diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/pc.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 18 | ||||
-rw-r--r-- | src/map/status.c | 23 | ||||
-rw-r--r-- | src/map/status.h | 2 |
4 files changed, 43 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 5c46708b1..9bf6c5d22 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5502,6 +5502,10 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) } if(bonus!=100) hp = hp * bonus / 100; + + // Recovery Potion + if( sd->sc.count && sd->sc.data[SC_INCHEALRATE].timer!=-1 ) + hp += (int)(hp * sd->sc.data[SC_INCHEALRATE].val1/100.); } if(sp) { bonus = 100 + (sd->battle_status.int_<<1) diff --git a/src/map/skill.c b/src/map/skill.c index 0918eeed4..02df3b52a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -257,8 +257,13 @@ int skill_calc_heal (struct block_list *src, struct block_list *target, int skil heal += heal * skill * 2 / 100; sc = status_get_sc(target); - if (sc && sc->count && sc->data[SC_CRITICALWOUND].timer!=-1) - heal -= heal * sc->data[SC_CRITICALWOUND].val2/100; + if (sc && sc->count) + { + if( sc->data[SC_CRITICALWOUND].timer!=-1 ) + heal -= heal * sc->data[SC_CRITICALWOUND].val2/100; + if( sc->data[SC_INCHEALRATE].timer!=-1 ) + heal += heal * sc->data[SC_INCHEALRATE].val1/100; + } return heal; } @@ -6708,8 +6713,13 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns int heal = sg->val2; if (tstatus->hp >= tstatus->max_hp) break; - if (tsc && tsc->data[SC_CRITICALWOUND].timer!=-1) - heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100; + if (tsc) + { + if( tsc->data[SC_INCHEALRATE].timer!=-1 ) + heal += heal * tsc->data[SC_INCHEALRATE].val1 / 100; + if( tsc->data[SC_CRITICALWOUND].timer!=-1 ) + heal -= heal * tsc->data[SC_CRITICALWOUND].val2 / 100; + } if (status_isimmune(bl)) heal = 0; /* 黄金蟲カード(ヒール量0) */ clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1); diff --git a/src/map/status.c b/src/map/status.c index 2c9539b28..926b77162 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4949,6 +4949,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (sc->data[type].val2 > val2) return 0; break; + case SC_HPREGEN: case SC_STUN: case SC_SLEEP: case SC_POISON: @@ -5263,6 +5264,12 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (!val4) val4 = 1; tick = 10000; break; + case SC_HPREGEN: + // val1 = % of Max HP per tick + val4 = tick/(val2 * 1000); + if (!val4) val4 = 1; + tick = val2 * 1000; // val2 = seconds + break; case SC_HIDING: val2 = tick/1000; @@ -5860,6 +5867,10 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Place here SCs that have no SCB_* data, no skill associated, no ICON //associated, and yet are not wrong/unknown. [Skotlex] break; + case SC_INCHEALRATE: + if (val1 < 1) + val1 = 1; + break; default: if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 ) { //Status change with no calc, no icon, and no skill associated...? @@ -6783,6 +6794,18 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) } break; + case SC_HPREGEN: + if( sd && (--sc->data[type].val4) >= 0 ) + { + if( status->hp < status->max_hp ) { + int hp = (int)(sd->status.max_hp * sc->data[type].val1 / 100.); + status_heal(bl, hp, 0, 2); + } + sc->data[type].timer = add_timer((sc->data[type].val2 * 1000) + tick, status_change_timer, bl->id, data ); + return 0; + } + break; + case SC_KNOWLEDGE: if (sd) { if(bl->m != sd->feel_map[0].m && bl->m != sd->feel_map[1].m && bl->m != sd->feel_map[2].m) diff --git a/src/map/status.h b/src/map/status.h index 153b7288e..71f84e93d 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -281,6 +281,8 @@ enum sc_type { SC_INCBASEATK, SC_FASTCAST, SC_INCMDEFRATE, // Mdef Potion + SC_HPREGEN, // Life Potion + SC_INCHEALRATE, // Regeneration Potion SC_MAX, //Automatically updated max, used in for's to check we are within bounds. }; int SkillStatusChangeTable(int skill); |