diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 382 |
1 files changed, 217 insertions, 165 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index d3f72421d..65eea39c9 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -45,6 +45,8 @@ const short dirx[8]={0,-1,-1,-1,0,1,1,1}; const short diry[8]={1,1,0,-1,-1,-1,0,1}; +struct unit_interface unit_s; + /** * Returns the unit_data for the given block_list. If the object is using * shared unit_data (i.e. in case of BL_NPC), it returns the shared data. @@ -75,13 +77,13 @@ struct unit_data* unit_bl2ud2(struct block_list *bl) { struct npc_data *nd = (struct npc_data *)bl; nd->ud = NULL; CREATE(nd->ud, struct unit_data, 1); - unit_dataset(&nd->bl); + unit->dataset(&nd->bl); } - return unit_bl2ud(bl); + return unit->bl2ud(bl); } -static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data); -static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data); +int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data); +int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data); int unit_walktoxy_sub(struct block_list *bl) { @@ -90,7 +92,7 @@ int unit_walktoxy_sub(struct block_list *bl) struct unit_data *ud = NULL; nullpo_retr(1, bl); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if(ud == NULL) return 0; if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) @@ -131,11 +133,11 @@ int unit_walktoxy_sub(struct block_list *bl) else i = iStatus->get_speed(bl); if( i > 0) - ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i); + ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit->walktoxy_timer,bl->id,i); return 1; } -static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) +int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { int i; int x,y,dx,dy; @@ -152,7 +154,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data sd = BL_CAST(BL_PC, bl); md = BL_CAST(BL_MOB, bl); mrd = BL_CAST(BL_MER, bl); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if(ud == NULL) return 0; @@ -178,7 +180,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data dy = diry[(int)dir]; if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) - return unit_walktoxy_sub(bl); + return unit->walktoxy_sub(bl); //Refresh view for all those we lose sight iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); @@ -216,7 +218,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000) { sd->md->masterteleport_timer = 0; - unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); + unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); } } else if( sd->md ) @@ -234,7 +236,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data //But avoid triggering on stop-walk calls. if(tid != INVALID_TIMER && !(ud->walk_count%WALK_SKILL_INTERVAL) && - mobskill_use(md, tick, -1)) + mob->skill_use(md, tick, -1)) { if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER)) { //Skill used, abort walking @@ -257,7 +259,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000) { mrd->masterteleport_timer = 0; - unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); + unit->warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); } } else @@ -270,7 +272,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data return 0; if(ud->state.change_walk_target) - return unit_walktoxy_sub(bl); + return unit->walktoxy_sub(bl); ud->walkpath.path_pos++; if(ud->walkpath.path_pos>=ud->walkpath.path_len) @@ -281,12 +283,12 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data i = iStatus->get_speed(bl); if(i > 0) { - ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i); + ud->walktimer = iTimer->add_timer(tick+i,unit->walktoxy_timer,id,i); if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently clif->move(ud); } else if(ud->state.running) { //Keep trying to run. - if ( !(unit_run(bl) || unit_wugdash(bl,sd)) ) + if ( !(unit->run(bl) || unit->wugdash(bl,sd)) ) ud->state.running = 0; } else if (ud->target_to) { @@ -295,7 +297,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if (!tbl || !iStatus->check_visibility(bl, tbl)) { //Cancel chase. ud->to_x = bl->x; ud->to_y = bl->y; - if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) ) + if (tbl && bl->type == BL_MOB && mob->warpchase((TBL_MOB*)bl, tbl) ) return 0; ud->target_to = 0; return 0; @@ -307,10 +309,10 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data //only need this one for syncing purposes. [Skotlex] ud->target_to = 0; clif->fixpos(bl); - unit_attack(bl, tbl->id, ud->state.attack_continue); + unit->attack(bl, tbl->id, ud->state.attack_continue); } } else { //Update chase-path - unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0)); + unit->walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0)); return 0; } } @@ -321,13 +323,13 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data return 0; } -static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) +int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *bl = iMap->id2bl(id); if (!bl || bl->prev == NULL) return 0; - unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0); + unit->walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0); return 1; } @@ -343,7 +345,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) nullpo_ret(bl); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if( ud == NULL) return 0; @@ -362,17 +364,17 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000) { // Delay walking command. [Skotlex] - iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); + iTimer->add_timer(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); return 1; } - if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl))) + if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit->can_move(bl))) return 0; ud->state.walk_easy = flag&1; ud->to_x = x; ud->to_y = y; - unit_set_target(ud, 0); + unit->set_target(ud, 0); sc = iStatus->get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position @@ -380,17 +382,17 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if(ud->walktimer != INVALID_TIMER) { // When you come to the center of the grid because the change of destination while you're walking right now - // Call a function from a timer unit_walktoxy_sub + // Call a function from a timer unit->walktoxy_sub ud->state.change_walk_target = 1; return 1; } if(ud->attacktimer != INVALID_TIMER) { - iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; } - return unit_walktoxy_sub(bl); + return unit->walktoxy_sub(bl); } //To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach) @@ -402,18 +404,18 @@ static inline void set_mobstate(struct block_list* bl, int flag) md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH; } -static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) +int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *bl = iMap->id2bl(id); - struct unit_data *ud = bl?unit_bl2ud(bl):NULL; + struct unit_data *ud = bl?unit->bl2ud(bl):NULL; if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) { if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? - iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); - else if (unit_can_move(bl)) + iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, id, data); + else if (unit->can_move(bl)) { - if (unit_walktoxy_sub(bl)) + if (unit->walktoxy_sub(bl)) set_mobstate(bl, ud->state.attack_continue); } } @@ -430,13 +432,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int nullpo_ret(bl); nullpo_ret(tbl); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if( ud == NULL) return 0; if (!(status_get_mode(bl)&MD_CANMOVE)) return 0; - if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { + if (!unit->can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { ud->to_x = bl->x; ud->to_y = bl->y; ud->target_to = 0; @@ -447,7 +449,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int ud->target_to = tbl->id; ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range ud->state.attack_continue = flag&2?1:0; //Chase to attack. - unit_set_target(ud, 0); + unit->set_target(ud, 0); sc = iStatus->get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position @@ -461,19 +463,19 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) { //Can't move, wait a bit before invoking the movement. - iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); return 1; } - if(!unit_can_move(bl)) + if(!unit->can_move(bl)) return 0; if(ud->attacktimer != INVALID_TIMER) { - iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; } - if (unit_walktoxy_sub(bl)) { + if (unit->walktoxy_sub(bl)) { set_mobstate(bl, flag&2); return 1; } @@ -490,7 +492,7 @@ int unit_run(struct block_list *bl) if (!