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-rw-r--r--src/map/unit.c382
1 files changed, 217 insertions, 165 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index d3f72421d..65eea39c9 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -45,6 +45,8 @@
const short dirx[8]={0,-1,-1,-1,0,1,1,1};
const short diry[8]={1,1,0,-1,-1,-1,0,1};
+struct unit_interface unit_s;
+
/**
* Returns the unit_data for the given block_list. If the object is using
* shared unit_data (i.e. in case of BL_NPC), it returns the shared data.
@@ -75,13 +77,13 @@ struct unit_data* unit_bl2ud2(struct block_list *bl) {
struct npc_data *nd = (struct npc_data *)bl;
nd->ud = NULL;
CREATE(nd->ud, struct unit_data, 1);
- unit_dataset(&nd->bl);
+ unit->dataset(&nd->bl);
}
- return unit_bl2ud(bl);
+ return unit->bl2ud(bl);
}
-static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data);
-static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data);
+int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data);
+int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data);
int unit_walktoxy_sub(struct block_list *bl)
{
@@ -90,7 +92,7 @@ int unit_walktoxy_sub(struct block_list *bl)
struct unit_data *ud = NULL;
nullpo_retr(1, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(ud == NULL) return 0;
if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) )
@@ -131,11 +133,11 @@ int unit_walktoxy_sub(struct block_list *bl)
else
i = iStatus->get_speed(bl);
if( i > 0)
- ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i);
+ ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit->walktoxy_timer,bl->id,i);
return 1;
}
-static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
+int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
int i;
int x,y,dx,dy;
@@ -152,7 +154,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
sd = BL_CAST(BL_PC, bl);
md = BL_CAST(BL_MOB, bl);
mrd = BL_CAST(BL_MER, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(ud == NULL) return 0;
@@ -178,7 +180,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
dy = diry[(int)dir];
if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
- return unit_walktoxy_sub(bl);
+ return unit->walktoxy_sub(bl);
//Refresh view for all those we lose sight
iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
@@ -216,7 +218,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000)
{
sd->md->masterteleport_timer = 0;
- unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
+ unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
}
}
else if( sd->md )
@@ -234,7 +236,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
//But avoid triggering on stop-walk calls.
if(tid != INVALID_TIMER &&
!(ud->walk_count%WALK_SKILL_INTERVAL) &&
- mobskill_use(md, tick, -1))
+ mob->skill_use(md, tick, -1))
{
if (!(ud->skill_id == NPC_SELFDESTRUCTION && ud->skilltimer != INVALID_TIMER))
{ //Skill used, abort walking
@@ -257,7 +259,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000)
{
mrd->masterteleport_timer = 0;
- unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
+ unit->warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
}
}
else
@@ -270,7 +272,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
return 0;
if(ud->state.change_walk_target)
- return unit_walktoxy_sub(bl);
+ return unit->walktoxy_sub(bl);
ud->walkpath.path_pos++;
if(ud->walkpath.path_pos>=ud->walkpath.path_len)
@@ -281,12 +283,12 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
i = iStatus->get_speed(bl);
if(i > 0) {
- ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i);
+ ud->walktimer = iTimer->add_timer(tick+i,unit->walktoxy_timer,id,i);
if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently
clif->move(ud);
} else if(ud->state.running) {
//Keep trying to run.
- if ( !(unit_run(bl) || unit_wugdash(bl,sd)) )
+ if ( !(unit->run(bl) || unit->wugdash(bl,sd)) )
ud->state.running = 0;
}
else if (ud->target_to) {
@@ -295,7 +297,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
if (!tbl || !iStatus->check_visibility(bl, tbl)) { //Cancel chase.
ud->to_x = bl->x;
ud->to_y = bl->y;
- if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) )
+ if (tbl && bl->type == BL_MOB && mob->warpchase((TBL_MOB*)bl, tbl) )
return 0;
ud->target_to = 0;
return 0;
@@ -307,10 +309,10 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
//only need this one for syncing purposes. [Skotlex]
ud->target_to = 0;
clif->fixpos(bl);
- unit_attack(bl, tbl->id, ud->state.attack_continue);
+ unit->attack(bl, tbl->id, ud->state.attack_continue);
}
} else { //Update chase-path
- unit_walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
+ unit->walktobl(bl, tbl, ud->chaserange, ud->state.walk_easy|(ud->state.attack_continue?2:0));
return 0;
}
}
@@ -321,13 +323,13 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
return 0;
}
-static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
+int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl = iMap->id2bl(id);
if (!bl || bl->prev == NULL)
return 0;
- unit_walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0);
+ unit->walktoxy(bl, (short)((data>>16)&0xffff), (short)(data&0xffff), 0);
return 1;
}
@@ -343,7 +345,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
@@ -362,17 +364,17 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 &&
DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000)
{ // Delay walking command. [Skotlex]
- iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
+ iTimer->add_timer(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
return 1;
}
- if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl)))
+ if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit->can_move(bl)))
return 0;
ud->state.walk_easy = flag&1;
ud->to_x = x;
ud->to_y = y;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
sc = iStatus->get_sc(bl);
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
@@ -380,17 +382,17 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if(ud->walktimer != INVALID_TIMER) {
// When you come to the center of the grid because the change of destination while you're walking right now
- // Call a function from a timer unit_walktoxy_sub
+ // Call a function from a timer unit->walktoxy_sub
ud->state.change_walk_target = 1;
return 1;
}
if(ud->attacktimer != INVALID_TIMER) {
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
}
- return unit_walktoxy_sub(bl);
+ return unit->walktoxy_sub(bl);
}
//To set Mob's CHASE/FOLLOW states (shouldn't be done if there's no path to reach)
@@ -402,18 +404,18 @@ static inline void set_mobstate(struct block_list* bl, int flag)
md->state.skillstate = md->state.aggressive ? MSS_FOLLOW : MSS_RUSH;
}
-static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
+int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl = iMap->id2bl(id);
- struct unit_data *ud = bl?unit_bl2ud(bl):NULL;
+ struct unit_data *ud = bl?unit->bl2ud(bl):NULL;
if (ud && ud->walktimer == INVALID_TIMER && ud->target == data)
{
if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting?
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
- else if (unit_can_move(bl))
+ iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, id, data);
+ else if (unit->can_move(bl))
{
- if (unit_walktoxy_sub(bl))
+ if (unit->walktoxy_sub(bl))
set_mobstate(bl, ud->state.attack_continue);
}
}
@@ -430,13 +432,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
nullpo_ret(bl);
nullpo_ret(tbl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
if (!(status_get_mode(bl)&MD_CANMOVE))
return 0;
- if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
+ if (!unit->can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) {
ud->to_x = bl->x;
ud->to_y = bl->y;
ud->target_to = 0;
@@ -447,7 +449,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
ud->target_to = tbl->id;
ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range
ud->state.attack_continue = flag&2?1:0; //Chase to attack.
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
sc = iStatus->get_sc(bl);
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
@@ -461,19 +463,19 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
{ //Can't move, wait a bit before invoking the movement.
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
return 1;
}
- if(!unit_can_move(bl))
+ if(!unit->can_move(bl))
return 0;
if(ud->attacktimer != INVALID_TIMER) {
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
}
- if (unit_walktoxy_sub(bl)) {
+ if (unit->walktoxy_sub(bl)) {
set_mobstate(bl, flag&2);
return 1;
}
@@ -490,7 +492,7 @@ int unit_run(struct block_list *bl)
if (!(sc && sc->data[SC_RUN]))
return 0;
- if (!unit_can_move(bl)) {
+ if (!unit->can_move(bl)) {
status_change_end(bl, SC_RUN, INVALID_TIMER);
return 0;
}
@@ -520,30 +522,30 @@ int unit_run(struct block_list *bl)
clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit_bl2ud(bl)->state.running = 0;
+ unit->bl2ud(bl)->state.running = 0;
status_change_end(bl, SC_RUN, INVALID_TIMER);
- skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
+ skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0);
clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis.
clif->sc_end(bl,bl->id,AREA,SI_TING);
return 0;
}
- if (unit_walktoxy(bl, to_x, to_y, 1))
+ if (unit->walktoxy(bl, to_x, to_y, 1))
return 1;
//There must be an obstacle nearby. Attempt walking one cell at a time.
