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-rw-r--r--src/map/unit.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index a1c739af3..27b96c55b 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -116,8 +116,9 @@ int unit_walktoxy_sub(struct block_list *bl)
//Trim the last part of the path to account for range,
//but always move at least one cell when requested to move.
for (i = (ud->chaserange*10)-10; i > 0 && ud->walkpath.path_len>1;) {
+ uint8 dir;
ud->walkpath.path_len--;
- uint8 dir = ud->walkpath.path[ud->walkpath.path_len];
+ dir = ud->walkpath.path[ud->walkpath.path_len];
if (dir&1)
i -= MOVE_COST*20; //When chasing, units will target a diamond-shaped area in range [Playtester]
else