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-rw-r--r--src/map/atcommand.c14
-rw-r--r--src/map/pc.c1
-rw-r--r--src/map/pet.c5
-rw-r--r--src/map/skill.c2
4 files changed, 10 insertions, 12 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 715fa84ab..347f92d3e 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -9523,16 +9523,12 @@ int atcommand_homlevel(
return 1 ;
level = atoi(message);
- if ( ( level + sd->homunculus.level ) > MAX_LEVEL )
- level = MAX_LEVEL - sd->homunculus.level ;
- if (level >= 1) {
- for (i = 1; i <= level ; i++){
- sd->homunculus.exp += sd->hd->exp_next;
- merc_hom_levelup(sd->hd) ;
- }
- clif_misceffect2(&sd->hd->bl,568) ;
- }
+ for (i = 1; i <= level && sd->hd->exp_next; i++){
+ sd->homunculus.exp += sd->hd->exp_next;
+ merc_hom_levelup(sd->hd);
+ }
+ clif_misceffect2(&sd->hd->bl,568);
return 0;
}
diff --git a/src/map/pc.c b/src/map/pc.c
index e56e84ce3..d2556b0dc 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4758,6 +4758,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
if(sd->status.hom_id > 0 && sd->hd) //orn
{
sd->homunculus.vaporize = 1;
+ clif_hominfo(sd,0);
merc_stop_walking(sd->hd, 1) ;
merc_stop_attack(sd->hd) ;
merc_hom_delete(sd->hd,0);
diff --git a/src/map/pet.c b/src/map/pet.c
index 2f5e210ad..317145cb7 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -1034,8 +1034,9 @@ static int pet_ai_sub_hard_lootsearch(struct block_list *bl,va_list ap)
sd_id = fitem->first_get_id;
- if(bl->m == pd->bl.m && unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL)
- && rand()%1000<1000/(++(*itc)))
+ if(bl->m == pd->bl.m && (!sd_id || sd_id == pd->msd->bl.id) &&
+ unit_can_reach_bl(&pd->bl,bl, pd->db->range2, 1, NULL, NULL) &&
+ rand()%1000<1000/(++(*itc)))
pd->target_id=bl->id;
return 0;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index e06b5f2ef..92af54cb9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6212,7 +6212,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
struct mob_data *md;
// Correct info, don't change any of this! [celest]
- md = mob_once_spawn_sub(src, src->m, -1, -1, sd->status.name,class_,"");
+ md = mob_once_spawn_sub(src, src->m, x, y, sd->status.name,class_,"");
if (md) {
md->master_id = src->id;
md->special_state.ai = skillid==AM_SPHEREMINE?2:3;