diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 65 |
1 files changed, 36 insertions, 29 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 4003e89c6..daa96819f 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -945,29 +945,32 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh return 0; } //TODO: Add type-independant skill_check_condition function. - if (src->type == BL_MOB) { - switch (skill_num) { + if( src->type == BL_MOB ) + switch( skill_num ) + { case NPC_SUMMONSLAVE: case NPC_SUMMONMONSTER: case AL_TELEPORT: - if (((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai) + if( ((TBL_MOB*)src)->master_id && ((TBL_MOB*)src)->special_state.ai ) return 0; } - } - + //Check range when not using skill on yourself or is a combo-skill during attack //(these are supposed to always have the same range as your attack) - if(src->id != target_id && (!temp || ud->attacktimer == -1)) + if( src->id != target_id && (!temp || ud->attacktimer == -1) ) { - if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE) + if( skill_get_state(ud->skillid) == ST_MOVE_ENABLE ) { - if (!unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL)) - return 0; //Walk-path check failed. - } else - if (!battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) - +(skill_num==RG_CLOSECONFINE?0:1))) - //Close confine is exploitable thanks to this extra range "feature" of the client. [Skotlex] - return 0; //Arrow-path check failed. + if( !unit_can_reach_bl(src, target, skill_get_range2(src, skill_num,skill_lv) + 1, 1, NULL, NULL) ) + return 0; // Walk-path check failed. + } + else if( src->type == BL_MER && skill_num == MA_REMOVETRAP ) + { + if( !battle_check_range(battle_get_master(src), target, skill_get_range2(src, skill_num, skill_lv) + 1) ) + return 0; // Aegis calc remove trap based on Master position, ignoring mercenary O.O + } + else if( !battle_check_range(src, target, skill_get_range2(src, skill_num,skill_lv) + (skill_num == RG_CLOSECONFINE?0:1)) ) + return 0; // Arrow-path check failed. } if (!temp) //Stop attack on non-combo skills [Skotlex] @@ -1028,8 +1031,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime); - if( casttime>0 || temp){ - + if( casttime > 0 || temp ) + { clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); if (sd && target->type == BL_MOB) @@ -1062,8 +1065,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh } } - if( casttime<=0 ) - ud->state.skillcastcancel=0; + if( casttime <= 0 ) + ud->state.skillcastcancel = 0; ud->canact_tick = tick + casttime + 100; ud->skilltarget = target_id; @@ -1072,14 +1075,14 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh ud->skillid = skill_num; ud->skilllv = skill_lv; - if(sc && sc->data[SC_CLOAKING] && - !(sc->data[SC_CLOAKING]->val4&4) && skill_num != AS_CLOAKING) + if( sc && sc->data[SC_CLOAKING] && !(sc->data[SC_CLOAKING]->val4&4) && skill_num != AS_CLOAKING ) { status_change_end(src,SC_CLOAKING,-1); if (!src->prev) return 0; //Warped away! } - if(casttime > 0) { + if( casttime > 0 ) + { ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 ); if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); @@ -1147,12 +1150,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh bl.x = skill_x; bl.y = skill_y; - if (skill_get_state(ud->skillid) == ST_MOVE_ENABLE) + if( skill_get_state(ud->skillid) == ST_MOVE_ENABLE ) { - if (!unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv)+1, 1, NULL, NULL)) + if( !unit_can_reach_bl(src, &bl, skill_get_range2(src, skill_num,skill_lv) + 1, 1, NULL, NULL) ) return 0; //Walk-path check failed. - } else - if (!battle_check_range(src,&bl,skill_get_range2(src, skill_num,skill_lv)+1)) + } + else if( !battle_check_range(src, &bl, skill_get_range2(src, skill_num,skill_lv) + 1) ) return 0; //Arrow-path check failed. unit_stop_attack(src); @@ -1162,10 +1165,12 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime); - if( casttime>0 ) { + if( casttime > 0 ) + { unit_stop_walking( src, 1); clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_num, skill_get_ele(skill_num, skill_lv), casttime); - } else + } + else ud->state.skillcastcancel=0; ud->canact_tick = tick + casttime + 100; @@ -1181,14 +1186,16 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh if (!src->prev) return 0; //Warped away! } - if(casttime > 0) { + if( casttime > 0 ) + { ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 ); if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); else unit_stop_walking(src,1); } - else { + else + { ud->skilltimer = INVALID_TIMER; skill_castend_pos(ud->skilltimer,tick,src->id,0); } |