do {
to_x -= dir_x;
to_y -= dir_y;
- } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
+ } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1));
if ( i == 0 ) {
// copy-paste from above
clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0);
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
- unit_bl2ud(bl)->state.running = 0;
+ unit->bl2ud(bl)->state.running = 0;
status_change_end(bl, SC_RUN, INVALID_TIMER);
- skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
+ skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit->getdir(bl),0);
clif->fixpos(bl);
clif->sc_end(bl,bl->id,AREA,SI_TING);
return 0;
@@ -563,7 +565,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
nullpo_ret(sd);
nullpo_ret(bl);
- if (!unit_can_move(bl)) {
+ if (!unit->can_move(bl)) {
status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
return 0;
}
@@ -588,7 +590,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
if(to_x == bl->x && to_y == bl->y) {
- unit_bl2ud(bl)->state.running = 0;
+ unit->bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
if( sd ){
@@ -597,15 +599,15 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
}
return 0;
}
- if (unit_walktoxy(bl, to_x, to_y, 1))
+ if (unit->walktoxy(bl, to_x, to_y, 1))
return 1;
do {
to_x -= dir_x;
to_y -= dir_y;
- } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
+ } while (--i > 0 && !unit->walktoxy(bl, to_x, to_y, 1));
if (i==0) {
- unit_bl2ud(bl)->state.running = 0;
+ unit->bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_WUGDASH,INVALID_TIMER);
if( sd ){
@@ -623,7 +625,7 @@ int unit_escape(struct block_list *bl, struct block_list *target, short dist)
uint8 dir = iMap->calc_dir(target, bl->x, bl->y);
while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
dist--;
- return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
+ return ( dist > 0 && unit->walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
}
//Instant warp function.
@@ -636,12 +638,12 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
nullpo_ret(bl);
sd = BL_CAST(BL_PC, bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if( ud == NULL) return 0;
- unit_stop_walking(bl,1);
- unit_stop_attack(bl);
+ unit->stop_walking(bl,1);
+ unit->stop_attack(bl);
if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
return 0; // unreachable
@@ -683,7 +685,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
flag = 2;
if( flag )
{
- unit_movepos(bl,sd->bl.x,sd->bl.y, 0, 0);
+ unit->movepos(bl,sd->bl.x,sd->bl.y, 0, 0);
clif->slide(bl,bl->x,bl->y);
}
}
@@ -695,7 +697,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir)
{
struct unit_data *ud;
nullpo_ret(bl );
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (!ud) return 0;
ud->dir = dir;
if (bl->type == BL_PC)
@@ -710,7 +712,7 @@ uint8 unit_getdir(struct block_list *bl) {
if( bl->type == BL_NPC )
return ((TBL_NPC*)bl)->dir;
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if (!ud) return 0;
return ud->dir;
}
@@ -735,7 +737,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
ny = result&0xffff;
if(!su) {
- unit_stop_walking(bl, 0);
+ unit->stop_walking(bl, 0);
}
if( sd ) {
@@ -786,7 +788,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
{
struct unit_data *ud;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(bl->prev==NULL || !ud)
return 1;
@@ -832,7 +834,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
if (bl->type == BL_PC) //Use pc_setpos
return pc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
- if (!unit_remove_map(bl, type))
+ if (!unit->remove_map(bl, type, ALC_MARK))
return 3;
if (bl->m != m && battle_config.clear_unit_onwarp &&
@@ -865,14 +867,14 @@ int unit_stop_walking(struct block_list *bl,int type)
unsigned int tick;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
if(!ud || ud->walktimer == INVALID_TIMER)
return 0;
//NOTE: We are using timer data after deleting it because we know the
//iTimer->delete_timer function does not messes with it. If the function's
//behaviour changes in the future, this code could break!
td = iTimer->get_timer(ud->walktimer);
- iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer);
+ iTimer->delete_timer(ud->walktimer, unit->walktoxy_timer);
ud->walktimer = INVALID_TIMER;
ud->state.change_walk_target = 0;
tick = iTimer->gettick();
@@ -880,7 +882,7 @@ int unit_stop_walking(struct block_list *bl,int type)
|| (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
) {
ud->walkpath.path_len = ud->walkpath.path_pos+1;
- unit_walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
+ unit->walktoxy_timer(INVALID_TIMER, tick, bl->id, ud->walkpath.path_pos);
}
if(type&0x01)
@@ -903,7 +905,7 @@ int unit_stop_walking(struct block_list *bl,int type)
int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uint16 skill_lv)
{
- return unit_skilluse_id2(
+ return unit->skilluse_id2(
src, target_id, skill_id, skill_lv,
skill->cast_fix(src, skill_id, skill_lv),
skill->get_castcancel(skill_id)
@@ -912,7 +914,7 @@ int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uin
int unit_is_walking(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(bl);
if(!ud) return 0;
return (ud->walktimer != INVALID_TIMER);
@@ -927,7 +929,7 @@ int unit_can_move(struct block_list *bl) {
struct status_change *sc;
nullpo_ret(bl);
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
sc = iStatus->get_sc(bl);
sd = BL_CAST(BL_PC, bl);
@@ -1013,10 +1015,10 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
if(sd && pc_isridingwug(sd))
clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,
- sc_start4(ud->bl,iStatus->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit_getdir(ud->bl),0,0,1));
+ sc_start4(ud->bl,iStatus->skill2sc(RA_WUGDASH),100,ud->skill_lv,unit->getdir(ud->bl),0,0,1));
else
clif->skill_nodamage(ud->bl,ud->bl,TK_RUN,ud->skill_lv,
- sc_start4(ud->bl,iStatus->skill2sc(TK_RUN),100,ud->skill_lv,unit_getdir(ud->bl),0,0,0));
+ sc_start4(ud->bl,iStatus->skill2sc(TK_RUN),100,ud->skill_lv,unit->getdir(ud->bl),0,0,0));
if (sd) clif->walkok(sd);
@@ -1032,7 +1034,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
*------------------------------------------*/
int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int type)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if (delay <= 0 || !ud) return 0;
/**
@@ -1046,7 +1048,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
return 0;
} else {
//Don't set walk delays when already trapped.
