diff options
Diffstat (limited to 'src/map/unit.h')
-rw-r--r-- | src/map/unit.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/map/unit.h b/src/map/unit.h index 83858fb5d..1880b3b99 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -12,7 +12,7 @@ struct unit_data; // 歩行開始 // 戻り値は、0 ( 成功 ), 1 ( 失敗 ) -int unit_walktoxy( struct block_list *bl, int x, int y, int easy); +int unit_walktoxy( struct block_list *bl, short x, short y, int easy); int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy); int unit_run(struct block_list *bl); @@ -26,12 +26,12 @@ int unit_can_move(struct block_list *bl); int unit_is_walking(struct block_list *bl); int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type); -int unit_escape(struct block_list *bl, struct block_list *target, int dist); +int unit_escape(struct block_list *bl, struct block_list *target, short dist); // 位置の強制移動(吹き飛ばしなど) -int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath); -int unit_warp(struct block_list *bl, int map, short x, short y, int type); +int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath); +int unit_warp(struct block_list *bl, short map, short x, short y, uint8 type); int unit_setdir(struct block_list *bl,unsigned char dir); -int unit_getdir(struct block_list *bl); +uint8 unit_getdir(struct block_list *bl); // そこまで歩行でたどり着けるかの判定 int unit_can_reach_pos(struct block_list *bl,int x,int y,int easy); @@ -43,12 +43,12 @@ int unit_attack(struct block_list *src,int target_id,int continuous); int unit_cancel_combo(struct block_list *bl); // スキル使用 -int unit_skilluse_id(struct block_list *src, int target_id, int skill_num, int skill_lv); -int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv); +int unit_skilluse_id(struct block_list *src, int target_id, short skill_num, short skill_lv); +int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv); // スキル使用( 補正済みキャスト時間、キャンセル不可設定付き ) -int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel); -int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv, int casttime, int castcancel); +int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, short skill_lv, int casttime, int castcancel); +int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, short skill_num, short skill_lv, int casttime, int castcancel); // 詠唱キャンセル int unit_skillcastcancel(struct block_list *bl,int type); @@ -61,15 +61,15 @@ void unit_dataset(struct block_list *bl); int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); // その他 struct unit_data* unit_bl2ud(struct block_list *bl); -int unit_remove_map(struct block_list *bl, int clrtype); -int unit_free(struct block_list *bl, int clrtype); +int unit_remove_map(struct block_list *bl, uint8 clrtype); +int unit_free(struct block_list *bl, uint8 clrtype); int unit_changeviewsize(struct block_list *bl,short size); // 初期化ルーチン int do_init_unit(void); int do_final_unit(void); -extern const int dirx[8]; -extern const int diry[8]; +extern const short dirx[8]; +extern const short diry[8]; #endif /* _UNIT_H_ */ |