diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 136 |
1 files changed, 63 insertions, 73 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index b2d4f569a..c9d6ab165 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -497,8 +497,8 @@ int unit_run(struct block_list *bl) unit_bl2ud(bl)->state.running = 0; status_change_end(bl, SC_RUN, INVALID_TIMER); - skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); - clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis. + skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); + clif_fixpos(bl); //Why is a clif_slide (skill->blown) AND a fixpos needed? Ask Aegis. clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); return 0; } @@ -509,7 +509,7 @@ int unit_run(struct block_list *bl) to_x -= dir_x; to_y -= dir_y; } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); - if (i==0) { + if ( i == 0 ) { // copy-paste from above clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0); @@ -517,7 +517,7 @@ int unit_run(struct block_list *bl) unit_bl2ud(bl)->state.running = 0; status_change_end(bl, SC_RUN, INVALID_TIMER); - skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0); + skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); clif_fixpos(bl); clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0); return 0; @@ -567,7 +567,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif_fixpos(bl); - skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); } return 0; } @@ -584,7 +584,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif_fixpos(bl); - skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); } return 0; } @@ -722,7 +722,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(su) { - skill_unit_move_unit_group(su->group, bl->m, dx, dy); + skill->unit_move_unit_group(su->group, bl->m, dx, dy); } else { map_moveblock(bl, nx, ny, gettick()); } @@ -809,7 +809,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) if (bl->m != m && battle_config.clear_unit_onwarp && battle_config.clear_unit_onwarp&bl->type) - skill_clear_unitgroup(bl); + skill->clear_unitgroup(bl); bl->x=ud->to_x=x; bl->y=ud->to_y=y; @@ -817,7 +817,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) map_addblock(bl); clif_spawn(bl); - skill_unit_move(bl,gettick(),1); + skill->unit_move(bl,gettick(),1); return 0; } @@ -877,8 +877,8 @@ int unit_skilluse_id(struct block_list *src, int target_id, uint16 skill_id, uin { return unit_skilluse_id2( src, target_id, skill_id, skill_lv, - skill_castfix(src, skill_id, skill_lv), - skill_get_castcancel(skill_id) + skill->cast_fix(src, skill_id, skill_lv), + skill->get_castcancel(skill_id) ); } @@ -906,7 +906,7 @@ int unit_can_move(struct block_list *bl) { if (!ud) return 0; - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) @@ -1040,19 +1040,19 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui //temp: used to signal combo-skills right now. if (sc && sc->data[SC_COMBO] && (sc->data[SC_COMBO]->val1 == skill_id || - (sd?skill_check_condition_castbegin(sd,skill_id,skill_lv):0) )) { + (sd?skill->check_condition_castbegin(sd,skill_id,skill_lv):0) )) { if (sc->data[SC_COMBO]->val2) target_id = sc->data[SC_COMBO]->val2; else target_id = ud->target; - if( skill_get_inf(skill_id)&INF_SELF_SKILL && skill_get_nk(skill_id)&NK_NO_DAMAGE )// exploit fix + if( skill->get_inf(skill_id)&INF_SELF_SKILL && skill->get_nk(skill_id)&NK_NO_DAMAGE )// exploit fix target_id = src->id; temp = 1; } else if ( target_id == src->id && - skill_get_inf(skill_id)&INF_SELF_SKILL && - skill_get_inf2(skill_id)&INF2_NO_TARGET_SELF ) + skill->get_inf(skill_id)&INF_SELF_SKILL && + skill->get_inf2(skill_id)&INF2_NO_TARGET_SELF ) { target_id = ud->target; //Auto-select target. [Skotlex] temp = 1; @@ -1060,7 +1060,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if (sd) { //Target_id checking. - if(skillnotok(skill_id, sd)) // [MouseJstr] + if(skill->not_ok(skill_id, sd)) // [MouseJstr] return 0; switch(skill_id) @@ -1110,7 +1110,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if(ud->skilltimer != INVALID_TIMER && skill_id != SA_CASTCANCEL && skill_id != SO_SPELLFIST) return 0; - if(skill_get_inf2(skill_id)&INF2_NO_TARGET_SELF && src->id == target_id) + if(skill->get_inf2(skill_id)&INF2_NO_TARGET_SELF && src->id == target_id) return 