diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 340 |
1 files changed, 199 insertions, 141 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index e8d33b4c9..20cd20de6 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1772,9 +1772,9 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l } case BL_HOM: { - struct homun_data *hd = (struct homun_data *) bl; + struct homun_data *hd = (struct homun_data *)bl; ud->canact_tick = ud->canmove_tick; //It appears HOM do reset the can-act tick. - if(!hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) + if( !hd->homunculus.intimacy && !(hd->master && !hd->master->state.active) ) { //If logging out, this is deleted on unit_free clif_emotion(bl, 28) ; //sob clif_clearunit_area(bl,clrtype); @@ -1786,6 +1786,20 @@ int unit_remove_map_(struct block_list *bl, int clrtype, const char* file, int l break; } + case BL_MER: + { + struct mercenary_data *md = (struct mercenary_data *)bl; + ud->canact_tick = ud->canmove_tick; + if( !md->mercenary.remain_life_time && !(md->master && !md->master->state.active) ) + { + clif_clearunit_area(bl,clrtype); + map_delblock(bl); + unit_free(bl,0); + map_freeblock_unlock(); + return 0; + } + break; + } default: ;// do nothing } @@ -1805,12 +1819,15 @@ void unit_remove_map_pc(struct map_session_data *sd, int clrtype) unit_remove_map(&sd->pd->bl, clrtype); if(merc_is_hom_active(sd->hd)) unit_remove_map(&sd->hd->bl, clrtype); + if(sd->md) + unit_remove_map(&sd->md->bl, clrtype); } void unit_free_pc(struct map_session_data *sd) { if (sd->pd) unit_free(&sd->pd->bl,0); if (sd->hd) unit_free(&sd->hd->bl,0); + if (sd->md) unit_free(&sd->md->bl,0); unit_free(&sd->bl,3); } @@ -1828,171 +1845,212 @@ int unit_free(struct block_list *bl, int clrtype) map_freeblock_lock(); if( bl->prev ) //Players are supposed to logout with a "warp" effect. unit_remove_map(bl, clrtype); - - if( bl->type == BL_PC ) { - struct map_session_data *sd = (struct map_session_data*)bl; - if(status_isdead(bl)) - pc_setrestartvalue(sd,2); - - pc_delinvincibletimer(sd); - - pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript)); - pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2)); - - if (sd->followtimer != -1) - pc_stop_following(sd); - - if(sd->duel_invite > 0) - duel_reject(sd->duel_invite, sd); - - // Notify friends that this char logged out. [Skotlex] - map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); - party_send_logout(sd); - guild_send_memberinfoshort(sd,0); - pc_cleareventtimer(sd); - pc_delspiritball(sd,sd->spiritball,1); - - if(sd->reg) - { //Double logout already freed pointer fix... [Skotlex] - aFree(sd->reg); - sd->reg = NULL; - sd->reg_num = 0; - } - if(sd->regstr) - { - int i; - for( i = 0; i < sd->regstr_num; ++i ) - if( sd->regstr[i].data ) - aFree(sd->regstr[i].data); - aFree(sd->regstr); - sd->regstr = NULL; - sd->regstr_num = 0; - } - //Tell the script to end, not delete it, it will free itself when necessary [Kevin] - if (sd->st) { - sd->st->rid = 0; - sd->st->state = END; - } - } else if( bl->type == BL_PET ) { - struct pet_data *pd = (struct pet_data*)bl; - struct map_session_data *sd = pd->msd; - pet_hungry_timer_delete(pd); - if (pd->a_skill) + switch( bl->type ) + { + case BL_PC: { - aFree(pd->a_skill); - pd->a_skill = NULL; + struct map_session_data *sd = (struct