diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 57 |
1 files changed, 25 insertions, 32 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 6a30c7e79..5ead7527e 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -737,7 +737,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool if( ud == NULL) return 0; - unit->stop_walking(bl,1); + unit->stop_walking(bl, STOPWALKING_FLAG_FIXPOS); unit->stop_attack(bl); if( checkpath && (map->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) @@ -834,7 +834,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) ny = result&0xffff; if(!su) { - unit->stop_walking(bl, 0); + unit->stop_walking(bl, STOPWALKING_FLAG_NONE); } if( sd ) { @@ -952,14 +952,10 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) /*========================================== * Caused the target object to stop moving. - * Flag values: - * &0x1: Issue a fixpos packet afterwards - * &0x2: Force the unit to move one cell if it hasn't yet - * &0x4: Enable moving to the next cell when unit was already half-way there - * (may cause on-touch/place side-effects, such as a scripted map change) + * Flag values: @see unit_stopwalking_flag. + * Upper bytes may be used for other purposes depending on the unit type. *------------------------------------------*/ -int unit_stop_walking(struct block_list *bl,int type) -{ +int unit_stop_walking(struct block_list *bl, int flag) { struct unit_data *ud; const struct TimerData* td; int64 tick; @@ -976,22 +972,22 @@ int unit_stop_walking(struct block_list *bl,int type) ud->walktimer = INVALID_TIMER; ud->state.change_walk_target = 0; tick = timer->gettick(); - if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. - || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell + if( (flag&STOPWALKING_FLAG_ONESTEP && !ud->walkpath.path_pos) //Force moving at least one cell. + || (flag&STOPWALKING_FLAG_NEXTCELL && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell ) { ud->walkpath.path_len = ud->walkpath.path_pos+1; unit->walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos); } - if(type&0x01) + if(flag&STOPWALKING_FLAG_FIXPOS) clif->fixpos(bl); ud->walkpath.path_len = 0; ud->walkpath.path_pos = 0; ud->to_x = bl->x; ud->to_y = bl->y; - if(bl->type == BL_PET && type&~0xff) - ud->canmove_tick = timer->gettick() + (type>>8); + if(bl->type == BL_PET && flag&~STOPWALKING_FLAG_MASK) + ud->canmove_tick = timer->gettick() + (flag>>8); //Read, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] if (ud->state.running) { @@ -1169,17 +1165,14 @@ int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) { //Stop walking, if chasing, readjust timers. if (delay == 1) { //Minimal delay (walk-delay) disabled. Just stop walking. - unit->stop_walking(bl,4); + unit->stop_walking(bl, STOPWALKING_FLAG_NEXTCELL); } else { //Resume running after can move again [Kevin] - if(ud->state.running) - { + if (ud->state.running) { timer->add(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud); - } - else - { - unit->stop_walking(bl,4); - if(ud->target) + } else { + unit->stop_walking(bl, STOPWALKING_FLAG_NEXTCELL); + if (ud->target) timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); } } @@ -1376,7 +1369,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui case NPC_SUMMONSLAVE: case NPC_SUMMONMONSTER: case AL_TELEPORT: - if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai ) + if (((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai != AI_NONE) return 0; } @@ -1547,8 +1540,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } } - if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 - unit->stop_walking(src,1);// even though this is not how official works but this will do the trick. bugreport:6829 + if (!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 + unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS);// even though this is not how official works but this will do the trick. bugreport:6829 // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime); @@ -1745,7 +1738,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui } } - unit->stop_walking(src,1); + unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { @@ -2134,7 +2127,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { ud->dir = map->calc_dir(src, target->x,target->y ); } if(ud->walktimer != INVALID_TIMER) - unit->stop_walking(src,1); + unit->stop_walking(src, STOPWALKING_FLAG_FIXPOS); if(md) { //First attack is always a normal attack if(md->state.skillstate == MSS_ANGRY || md->state.skillstate == MSS_BERSERK) { @@ -2329,7 +2322,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i map->freeblock_lock(); if (ud->walktimer != INVALID_TIMER) - unit->stop_walking(bl,0); + unit->stop_walking(bl, STOPWALKING_FLAG_NONE); if (ud->skilltimer != INVALID_TIMER) unit->skillcastcancel(bl,0); @@ -2398,18 +2391,18 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i } //Leave/reject all invitations. if(sd->chatID) - chat->leave(sd,0); + chat->leave(sd, false); if(sd->trade_partner) trade->cancel(sd); buyingstore->close(sd); searchstore->close(sd); if( sd->menuskill_id != AL_TELEPORT ) { // issue: 8027 - if(sd->state.storage_flag == 1) + if(sd->state.storage_flag == STORAGE_FLAG_NORMAL) storage->pc_quit(sd,0); - else if (sd->state.storage_flag == 2) + else if (sd->state.storage_flag == STORAGE_FLAG_GUILD) gstorage->pc_quit(sd,0); - sd->state.storage_flag = 0; //Force close it when being warped. + sd->state.storage_flag = STORAGE_FLAG_CLOSED; //Force close it when being warped. } if(sd->party_invite>0) party->reply_invite(sd,sd->party_invite,0); |