diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 72e6fe2d6..05b8d2e39 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1058,7 +1058,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh return 0; target = (struct block_list*)map_charid2sd(sd->status.partner_id); if (!target) { - clif_skill_fail(sd,skill_num,0,0); + clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -1110,7 +1110,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh case BD_ENCORE: //Prevent using the dance skill if you no longer have the skill in your tree. if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){ - clif_skill_fail(sd,skill_num,0,0); + clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); return 0; } sd->skillid_old = skill_num; @@ -1126,7 +1126,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh case CG_MOONLIT: if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1) { - clif_skill_fail(sd,skill_num,0,0); + clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); return 0; } break; @@ -1356,7 +1356,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) {// can't cast ground targeted spells on wall cells - if (sd) clif_skill_fail(sd,skill_num,0,0); + if (sd) clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1691,7 +1691,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. - if(sd) clif_skill_fail(sd,1,4,0); + if(sd) clif_skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0); return 0; } //Otherwise, we are in a combo-attack, delay this until your canact time is over. [Skotlex] |