- if (!unit_can_move(bl))
+ if (!unit->can_move(bl))
return 0;
}
ud->canmove_tick = tick + delay;
@@ -1054,18 +1056,18 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
{ //Stop walking, if chasing, readjust timers.
if (delay == 1)
{ //Minimal delay (walk-delay) disabled. Just stop walking.
- unit_stop_walking(bl,4);
+ unit->stop_walking(bl,4);
} else {
//Resume running after can move again [Kevin]
if(ud->state.running)
{
- iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
+ iTimer->add_timer(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud);
}
else
{
- unit_stop_walking(bl,2|4);
+ unit->stop_walking(bl,2|4);
if(ud->target)
- iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target);
}
}
}
@@ -1087,7 +1089,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
return 0; //Do not continue source is dead
sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if(ud == NULL) return 0;
sc = iStatus->get_sc(src);
@@ -1157,7 +1159,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if( !target || src->m != target->m || !src->prev || !target->prev )
return 0;
- if( battle_config.ksprotection && sd && mob_ksprotected(src, target) )
+ if( battle_config.ksprotection && sd && mob->ksprotected(src, target) )
return 0;
//Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex]
@@ -1234,7 +1236,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
//(these are supposed to always have the same range as your attack)
if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) {
if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
- if( !unit_can_reach_bl(src, target, range + 1, 1, NULL, NULL) )
+ if( !unit->can_reach_bl(src, target, range + 1, 1, NULL, NULL) )
return 0; // Walk-path check failed.
} else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) {
if( !battle->check_range(battle->get_master(src), target, range + 1) )
@@ -1245,7 +1247,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
if (!temp) //Stop attack on non-combo skills [Skotlex]
- unit_stop_attack(src);
+ unit->stop_attack(src);
else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence
ud->attackabletime = tick + status_get_adelay(src);
@@ -1349,7 +1351,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026
- unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829
+ unit->stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
@@ -1358,7 +1360,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if (sd && target->type == BL_MOB)
{
TBL_MOB *md = (TBL_MOB*)target;
- mobskill_event(md, src, tick, -1); //Cast targetted skill event.
+ mob->skill_event(md, src, tick, -1); //Cast targetted skill event.
if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) &&
battle->check_target(target, src, BCT_ENEMY) > 0)
{
@@ -1430,7 +1432,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint16 skill_id, uint16 skill_lv)
{
- return unit_skilluse_pos2(
+ return unit->skilluse_pos2(
src, skill_x, skill_y, skill_id, skill_lv,
skill->cast_fix(src, skill_id, skill_lv),
skill->get_castcancel(skill_id)
@@ -1452,7 +1454,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
if(iStatus->isdead(src)) return 0;
sd = BL_CAST(BL_PC, src);
- ud = unit_bl2ud(src);
+ ud = unit->bl2ud(src);
if(ud == NULL) return 0;
if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex]
@@ -1501,12 +1503,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
range = skill->get_range2(src, skill_id, skill_lv); // Skill cast distance from database
if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
- if( !unit_can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) )
+ if( !unit->can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) )
return 0; //Walk-path check failed.
} else if( !battle->check_range(src, &bl, range + 1) )
return 0; //Arrow-path check failed.
