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-rw-r--r--src/map/battle.c14
-rw-r--r--src/map/pc.c29
-rw-r--r--src/map/pc.h4
-rw-r--r--src/map/script.c6
-rw-r--r--src/map/skill.c140
-rw-r--r--src/map/status.c7
-rw-r--r--src/map/status.h6
-rw-r--r--src/map/unit.c12
8 files changed, 133 insertions, 85 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index 4b762a559..17f12741b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1759,7 +1759,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
}
- if( sc && sc->count && sc->data[SC_DEFRATIOATK] && skill_num != PA_SACRIFICE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN && !flag.cri )
+ if( sc && sc->count && sc->data[SC_DEFRATIOATK]
+ && !is_boss(target)
+ && skill_num != PA_SACRIFICE && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS && skill_num != PA_SHIELDCHAIN
+ && !flag.cri )
flag.pdef = flag.pdef2 = sc->data[SC_DEFRATIOATK]->val1; // Occult Impact Effect
if (!flag.idef || !flag.idef2)
@@ -1780,6 +1783,15 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
}
}
+ if( sc && sc->count && sc->data[SC_IGNOREDEF]
+ && !is_boss(target)
+ && skill_num != CR_GRANDCROSS && skill_num != NPC_GRANDDARKNESS )
+ {
+ i = cap_value(sc->data[SC_IGNOREDEF]->val1,1,100);
+ def1 -= def1 * i / 100;
+ def2 -= def2 * i / 100;
+ }
+
if( battle_config.vit_penalty_type && battle_config.vit_penalty_target&target->type )
{
unsigned char target_count; //256 max targets should be a sane max
diff --git a/src/map/pc.c b/src/map/pc.c
index 0b658b90b..b1e558bc3 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1435,12 +1435,25 @@ int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short f
return 1;
}
-void pc_autoscript_clear(struct s_autoscript *scripts, int max)
+void pc_autoscript_clear(struct map_session_data *sd)
{
int i;
- for (i = 0; i < max && scripts[i].script; i++)
- script_free_code(scripts[i].script);
- memset(scripts, 0, i*sizeof(struct s_autoscript));
+
+ if( sd->state.autocast )
+ return;
+
+ for (i = 0; i < MAX_PC_BONUS && sd->autoscript[i].script; i++)
+ script_free_code(sd->autoscript[i].script);
+
+ for (i = 0; i < MAX_PC_BONUS && sd->autoscript2[i].script; i++)
+ script_free_code(sd->autoscript2[i].script);
+
+ for (i = 0; i < MAX_PC_BONUS && sd->autoscript3[i].script; i++)
+ script_free_code(sd->autoscript3[i].script);
+
+ memset(&sd->autoscript, 0, sizeof(struct s_autoscript));
+ memset(&sd->autoscript2, 0, sizeof(struct s_autoscript));
+ memset(&sd->autoscript3, 0, sizeof(struct s_autoscript));
}
static int pc_bonus_autospell_del(struct s_autospell* spell, int max, short id, short lv, short rate, short card_id)
@@ -3393,6 +3406,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
case 14532: // Battle_Manual25
case 14533: // Battle_Manual100
case 14545: // Battle_Manual300
+ case 14592: // JOB_Battle_Manual
if( sd->sc.data[SC_EXPBOOST] )
return 0;
break;
@@ -4603,10 +4617,11 @@ static void pc_calcexp(struct map_session_data *sd, unsigned int *base_exp, unsi
if (sd->sc.data[SC_EXPBOOST])
bonus += sd->sc.data[SC_EXPBOOST]->val1;
- if (!bonus)
- return;
-
*base_exp = (unsigned int) cap_value(*base_exp + (double)*base_exp * bonus/100., 1, UINT_MAX);
+
+ if (sd->sc.data[SC_JEXPBOOST])
+ bonus += sd->sc.data[SC_JEXPBOOST]->val1;
+
*job_exp = (unsigned int) cap_value(*job_exp + (double)*job_exp * bonus/100., 1, UINT_MAX);
return;
diff --git a/src/map/pc.h b/src/map/pc.h
index ea8a13dec..21ae9a094 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -242,7 +242,7 @@ struct map_session_data {
} itemhealrate[MAX_PC_BONUS];
// zeroed structures end here
// manually zeroed structures start here.
