int)sg) {
status_change_end(bl,SC_FOGWALL,-1);
if (sc_data && sc_data[SC_BLIND].timer!=-1)
sc_data[SC_BLIND].timer = add_timer(
diff --git a/src/map/status.c b/src/map/status.c
index 68212e6e7..4418543de 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3340,6 +3340,8 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
calc_flag = 1;
val3 = val1>=5?15: (val1==4?14: (val1==3?12: ( val1==2?9:5 ) ) );
val4 = val1>=5?20: (val1==4?19: (val1==3?17: ( val1==2?14:10 ) ) );
+ if (sc_data[SC_FOGWALL].timer != -1 && sc_data[SC_BLIND].timer != -1)
+ status_change_end(bl,SC_BLIND,-1);
break;
case SC_VIOLENTGALE:
calc_flag = 1;
@@ -3802,8 +3804,6 @@ int status_change_start(struct block_list *bl,int type,int val1,int val2,int val
break;
case SC_FOGWALL:
- val2 = 75;
- // calc_flag = 1; // not sure of effects yet [celest]
break;
case SC_PRESERVE: