diff options
Diffstat (limited to 'src/map/unit.h')
-rw-r--r-- | src/map/unit.h | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/src/map/unit.h b/src/map/unit.h index 11f5fba0e..26797a84f 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -15,70 +15,70 @@ struct map_session_data; #include "skill.h" // struct skill_timerskill, struct skill_unit_group, struct skill_unit_group_tickset struct unit_data { - struct block_list *bl; - struct walkpath_data walkpath; - struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL]; - struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP]; - struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; - short attacktarget_lv; - short to_x,to_y; - short skillx,skilly; - short skillid,skilllv; - int skilltarget; - int skilltimer; - int target; - int target_to; - int attacktimer; - int walktimer; - int chaserange; - unsigned int attackabletime; - unsigned int canact_tick; - unsigned int canmove_tick; - uint8 dir; - unsigned char walk_count; - unsigned char target_count; - struct { - unsigned change_walk_target : 1 ; - unsigned skillcastcancel : 1 ; - unsigned attack_continue : 1 ; - unsigned walk_easy : 1 ; - unsigned running : 1; - unsigned speed_changed : 1; - } state; + struct block_list *bl; + struct walkpath_data walkpath; + struct skill_timerskill *skilltimerskill[MAX_SKILLTIMERSKILL]; + struct skill_unit_group *skillunit[MAX_SKILLUNITGROUP]; + struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; + short attacktarget_lv; + short to_x,to_y; + short skillx,skilly; + short skillid,skilllv; + int skilltarget; + int skilltimer; + int target; + int target_to; + int attacktimer; + int walktimer; + int chaserange; + unsigned int attackabletime; + unsigned int canact_tick; + unsigned int canmove_tick; + uint8 dir; + unsigned char walk_count; + unsigned char target_count; + struct { + unsigned change_walk_target : 1 ; + unsigned skillcastcancel : 1 ; + unsigned attack_continue : 1 ; + unsigned walk_easy : 1 ; + unsigned running : 1; + unsigned speed_changed : 1; + } state; }; struct view_data { #ifdef __64BIT__ - unsigned int class_; + unsigned int class_; #endif - unsigned short + unsigned short #ifndef __64BIT__ - class_, + class_, #endif - weapon, - shield, //Or left-hand weapon. - robe, - head_top, - head_mid, - head_bottom, - hair_style, - hair_color, - cloth_color; - char sex; - unsigned dead_sit : 2; + weapon, + shield, //Or left-hand weapon. + robe, + head_top, + head_mid, + head_bottom, + hair_style, + hair_color, + cloth_color; + char sex; + unsigned dead_sit : 2; }; // PC, MOB, PET に共通する処理を1つにまとめる計画 // 歩行開始 // 戻り値は、0 ( 成功 ), 1 ( 失敗 ) -int unit_walktoxy( struct block_list *bl, short x, short y, int easy); -int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy); +int unit_walktoxy(struct block_list *bl, short x, short y, int easy); +int unit_walktobl(struct block_list *bl, struct block_list *target, int range, int easy); int unit_run(struct block_list *bl); int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir); // 歩行停止 -// typeは以下の組み合わせ : +// typeは以下の組み合わせ : // 1: 位置情報の送信( この関数の後に位置情報を送信する場合は不要 ) // 2: ダメージディレイ有り // 4: 不明(MOBのみ?) @@ -93,7 +93,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool int unit_warp(struct block_list *bl, short map, short x, short y, clr_type type); int unit_setdir(struct block_list *bl,unsigned char dir); uint8 unit_getdir(struct block_list *bl); -int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag); +int unit_blown(struct block_list *bl, int dx, int dy, int count, int flag); // そこまで歩行でたどり着けるかの判定 bool unit_can_reach_pos(struct block_list *bl,int x,int y,int easy); @@ -110,24 +110,24 @@ int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, shor // スキル使用( 補正済みキャスト時間、キャンセル不可設定付き ) int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel); -int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel); +int unit_skilluse_pos2(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel); // 詠唱キャンセル int unit_skillcastcancel(struct block_list *bl,int type); int unit_counttargeted(struct block_list *bl); -int unit_set_target(struct unit_data* ud, int target_id); +int unit_set_target(struct unit_data *ud, int target_id); // unit_data の初期化処理 void unit_dataset(struct block_list *bl); int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); // その他 -struct unit_data* unit_bl2ud(struct block_list *bl); +struct unit_data *unit_bl2ud(struct block_list *bl); void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype); void unit_free_pc(struct map_session_data *sd); #define unit_remove_map(bl,clrtype) unit_remove_map_(bl,clrtype,__FILE__,__LINE__,__func__) -int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func); +int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char *file, int line, const char *func); int unit_free(struct block_list *bl, clr_type clrtype); int unit_changeviewsize(struct block_list *bl,short size); |