diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 401 |
1 files changed, 205 insertions, 196 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index cbc695c4a..021859bba 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -50,7 +50,7 @@ struct unit_data* unit_bl2ud(struct block_list *bl) if( bl->type == BL_PC) return &((struct map_session_data*)bl)->ud; if( bl->type == BL_MOB) return &((struct mob_data*)bl)->ud; if( bl->type == BL_PET) return &((struct pet_data*)bl)->ud; - if( bl->type == BL_NPC) return &((struct npc_data*)bl)->ud; + if( bl->type == BL_NPC) return ((struct npc_data*)bl)->ud; if( bl->type == BL_HOM) return &((struct homun_data*)bl)->ud; if( bl->type == BL_MER) return &((struct mercenary_data*)bl)->ud; if( bl->type == BL_ELEM) return &((struct elemental_data*)bl)->ud; @@ -108,7 +108,7 @@ int unit_walktoxy_sub(struct block_list *bl) else i = status_get_speed(bl); if( i > 0) - ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i); + ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i); return 1; } @@ -123,7 +123,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data struct unit_data *ud; struct mercenary_data *mrd; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if(bl == NULL) return 0; sd = BL_CAST(BL_PC, bl); @@ -154,29 +154,29 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data dx = dirx[(int)dir]; dy = diry[(int)dir]; - if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) + if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) return unit_walktoxy_sub(bl); //Refresh view for all those we lose sight - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); x += dx; y += dy; - map_moveblock(bl, x, y, tick); + iMap->moveblock(bl, x, y, tick); ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett] if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER) - return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it) + return 0; //iMap->moveblock has altered the object beyond what we expected (moved/warped it) ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); - if(map_getcell(bl->m,x,y,CELL_CHKNPC)) { + if(iMap->getcell(bl->m,x,y,CELL_CHKNPC)) { npc_touch_areanpc(sd,bl->m,x,y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; @@ -188,9 +188,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (sd->md->masterteleport_timer == 0) { - sd->md->masterteleport_timer = gettick(); + sd->md->masterteleport_timer = iTimer->gettick(); } - else if (DIFF_TICK(gettick(), sd->md->masterteleport_timer) > 3000) + else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000) { sd->md->masterteleport_timer = 0; unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); @@ -202,7 +202,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data sd->md->masterteleport_timer = 0; } } else if (md) { - if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) { + if( iMap->getcell(bl->m,x,y,CELL_CHKNPC) ) { if( npc_touch_areanpc2(md) ) return 0; // Warped } else md->areanpc_id = 0; @@ -229,9 +229,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (mrd->masterteleport_timer == 0) { - mrd->masterteleport_timer = gettick(); + mrd->masterteleport_timer = iTimer->gettick(); } - else if (DIFF_TICK(gettick(), mrd->masterteleport_timer) > 3000) + else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000) { mrd->masterteleport_timer = 0; unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); @@ -258,7 +258,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data i = status_get_speed(bl); if(i > 0) { - ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); + ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i); if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently clif->move(ud); } else if(ud->state.running) { @@ -268,7 +268,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data } else if (ud->target_to) { //Update target trajectory. - struct block_list *tbl = map_id2bl(ud->target_to); + struct block_list *tbl = iMap->id2bl(ud->target_to); if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase. ud->to_x = bl->x; ud->to_y = bl->y; @@ -300,7 +300,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = iMap->id2bl(id); if (!bl || bl->prev == NULL) return 0; @@ -327,16 +327,17 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS); // Count walk path cells #ifdef OFFICIAL_WALKPATH if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between - && wpd.path_len > 14 ) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + && (wpd.path_len > (battle_config.max_walk_path/17)*14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett] + && (bl->type != BL_NPC) ) // If type is a NPC, please disregard. return 0; #endif if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) ) return 