map_session_data*)bl; + if( status_isdead(bl) ) + pc_setrestartvalue(sd,2); + + pc_delinvincibletimer(sd); + pc_autoscript_clear(sd->autoscript, ARRAYLENGTH(sd->autoscript)); + pc_autoscript_clear(sd->autoscript2, ARRAYLENGTH(sd->autoscript2)); + + if( sd->followtimer != -1 ) + pc_stop_following(sd); + + if( sd->duel_invite > 0 ) + duel_reject(sd->duel_invite, sd); + + // Notify friends that this char logged out. [Skotlex] + map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); + party_send_logout(sd); + guild_send_memberinfoshort(sd,0); + pc_cleareventtimer(sd); + pc_delspiritball(sd,sd->spiritball,1); + + if( sd->reg ) + { //Double logout already freed pointer fix... [Skotlex] + aFree(sd->reg); + sd->reg = NULL; + sd->reg_num = 0; + } + if( sd->regstr ) + { + int i; + for( i = 0; i < sd->regstr_num; ++i ) + if( sd->regstr[i].data ) + aFree(sd->regstr[i].data); + aFree(sd->regstr); + sd->regstr = NULL; + sd->regstr_num = 0; + } + //Tell the script to end, not delete it, it will free itself when necessary [Kevin] + if( sd->st ) + { + sd->st->rid = 0; + sd->st->state = END; + } + break; } - if (pd->s_skill) + case BL_PET: { - if (pd->s_skill->timer != -1) { - if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + struct pet_data *pd = (struct pet_data*)bl; + struct map_session_data *sd = pd->msd; + pet_hungry_timer_delete(pd); + if( pd->a_skill ) + { + aFree(pd->a_skill); + pd->a_skill = NULL; + } + if( pd->s_skill ) + { + if (pd->s_skill->timer != -1) { + if (pd->s_skill->id) + delete_timer(pd->s_skill->timer, pet_skill_support_timer); + else + delete_timer(pd->s_skill->timer, pet_heal_timer); + } + aFree(pd->s_skill); + pd->s_skill = NULL; + } + if( pd->recovery ) + { + if(pd->recovery->timer != -1) + delete_timer(pd->recovery->timer, pet_recovery_timer); + aFree(pd->recovery); + pd->recovery = NULL; + } + if( pd->bonus ) + { + if (pd->bonus->timer != -1) + delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + aFree(pd->bonus); + pd->bonus = NULL; + } + if( pd->loot ) + { + pet_lootitem_drop(pd,sd); + if (pd->loot->item) + aFree(pd->loot->item); + aFree (pd->loot); + pd->loot = NULL; + } + if( clrtype >= 0 ) + { + if( pd->pet.intimate > 0 ) + intif_save_petdata(pd->pet.account_id,&pd->pet); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + { //Remove pet. + intif_delete_petdata(pd->pet.pet_id); + if (sd) sd->status.pet_id = 0; + } } - aFree(pd->s_skill); - pd->s_skill = NULL; - } - if(pd->recovery) - { - if(pd->recovery->timer != -1) - delete_timer(pd->recovery->timer, pet_recovery_timer); - aFree(pd->recovery); - pd->recovery = NULL; - } - if(pd->bonus) - { - if (pd->bonus->timer != -1) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); - aFree(pd->bonus); - pd->bonus = NULL; + if( sd ) + sd->pd = NULL; + break; } - if (pd->loot) + case BL_MOB: { - pet_lootitem_drop(pd,sd); - if (pd->loot->item) - aFree(pd->loot->item); - aFree (pd->loot); - pd->loot = NULL; - } - if (clrtype >= 0) { - if(pd->pet.intimate > 0) - intif_save_petdata(pd->pet.account_id,&pd->pet); - else - { //Remove pet. - intif_delete_petdata(pd->pet.pet_id); - if (sd) sd->status.pet_id = 0; + struct mob_data *md = (struct mob_data*)bl; + if( md->deletetimer != -1 ) + { + delete_timer(md->deletetimer,mob_timer_delete); + md->deletetimer = INVALID_TIMER; } - } - if (sd) sd->pd = NULL; - } else if(bl->type == BL_MOB) { - struct mob_data *md = (struct mob_data*)bl; - if(md->deletetimer!