diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 15 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/skill.h | 2 |
3 files changed, 8 insertions, 11 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index d04867661..1e3af7424 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -2725,10 +2725,6 @@ int atcommand_baselevelup(const int fd, struct map_session_data* sd, const char* else sd->status.status_point += status_point; sd->status.base_level += (unsigned int)level; - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_NEXTBASEEXP); - clif_updatestatus(sd, SP_STATUSPOINT); - status_calc_pc(sd, 0); status_percent_heal(&sd->bl, 100, 100); clif_misceffect(&sd->bl, 0); clif_displaymessage(fd, msg_txt(21)); /* Base level raised. */ @@ -2748,14 +2744,15 @@ int atcommand_baselevelup(const int fd, struct map_session_data* sd, const char* sd->status.status_point = 0; else sd->status.status_point -= status_point; - clif_updatestatus(sd, SP_STATUSPOINT); sd->status.base_level -= (unsigned int)level; - clif_updatestatus(sd, SP_BASELEVEL); - clif_updatestatus(sd, SP_NEXTBASEEXP); - status_calc_pc(sd, 0); clif_displaymessage(fd, msg_txt(22)); /* Base level lowered. */ } - + clif_updatestatus(sd, SP_STATUSPOINT); + clif_updatestatus(sd, SP_BASELEVEL); + clif_updatestatus(sd, SP_NEXTBASEEXP); + status_calc_pc(sd, 0); + if(sd->status.party_id) + party_send_levelup(sd); return 0; } diff --git a/src/map/battle.c b/src/map/battle.c index 8a0bd5c7d..756e433ce 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2554,7 +2554,7 @@ struct Damage battle_calc_misc_attack( break ; case ASC_BREAKER: md.damage = 500+rand()%500 + 5*skill_lv * sstatus->int_; - nk|=NK_IGNORE_FLEE; //Only Breaker's Misc part always hits. + nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part. break; } diff --git a/src/map/skill.h b/src/map/skill.h index bc850af21..676193d03 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -30,7 +30,7 @@ #define NK_NO_ELEFIX 0x10 #define NK_IGNORE_DEF 0x20 #define NK_IGNORE_FLEE 0x40 -#define NK_NO_CARDFIX_DEF 0x08 +#define NK_NO_CARDFIX_DEF 0x80 //A skill with 3 would be no damage + splash: area of effect. //Constants to identify a skill's inf2 value. |