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-rw-r--r--src/map/pc.c7
-rw-r--r--src/map/skill.c2
2 files changed, 5 insertions, 4 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index 4657d3bcf..c3da30b6a 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -2158,9 +2158,10 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag)
clif_skillinfoblock(sd);
}
else if(sd->status.skill[id].lv < level){ // ?えられるがlvが小さいなら
- if(sd->status.skill[id].id==id)
- sd->status.skill[id].flag=sd->status.skill[id].lv+2; // lvを記憶
- else {
+ if(sd->status.skill[id].id==id) {
+ if (!sd->status.skill[id].flag) //Non-granted skill, store it's level.
+ sd->status.skill[id].flag=sd->status.skill[id].lv+2;
+ } else {
sd->status.skill[id].id=id;
sd->status.skill[id].flag=1; // cardスキルとする
}
diff --git a/src/map/skill.c b/src/map/skill.c
index ec421d1c5..409cbcb4c 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4087,7 +4087,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
dstsd->char_id == sd->status.partner_id ||
dstsd->char_id == sd->status.child
)) {
- status_change_start(src,SC_STUN,10000,skilllv,0,0,0,3000,8);
+ status_change_start(src,SC_STUN,10000,skilllv,0,0,0,500,8);
clif_skill_fail(sd,skillid,0,0);
break;
}