diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index f7b484e0c..044d7a43c 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -440,14 +440,14 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { ud->to_x = bl->x; ud->to_y = bl->y; - if(map->count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) {
- //Walked on occupied cell, call unit_walktoxy again
- if(ud->steptimer != INVALID_TIMER) {
- //Execute step timer on next step instead
- timer->delete(ud->steptimer, unit_step_timer);
- ud->steptimer = INVALID_TIMER;
- }
- return unit->walktoxy(bl, x, y, 8);
+ if(map->count_oncell(bl->m, x, y, BL_CHAR|BL_NPC, 1) > battle_config.official_cell_stack_limit) { + //Walked on occupied cell, call unit_walktoxy again + if(ud->steptimer != INVALID_TIMER) { + //Execute step timer on next step instead + timer->delete(ud->steptimer, unit_step_timer); + ud->steptimer = INVALID_TIMER; + } + return unit->walktoxy(bl, x, y, 8); } } return 0; @@ -479,7 +479,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if( ud == NULL) return 0; - if ((flag&8) && !map->closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y
+ if ((flag&8) && !map->closest_freecell(bl->m, &x, &y, BL_CHAR|BL_NPC, 1)) //This might change x and y return 0; if (!path->search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells @@ -1853,7 +1853,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) { unit->unattackable(src); return 1; } - ud->state.attack_continue = (continuous&1)?1:0;
+ ud->state.attack_continue = (continuous&1)?1:0; ud->state.step_attack = (continuous&2)?1:0; unit->set_target(ud, target_id); @@ -2080,7 +2080,7 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { sstatus = status->get_status_data(src); range = sstatus->rhw.range; - if( (unit_is_walking(target) || ud->state.step_attack)
+ if( (unit_is_walking(target) || ud->state.step_attack) && (target->type == BL_PC || !map->getcell(target->m,target->x,target->y,CELL_CHKICEWALL)) ) range++; // Extra range when chasing (does not apply to mobs locked in an icewall) |