- unit_stop_attack(src);
+ unit->stop_attack(src);
// moved here to prevent Suffragium from ending if skill fails
#ifndef RENEWAL_CAST
@@ -1550,7 +1552,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
}
}
- unit_stop_walking(src,1);
+ unit->stop_walking(src,1);
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
if( casttime > 0 ) {
@@ -1575,9 +1577,9 @@ int unit_set_target(struct unit_data* ud, int target_id)
nullpo_ret(ud);
if( ud->target != target_id ) {
- if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 )
+ if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit->bl2ud(target)) && ux->target_count > 0 )
ux->target_count --;
- if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) )
+ if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit->bl2ud(target)) )
ux->target_count ++;
}
@@ -1587,29 +1589,29 @@ int unit_set_target(struct unit_data* ud, int target_id)
int unit_stop_attack(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(bl);
if(!ud || ud->attacktimer == INVALID_TIMER)
return 0;
- iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit->attack_timer );
ud->attacktimer = INVALID_TIMER;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
return 0;
}
//Means current target is unattackable. For now only unlocks mobs.
int unit_unattackable(struct block_list *bl)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
if (ud) {
ud->state.attack_continue = 0;
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
}
if(bl->type == BL_MOB)
- mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
+ mob->unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
else if(bl->type == BL_PET)
pet_unlocktarget((struct pet_data*)bl);
return 0;
@@ -1624,11 +1626,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
struct block_list *target;
struct unit_data *ud;
- nullpo_ret(ud = unit_bl2ud(src));
+ nullpo_ret(ud = unit->bl2ud(src));
target = iMap->id2bl(target_id);
if( target==NULL || iStatus->isdead(target) ) {
- unit_unattackable(src);
+ unit->unattackable(src);
return 1;
}
@@ -1639,16 +1641,16 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
return 0;
}
if( pc_is90overweight(sd) || pc_isridingwug(sd) ) { // overweight or mounted on warg - stop attacking
- unit_stop_attack(src);
+ unit->stop_attack(src);
return 0;
}
}
if( battle->check_target(src,target,BCT_ENEMY) <= 0 || !iStatus->check_skilluse(src, target, 0, 0) ) {
- unit_unattackable(src);
+ unit->unattackable(src);
return 1;
}
ud->state.attack_continue = continuous;
- unit_set_target(ud, target_id);
+ unit->set_target(ud, target_id);
if (continuous) //If you're to attack continously, set to auto-case character
ud->chaserange = status_get_range(src);
@@ -1663,9 +1665,9 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0)
//Do attack next time it is possible. [Skotlex]
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
else //Attack NOW.
- unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0);
+ unit->attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0);
return 0;
}
@@ -1679,7 +1681,7 @@ int unit_cancel_combo(struct block_list *bl)
if (!status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER))
return 0; //Combo wasn't active.
- ud = unit_bl2ud(bl);
+ ud = unit->bl2ud(bl);
nullpo_ret(ud);
ud->attackabletime = iTimer->gettick() + status_get_amotion(bl);
@@ -1687,8 +1689,8 @@ int unit_cancel_combo(struct block_list *bl)
if (ud->attacktimer == INVALID_TIMER)
return 1; //Nothing more to do.
- iTimer->delete_timer(ud->attacktimer, unit_attack_timer);
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
+ iTimer->delete_timer(ud->attacktimer, unit->attack_timer);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,bl->id,0);
return 1;
}
/*==========================================
@@ -1747,7 +1749,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
{
int dx, dy, x, y, i, k;
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
nullpo_ret(ud);
if(dir > 7)
@@ -1762,11 +1764,11 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
x = tx + dx;
y = ty + dy;
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
{
if( dx > 0 ) x--; else if( dx < 0 ) x++;
if( dy > 0 ) y--; else if( dy < 0 ) y++;
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
{
for( i = 0; i < 12; i++ )
{
@@ -1775,20 +1777,20 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
dy = -diry[k] * 2;
x = tx + dx;
y = ty + dy;
- if( unit_can_reach_pos(bl, x, y, 0) )
+ if( unit->can_reach_pos(bl, x, y, 0) )
break;
else
{
if( dx > 0 ) x--; else if( dx < 0 ) x++;
if( dy > 0 ) y--; else if( dy < 0 ) y++;
- if( unit_can_reach_pos(bl, x, y, 0) )
+ if( unit->can_reach_pos(bl, x, y, 0) )
break;
}
}
if( i == 12 )
{
x = tx; y = tx; // Exactly Master Position
- if( !unit_can_reach_pos(bl, x, y, 0) )
+ if( !unit->can_reach_pos(bl, x, y, 0) )
return 1;
}
}
@@ -1802,7 +1804,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
/*==========================================
* Continuous Attack (function timer)
*------------------------------------------*/
-static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
+int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick)
{
struct block_list *target;
struct unit_data *ud;
@@ -1811,7 +1813,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
struct mob_data *md = NULL;
int range;
- if( (ud=unit_bl2ud(src))==NULL )
+ if( (ud=unit->bl2ud(src))==NULL )
return 0;
if( ud->attacktimer != tid )
{
@@ -1837,7 +1839,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if( src->m != target->m )
{
- if( src->type == BL_MOB && mob_warpchase((TBL_MOB*)src, target) )
+ if( src->type == BL_MOB && mob->warpchase((TBL_MOB*)src, target) )
return 1; // Follow up.