(sc && sc->data[SC_RUN])) return 0; - if (!unit_can_move(bl)) { + if (!unit->can_move(bl)) { status_change_end(bl, SC_RUN, INVALID_TIMER); return 0; } @@ -520,30 +522,30 @@ int unit_run(struct block_list *bl) clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] - unit_bl2ud(bl)->state.running = 0; + unit->bl2ud(bl)->state.running = 0; status_change_end(bl, SC_RUN, INVALID_TIMER); - skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); + skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0); clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis. clif->sc_end(bl,bl->id,AREA,SI_TING); return 0; } - if (unit_walktoxy(bl, to_x, to_y, 1)) + if (unit->walktoxy(bl, to_x, to_y, 1)) return 1; //There must be an obstacle nearby. Attempt walking one cell at a time. do { to_x -= dir_x; to_y -= dir_y; - } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); + } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1)); if ( i == 0 ) { // copy-paste from above clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] - unit_bl2ud(bl)->state.running = 0; + unit->bl2ud(bl)->state.running = 0; status_change_end(bl, SC_RUN, INVALID_TIMER); - skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); + skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0); clif->fixpos(bl); clif->sc_end(bl,bl->id,AREA,SI_TING); return 0; @@ -563,7 +565,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { nullpo_ret(sd); nullpo_ret(bl); - if (!unit_can_move(bl)) { + if (!unit->can_move(bl)) { status_change_end(bl,SC_WUGDASH,INVALID_TIMER); return 0; } @@ -588,7 +590,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if(to_x == bl->x && to_y == bl->y) { - unit_bl2ud(bl)->state.running = 0; + unit->bl2ud(bl)->state.running = 0; status_change_end(bl,SC_WUGDASH,INVALID_TIMER); if( sd ){ @@ -597,15 +599,15 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { } return 0; } - if (unit_walktoxy(bl, to_x, to_y, 1)) + if (unit->walktoxy(bl, to_x, to_y, 1)) return 1; do { to_x -= dir_x; to_y -= dir_y; - } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); + } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1)); if (i==0) { - unit_bl2ud(bl)->state.running = 0; + unit->bl2ud(bl)->state.running = 0; status_change_end(bl,SC_WUGDASH,INVALID_TIMER); if( sd ){ @@ -623,7 +625,7 @@ int unit_escape(struct block_list *bl, struct block_list *target, short dist) uint8 dir = iMap->calc_dir(target, bl->x, bl->y); while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) dist--; - return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); + return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); } //Instant warp function. @@ -636,12 +638,12 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool nullpo_ret(bl); sd = BL_CAST(BL_PC, bl); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if( ud == NULL) return 0; - unit_stop_walking(bl,1); - unit_stop_attack(bl); + unit->stop_walking(bl,1); + unit->stop_attack(bl); if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) return 0; // unreachable @@ -683,7 +685,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool flag = 2; if( flag ) { - unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0); + unit->movepos(bl,sd->bl.x,sd->bl.y, 0, 0); clif->slide(bl,bl->x,bl->y); } } @@ -695,7 +697,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir) { struct unit_data *ud; nullpo_ret(bl ); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if (!ud) return 0; ud->dir = dir; if (bl->type == BL_PC) @@ -710,7 +712,7 @@ uint8 unit_getdir(struct block_list *bl) { if( bl->type == BL_NPC ) return ((TBL_NPC*)bl)->dir; - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if (!ud) return 0; return ud->dir; } @@ -735,7 +737,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) ny = result&0xffff; if(!su) { - unit_stop_walking(bl, 0); + unit->stop_walking(bl, 0); } if( sd ) { @@ -786,7 +788,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) { struct unit_data *ud; nullpo_ret(bl); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if(bl->prev==NULL || !ud) return 1; @@ -832,7 +834,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) if (bl->type == BL_PC) //Use pc_setpos return pc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type); - if (!unit_remove_map(bl, type)) + if (!unit->remove_map(bl, type, ALC_MARK)) return 3; if (bl->m != m && battle_config.clear_unit_onwarp && @@ -865,14 +867,14 @@ int unit_stop_walking(struct block_list *bl,int type) unsigned int tick; nullpo_ret(bl); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); if(!ud || ud->walktimer == INVALID_TIMER) return 0; //NOTE: We are using timer data after deleting it because we know the //iTimer->delete_timer function does not messes with it. If the function's //behaviour changes in the future, this code could break! td = iTimer->get_timer(ud->walktimer); - iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer); + iTimer->delete_timer(ud->walktimer, unit->walktoxy_timer); ud->walktimer = INVALID_TIMER; ud->state.change_walk_target = 0; tick = iTimer->gettick(); @@ -880,7 +882,7 @@ int unit_stop_walking(struct block_list *bl,int type) || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell ) { ud->walkpath.path_len = ud->walkpath.path_pos+1; - unit_walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos); + unit->walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos); } if(type&0x01) @@ -903,7 +905,7 @@ int unit_stop_walking(struct block_list *bl,int type) int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv) { - return unit_skilluse_id2( + return unit->skilluse_id2( src, target_id, skill_id, skill_lv, skill->cast_fix(src, skill_id, skill_lv), skill->get_castcancel(skill_id) @@ -912,7 +914,7 @@ int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uin int unit_is_walking(struct block_list *bl) { - struct unit_data *ud = unit_bl2ud(bl); + struct unit_data *ud = unit->bl2ud(bl); nullpo_ret(bl); if(!ud) return 0; return (ud->walktimer != INVALID_TIMER); @@ -927,7 +929,7 @@ int unit_can_move(struct block_list *bl) { struct status_change *sc; nullpo_ret(bl); - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); sc = iStatus->get_sc(bl); sd = BL_CAST(BL_PC, bl); @@ -1013,10 +1015,10 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) if(sd && pc_isridingwug(sd)) clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv, - sc_start4(ud->bl,iStatus->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit_getdir(ud->bl),0,0,1)); + sc_start4(ud->bl,iStatus->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit->getdir(ud->bl),0,0,1)); else clif->skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skill_lv, - sc_start4(ud->bl,iStatus->skill2sc(TK_RUN),100,ud->skill_lv,unit_getdir(ud->bl),0,0,0)); + sc_start4(ud->bl,iStatus->skill2sc(TK_RUN),100,ud->skill_lv,unit->getdir(ud->bl),0,0,0)); if (sd) clif->walkok(sd); @@ -1032,7 +1034,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type) { - struct unit_data *ud = unit_bl2ud(bl); + struct unit_data *ud = unit->bl2ud(bl); if (delay <= 0 || !ud) return 0; /** @@ -1046,7 +1048,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int return 0; } else { //Don't set walk delays when already trapped. - if (!unit_can_move(bl)) + if (!unit->can_move(bl)) return 0; } ud->canmove_tick = tick + delay; @@ -1054,18 +1056,18 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int { //Stop walking, if chasing, readjust timers. if (delay == 1) { //Minimal delay (walk-delay) disabled. Just stop walking. - unit_stop_walking(bl,4); + unit->stop_walking(bl,4); } else { //Resume running after can move again [Kevin] if(ud->state.running) { - iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); + iTimer->add_timer(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud); } else { - unit_stop_walking(bl,2|4); + unit->stop_walking(bl,2|4); if(ud->target) - iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); } } } @@ -1087,7 +1089,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui return 0; //Do not continue source is dead sd = BL_CAST(BL_PC, src); - ud = unit_bl2ud(src); + ud = unit->bl2ud(src); if(ud == NULL) return 0; sc = iStatus->get_sc(src); @@ -1157,7 +1159,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( !target || src->m != target->m || !src->prev || !target->prev ) return 0; - if( battle_config.ksprotection && sd && mob_ksprotected(src, target) ) + if( battle_config.ksprotection && sd && mob->ksprotected(src, target) ) return 0; //Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex] @@ -1234,7 +1236,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui //(these are supposed to always have the same range as your attack) if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) { if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) { - if( !unit_can_reach_bl(src, target, range + 1, 1, NULL, NULL) ) + if( !unit->can_reach_bl(src, target, range + 1, 1, NULL, NULL) ) return 0; // Walk-path check failed. } else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) { if( !battle->check_range(battle->get_master(src), target, range + 1) ) @@ -1245,7 +1247,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } if (!temp) //Stop attack on non-combo skills [Skotlex] - unit_stop_attack(src); + unit->stop_attack(src); else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence ud->attackabletime = tick + status_get_adelay(src); @@ -1349,7 +1351,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 - unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829 + unit->stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829 // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime); @@ -1358,7 +1360,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if (sd && target->type == BL_MOB) { TBL_MOB *md = (TBL_MOB*)target; - mobskill_event(md, src, tick, -1); //Cast targetted skill event. + mob->skill_event(md, src, tick, -1); //Cast targetted skill event. if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) && battle->check_target(target, src, BCT_ENEMY) > 0) { @@ -1430,7 +1432,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv) { - return unit_skilluse_pos2( + return unit->skilluse_pos2( src, skill_x, skill_y, skill_id, skill_lv, skill->cast_fix(src, skill_id, skill_lv), skill->get_castcancel(skill_id) @@ -1452,7 +1454,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if(iStatus->isdead(src)) return 0; sd = BL_CAST(BL_PC, src); - ud = unit_bl2ud(src); + ud = unit->bl2ud(src); if(ud == NULL) return 0; if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex] @@ -1501,12 +1503,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui range = skill->get_range2(src, skill_id, skill_lv); // Skill cast distance from database if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) { - if( !unit_can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) ) + if( !unit->can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) ) return 0; //Walk-path check failed. } else if( !battle->check_range(src, &bl, range + 1) ) return 0; //Arrow-path check failed. - unit_stop_attack(src); + unit->stop_attack(src); // moved here to prevent Suffragium from ending if skill fails #ifndef RENEWAL_CAST @@ -1550,7 +1552,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui } } - unit_stop_walking(src,1); + unit->stop_walking(src,1); // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { @@ -1575,9 +1577,9 @@ int unit_set_target(struct unit_data* ud, int target_id) nullpo_ret(ud); if( ud->target != target_id ) { - if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) + if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit->bl2ud(target)) && ux->target_count > 0 ) ux->target_count --; - if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) ) + if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit->bl2ud(target)) ) ux->target_count ++; } @@ -1587,29 +1589,29 @@ int unit_set_target(struct unit_data* ud, int target_id) int unit_stop_attack(struct block_list *bl) { - struct unit_data *ud = unit_bl2ud(bl); + struct unit_data *ud = unit->bl2ud(bl); nullpo_ret(bl); if(!ud || ud->attacktimer == INVALID_TIMER) return 0; - iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; - unit_set_target(ud, 0); + unit->set_target(ud, 0); return 0; } //Means current target is unattackable. For now only unlocks mobs. int unit_unattackable(struct block_list *bl) { - struct unit_data *ud = unit_bl2ud(bl); + struct unit_data *ud = unit->bl2ud(bl); if (ud) { ud->state.attack_continue = 0; - unit_set_target(ud, 0); + unit->set_target(ud, 0); } if(bl->type == BL_MOB) - mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ; + mob->unlocktarget((struct mob_data*)bl, iTimer->gettick()) ; else if(bl->type == BL_PET) pet_unlocktarget((struct pet_data*)bl); return 0; @@ -1624,11 +1626,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous) struct block_list *target; struct unit_data *ud; - nullpo_ret(ud = unit_bl2ud(src)); + nullpo_ret(ud = unit->bl2ud(src)); target = iMap->id2bl(target_id); if( target==NULL || iStatus->isdead(target) ) { - unit_unattackable(src); + unit->unattackable(src); return 1; } @@ -1639,16 +1641,16 @@ int unit_attack(struct block_list *src,int target_id,int continuous) return 0; } if( pc_is90overweight(sd) || pc_isridingwug(sd) ) { // overweight or mounted on warg - stop attacking - unit_stop_attack(src); + unit->stop_attack(src); return 0; } } if( battle->check_target(src,target,BCT_ENEMY) <= 0 || !iStatus->check_skilluse(src, target, 0, 0) ) { - unit_unattackable(src); + unit->unattackable(src); return 1; } ud->state.attack_continue = continuous; - unit_set_target(ud, target_id); + unit->set_target(ud, target_id); if (continuous) //If you're to attack continously, set to auto-case character ud->chaserange = status_get_range(src); @@ -1663,9 +1665,9 @@ int unit_attack(struct block_list *src,int target_id,int continuous) if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0) //Do attack next time it is possible. [Skotlex] - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); else //Attack NOW. - unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0); + unit->attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0); return 0; } @@ -1679,7 +1681,7 @@ int unit_cancel_combo(struct block_list *bl) if (!status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER)) return 0; //Combo wasn't active. - ud = unit_bl2ud(bl); + ud = unit->bl2ud(bl); nullpo_ret(ud); ud->attackabletime = iTimer->gettick() + status_get_amotion(bl); @@ -1687,8 +1689,8 @@ int unit_cancel_combo(struct block_list *bl) if (ud->attacktimer == INVALID_TIMER) return 1; //Nothing more to do. - iTimer->delete_timer(ud->attacktimer, unit_attack_timer); - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); + iTimer->delete_timer(ud->attacktimer, unit->attack_timer); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,bl->id,0); return 1; } /*========================================== @@ -1747,7 +1749,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) { int dx, dy, x, y, i, k; - struct unit_data *ud = unit_bl2ud(bl); + struct unit_data *ud = unit->bl2ud(bl); nullpo_ret(ud); if(dir > 7) @@ -1762,11 +1764,11 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) x = tx + dx; y = ty + dy; - if( !unit_can_reach_pos(bl, x, y, 0) ) + if( !unit->can_reach_pos(bl, x, y, 0) ) { if( dx > 0 ) x--; else if( dx < 0 ) x++; if( dy > 0 ) y--; else if( dy < 0 ) y++; - if( !unit_can_reach_pos(bl, x, y, 0) ) + if( !unit->can_reach_pos(bl, x, y, 0) ) { for( i = 0; i < 12; i++ ) { @@ -1775,20 +1777,20 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) dy = -diry[k] * 2; x = tx + dx; y = ty + dy; - if( unit_can_reach_pos(bl, x, y, 0) ) + if( unit->can_reach_pos(bl, x, y, 0) ) break; else { if( dx > 0 ) x--; else if( dx < 0 ) x++; if( dy > 0 ) y--; else if( dy < 0 ) y++; - if( unit_can_reach_pos(bl, x, y, 0) ) + if( unit->can_reach_pos(bl, x, y, 0) ) break; } } if( i == 12 ) { x = tx; y = tx; // Exactly Master Position - if( !unit_can_reach_pos(bl, x, y, 0) ) + if( !unit->can_reach_pos(bl, x, y, 0) ) return 1; } } @@ -1802,7 +1804,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir) /*========================================== * Continuous Attack (function timer) *------------------------------------------*/ -static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) +int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) { struct block_list *target; struct unit_data *ud; @@ -1811,7 +1813,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t struct mob_data *md = NULL; int range; - if( (ud=unit_bl2ud(src))==NULL ) + if( (ud=unit->bl2ud(src))==NULL ) return 0; if( ud->attacktimer != tid ) { @@ -1837,7 +1839,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if( src->m != target->m ) { - if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) ) + if( src->type == BL_MOB && mob->warpchase((TBL_MOB*)src, target) ) return 1; // Follow up. return 0; } @@ -1855,7 +1857,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if( ud->state.attack_continue ) { if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 ) ud->attackabletime = ud->canact_tick; - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); } return 1; } @@ -1863,20 +1865,20 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t sstatus = iStatus->get_status_data(src); range = sstatus->rhw.range + 1; - if( unit_is_walking(target) ) + if( unit->is_walking(target) ) range++; //Extra range when chasing if( !check_distance_bl(src,target,range) ) { //Chase if required. if(sd) clif->movetoattack(sd,target); else if(ud->state.attack_continue) - unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); + unit->walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); return 1; } if( !battle->check_range(src,target,range) ) { //Within range, but no direct line of attack if( ud->state.attack_continue ) { if(ud->chaserange > 2) ud->chaserange-=2; - unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); + unit->walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); } return 1; } @@ -1890,14 +1892,14 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t ud->dir = iMap->calc_dir(src, target->x,target->y ); } if(ud->walktimer != INVALID_TIMER) - unit_stop_walking(src,1); + unit->stop_walking(src,1); if(md) { - if (mobskill_use(md,tick,-1)) + if (mob->skill_use(md,tick,-1)) return 1; if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) { // Link monsters nearby [Skotlex] md->last_linktime = tick; - iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); + iMap->foreachinrange(mob->linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); } } if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) @@ -1919,24 +1921,24 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t ud->attackabletime = tick + sstatus->adelay; // You can't move if you can't attack