diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index d8efcefef..ee9920e4b 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -95,7 +95,7 @@ int unit_walktoxy_sub(struct block_list *bl) ud = unit->bl2ud(bl); if(ud == NULL) return 0; - if( !path_search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) + if( !path->search(&wpd,bl->m,bl->x,bl->y,ud->to_x,ud->to_y,ud->state.walk_easy,CELL_CHKNOPASS) ) return 0; memcpy(&ud->walkpath,&wpd,sizeof(wpd)); @@ -349,11 +349,11 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if( ud == NULL) return 0; - if (!path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells + if (!path->search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells return 0; #ifdef OFFICIAL_WALKPATH - if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between + if( !path->search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between && (wpd.path_len > (battle_config.max_walk_path/17)*14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. return 0; @@ -645,7 +645,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool unit->stop_walking(bl,1); unit->stop_attack(bl); - if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) + if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) return 0; // unreachable ud->to_x = dst_x; @@ -679,7 +679,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool { // Check if pet needs to be teleported. [Skotlex] int flag = 0; struct block_list* bl = &sd->pd->bl; - if( !checkpath && !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) + if( !checkpath && !path->search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,0,CELL_CHKNOPASS) ) flag = 1; else if (!check_distance_bl(&sd->bl, bl, AREA_SIZE)) //Too far, teleport. flag = 2; @@ -731,7 +731,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) sd = BL_CAST(BL_PC, bl); su = BL_CAST(BL_SKILL, bl); - result = path_blownpos(bl->m, bl->x, bl->y, dx, dy, count); + result = path->blownpos(bl->m, bl->x, bl->y, dx, dy, count); nx = result>>16; ny = result&0xffff; @@ -775,7 +775,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) } } - count = distance(dx, dy); + count = path->distance(dx, dy); } return count; // return amount of knocked back cells @@ -1703,7 +1703,7 @@ bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) if (bl->x == x && bl->y == y) //Same place return true; - return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); + return path->search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); } /*========================================== @@ -1741,7 +1741,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, if (x) *x = tbl->x-dx; if (y) *y = tbl->y-dy; - return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); + return path->search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); } /*========================================== * Calculates position of Pet/Mercenary/Homunculus/Elemental @@ -1832,7 +1832,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) if( iStatus->isdead(src) || iStatus->isdead(target) || battle->check_target(src,target,BCT_ENEMY) <= 0 || !iStatus->check_skilluse(src, target, 0, 0) #ifdef OFFICIAL_WALKPATH - || !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) + || !path->search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) #endif ) return 0; // can't attack under these conditions |