return 0;
}
@@ -1855,7 +1857,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if( ud->state.attack_continue ) {
if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 )
ud->attackabletime = ud->canact_tick;
- ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
}
return 1;
}
@@ -1863,20 +1865,20 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
sstatus = iStatus->get_status_data(src);
range = sstatus->rhw.range + 1;
- if( unit_is_walking(target) )
+ if( unit->is_walking(target) )
range++; //Extra range when chasing
if( !check_distance_bl(src,target,range) ) { //Chase if required.
if(sd)
clif->movetoattack(sd,target);
else if(ud->state.attack_continue)
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
+ unit->walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
return 1;
}
if( !battle->check_range(src,target,range) ) {
//Within range, but no direct line of attack
if( ud->state.attack_continue ) {
if(ud->chaserange > 2) ud->chaserange-=2;
- unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
+ unit->walktobl(src,target,ud->chaserange,ud->state.walk_easy|2);
}
return 1;
}
@@ -1890,14 +1892,14 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
ud->dir = iMap->calc_dir(src, target->x,target->y );
}
if(ud->walktimer != INVALID_TIMER)
- unit_stop_walking(src,1);
+ unit->stop_walking(src,1);
if(md) {
- if (mobskill_use(md,tick,-1))
+ if (mob->skill_use(md,tick,-1))
return 1;
if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME)
{ // Link monsters nearby [Skotlex]
md->last_linktime = tick;
- iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
+ iMap->foreachinrange(mob->linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
}
}
if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
@@ -1919,24 +1921,24 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
ud->attackabletime = tick + sstatus->adelay;
// You can't move if you can't attack neither.
if (src->type&battle_config.attack_walk_delay)
- unit_set_walkdelay(src, tick, sstatus->amotion, 1);
+ unit->set_walkdelay(src, tick, sstatus->amotion, 1);
}
if(ud->state.attack_continue) {
if( src->type == BL_PC )
((TBL_PC*)src)->idletime = last_tick;
- ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0);
}
return 1;
}
-static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
+int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl;
bl = iMap->id2bl(id);
- if(bl && unit_attack_timer_sub(bl, tid, tick) == 0)
- unit_unattackable(bl);
+ if(bl && unit->attack_timer_sub(bl, tid, tick) == 0)
+ unit->unattackable(bl);
return 0;
}
@@ -1948,7 +1950,7 @@ static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
int unit_skillcastcancel(struct block_list *bl,int type)
{
struct map_session_data *sd = NULL;
- struct unit_data *ud = unit_bl2ud( bl);
+ struct unit_data *ud = unit->bl2ud( bl);
unsigned int tick=iTimer->gettick();
int ret=0, skill_id;
@@ -2004,7 +2006,7 @@ int unit_skillcastcancel(struct block_list *bl,int type)
// unit_data initialization process
void unit_dataset(struct block_list *bl) {
struct unit_data *ud;
- nullpo_retv(ud = unit_bl2ud(bl));
+ nullpo_retv(ud = unit->bl2ud(bl));
memset( ud, 0, sizeof( struct unit_data) );
ud->bl = bl;
@@ -2022,7 +2024,7 @@ void unit_dataset(struct block_list *bl) {
int unit_counttargeted(struct block_list* bl)
{
struct unit_data* ud;
- if( bl && (ud = unit_bl2ud(bl)) )
+ if( bl && (ud = unit->bl2ud(bl)) )
return ud->target_count;
return 0;
}
@@ -2067,9 +2069,9 @@ int unit_changeviewsize(struct block_list *bl,short size)
* Otherwise it is assumed bl is being warped.
* On-Kill specific stuff is not performed here, look at iStatus->damage for that.