- struct s_autoscript autoscript[10], autoscript2[10], autoscript3[10]; //Auto script on attack, when attacked, on skill usage
+ struct s_autoscript autoscript[MAX_PC_BONUS], autoscript2[MAX_PC_BONUS], autoscript3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage
// manually zeroed structures end here.
// zeroed vars start here.
int arrow_atk,arrow_ele,arrow_cri,arrow_hit;
@@ -571,7 +571,7 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
int pc_updateweightstatus(struct map_session_data *sd);
int pc_autoscript_add(struct s_autoscript *scripts, int max, short rate, short flag, short target, struct script_code *script, bool onskill);
-void pc_autoscript_clear(struct s_autoscript *scripts, int max);
+void pc_autoscript_clear(struct map_session_data *sd);
int pc_bonus(struct map_session_data*,int,int);
int pc_bonus2(struct map_session_data *sd,int,int,int);
diff --git a/src/map/script.c b/src/map/script.c
index a414de4ca..b5e00fe55 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -6594,7 +6594,7 @@ BUILDIN_FUNC(bonusautoscript)
script = parse_script(str, "autoscript bonus", 0, 0);
if( !script )
return 1;
- if( !pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, target, script, false) )
+ if( sd->state.autocast || !pc_autoscript_add(sd->autoscript, ARRAYLENGTH(sd->autoscript), rate, flag, target, script, false) )
{
script_free_code(script);
return 1;
@@ -6622,7 +6622,7 @@ BUILDIN_FUNC(bonusautoscript2)
script = parse_script(str, "autoscript2 bonus", 0, 0);
if (!script)
return 1;
- if (!pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, target, script, false))
+ if( sd->state.autocast || !pc_autoscript_add(sd->autoscript2, ARRAYLENGTH(sd->autoscript2), rate, flag, target, script, false) )
{
script_free_code(script);
return 1;
@@ -6649,7 +6649,7 @@ BUILDIN_FUNC(bonusautoscript3)
script = parse_script(str, "autoscript3 bonus", 0, 0);
if( !script )
return 1;
- if( !pc_autoscript_add(sd->autoscript3, ARRAYLENGTH(sd->autoscript3), rate, skill, target, script, true) )
+ if( sd->state.autocast || !pc_autoscript_add(sd->autoscript3, ARRAYLENGTH(sd->autoscript3), rate, skill, target, script, true) )
{
script_free_code(script);
return 1;
diff --git a/src/map/skill.c b/src/map/skill.c
index fd9c4b674..6ca0eda3a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1048,8 +1048,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
continue; // one or more trigger conditions were not fulfilled
if( rand()%1000 > sd->autoscript[i].rate )
continue;
+ sd->state.autocast = 1;
run_script(sd->autoscript[i].script,0,sd->autoscript[i].target?bl->id:src->id,0);
- break; //Have only one script execute at a time.
+ sd->state.autocast = 0;
}
}
@@ -1129,8 +1130,9 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s
continue;
if( rand()%1000 > sd->autoscript3[i].rate )
continue;
+ sd->state.autocast = 1;
run_script(sd->autoscript3[i].script,0,sd->bl.id,0);
- break;
+ sd->state.autocast = 0;
}
}
@@ -1305,8 +1307,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
continue; // one or more trigger conditions were not fulfilled
if( rand()%1000 > dstsd->autoscript2[i].rate )
continue;
+ dstsd->state.autocast = 1;
run_script(dstsd->autoscript2[i].script,0,dstsd->autoscript2[i].target?src->id:bl->id,0);
- break; //Have only one script execute at a time.
+ dstsd->state.autocast = 0;
}
}
@@ -4073,10 +4076,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SG_FUSION:
case GS_GATLINGFEVER:
if( tsce )
- i = status_change_end(bl, type, -1);
- else
- i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
- clif_skill_nodamage(src,bl,skillid,skilllv,i);
+ {
+ clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1));
+ map_freeblock_unlock();
+ return 0;
+ }
+ clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case SL_KAITE:
case SL_KAAHI:
@@ -4109,35 +4114,40 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case TF_HIDING:
case ST_CHASEWALK:
if (tsce)
- i = status_change_end(bl, type, -1);
- else
- i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
- clif_skill_nodamage(src,bl,skillid,-1,i); //Hide skill-scream animation.