neither. if (src->type&battle_config.attack_walk_delay) - unit_set_walkdelay(src, tick, sstatus->amotion, 1); + unit->set_walkdelay(src, tick, sstatus->amotion, 1); } if(ud->state.attack_continue) { if( src->type == BL_PC ) ((TBL_PC*)src)->idletime = last_tick; - ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); } return 1; } -static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) +int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *bl; bl = iMap->id2bl(id); - if(bl && unit_attack_timer_sub(bl, tid, tick) == 0) - unit_unattackable(bl); + if(bl && unit->attack_timer_sub(bl, tid, tick) == 0) + unit->unattackable(bl); return 0; } @@ -1948,7 +1950,7 @@ static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) int unit_skillcastcancel(struct block_list *bl,int type) { struct map_session_data *sd = NULL; - struct unit_data *ud = unit_bl2ud( bl); + struct unit_data *ud = unit->bl2ud( bl); unsigned int tick=iTimer->gettick(); int ret=0, skill_id; @@ -2004,7 +2006,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) // unit_data initialization process void unit_dataset(struct block_list *bl) { struct unit_data *ud; - nullpo_retv(ud = unit_bl2ud(bl)); + nullpo_retv(ud = unit->bl2ud(bl)); memset( ud, 0, sizeof( struct unit_data) ); ud->bl = bl; @@ -2022,7 +2024,7 @@ void unit_dataset(struct block_list *bl) { int unit_counttargeted(struct block_list* bl) { struct unit_data* ud; - if( bl && (ud = unit_bl2ud(bl)) ) + if( bl && (ud = unit->bl2ud(bl)) ) return ud->target_count; return 0; } @@ -2067,9 +2069,9 @@ int unit_changeviewsize(struct block_list *bl,short size) * Otherwise it is assumed bl is being warped. * On-Kill specific stuff is not performed here, look at iStatus->damage for that. *------------------------------------------*/ -int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func) +int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func) { - struct unit_data *ud = unit_bl2ud(bl); + struct unit_data *ud = unit->bl2ud(bl); struct status_change *sc = iStatus->get_sc(bl); nullpo_ret(ud); @@ -2078,14 +2080,14 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, iMap->freeblock_lock(); - unit_set_target(ud, 0); + unit->set_target(ud, 0); if (ud->walktimer != INVALID_TIMER) - unit_stop_walking(bl,0); + unit->stop_walking(bl,0); if (ud->attacktimer != INVALID_TIMER) - unit_stop_attack(bl); + unit->stop_attack(bl); if (ud->skilltimer != INVALID_TIMER) - unit_skillcastcancel(bl,0); + unit->skillcastcancel(bl,0); // Do not reset can-act delay. [Skotlex] ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick(); @@ -2233,10 +2235,10 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, case BL_PET: { struct pet_data *pd = (struct pet_data*)bl; if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) - { //If logging out, this is deleted on unit_free + { //If logging out, this is deleted on unit->free clif->clearunit_area(bl,clrtype); iMap->delblock(bl); - unit_free(bl,CLR_OUTSIGHT); + unit->free(bl,CLR_OUTSIGHT); iMap->freeblock_unlock(); return 0; } @@ -2247,11 +2249,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, struct homun_data *hd = (struct homun_data *)bl; ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) - { //If logging out, this is deleted on unit_free + { //If logging out, this is deleted on unit->free clif->emotion(bl, E_SOB); clif->clearunit_area(bl,clrtype); iMap->delblock(bl); - unit_free(bl,CLR_OUTSIGHT); + unit->free(bl,CLR_OUTSIGHT); iMap->freeblock_unlock(); return 0; } @@ -2264,7 +2266,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, { clif->clearunit_area(bl,clrtype); iMap->delblock(bl); - unit_free(bl,CLR_OUTSIGHT); + unit->free(bl,CLR_OUTSIGHT); iMap->freeblock_unlock(); return 0; } @@ -2277,7 +2279,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, { clif->clearunit_area(bl,clrtype); iMap->delblock(bl); - unit_free(bl,0); + unit->free(bl,0); iMap->freeblock_unlock(); return 0; } @@ -2297,27 +2299,27 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype) { - unit_remove_map(&sd->bl,clrtype); + unit->remove_map(&sd->bl,clrtype,ALC_MARK); if (clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; //CLR_TELEPORT is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation. if(sd->pd) - unit_remove_map(&sd->pd->bl, clrtype); + unit->remove_map(&sd->pd->bl, clrtype, ALC_MARK); if(homun_alive(sd->hd)) - unit_remove_map(&sd->hd->bl, clrtype); + unit->remove_map(&sd->hd->bl, clrtype, ALC_MARK); if(sd->md) - unit_remove_map(&sd->md->bl, clrtype); + unit->remove_map(&sd->md->bl, clrtype, ALC_MARK); if(sd->ed) - unit_remove_map(&sd->ed->bl, clrtype); + unit->remove_map(&sd->ed->bl, clrtype, ALC_MARK); } void