*------------------------------------------*/
-int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func)
+int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, int line, const char* func)
{
- struct unit_data *ud = unit_bl2ud(bl);
+ struct unit_data *ud = unit->bl2ud(bl);
struct status_change *sc = iStatus->get_sc(bl);
nullpo_ret(ud);
@@ -2078,14 +2080,14 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
iMap->freeblock_lock();
- unit_set_target(ud, 0);
+ unit->set_target(ud, 0);
if (ud->walktimer != INVALID_TIMER)
- unit_stop_walking(bl,0);
+ unit->stop_walking(bl,0);
if (ud->attacktimer != INVALID_TIMER)
- unit_stop_attack(bl);
+ unit->stop_attack(bl);
if (ud->skilltimer != INVALID_TIMER)
- unit_skillcastcancel(bl,0);
+ unit->skillcastcancel(bl,0);
// Do not reset can-act delay. [Skotlex]
ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick();
@@ -2233,10 +2235,10 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
case BL_PET: {
struct pet_data *pd = (struct pet_data*)bl;
if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) )
- { //If logging out, this is deleted on unit_free
+ { //If logging out, this is deleted on unit->free
clif->clearunit_area(bl,clrtype);
iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
iMap->freeblock_unlock();
return 0;
}
@@ -2247,11 +2249,11 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
struct homun_data *hd = (struct homun_data *)bl;
ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick.
if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) )
- { //If logging out, this is deleted on unit_free
+ { //If logging out, this is deleted on unit->free
clif->emotion(bl, E_SOB);
clif->clearunit_area(bl,clrtype);
iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
iMap->freeblock_unlock();
return 0;
}
@@ -2264,7 +2266,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
{
clif->clearunit_area(bl,clrtype);
iMap->delblock(bl);
- unit_free(bl,CLR_OUTSIGHT);
+ unit->free(bl,CLR_OUTSIGHT);
iMap->freeblock_unlock();
return 0;
}
@@ -2277,7 +2279,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
{
clif->clearunit_area(bl,clrtype);
iMap->delblock(bl);
- unit_free(bl,0);
+ unit->free(bl,0);
iMap->freeblock_unlock();
return 0;
}
@@ -2297,27 +2299,27 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
void unit_remove_map_pc(struct map_session_data *sd, clr_type clrtype)
{
- unit_remove_map(&sd->bl,clrtype);
+ unit->remove_map(&sd->bl,clrtype,ALC_MARK);
if (clrtype == CLR_TELEPORT) clrtype = CLR_OUTSIGHT; //CLR_TELEPORT is the warp from logging out, but pets/homunc need to just 'vanish' instead of showing the warping out animation.
if(sd->pd)
- unit_remove_map(&sd->pd->bl, clrtype);
+ unit->remove_map(&sd->pd->bl, clrtype, ALC_MARK);
if(homun_alive(sd->hd))
- unit_remove_map(&sd->hd->bl, clrtype);
+ unit->remove_map(&sd->hd->bl, clrtype, ALC_MARK);
if(sd->md)
- unit_remove_map(&sd->md->bl, clrtype);
+ unit->remove_map(&sd->md->bl, clrtype, ALC_MARK);
if(sd->ed)
- unit_remove_map(&sd->ed->bl, clrtype);
+ unit->remove_map(&sd->ed->bl, clrtype, ALC_MARK);
}
void unit_free_pc(struct map_session_data *sd)
{
- if (sd->pd) unit_free(&sd->pd->bl,CLR_OUTSIGHT);
- if (sd->hd) unit_free(&sd->hd->bl,CLR_OUTSIGHT);
- if (sd->md) unit_free(&sd->md->bl,CLR_OUTSIGHT);
- if (sd->ed) unit_free(&sd->ed->bl,CLR_OUTSIGHT);
- unit_free(&sd->bl,CLR_TELEPORT);
+ if (sd->pd) unit->free(&sd->pd->bl,CLR_OUTSIGHT);
+ if (sd->hd) unit->free(&sd->hd->bl,CLR_OUTSIGHT);
+ if (sd->md) unit->free(&sd->md->bl,CLR_OUTSIGHT);
+ if (sd->ed) unit->free(&sd->ed->bl,CLR_OUTSIGHT);
+ unit->free(&sd->bl,CLR_TELEPORT);
}
/*==========================================
@@ -2326,12 +2328,12 @@ void unit_free_pc(struct map_session_data *sd)
*------------------------------------------*/
int unit_free(struct block_list *bl, clr_type clrtype)
{
- struct unit_data *ud = unit_bl2ud( bl );
+ struct unit_data *ud = unit->bl2ud( bl );
nullpo_ret(ud);
iMap->freeblock_lock();
if( bl->prev ) //Players are supposed to logout with a "warp" effect.