+ {
+ clif_skill_nodamage(src,bl,skillid,-1,status_change_end(bl, type, -1)); //Hide skill-scream animation.
+ map_freeblock_unlock();
+ return 0;
+ }
+ clif_skill_nodamage(src,bl,skillid,-1,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
break;
case TK_RUN:
- if (tsce)
- clif_skill_nodamage(src,bl,skillid,skilllv,
- status_change_end(bl, type, -1));
- else {
- clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0));
-// If the client receives a skill-use packet inmediately before
-// a walkok packet, it will discard the walk packet! [Skotlex]
-// So aegis has to resend the walk ok.
- if (sd) clif_walkok(sd);
- }
+ if (tsce)
+ {
+ clif_skill_nodamage(src,bl,skillid,skilllv,status_change_end(bl, type, -1));
+ map_freeblock_unlock();
+ return 0;
+ }
+ clif_skill_nodamage(src,bl,skillid,skilllv,sc_start4(bl,type,100,skilllv,unit_getdir(bl),0,0,0));
+ if (sd) // If the client receives a skill-use packet inmediately before a walkok packet, it will discard the walk packet! [Skotlex]
+ clif_walkok(sd); // So aegis has to resend the walk ok.
break;
-
case AS_CLOAKING:
- if( !tsce )
- i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
- else
+ if (tsce)
+ {
i = status_change_end(bl, type, -1);
-
+ if( i )
+ clif_skill_nodamage(src,bl,skillid,-1,i);
+ else if( sd )
+ clif_skill_fail(sd,skillid,0,0);
+ map_freeblock_unlock();
+ return 0;
+ }
+ i = sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv));
if( i )
clif_skill_nodamage(src,bl,skillid,-1,i);
- else
- if( sd ) clif_skill_fail(sd,skillid,0,0);
+ else if( sd )
+ clif_skill_fail(sd,skillid,0,0);
break;
case BD_ADAPTATION:
@@ -4376,7 +4386,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
}
- if( sd->state.autocast || sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu || skilllv > 2 )
+ if( sd->state.autocast || sd->skillitem == AL_TELEPORT || (battle_config.skip_teleport_lv1_menu && skilllv == 1) || skilllv > 2 )
{
if( skilllv == 1 )
pc_randomwarp(sd,3);
@@ -4665,6 +4675,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case SC_READYSTORM: case SC_READYDOWN: case SC_READYTURN:
case SC_READYCOUNTER:case SC_DODGE: case SC_WARM:
case SC_SPEEDUP1: case SC_AUTOTRADE: case SC_CRITICALWOUND:
+ case SC_JEXPBOOST:
continue;
case SC_ASSUMPTIO:
if( bl->type == BL_MOB )
@@ -5823,8 +5834,9 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
if (ud->walktimer != -1 && ud->skillid != TK_RUN)
unit_stop_walking(src,1);
- ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
- if ( battle_config.display_status_timers && sd )
+ if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+ ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); //Tests show wings don't overwrite the delay but skill scrolls do. [Inkfish]
+ if( battle_config.display_status_timers && sd )
clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
if( sd )
{
@@ -5916,7 +5928,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr data)
}
ud->skillid = ud->skilllv = ud->skilltarget = 0;
- ud->canact_tick = tick;
+ if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+ ud->canact_tick = tick;
//You can't place a skill failed packet here because it would be
//sent in ALL cases, even cases where skill_check_condition fails
//which would lead to double 'skill failed' messages u.u [Skotlex]
@@ -6029,10 +6042,13 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
if(battle_config.skill_log && battle_config.skill_log&src->type)
ShowInfo("Type %d, ID %d skill castend pos [id =%d, lv=%d, (%d,%d)]\n",
src->type, src->id, ud->skillid, ud->skilllv, ud->skillx, ud->skilly);
+
if (ud->walktimer != -1)
unit_stop_walking(src,1);
- ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
- if ( battle_config.display_status_timers && sd )
+
+ if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+ ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv);
+ if( battle_config.display_status_timers && sd )
clif_status_change(src, SI_ACTIONDELAY, 1, skill_delayfix(src, ud->skillid, ud->skilllv));
// if( sd )
// {
@@ -6061,7 +6077,8 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr data)
return 1;
} while(0);
- ud->canact_tick = tick;
+ if( sd->skillitem == ud->skillid && skill_get_delay(ud->skillid,ud->skilllv) )
+ ud->canact_tick = tick;
ud->skillid = ud->skilllv = 0;
if(sd)
sd->skillitem = sd->skillitemlv = 0;
@@ -6447,7 +6464,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
case PA_GOSPEL:
if (sce && sce->val4 == BCT_SELF)
+ {
status_change_end(src,SC_GOSPEL,-1);
+ return 0;
+ }
else
{
sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0);
@@ -8136,6 +8156,16 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 1;
}
+ switch( skill )
+ { // Turn off check.