0; if(!status_check_skilluse(src, target, skill_id, 0)) @@ -1120,7 +1120,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui // Record the status of the previous skill) if(sd) { - if( (skill_get_inf2(skill_id)&INF2_ENSEMBLE_SKILL) && skill_check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1 ) { + if( (skill->get_inf2(skill_id)&INF2_ENSEMBLE_SKILL) && skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1 ) { clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1153,13 +1153,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui sd->skill_lv_old = skill_lv; break; } - if (!skill_check_condition_castbegin(sd, skill_id, skill_lv)) + if (!skill->check_condition_castbegin(sd, skill_id, skill_lv)) return 0; } if( src->type == BL_MOB ) - switch( skill_id ) - { + switch( skill_id ) { case NPC_SUMMONSLAVE: case NPC_SUMMONMONSTER: case AL_TELEPORT: @@ -1170,12 +1169,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if (src->type == BL_NPC) // NPC-objects can override cast distance range = AREA_SIZE; // Maximum visible distance before NPC goes out of sight else - range = skill_get_range2(src, skill_id, skill_lv); // Skill cast distance from database + range = skill->get_range2(src, skill_id, skill_lv); // Skill cast distance from database //Check range when not using skill on yourself or is a combo-skill during attack //(these are supposed to always have the same range as your attack) if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) { - if( skill_get_state(ud->skill_id) == ST_MOVE_ENABLE ) { + if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) { if( !unit_can_reach_bl(src, target, range + 1, 1, NULL, NULL) ) return 0; // Walk-path check failed. } else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) { @@ -1273,10 +1272,10 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui // moved here to prevent Suffragium from ending if skill fails #ifndef RENEWAL_CAST - if (!(skill_get_castnodex(skill_id, skill_lv)&2)) - casttime = skill_castfix_sc(src, casttime); + if (!(skill->get_castnodex(skill_id, skill_lv)&2)) + casttime = skill->cast_fix_sc(src, casttime); #else - casttime = skill_vfcastfix(src, casttime, skill_id, skill_lv); + casttime = skill->vf_cast_fix(src, casttime, skill_id, skill_lv); #endif if (src->type == BL_NPC) { // NPC-objects do not have cast time @@ -1286,7 +1285,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829 // in official this is triggered even if no cast time. - clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime); + clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 || temp ) { if (sd && target->type == BL_MOB) @@ -1321,7 +1320,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( casttime <= 0 ) ud->state.skillcastcancel = 0; - if( !sd || sd->skillitem != skill_id || skill_get_cast(skill_id,skill_lv) ) + if( !sd || sd->skillitem != skill_id || skill->get_cast(skill_id,skill_lv) ) ud->canact_tick = tick + casttime + 100; if( sd ) { @@ -1352,14 +1351,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } - if( casttime > 0 ) - { - ud->skilltimer = add_timer( tick+casttime, skill_castend_id, src->id, 0 ); + if( casttime > 0 ) { + ud->skilltimer = add_timer( tick+casttime, skill->castend_id, src->id, 0 ); if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) status_calc_bl(&sd->bl, SCB_SPEED); - } - else - skill_castend_id(ud->skilltimer,tick,src->id,0); + } else + skill->castend_id(ud->skilltimer,tick,src->id,0); return 1; } @@ -1368,8 +1365,8 @@ int unit_skilluse_pos(struct block_list *src, short skill_x, short skill_y, uint { return unit_skilluse_pos2( src, skill_x, skill_y, skill_id, skill_lv, - skill_castfix(src, skill_id, skill_lv), - skill_get_castcancel(skill_id) + skill->cast_fix(src, skill_id, skill_lv), + skill->get_castcancel(skill_id) ); } @@ -1400,7 +1397,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if( sd ) { - if( skillnotok(skill_id, sd) || !skill_check_condition_castbegin(sd, skill_id, skill_lv) ) + if( skill->not_ok(skill_id, sd) || !skill->check_condition_castbegin(sd, skill_id, skill_lv) ) return 0; /** * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even, @@ -1430,24 +1427,22 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if (src->type == BL_NPC) // NPC-objects can override cast distance