summaryrefslogtreecommitdiff
path: root/src/map
diff options
context:
space:
mode:
Diffstat (limited to 'src/map')
-rw-r--r--src/map/clif.c22
-rw-r--r--src/map/map.c4
-rw-r--r--src/map/pc.c3
3 files changed, 20 insertions, 9 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index ed9f12c72..2eb614780 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -13416,15 +13416,21 @@ int clif_parse(int fd)
if ((int)RFIFOREST(fd) < packet_len)
return 0; // not enough data received to form the packet
- if (packet_db[packet_ver][cmd].func) {
- if (sd && sd->bl.prev == NULL && packet_db[packet_ver][cmd].func != clif_parse_LoadEndAck)
- ; //Only valid packet when player is not on a map is the finish-loading packet.
+ if( packet_db[packet_ver][cmd].func == clif_parse_debug )
+ packet_db[packet_ver][cmd].func(fd, sd);
+ else
+ if( packet_db[packet_ver][cmd].func != NULL )
+ {
+ if( !sd && packet_db[packet_ver][cmd].func != clif_parse_WantToConnection )
+ ; //Only valid packet when there is no session
+ else
+ if( sd && sd->bl.prev == NULL && packet_db[packet_ver][cmd].func != clif_parse_LoadEndAck )
+ ; //Only valid packet when player is not on a map
+ else
+ if( sd && session[sd->fd]->flag.eof )
+ ; //No more packets accepted
else
- if ((sd && sd->state.active)
- || packet_db[packet_ver][cmd].func == clif_parse_WantToConnection
- || packet_db[packet_ver][cmd].func == clif_parse_debug
- ) //Only execute the function when there's an active sd (except for debug/wanttoconnect packets)
- packet_db[packet_ver][cmd].func(fd, sd);
+ packet_db[packet_ver][cmd].func(fd, sd);
}
#if DUMP_UNKNOWN_PACKET
else if (battle_config.error_log)
diff --git a/src/map/map.c b/src/map/map.c
index 8a845c4be..7488a5a15 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1600,6 +1600,10 @@ int map_quit(struct map_session_data *sd)
status_change_end(&sd->bl,SC_GUILDAURA,-1);
if(sd->sc.data[SC_ENDURE] && sd->sc.data[SC_ENDURE]->val4)
status_change_end(&sd->bl,SC_ENDURE,-1); //No need to save infinite endure.
+ if(sd->sc.data[SC_WEIGHT50])
+ status_change_end(&sd->bl,SC_WEIGHT50,-1);
+ if(sd->sc.data[SC_WEIGHT90])
+ status_change_end(&sd->bl,SC_WEIGHT90,-1);
if (battle_config.debuff_on_logout&1) {
if(sd->sc.data[SC_ORCISH])
status_change_end(&sd->bl,SC_ORCISH,-1);
diff --git a/src/map/pc.c b/src/map/pc.c
index 72663a5b0..5d94a1942 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1086,7 +1086,7 @@ int pc_reg_received(struct map_session_data *sd)
intif_request_questlog(sd);
#endif
- if (!sd->state.connect_new && sd->fd)
+ if (sd->state.connect_new == 0 && sd->fd)
{ //Character already loaded map! Gotta trigger LoadEndAck manually.
sd->state.connect_new = 1;
clif_parse_LoadEndAck(sd->fd, sd);
@@ -7467,6 +7467,7 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr data)
save_flag = 2;
chrif_save(sd,0);
+ break;
}
mapit_free(iter);