+ case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD:
+ case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL:
+ case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN:
+ case TK_READYSTORM: case TK_READYTURN: case SG_FUSION:
+ if( sc && sc->data[status_skill2sc(skill)] )
+ return 1;
+ }
+
if( lv < 1 || lv > MAX_SKILL_LEVEL )
return 0;
@@ -8153,23 +8183,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
return 0;
}
break;
- case BS_MAXIMIZE:
- case NV_TRICKDEAD:
- case TF_HIDING:
- case AS_CLOAKING:
- case CR_AUTOGUARD:
- case ML_AUTOGUARD:
- case CR_DEFENDER:
- case ML_DEFENDER:
- case ST_CHASEWALK:
- case PA_GOSPEL:
- case CR_SHRINK:
- case TK_RUN:
- case GS_GATLINGFEVER:
- if(sc && sc->data[status_skill2sc(skill)])
- return 1; //Allow turning off.
- break;
-
case AL_WARP:
if(!battle_config.duel_allow_teleport && sd->duel_group) { // duel restriction [LuzZza]
clif_displaymessage(sd->fd, "Duel: Can't use warp in duel.");
@@ -8246,8 +8259,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
case TK_READYDOWN:
case TK_READYSTORM:
case TK_READYTURN:
- if(sc && sc->data[status_skill2sc(skill)])
- return 1; //Enable disabling them regardless of who you are.
case TK_JUMPKICK:
if( (sd->class_&MAPID_UPPERMASK) == MAPID_SOUL_LINKER )
{// Soul Linkers cannot use this skill
@@ -8379,8 +8390,6 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
clif_skill_fail(sd,skill,0,0);
return 0;
case SG_FUSION:
- if (sc && sc->data[SC_FUSION])
- return 1;
if (sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR)
break;
//Auron insists we should implement SP consumption when you are not Soul Linked. [Skotlex]
@@ -8747,6 +8756,20 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
if( sd->skillitem == skill )
return req; // Item skills and Hocus-Pocus don't have requirements.[Inkfish]
+ sc = &sd->sc;
+ if( !sc->count )
+ sc = NULL;
+
+ switch( skill )
+ { // Turn off check.
+ case BS_MAXIMIZE: case NV_TRICKDEAD: case TF_HIDING: case AS_CLOAKING: case CR_AUTOGUARD:
+ case ML_AUTOGUARD: case CR_DEFENDER: case ML_DEFENDER: case ST_CHASEWALK: case PA_GOSPEL:
+ case CR_SHRINK: case TK_RUN: case GS_GATLINGFEVER: case TK_READYCOUNTER: case TK_READYDOWN:
+ case TK_READYSTORM: case TK_READYTURN: case SG_FUSION:
+ if( sc && sc->data[status_skill2sc(skill)] )
+ return req;
+ }
+
j = skill_get_index(skill);
if( j == 0 ) // invalid skill id
return req;
@@ -8754,9 +8777,6 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short
return req;
status = &sd->battle_status;
- sc = &sd->sc;
- if( !sc->count )
- sc = NULL;
req.hp = skill_db[j].hp[lv-1];
hp_rate = skill_db[j].hp_rate[lv-1];
diff --git a/src/map/status.c b/src/map/status.c
index 6015837f0..602978f18 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -475,6 +475,7 @@ void initChangeTables(void)
//Cash Items
StatusIconChangeTable[SC_EXPBOOST] = SI_EXPBOOST;
StatusIconChangeTable[SC_ITEMBOOST] = SI_ITEMBOOST;
+ StatusIconChangeTable[SC_JEXPBOOST] = SI_CASH_PLUSONLYJOBEXP;
StatusIconChangeTable[SC_LIFEINSURANCE] = SI_LIFEINSURANCE;
StatusIconChangeTable[SC_BOSSMAPINFO] = SI_BOSSMAPINFO;
StatusIconChangeTable[SC_DEF_RATE] = SI_DEF_RATE;
@@ -1771,9 +1772,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
+ sizeof(sd->itemhealrate)
);
// clear autoscripts...
- pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript));
- pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2));
- pc_autoscript_clear(sd->autoscript3, ARRAYLENGTH(sd->autoscript3));
+ pc_autoscript_clear(sd);
// vars zeroing. ints, shorts, chars. in that order.
memset (&sd->arrow_atk, 0,sizeof(sd->arrow_atk)
@@ -5864,6 +5863,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3*=val1;
break;
case SC_EXPBOOST:
+ case SC_JEXPBOOST:
if (val1 < 0)
val1 = 0;
break;
@@ -6232,6 +6232,7 @@ int status_change_clear(struct block_list* bl, int type)
case SC_EXPBOOST:
case SC_ITEMBOOST:
case SC_HELLPOWER:
+ case SC_JEXPBOOST:
continue;
}
diff --git a/src/map/status.h b/src/map/status.h
index 6a3f89004..f79deca6f 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -310,8 +310,10 @@ typedef enum sc_type {
SC_HPDRAIN,
SC_SKILLATKBONUS,
SC_ITEMSCRIPT,
- SC_S_LIFEPOTION,
+ SC_S_LIFEPOTION, //290
SC_L_LIFEPOTION,
+ SC_JEXPBOOST,
+ SC_IGNOREDEF,
SC_HELLPOWER,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
@@ -632,7 +634,7 @@ enum si_type {
// SI_REUSE_LIMIT_E = 309,
// SI_REUSE_LIMIT_F = 310,
// SI_INVINCIBLE = 311,
-// SI_CASH_PLUSONLYJOBEXP = 312,
+ SI_CASH_PLUSONLYJOBEXP = 312,
// SI_PARTYFLEE = 313,
// SI_ANGEL_PROTECT = 314,
};
diff --git a/src/map/unit.c b/src/map/unit.c
index 9e7d813dc..21bf5c750 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1074,7 +1074,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
if( casttime <= 0 )
ud->state.skillcastcancel = 0;
- ud->canact_tick = tick + casttime + 100;
+ if( sd->skillitem == skill_num && skill_get_cast(skill_num,skill_lv) )
+ ud->canact_tick = tick + casttime + 100;
if( sd )
{
switch( skill_num )
@@ -1179,7 +1180,8 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
casttime = skill_castfix_sc(src, casttime);
ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
- ud->canact_tick = tick + casttime + 100;
+ if( sd->skillitem == skill_num && skill_get_cast(skill_num,skill_lv) )
+ ud->canact_tick = tick + casttime + 100;
// if( sd )
// {
// switch( skill_num )
@@ -1603,8 +1605,6 @@ int unit_skillcastcancel(struct block_list *bl,int type)
}
ud->canact_tick = tick;
- if ( battle_config.display_status_timers && sd )
- clif_status_change(bl, SI_ACTIONDELAY, 0, 0);
if(type&1 && sd)
skill = sd->skillid_old;
@@ -1954,9 +1954,7 @@ int unit_free(struct block_list *bl, int clrtype)
pc_setrestartvalue(sd,2);
pc_delinvincibletimer(sd);
- pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript));
- pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2));
- pc_autoscript_clear(sd->autoscript3, ARRAYLENGTH(sd->autoscript3));
+ pc_autoscript_clear(sd);
if( sd->followtimer != -1 )
pc_stop_following(sd);