- unit_remove_map(bl, clrtype);
+ unit->remove_map(bl, clrtype, ALC_MARK);
switch( bl->type ) {
case BL_PC:
@@ -2476,12 +2478,12 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
- iTimer->delete_timer(md->spawn_timer,mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer,mob->delayspawn);
md->spawn_timer = INVALID_TIMER;
}
if( md->deletetimer != INVALID_TIMER )
{
- iTimer->delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob->timer_delete);
md->deletetimer = INVALID_TIMER;
}
if( md->lootitem )
@@ -2523,10 +2525,10 @@ int unit_free(struct block_list *bl, clr_type clrtype)
aFree(md->base_status);
md->base_status = NULL;
}
- if( mob_is_clone(md->class_) )
- mob_clone_delete(md);
+ if( mob->is_clone(md->class_) )
+ mob->clone_delete(md);
if( md->tomb_nid )
- mvptomb_destroy(md);
+ mob->mvptomb_destroy(md);
break;
}
case BL_HOM:
@@ -2590,17 +2592,67 @@ int unit_free(struct block_list *bl, clr_type clrtype)
return 0;
}
-int do_init_unit(void)
-{
- iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer");
- iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
- iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
- iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
+int do_init_unit(void) {
+ iTimer->add_timer_func_list(unit->attack_timer, "unit_attack_timer");
+ iTimer->add_timer_func_list(unit->walktoxy_timer,"unit_walktoxy_timer");
+ iTimer->add_timer_func_list(unit->walktobl_sub, "unit_walktobl_sub");
+ iTimer->add_timer_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer");
return 0;
}
-int do_final_unit(void)
-{
+int do_final_unit(void) {
// nothing to do
return 0;
}
+
+void unit_defaults(void) {
+ unit = &unit_s;
+
+ unit->init = do_init_unit;
+ unit->final = do_final_unit;
+ /* */
+ unit->bl2ud = unit_bl2ud;
+ unit->bl2ud2 = unit_bl2ud2;
+ unit->attack_timer = unit_attack_timer;
+ unit->walktoxy_timer = unit_walktoxy_timer;
+ unit->walktoxy_sub = unit_walktoxy_sub;
+ unit->delay_walktoxy_timer = unit_delay_walktoxy_timer;
+ unit->walktoxy = unit_walktoxy;
+ unit->walktobl_sub = unit_walktobl_sub;
+ unit->walktobl = unit_walktobl;
+ unit->run = unit_run;
+ unit->wugdash = unit_wugdash;
+ unit->escape = unit_escape;
+ unit->movepos = unit_movepos;
+ unit->setdir = unit_setdir;
+ unit->getdir = unit_getdir;
+ unit->blown = unit_blown;
+ unit->warp = unit_warp;
+ unit->stop_walking = unit_stop_walking;
+ unit->skilluse_id = unit_skilluse_id;
+ unit->is_walking = unit_is_walking;
+ unit->can_move = unit_can_move;
+ unit->resume_running = unit_resume_running;
+ unit->set_walkdelay = unit_set_walkdelay;
+ unit->skilluse_id2 = unit_skilluse_id2;
+ unit->skilluse_pos = unit_skilluse_pos;
+ unit->skilluse_pos2 = unit_skilluse_pos2;
+ unit->set_target = unit_set_target;
+ unit->stop_attack = unit_stop_attack;
+ unit->unattackable = unit_unattackable;
+ unit->attack = unit_attack;
+ unit->cancel_combo = unit_cancel_combo;
+ unit->can_reach_pos = unit_can_reach_pos;
+ unit->can_reach_bl = unit_can_reach_bl;
+ unit->calc_pos = unit_calc_pos;
+ unit->attack_timer_sub = unit_attack_timer_sub;
+ unit->skillcastcancel = unit_skillcastcancel;
+ unit->dataset = unit_dataset;
+ unit->counttargeted = unit_counttargeted;
+ unit->fixdamage = unit_fixdamage;
+ unit->changeviewsize = unit_changeviewsize;
+ unit->remove_map = unit_remove_map;
+ unit->remove_map_pc = unit_remove_map_pc;
+ unit->free_pc = unit_free_pc;
+ unit->free = unit_free;
+}