range = AREA_SIZE; // Maximum visible distance before NPC goes out of sight else - range = skill_get_range2(src, skill_id, skill_lv); // Skill cast distance from database + range = skill->get_range2(src, skill_id, skill_lv); // Skill cast distance from database - if( skill_get_state(ud->skill_id) == ST_MOVE_ENABLE ) - { + if( skill->get_state(ud->skill_id) == ST_MOVE_ENABLE ) { if( !unit_can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) ) return 0; //Walk-path check failed. - } - else if( !battle->check_range(src, &bl, range + 1) ) + } else if( !battle->check_range(src, &bl, range + 1) ) return 0; //Arrow-path check failed. unit_stop_attack(src); // moved here to prevent Suffragium from ending if skill fails #ifndef RENEWAL_CAST - if (!(skill_get_castnodex(skill_id, skill_lv)&2)) - casttime = skill_castfix_sc(src, casttime); + if (!(skill->get_castnodex(skill_id, skill_lv)&2)) + casttime = skill->cast_fix_sc(src, casttime); #else - casttime = skill_vfcastfix(src, casttime, skill_id, skill_lv ); + casttime = skill->vf_cast_fix(src, casttime, skill_id, skill_lv ); #endif if (src->type == BL_NPC) { // NPC-objects do not have cast time @@ -1455,7 +1450,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui } ud->state.skillcastcancel = castcancel&&casttime>0?1:0; - if( !sd || sd->skillitem != skill_id || skill_get_cast(skill_id,skill_lv) ) + if( !sd || sd->skillitem != skill_id || skill->get_cast(skill_id,skill_lv) ) ud->canact_tick = tick + casttime + 100; // if( sd ) // { @@ -1486,17 +1481,14 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui unit_stop_walking(src,1); // in official this is triggered even if no cast time. - clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill_get_ele(skill_id, skill_lv), casttime); - if( casttime > 0 ) - { - ud->skilltimer = add_timer( tick+casttime, skill_castend_pos, src->id, 0 ); + clif_skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); + if( casttime > 0 ) { + ud->skilltimer = add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) status_calc_bl(&sd->bl, SCB_SPEED); - } - else - { + } else { ud->skilltimer = INVALID_TIMER; - skill_castend_pos(ud->skilltimer,tick,src->id,0); + skill->castend_pos(ud->skilltimer,tick,src->id,0); } return 1; } @@ -1886,7 +1878,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) struct map_session_data *sd = NULL; struct unit_data *ud = unit_bl2ud( bl); unsigned int tick=gettick(); - int ret=0, skill; + int ret=0, skill_id; nullpo_ret(bl); if (!ud || ud->skilltimer == INVALID_TIMER) @@ -1907,15 +1899,15 @@ int unit_skillcastcancel(struct block_list *bl,int type) ud->canact_tick = tick; if(type&1 && sd) - skill = sd->skill_id_old; + skill_id = sd->skill_id_old; else - skill = ud->skill_id; + skill_id = ud->skill_id; - if (skill_get_inf(skill) & INF_GROUND_SKILL) - ret=delete_timer( ud->skilltimer, skill_castend_pos ); + if (skill->get_inf(skill_id) & INF_GROUND_SKILL) + ret = delete_timer( ud->skilltimer, skill->castend_pos ); else - ret=delete_timer( ud->skilltimer, skill_castend_id ); - if(ret<0) + ret = delete_timer( ud->skilltimer, skill->castend_id ); + if( ret < 0 ) ShowError("delete timer error : skill_id : %d\n",ret); ud->skilltimer = INVALID_TIMER; @@ -1923,13 +1915,11 @@ int unit_skillcastcancel(struct block_list *bl,int type) if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); - if( sd ) - { - switch( skill ) - { - case CG_ARROWVULCAN: - sd->canequip_tick = tick; - break; + if( sd ) { + switch( skill_id ) { + case CG_ARROWVULCAN: + sd->canequip_tick = tick; + break; } } @@ -2063,8 +2053,8 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, } if (bl->type&(BL_CHAR|BL_PET)) { - skill_unit_move(bl,gettick(),4); - skill_cleartimerskill(bl); + skill->unit_move(bl,gettick(),4); + skill->cleartimerskill(bl); } switch( bl->type ) { @@ -2114,7 +2104,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if(pc_issit(sd)) { pc_setstand(sd); - skill_sit(sd,0); + skill->sit(sd,0); } party_send_dot_remove(sd);//minimap dot fix [Kevin] guild_send_dot_remove(sd); @@ -2493,7 +2483,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) } } - skill_clear_unitgroup(bl); + skill->clear_unitgroup(bl); status_change_clear(bl,1); map_deliddb(bl); if( bl->type != BL_PC ) //Players are handled by map_quit |