diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/skill.c | 12 | ||||
-rw-r--r-- | src/map/unit.c | 5 |
2 files changed, 12 insertions, 5 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index c7874093f..71a048b8a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6622,9 +6622,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in break; case MA_REMOVETRAP: - case HT_REMOVETRAP: - //FIXME: I think clif_skill_fail() is supposed to be sent if it fails below [ultramage] - clif_skill_nodamage(src, bl, skillid, skilllv, 1); + case HT_REMOVETRAP: { struct skill_unit* su; struct skill_unit_group* sg; @@ -6634,6 +6632,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in // Players can only remove their own traps or traps on Vs maps. if( su && (sg = su->group) && (src->type == BL_MER || sg->src_id == src->id || map_flag_vs(bl->m)) && (skill_get_inf2(sg->skill_id)&INF2_TRAP) ) { + clif_skill_nodamage(src, bl, skillid, skilllv, 1); if( sd && !(sg->unit_id == UNT_USED_TRAPS || (sg->unit_id == UNT_ANKLESNARE && sg->val2 != 0 )) ) { // prevent picking up expired traps if( battle_config.skill_removetrap_type ) @@ -6669,7 +6668,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } } skill_delunit(su); - } + }else if(sd) + clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0); + } break; case HT_SPRINGTRAP: @@ -8823,6 +8824,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) skill_consume_requirement(sd,ud->skillid,ud->skilllv,1); } + if( !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) ) + break; + if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) ) break; diff --git a/src/map/unit.c b/src/map/unit.c index b45312949..ea114ea72 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -323,6 +323,8 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if( ud == NULL) return 0; + if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKWALL) ) return 0; + if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && DIFF_TICK(ud->canmove_tick, gettick()) < 2000) { // Delay walking command. [Skotlex] @@ -1712,7 +1714,8 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t return 0; if( status_isdead(src) || status_isdead(target) || - battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) ) + battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) || + !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) ) return 0; // can't attack under these conditions if( src->m != target->m ) |