diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index c00a0631d..aa71ad1fb 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -100,6 +100,13 @@ int unit_walktoxy_sub(struct block_list *bl) if( !path->search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) return 0; +#ifdef OFFICIAL_WALKPATH + if( !path->search_long(NULL, bl->m, bl->x, bl->y, ud->to_x, ud->to_y, CELL_CHKNOPASS) // Check if there is an obstacle between + && wpd.path_len > 14 // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. + return 0; +#endif + memcpy(&ud->walkpath,&wpd,sizeof(wpd)); if (ud->target_to && ud->chaserange>1) { @@ -391,8 +398,14 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { ud->steptimer = timer->add(tick+i, unit->step_timer, bl->id, 0); } - if(ud->state.change_walk_target) - return unit->walktoxy_sub(bl); + if(ud->state.change_walk_target) { + if(unit_walktoxy_sub(bl)) { + return 1; + } else { + clif->fixpos(bl); + return 0; + } + } ud->walkpath.path_pos++; if(ud->walkpath.path_pos>=ud->walkpath.path_len) @@ -572,6 +585,10 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int ud->to_y = bl->y; ud->target_to = 0; return 0; + } else if (range == 0) { + //Should walk on the same cell as target (for looters) + ud->to_x = tbl->x; + ud->to_y = tbl->y; } ud->state.walk_easy = flag&1; @@ -1131,6 +1148,10 @@ int unit_set_walkdelay(struct block_list *bl, int64 tick, int delay, int type) { if (delay <= 0 || !ud) return 0; if (type) { + //Bosses can ignore skill induced walkdelay (but not damage induced) + if(bl->type == BL_MOB && (((TBL_MOB*)bl)->status.mode&MD_BOSS)) + return 0; + //Make sure walk delay is not decreased if (DIFF_TICK(ud->canmove_tick, tick+delay) > 0) return 0; } else { |