=-1) { - delete_timer(md->deletetimer,mob_timer_delete); - md->deletetimer = INVALID_TIMER; - } - if(md->lootitem) { - aFree(md->lootitem); - md->lootitem=NULL; - } - if( md->guardian_data ) - { - struct guild_castle* gc = md->guardian_data->castle; - if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) + if( md->lootitem ) { - gc->guardian[md->guardian_data->number].id = 0; + aFree(md->lootitem); + md->lootitem=NULL; } - else + if( md->guardian_data ) { - int i; - ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id); - if( i < gc->temp_guardians_max ) - gc->temp_guardians[i] = 0; + struct guild_castle* gc = md->guardian_data->castle; + if( md->guardian_data->number >= 0 && md->guardian_data->number < MAX_GUARDIANS ) + { + gc->guardian[md->guardian_data->number].id = 0; + } + else + { + int i; + ARR_FIND(0, gc->temp_guardians_max, i, gc->temp_guardians[i] == md->bl.id); + if( i < gc->temp_guardians_max ) + gc->temp_guardians[i] = 0; + } + aFree(md->guardian_data); + md->guardian_data = NULL; + } + if( md->spawn ) + { + md->spawn->active--; + if( !md->spawn->state.dynamic ) + {// permanently remove the mob + if( --md->spawn->num == 0 ) + {// Last freed mob is responsible for deallocating the group's spawn data. + aFree(md->spawn); + md->spawn = NULL; + } + } } - aFree(md->guardian_data); - md->guardian_data = NULL; + if( md->base_status) + { + aFree(md->base_status); + md->base_status = NULL; + } + if( mob_is_clone(md->class_) ) + mob_clone_delete(md->class_); + + break; } - if(md->spawn) + case BL_HOM: { - md->spawn->active--; - - if( !md->spawn->state.dynamic ) - {// permanently remove the mob - if( --md->spawn->num == 0 ) - {// Last freed mob is responsible for deallocating the group's spawn data. - aFree(md->spawn); - md->spawn = NULL; + struct homun_data *hd = (TBL_HOM*)bl; + struct map_session_data *sd = hd->master; + // Desactive timers + merc_hom_hungry_timer_delete(hd); + if( clrtype >= 0 ) + { + if( hd->homunculus.intimacy > 0 ) + merc_save(hd); + else + { + intif_homunculus_requestdelete(hd->homunculus.hom_id); + if( sd ) + sd->status.hom_id = 0; } } + if( sd ) + sd->hd = NULL; + break; } - if(md->base_status) { - aFree(md->base_status); - md->base_status = NULL; - } - if(mob_is_clone(md->class_)) - mob_clone_delete(md->class_); - } else if(bl->type == BL_HOM) { - struct homun_data *hd = (TBL_HOM*)bl; - struct map_session_data *sd = hd->master; - // Desactive timers - merc_hom_hungry_timer_delete(hd); - if (clrtype >= 0) { - if (hd->homunculus.intimacy > 0) - merc_save(hd); - else + case BL_MER: + { + struct mercenary_data *md = (TBL_MER*)bl; + struct map_session_data *sd = md->master; + /* Stop Mercenary Timer */ + if( clrtype >= 0 ) { - intif_homunculus_requestdelete(hd->homunculus.hom_id); - if (sd) sd->status.hom_id = 0; + if( md->mercenary.remain_life_time > 0 ) + mercenary_save(md); + else + { + intif_mercenary_delete(md->mercenary.mercenary_id); + if( sd ) + sd->status.mer_id = 0; + } } + if( sd ) + sd->md = NULL; + break; } - if(sd) sd->hd = NULL; } skill_clear_unitgroup(bl); status_change_clear(bl,1); map_deliddb(bl); - if (bl->type != BL_PC) //Players are handled by map_quit + if( bl->type != BL_PC ) //Players are handled by map_quit map_freeblock(bl); map_freeblock_unlock(); return 0; |