diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 0551baaea..1bae8885a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -133,7 +133,7 @@ int unit_walktoxy_sub(struct block_list *bl) else i = iStatus->get_speed(bl); if( i > 0) - ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit->walktoxy_timer,bl->id,i); + ud->walktimer = timer->add(timer->gettick()+i,unit->walktoxy_timer,bl->id,i); return 1; } @@ -213,9 +213,9 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (sd->md->masterteleport_timer == 0) { - sd->md->masterteleport_timer = iTimer->gettick(); + sd->md->masterteleport_timer = timer->gettick(); } - else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000) + else if (DIFF_TICK(timer->gettick(), sd->md->masterteleport_timer) > 3000) { sd->md->masterteleport_timer = 0; unit->warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); @@ -254,9 +254,9 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (mrd->masterteleport_timer == 0) { - mrd->masterteleport_timer = iTimer->gettick(); + mrd->masterteleport_timer = timer->gettick(); } - else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000) + else if (DIFF_TICK(timer->gettick(), mrd->masterteleport_timer) > 3000) { mrd->masterteleport_timer = 0; unit->warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); @@ -283,7 +283,7 @@ int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) i = iStatus->get_speed(bl); if(i > 0) { - ud->walktimer = iTimer->add_timer(tick+i,unit->walktoxy_timer,id,i); + ud->walktimer = timer->add(tick+i,unit->walktoxy_timer,id,i); if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently clif->move(ud); } else if(ud->state.running) { @@ -361,10 +361,10 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if ((wpd.path_len > battle_config.max_walk_path) && (bl->type != BL_NPC)) return 0; - if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 && - DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000) + if (flag&4 && DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0 && + DIFF_TICK(ud->canmove_tick, timer->gettick()) < 2000) { // Delay walking command. [Skotlex] - iTimer->add_timer(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); + timer->add(ud->canmove_tick+1, unit->delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); return 1; } @@ -388,7 +388,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) } if(ud->attacktimer != INVALID_TIMER) { - iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); + timer->delete( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -412,7 +412,7 @@ int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) { if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? - iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, id, data); + timer->add(ud->canmove_tick+1, unit->walktobl_sub, id, data); else if (unit->can_move(bl)) { if (unit->walktoxy_sub(bl)) @@ -461,9 +461,9 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 1; } - if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) + if(DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0) { //Can't move, wait a bit before invoking the movement. - iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); + timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); return 1; } @@ -471,7 +471,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 0; if(ud->attacktimer != INVALID_TIMER) { - iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); + timer->delete( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -595,7 +595,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL); } return 0; } @@ -612,7 +612,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, timer->gettick(), SD_LEVEL); } return 0; } @@ -659,7 +659,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); - iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick()); + iMap->moveblock(bl, dst_x, dst_y, timer->gettick()); ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); @@ -754,7 +754,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(su) { skill->unit_move_unit_group(su->group, bl->m, dx, dy); } else { - iMap->moveblock(bl, nx, ny, iTimer->gettick()); + iMap->moveblock(bl, nx, ny, timer->gettick()); } iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); @@ -847,7 +847,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) iMap->addblock(bl); clif->spawn(bl); - skill->unit_move(bl,iTimer->gettick(),1); + skill->unit_move(bl,timer->gettick(),1); return 0; } @@ -871,13 +871,13 @@ int unit_stop_walking(struct block_list *bl,int type) if(!ud || ud->walktimer == INVALID_TIMER) return 0; //NOTE: We are using timer data after deleting it because we know the - //iTimer->delete_timer function does not messes with it. If the function's + //timer->delete function does not messes with it. If the function's //behaviour changes in the future, this code could break! - td = iTimer->get_timer(ud->walktimer); - iTimer->delete_timer(ud->walktimer, unit->walktoxy_timer); + td = timer->get(ud->walktimer); + timer->delete(ud->walktimer, unit->walktoxy_timer); ud->walktimer = INVALID_TIMER; ud->state.change_walk_target = 0; - tick = iTimer->gettick(); + tick = timer->gettick(); if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell ) { @@ -893,7 +893,7 @@ int unit_stop_walking(struct block_list *bl,int type) ud->to_x = bl->x; ud->to_y = bl->y; if(bl->type == BL_PET && type&~0xff) - ud->canmove_tick = iTimer->gettick() + (type>>8); + ud->canmove_tick = timer->gettick() + (type>>8); //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] if (ud->state.running) { @@ -939,7 +939,7 @@ int unit_can_move(struct block_list *bl) { if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting - if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) + if (DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0) return 0; if (sd && ( @@ -1061,13 +1061,13 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int //Resume running after can move again [Kevin] if(ud->state.running) { - iTimer->add_timer(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud); + timer->add(ud->canmove_tick, unit->resume_running, bl->id, (intptr_t)ud); } else { unit->stop_walking(bl,2|4); if(ud->target) - iTimer->add_timer(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); + timer->add(ud->canmove_tick+1, unit->walktobl_sub, bl->id, ud->target); } } } @@ -1081,7 +1081,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui struct status_change *sc; struct map_session_data *sd = NULL; struct block_list * target = NULL; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); int temp = 0, range; nullpo_ret(src); @@ -1421,7 +1421,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( casttime > 0 ) { - ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 ); + ud->skilltimer = timer->add( tick+casttime, skill->castend_id, src->id, 0 ); if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) status_calc_bl(&sd->bl, SCB_SPEED); } else @@ -1445,7 +1445,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui struct unit_data *ud = NULL; struct status_change *sc; struct block_list bl; - unsigned int tick = iTimer->gettick(); + unsigned int tick = timer->gettick(); int range; nullpo_ret(src); @@ -1556,7 +1556,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { - ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); + ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 ); if( (sd && pc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) status_calc_bl(&sd->bl, SCB_SPEED); } else { @@ -1595,7 +1595,7 @@ int unit_stop_attack(struct block_list *bl) if(!ud || ud->attacktimer == INVALID_TIMER) return 0; - iTimer->delete_timer( ud->attacktimer, unit->attack_timer ); + timer->delete( ud->attacktimer, unit->attack_timer ); ud->attacktimer = INVALID_TIMER; unit->set_target(ud, 0); return 0; @@ -1611,7 +1611,7 @@ int unit_unattackable(struct block_list *bl) } if(bl->type == BL_MOB) - mob->unlocktarget((struct mob_data*)bl, iTimer->gettick()) ; + mob->unlocktarget((struct mob_data*)bl, timer->gettick()) ; else if(bl->type == BL_PET) pet->unlocktarget((struct pet_data*)bl); return 0; @@ -1663,11 +1663,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous) if(src->type == BL_MOB) ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; - if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0) + if(DIFF_TICK(ud->attackabletime, timer->gettick()) > 0) //Do attack next time it is possible. [Skotlex] - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); + ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,src->id,0); else //Attack NOW. - unit->attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0); + unit->attack_timer(INVALID_TIMER, timer->gettick(), src->id, 0); return 0; } @@ -1684,13 +1684,13 @@ int unit_cancel_combo(struct block_list *bl) ud = unit->bl2ud(bl); nullpo_ret(ud); - ud->attackabletime = iTimer->gettick() + status_get_amotion(bl); + ud->attackabletime = timer->gettick() + status_get_amotion(bl); if (ud->attacktimer == INVALID_TIMER) return 1; //Nothing more to do. - iTimer->delete_timer(ud->attacktimer, unit->attack_timer); - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,bl->id,0); + timer->delete(ud->attacktimer, unit->attack_timer); + ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,bl->id,0); return 1; } /*========================================== @@ -1857,7 +1857,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) if( ud->state.attack_continue ) { if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 ) ud->attackabletime = ud->canact_tick; - ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); + ud->attacktimer=timer->add(ud->attackabletime,unit->attack_timer,src->id,0); } return 1; } @@ -1927,7 +1927,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) if(ud->state.attack_continue) { if( src->type == BL_PC ) ((TBL_PC*)src)->idletime = last_tick; - ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit->attack_timer,src->id,0); + ud->attacktimer = timer->add(ud->attackabletime,unit->attack_timer,src->id,0); } return 1; @@ -1951,7 +1951,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) { struct map_session_data *sd = NULL; struct unit_data *ud = unit->bl2ud( bl); - unsigned int tick=iTimer->gettick(); + unsigned int tick=timer->gettick(); int ret=0, skill_id; nullpo_ret(bl); @@ -1978,9 +1978,9 @@ int unit_skillcastcancel(struct block_list *bl,int type) skill_id = ud->skill_id; if (skill->get_inf(skill_id) & INF_GROUND_SKILL) - ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos ); + ret = timer->delete( ud->skilltimer, skill->castend_pos ); else - ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id ); + ret = timer->delete( ud->skilltimer, skill->castend_id ); if( ret < 0 ) ShowError("delete timer error : skill_id : %d\n",ret); @@ -2015,7 +2015,7 @@ void unit_dataset(struct block_list *bl) { ud->attacktimer = INVALID_TIMER; ud->attackabletime = ud->canact_tick = - ud->canmove_tick = iTimer->gettick(); + ud->canmove_tick = timer->gettick(); } /*========================================== @@ -2090,7 +2090,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i unit->skillcastcancel(bl,0); // Do not reset can-act delay. [Skotlex] - ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick(); + ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = timer->gettick(); if(sc && sc->count ) { //map-change/warp dispells. status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); status_change_end(bl, SC_BASILICA, INVALID_TIMER); @@ -2126,7 +2126,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i } if (bl->type&(BL_CHAR|BL_PET)) { - skill->unit_move(bl,iTimer->gettick(),4); + skill->unit_move(bl,timer->gettick(),4); skill->cleartimerskill(bl); } @@ -2172,7 +2172,7 @@ int unit_remove_map(struct block_list *bl, clr_type clrtype, const char* file, i sd->adopt_invite = 0; if(sd->pvp_timer != INVALID_TIMER) { - iTimer->delete_timer(sd->pvp_timer,pc->calc_pvprank_timer); + timer->delete(sd->pvp_timer,pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; sd->pvp_rank = 0; } @@ -2433,9 +2433,9 @@ int unit_free(struct block_list *bl, clr_type clrtype) { if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - iTimer->delete_timer(pd->s_skill->timer, pet->skill_support_timer); + timer->delete(pd->s_skill->timer, pet->skill_support_timer); else - iTimer->delete_timer(pd->s_skill->timer, pet->heal_timer); + timer->delete(pd->s_skill->timer, pet->heal_timer); } aFree(pd->s_skill); pd->s_skill = NULL; @@ -2443,14 +2443,14 @@ int unit_free(struct block_list *bl, clr_type clrtype) if( pd->recovery ) { if(pd->recovery->timer != INVALID_TIMER) - iTimer->delete_timer(pd->recovery->timer, pet->recovery_timer); + timer->delete(pd->recovery->timer, pet->recovery_timer); aFree(pd->recovery); pd->recovery = NULL; } if( pd->bonus ) { if (pd->bonus->timer != INVALID_TIMER) - iTimer->delete_timer(pd->bonus->timer, pet->skill_bonus_timer); + timer->delete(pd->bonus->timer, pet->skill_bonus_timer); aFree(pd->bonus); pd->bonus = NULL; } @@ -2478,12 +2478,12 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct mob_data *md = (struct mob_data*)bl; if( md->spawn_timer != INVALID_TIMER ) { - iTimer->delete_timer(md->spawn_timer,mob->delayspawn); + timer->delete(md->spawn_timer,mob->delayspawn); md->spawn_timer = INVALID_TIMER; } if( md->deletetimer != INVALID_TIMER ) { - iTimer->delete_timer(md->deletetimer,mob->timer_delete); + timer->delete(md->deletetimer,mob->timer_delete); md->deletetimer = INVALID_TIMER; } if( md->lootitem ) @@ -2593,10 +2593,10 @@ int unit_free(struct block_list *bl, clr_type clrtype) } int do_init_unit(void) { - iTimer->add_timer_func_list(unit->attack_timer, "unit_attack_timer"); - iTimer->add_timer_func_list(unit->walktoxy_timer,"unit_walktoxy_timer"); - iTimer->add_timer_func_list(unit->walktobl_sub, "unit_walktobl_sub"); - iTimer->add_timer_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer"); + timer->add_func_list(unit->attack_timer, "unit_attack_timer"); + timer->add_func_list(unit->walktoxy_timer,"unit_walktoxy_timer"); + timer->add_func_list(unit->walktobl_sub, "unit_walktobl_sub"); + timer->add_func_list(unit->delay_walktoxy_timer,"unit_delay_walktoxy_timer"); return 0; } |