unit_free_pc(struct map_session_data *sd) { - if (sd->pd) unit_free(&sd->pd->bl,CLR_OUTSIGHT); - if (sd->hd) unit_free(&sd->hd->bl,CLR_OUTSIGHT); - if (sd->md) unit_free(&sd->md->bl,CLR_OUTSIGHT); - if (sd->ed) unit_free(&sd->ed->bl,CLR_OUTSIGHT); - unit_free(&sd->bl,CLR_TELEPORT); + if (sd->pd) unit->free(&sd->pd->bl,CLR_OUTSIGHT); + if (sd->hd) unit->free(&sd->hd->bl,CLR_OUTSIGHT); + if (sd->md) unit->free(&sd->md->bl,CLR_OUTSIGHT); + if (sd->ed) unit->free(&sd->ed->bl,CLR_OUTSIGHT); + unit->free(&sd->bl,CLR_TELEPORT); } /*========================================== @@ -2326,12 +2328,12 @@ void unit_free_pc(struct map_session_data *sd) *------------------------------------------*/ int unit_free(struct block_list *bl, clr_type clrtype) { - struct unit_data *ud = unit_bl2ud( bl ); + struct unit_data *ud = unit->bl2ud( bl ); nullpo_ret(ud); iMap->freeblock_lock(); if( bl->prev ) //Players are supposed to logout with a "warp" effect. - unit_remove_map(bl, clrtype); + unit->remove_map(bl, clrtype, ALC_MARK); switch( bl->type ) { case BL_PC: @@ -2476,12 +2478,12 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct mob_data *md = (struct mob_data*)bl; if( md->spawn_timer != INVALID_TIMER ) { - iTimer->delete_timer(md->spawn_timer,mob_delayspawn); + iTimer->delete_timer(md->spawn_timer,mob->delayspawn); md->spawn_timer = INVALID_TIMER; } if( md->deletetimer != INVALID_TIMER ) { - iTimer->delete_timer(md->deletetimer,mob_timer_delete); + iTimer->delete_timer(md->deletetimer,mob->timer_delete); md->deletetimer = INVALID_TIMER; } if( md->lootitem ) @@ -2523,10 +2525,10 @@ int unit_free(struct block_list *bl, clr_type clrtype) aFree(md->base_status); md->base_status = NULL; } - if( mob_is_clone(md->class_) ) - mob_clone_delete(md); + if( mob->is_clone(md->class_) ) + mob->clone_delete(md); if( md->tomb_nid ) - mvptomb_destroy(md); + mob->mvptomb_destroy(md); break; } case BL_HOM: @@ -2590,17 +2592,67 @@ int unit_free(struct block_list *bl, clr_type clrtype) return 0; } -int do_init_unit(void) -{ - iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer"); - iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); - iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); - iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); +int do_init_unit(void) { + iTimer->add_timer_func_list(unit->attack_timer, "unit_attack_timer"); + iTimer->add_timer_func_list(unit->walktoxy_timer,"unit_walktoxy_timer"); + iTimer->add_timer_func_list(unit->walktobl_sub, "unit_walktobl_sub"); + iTimer->add_timer_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer"); return 0; } -int do_final_unit(void) -{ +int do_final_unit(void) { // nothing to do return 0; } + +void unit_defaults(void) { + unit = &unit_s; + + unit->init = do_init_unit; + unit->final = do_final_unit; + /* */ + unit->bl2ud = unit_bl2ud; + unit->bl2ud2 = unit_bl2ud2; + unit->attack_timer = unit_attack_timer; + unit->walktoxy_timer = unit_walktoxy_timer; + unit->walktoxy_sub = unit_walktoxy_sub; + unit->delay_walktoxy_timer = unit_delay_walktoxy_timer; + unit->walktoxy = unit_walktoxy; + unit->walktobl_sub = unit_walktobl_sub; + unit->walktobl = unit_walktobl; + unit->run = unit_run; + unit->wugdash = unit_wugdash; + unit->escape = unit_escape; + unit->movepos = unit_movepos; + unit->setdir = unit_setdir; + unit->getdir = unit_getdir; + unit->blown = unit_blown; + unit->warp = unit_warp; + unit->stop_walking = unit_stop_walking; + unit->skilluse_id = unit_skilluse_id; + unit->is_walking = unit_is_walking; + unit->can_move = unit_can_move; + unit->resume_running = unit_resume_running; + unit->set_walkdelay = unit_set_walkdelay; + unit->skilluse_id2 = unit_skilluse_id2; + unit->skilluse_pos = unit_skilluse_pos; + unit->skilluse_pos2 = unit_skilluse_pos2; + unit->set_target = unit_set_target; + unit->stop_attack = unit_stop_attack; + unit->unattackable = unit_unattackable; + unit->attack = unit_attack; + unit->cancel_combo = unit_cancel_combo; + unit->can_reach_pos = unit_can_reach_pos; + unit->can_reach_bl = unit_can_reach_bl; + unit->calc_pos = unit_calc_pos; + unit->attack_timer_sub = unit_attack_timer_sub; + unit->skillcastcancel = unit_skillcastcancel; + unit->dataset = unit_dataset; + unit->counttargeted = unit_counttargeted; + unit->fixdamage = unit_fixdamage; + unit->changeviewsize = unit_changeviewsize; + unit->remove_map = unit_remove_map; + unit->remove_map_pc = unit_remove_map_pc; + unit->free_pc = unit_free_pc; + unit->free = unit_free; +} |