diff options
Diffstat (limited to 'src/map/unit.h')
-rw-r--r-- | src/map/unit.h | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/src/map/unit.h b/src/map/unit.h index 8fc0343bc..4940c47a6 100644 --- a/src/map/unit.h +++ b/src/map/unit.h @@ -1,70 +1,70 @@ -// Copyright (c) jAthena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-// Merged originally from jA by Skotlex
-#ifndef _UNIT_H_
-#define _UNIT_H_
-
-#include "map.h"
-
-// PC, MOB, PET に共通する処理を1つにまとめる計画
-
-// 歩行開始
-// 戻り値は、0 ( 成功 ), 1 ( 失敗 )
-int unit_walktoxy( struct block_list *bl, int x, int y, int easy);
-int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy);
-int unit_run(struct block_list *bl);
-
-// 歩行停止
-// typeは以下の組み合わせ :
-// 1: 位置情報の送信( この関数の後に位置情報を送信する場合は不要 )
-// 2: ダメージディレイ有り
-// 4: 不明(MOBのみ?)
-int unit_stop_walking(struct block_list *bl,int type);
-int unit_can_move(struct block_list *bl);
-int unit_is_walking(struct block_list *bl);
-int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type);
-
-// 位置の強制移動(吹き飛ばしなど)
-int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath);
-int unit_warp(struct block_list *bl, int map, short x, short y, int type);
-int unit_setdir(struct block_list *bl,unsigned char dir);
-int unit_getdir(struct block_list *bl);
-
-// そこまで歩行でたどり着けるかの判定
-int unit_can_reach_pos(struct block_list *bl,int x,int y,int easy);
-int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y);
-
-// 攻撃関連
-int unit_stop_attack(struct block_list *bl);
-int unit_attack(struct block_list *src,int target_id,int type);
-
-// int unit_setpos( struct block_list *bl, const char* map, int x, int y);
-
-// スキル使用
-int unit_skilluse_id(struct block_list *src, int target_id, int skill_num, int skill_lv);
-int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv);
-
-// スキル使用( 補正済みキャスト時間、キャンセル不可設定付き )
-int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel);
-int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv, int casttime, int castcancel);
-
-// 詠唱キャンセル
-int unit_skillcastcancel(struct block_list *bl,int type);
-
-int unit_counttargeted(struct block_list *bl,int target_lv);
-
-// unit_data の初期化処理
-void unit_dataset(struct block_list *bl);
-
-int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2);
-// その他
-struct unit_data* unit_bl2ud(struct block_list *bl);
-int unit_remove_map(struct block_list *bl, int clrtype);
-int unit_free(struct block_list *bl);
-int unit_changeviewsize(struct block_list *bl,short size);
-
-// 初期化ルーチン
-int do_init_unit(void);
-int do_final_unit(void);
-
-#endif /* _UNIT_H_ */
+// Copyright (c) jAthena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder +// Merged originally from jA by Skotlex +#ifndef _UNIT_H_ +#define _UNIT_H_ + +#include "map.h" + +// PC, MOB, PET に共通する処理を1つにまとめる計画 + +// 歩行開始 +// 戻り値は、0 ( 成功 ), 1 ( 失敗 ) +int unit_walktoxy( struct block_list *bl, int x, int y, int easy); +int unit_walktobl( struct block_list *bl, struct block_list *target, int range, int easy); +int unit_run(struct block_list *bl); + +// 歩行停止 +// typeは以下の組み合わせ : +// 1: 位置情報の送信( この関数の後に位置情報を送信する場合は不要 ) +// 2: ダメージディレイ有り +// 4: 不明(MOBのみ?) +int unit_stop_walking(struct block_list *bl,int type); +int unit_can_move(struct block_list *bl); +int unit_is_walking(struct block_list *bl); +int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type); + +// 位置の強制移動(吹き飛ばしなど) +int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath); +int unit_warp(struct block_list *bl, int map, short x, short y, int type); +int unit_setdir(struct block_list *bl,unsigned char dir); +int unit_getdir(struct block_list *bl); + +// そこまで歩行でたどり着けるかの判定 +int unit_can_reach_pos(struct block_list *bl,int x,int y,int easy); +int unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int easy, short *x, short *y); + +// 攻撃関連 +int unit_stop_attack(struct block_list *bl); +int unit_attack(struct block_list *src,int target_id,int type); + +// int unit_setpos( struct block_list *bl, const char* map, int x, int y); + +// スキル使用 +int unit_skilluse_id(struct block_list *src, int target_id, int skill_num, int skill_lv); +int unit_skilluse_pos(struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv); + +// スキル使用( 補正済みキャスト時間、キャンセル不可設定付き ) +int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int skill_lv, int casttime, int castcancel); +int unit_skilluse_pos2( struct block_list *src, int skill_x, int skill_y, int skill_num, int skill_lv, int casttime, int castcancel); + +// 詠唱キャンセル +int unit_skillcastcancel(struct block_list *bl,int type); + +int unit_counttargeted(struct block_list *bl,int target_lv); + +// unit_data の初期化処理 +void unit_dataset(struct block_list *bl); + +int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2); +// その他 +struct unit_data* unit_bl2ud(struct block_list *bl); +int unit_remove_map(struct block_list *bl, int clrtype); +int unit_free(struct block_list *bl); +int unit_changeviewsize(struct block_list *bl,short size); + +// 初期化ルーチン +int do_init_unit(void); +int do_final_unit(void); + +#endif /* _UNIT_H_ */ |