0; - if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && - DIFF_TICK(ud->canmove_tick, gettick()) < 2000) + if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 && + DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000) { // Delay walking command. [Skotlex] - add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); + iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); return 1; } @@ -350,7 +351,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position - map_random_dir(bl, &ud->to_x, &ud->to_y); + iMap->random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { // When you come to the center of the grid because the change of destination while you're walking right now @@ -360,7 +361,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) } if(ud->attacktimer != INVALID_TIMER) { - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -378,13 +379,13 @@ static inline void set_mobstate(struct block_list* bl, int flag) static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = iMap->id2bl(id); struct unit_data *ud = bl?unit_bl2ud(bl):NULL; if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) { if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? - add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); else if (unit_can_move(bl)) { if (unit_walktoxy_sub(bl)) @@ -425,7 +426,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position - map_random_dir(bl, &ud->to_x, &ud->to_y); + iMap->random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { ud->state.change_walk_target = 1; @@ -433,9 +434,9 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 1; } - if(DIFF_TICK(ud->canmove_tick, gettick()) > 0) + if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) { //Can't move, wait a bit before invoking the movement. - add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); return 1; } @@ -443,7 +444,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 0; if(ud->attacktimer != INVALID_TIMER) { - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -478,11 +479,11 @@ int unit_run(struct block_list *bl) to_y = bl->y; for(i=0;i<AREA_SIZE;i++) { - if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) break; //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] - if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + if(sc->data[SC_RUN] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; to_x += dir_x; @@ -491,7 +492,7 @@ int unit_run(struct block_list *bl) if( (to_x == bl->x && to_y == bl->y ) || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) { //If you can't run forward, you must be next to a wall, so bounce back. [Skotlex] - clif->sc_load(bl,bl->id,AREA,SI_BUMP,0,0,0); + clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] unit_bl2ud(bl)->state.running = 0; @@ -499,7 +500,7 @@ int unit_run(struct block_list *bl) skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); clif->fixpos(bl); //Why is a clif->slide (skill->blown) AND a fixpos needed? Ask Aegis. - clif->sc_end(bl,bl->id,AREA,SI_BUMP); + clif->sc_end(bl,bl->id,AREA,SI_TING); return 0; } if (unit_walktoxy(bl, to_x, to_y, 1)) @@ -511,7 +512,7 @@ int unit_run(struct block_list *bl) } while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1)); if ( i == 0 ) { // copy-paste from above - clif->sc_load(bl,bl->id,AREA,SI_BUMP,0,0,0); + clif->sc_load(bl,bl->id,AREA,SI_TING,0,0,0); //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin] unit_bl2ud(bl)->state.running = 0; @@ -519,7 +520,7 @@ int unit_run(struct block_list *bl) skill->blown(bl,bl,skill->get_blewcount(TK_RUN,lv),unit_getdir(bl),0); clif->fixpos(bl); - clif->sc_end(bl,bl->id,AREA,SI_BUMP); + clif->sc_end(bl,bl->id,AREA,SI_TING); return 0; } return 1; @@ -550,10 +551,10 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { to_y = bl->y; for(i=0;i<AREA_SIZE;i++) { - if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) break; - if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + if(sc->data[SC_WUGDASH] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; to_x += dir_x; @@ -567,7 +568,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); } return 0; } @@ -584,7 +585,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); } return 0; } @@ -594,8 +595,8 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { //Makes bl attempt to run dist cells away from target. Uses hard-paths. int unit_escape(struct block_list *bl, struct block_list *target, short dist) { - uint8 dir = map_calc_dir(target, bl->x, bl->y); - while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) + uint8 dir = iMap->calc_dir(target, bl->x, bl->y); + while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) dist--; return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); } @@ -617,30 +618,30 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool unit_stop_walking(bl,1); unit_stop_attack(bl); - if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) + if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) return 0; // unreachable ud->to_x = dst_x; ud->to_y = dst_y; - dir = map_calc_dir(bl, dst_x, dst_y); + dir = iMap->calc_dir(bl, dst_x, dst_y); ud->dir = dir; dx = dst_x - bl->x; dy = dst_y - bl->y; - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); - map_moveblock(bl, dst_x, dst_y, gettick()); + iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick()); ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); - if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { + if(iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { npc_touch_areanpc(sd,bl->m,bl->x,bl->y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; @@ -678,10 +679,12 @@ int unit_setdir(struct block_list *bl,unsigned char dir) return 0; } -uint8 unit_getdir(struct block_list *bl) -{ +uint8 unit_getdir(struct block_list *bl) { struct unit_data *ud; - nullpo_ret(bl ); + nullpo_ret(bl); + + if( bl->type == BL_NPC ) + return ((TBL_NPC*)bl)->dir; ud = unit_bl2ud(bl); if (!ud) return 0; return ud->dir; @@ -719,15 +722,15 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) dy = ny-bl->y; if(dx || dy) { - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(su) { skill->unit_move_unit_group(su->group, bl->m, dx, dy); } else { - map_moveblock(bl, nx, ny, gettick()); + iMap->moveblock(bl, nx, ny, iTimer->gettick()); } - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(!(flag&1)) { clif->blown(bl); @@ -737,7 +740,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(sd->touching_id) { npc_touchnext_areanpc(sd, false); } - if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { + if(iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { npc_touch_areanpc(sd, bl->m, bl->x, bl->y); } else { sd->areanpc_id = 0; @@ -752,7 +755,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) } //Warps a unit/ud to a given map/position. -//In the case of players, pc_setpos is used. +//In the case of players, pc->setpos is used. //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) { @@ -785,16 +788,16 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) if (x<0 || y<0) { //Random map position. - if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { + if (!iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1)) { ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); return 2; } - } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) + } else if (iMap->getcell(m,x,y,CELL_CHKNOREACH)) { //Invalid target cell ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); - if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) + if (!iMap->search_freecell(NULL, m, &x, &y, 4, 4, 1)) { //Can't find a nearby cell ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); return 2; @@ -802,7 +805,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) } if (bl->type == BL_PC) //Use pc_setpos - return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type); + return pc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type); if (!unit_remove_map(bl, type)) return 3; @@ -815,9 +818,9 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) bl->y=ud->to_y=y; bl->m=m; - map_addblock(bl); + iMap->addblock(bl); clif->spawn(bl); - skill->unit_move(bl,gettick(),1); + skill->unit_move(bl,iTimer->gettick(),1); return 0; } @@ -841,13 +844,13 @@ int unit_stop_walking(struct block_list *bl,int type) if(!ud || ud->walktimer == INVALID_TIMER) return 0; //NOTE: We are using timer data after deleting it because we know the - //delete_timer function does not messes with it. If the function's + //iTimer->delete_timer function does not messes with it. If the function's //behaviour changes in the future, this code could break! - td = get_timer(ud->walktimer); - delete_timer(ud->walktimer, unit_walktoxy_timer); + td = iTimer->get_timer(ud->walktimer); + iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer); ud->walktimer = INVALID_TIMER; ud->state.change_walk_target = 0; - tick = gettick(); + tick = iTimer->gettick(); if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell ) { @@ -863,7 +866,7 @@ int unit_stop_walking(struct block_list *bl,int type) ud->to_x = bl->x; ud->to_y = bl->y; if(bl->type == BL_PET && type&~0xff) - ud->canmove_tick = gettick() + (type>>8); + ud->canmove_tick = iTimer->gettick() + (type>>8); //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] if (ud->state.running) { @@ -906,10 +909,10 @@ int unit_can_move(struct block_list *bl) { if (!ud) return 0; - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting - if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) + if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) return 0; if (sd && ( @@ -922,7 +925,7 @@ int unit_can_move(struct block_list *bl) { if (sc) { if( sc->count && ( - sc->data[SC_ANKLE] + sc->data[SC_ANKLESNARE] || sc->data[SC_AUTOCOUNTER] || sc->data[SC_TRICKDEAD] || sc->data[SC_BLADESTOP] @@ -930,14 +933,14 @@ int unit_can_move(struct block_list *bl) { || (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) // cannot move while gospel is in effect || (sc->data[SC_BASILICA] && sc->data[SC_BASILICA]->val4 == bl->id) // Basilica caster cannot move || sc->data[SC_STOP] - || sc->data[SC_CLOSECONFINE] - || sc->data[SC_CLOSECONFINE2] - || sc->data[SC_MADNESSCANCEL] + || sc->data[SC_RG_CCONFINE_M] + || sc->data[SC_RG_CCONFINE_S] + || sc->data[SC_GS_MADNESSCANCEL] || (sc->data[SC_GRAVITATION] && sc->data[SC_GRAVITATION]->val3 == BCT_SELF) || sc->data[SC_WHITEIMPRISON] || sc->data[SC_ELECTRICSHOCKER] - || sc->data[SC_BITE] - || sc->data[SC_THORNSTRAP] + || sc->data[SC_WUGBITE] + || sc->data[SC_THORNS_TRAP] || sc->data[SC_MAGNETICFIELD] || sc->data[SC__MANHOLE] || sc->data[SC_CURSEDCIRCLE_ATKER] @@ -946,9 +949,9 @@ int unit_can_move(struct block_list *bl) { || sc->data[SC_NETHERWORLD] || (sc->data[SC_CAMOUFLAGE] && sc->data[SC_CAMOUFLAGE]->val1 < 3 && !(sc->data[SC_CAMOUFLAGE]->val3&1)) || sc->data[SC_MEIKYOUSISUI] - || sc->data[SC_KAGEHUMI] + || sc->data[SC_KG_KAGEHUMI] || sc->data[SC_KYOUGAKU] - || sc->data[SC_PARALYSIS] + || sc->data[SC_NEEDLE_OF_PARALYZE] || sc->data[SC_VACUUM_EXTREME] || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) || (sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) @@ -966,7 +969,7 @@ int unit_can_move(struct block_list *bl) { if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB)) return 0; - if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)) + if ((sc->option & OPTION_HIDE) && (!sd || pc->checkskill(sd, RG_TUNNELDRIVE) <= 0)) return 0; } @@ -981,7 +984,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) { struct unit_data *ud = (struct unit_data *)data; - TBL_PC * sd = map_id2sd(id); + TBL_PC * sd = iMap->id2sd(id); if(sd && pc_isridingwug(sd)) clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv, @@ -1031,13 +1034,13 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int //Resume running after can move again [Kevin] if(ud->state.running) { - add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); + iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); } else { unit_stop_walking(bl,2|4); if(ud->target) - add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); } } } @@ -1051,7 +1054,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui struct status_change *sc; struct map_session_data *sd = NULL; struct block_list * target = NULL; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int temp = 0, range; nullpo_ret(src); @@ -1067,10 +1070,10 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui sc = NULL; //Unneeded //temp: used to signal combo-skills right now. - if (sc && sc->data[SC_COMBO] && (sc->data[SC_COMBO]->val1 == skill_id || + if (sc && sc->data[SC_COMBOATTACK] && (sc->data[SC_COMBOATTACK]->val1 == skill_id || (sd?skill->check_condition_castbegin(sd,skill_id,skill_lv):0) )) { - if (sc->data[SC_COMBO]->val2) - target_id = sc->data[SC_COMBO]->val2; + if (sc->data[SC_COMBOATTACK]->val2) + target_id = sc->data[SC_COMBOATTACK]->val2; else target_id = ud->target; @@ -1093,7 +1096,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui switch(skill_id) { //Check for skills that auto-select target case MO_CHAINCOMBO: if (sc && sc->data[SC_BLADESTOP]){ - if ((target=map_id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL) + if ((target=iMap->id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL) return 0; } break; @@ -1101,7 +1104,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui case WE_FEMALE: if (!sd->status.partner_id) return 0; - target = (struct block_list*)map_charid2sd(sd->status.partner_id); + target = (struct block_list*)iMap->charid2sd(sd->status.partner_id); if (!target) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -1124,7 +1127,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } if( !target ) // choose default target - target = map_id2bl(target_id); + target = iMap->id2bl(target_id); if( !target || src->m != target->m || !src->prev || !target->prev ) return 0; @@ -1160,7 +1163,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui break; case BD_ENCORE: //Prevent using the dance skill if you no longer have the skill in your tree. - if(!sd->skill_id_dance || pc_checkskill(sd,sd->skill_id_dance)<=0){ + if(!sd->skill_id_dance || pc->checkskill(sd,sd->skill_id_dance)<=0){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1238,17 +1241,17 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui casttime += casttime * min(skill_lv, sd->spiritball); break; case MO_EXTREMITYFIST: - if (sc && sc->data[SC_COMBO] && - (sc->data[SC_COMBO]->val1 == MO_COMBOFINISH || - sc->data[SC_COMBO]->val1 == CH_TIGERFIST || - sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH)) + if (sc && sc->data[SC_COMBOATTACK] && + (sc->data[SC_COMBOATTACK]->val1 == MO_COMBOFINISH || + sc->data[SC_COMBOATTACK]->val1 == CH_TIGERFIST || + sc->data[SC_COMBOATTACK]->val1 == CH_CHAINCRUSH)) casttime = -1; temp = 1; break; case SR_GATEOFHELL: case SR_TIGERCANNON: - if (sc && sc->data[SC_COMBO] && - sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) + if (sc && sc->data[SC_COMBOATTACK] && + sc->data[SC_COMBOATTACK]->val1 == SR_FALLENEMPIRE) casttime = -1; temp = 1; break; @@ -1275,7 +1278,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } break; case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh] - if( sd && pc_checkskill(sd,TK_HIGHJUMP) ) + if( sd && pc->checkskill(sd,TK_HIGHJUMP) ) casttime *= 2; break; case RA_WUGDASH: @@ -1315,10 +1318,11 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if(!ud->state.running) //need TK_RUN or WUGDASH handler to be done before that, see bugreport:6026 unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829 + // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, target_id, 0,0, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 || temp ) - { + { if (sd && target->type == BL_MOB) { TBL_MOB *md = (TBL_MOB*)target; @@ -1383,8 +1387,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( casttime > 0 ) { - ud->skilltimer = add_timer( tick+casttime, skill->castend_id, src->id, 0 ); - if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) + ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 ); + if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) status_calc_bl(&sd->bl, SCB_SPEED); } else skill->castend_id(ud->skilltimer,tick,src->id,0); @@ -1407,7 +1411,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui struct unit_data *ud = NULL; struct status_change *sc; struct block_list bl; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int range; nullpo_ret(src); @@ -1434,7 +1438,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even, * if we cancel it from nodamage_id, so it has to be here for it to not display the animation. **/ - if( skill_id == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { + if( skill_id == AL_PNEUMA && iMap->getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1443,7 +1447,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if (!status_check_skilluse(src, NULL, skill_id, 0)) return 0; - if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) + if( iMap->getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) {// can't cast ground targeted spells on wall cells if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -1514,9 +1518,9 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { - ud->skilltimer = add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); - if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) - status_calc_bl(&sd->bl, SCB_SPEED); + ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); + if( (sd && pc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) + status_calc_bl(&sd->bl, SCB_SPEED); } else { ud->skilltimer = INVALID_TIMER; skill->castend_pos(ud->skilltimer,tick,src->id,0); @@ -1535,9 +1539,9 @@ int unit_set_target(struct unit_data* ud, int target_id) nullpo_ret(ud); if( ud->target != target_id ) { - if( ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) + if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) ux->target_count --; - if( target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) ) + if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) ) ux->target_count ++; } @@ -1553,7 +1557,7 @@ int unit_stop_attack(struct block_list *bl) if(!ud || ud->attacktimer == INVALID_TIMER) return 0; - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; unit_set_target(ud, 0); return 0; @@ -1569,7 +1573,7 @@ int unit_unattackable(struct block_list *bl) } if(bl->type == BL_MOB) - mob_unlocktarget((struct mob_data*)bl, gettick()) ; + mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ; else if(bl->type == BL_PET) pet_unlocktarget((struct pet_data*)bl); return 0; @@ -1586,7 +1590,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) nullpo_ret(ud = unit_bl2ud(src)); - target = map_id2bl(target_id); + target = iMap->id2bl(target_id); if( target==NULL || status_isdead(target) ) { unit_unattackable(src); return 1; @@ -1621,11 +1625,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous) if(src->type == BL_MOB) ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; - if(DIFF_TICK(ud->attackabletime, gettick()) > 0) + if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0) //Do attack next time it is possible. [Skotlex] - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); else //Attack NOW. - unit_attack_timer(INVALID_TIMER, gettick(), src->id, 0); + unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0); return 0; } @@ -1636,19 +1640,19 @@ int unit_cancel_combo(struct block_list *bl) { struct unit_data *ud; - if (!status_change_end(bl, SC_COMBO, INVALID_TIMER)) + if (!status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER)) return 0; //Combo wasn't active. ud = unit_bl2ud(bl); nullpo_ret(ud); - ud->attackabletime = gettick() + status_get_amotion(bl); + ud->attackabletime = iTimer->gettick() + status_get_amotion(bl); if (ud->attacktimer == INVALID_TIMER) return 1; //Nothing more to do. - delete_timer(ud->attacktimer, unit_attack_timer); - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); + iTimer->delete_timer(ud->attacktimer, unit_attack_timer); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); return 1; } /*========================================== @@ -1689,9 +1693,9 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); - if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) + if (iMap->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { //Look for a suitable cell to place in. - for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); + for(i=0;i<9 && iMap->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); if (i==9) return false; //No valid cells. dx = dirx[i]; dy = diry[i]; @@ -1782,7 +1786,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t sd = BL_CAST(BL_PC, src); md = BL_CAST(BL_MOB, src); ud->attacktimer = INVALID_TIMER; - target=map_id2bl(ud->target); + target=iMap->id2bl(ud->target); if( src == NULL || src->prev == NULL || target==NULL || target->prev == NULL ) return 0; @@ -1802,10 +1806,10 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t return 0; } - if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) + if( ud->skilltimer != INVALID_TIMER && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) return 0; // can't attack while casting - if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) + if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. @@ -1817,7 +1821,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t { if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 ) ud->attackabletime = ud->canact_tick; - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); } return 1; } @@ -1849,7 +1853,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) { if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) { - ud->dir = map_calc_dir(src, target->x,target->y ); + ud->dir = iMap->calc_dir(src, target->x,target->y ); } if(ud->walktimer != INVALID_TIMER) unit_stop_walking(src,1); @@ -1859,18 +1863,18 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) { // Link monsters nearby [Skotlex] md->last_linktime = tick; - map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); + iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); } } if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) return 1; - map_freeblock_lock(); + iMap->freeblock_lock(); ud->attacktarget_lv = battle->weapon_attack(src,target,tick,0); if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support) pet_target_check(sd,target,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); /** * Applied when you're unable to attack (e.g. out of ammo) * We should stop here otherwise timer keeps on and this happens endlessly @@ -1885,7 +1889,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t } if(ud->state.attack_continue) - ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); return 1; } @@ -1893,7 +1897,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *bl; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if(bl && unit_attack_timer_sub(bl, tid, tick) == 0) unit_unattackable(bl); return 0; @@ -1908,7 +1912,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) { struct map_session_data *sd = NULL; struct unit_data *ud = unit_bl2ud( bl); - unsigned int tick=gettick(); + unsigned int tick=iTimer->gettick(); int ret=0, skill_id; nullpo_ret(bl); @@ -1923,7 +1927,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) return 0; if (sd && (sd->special_state.no_castcancel2 || - ((sd->sc.data[SC_UNLIMITEDHUMMINGVOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] + ((sd->sc.data[SC_UNLIMITED_HUMMING_VOICE] || sd->special_state.no_castcancel) && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] return 0; } @@ -1935,15 +1939,15 @@ int unit_skillcastcancel(struct block_list *bl,int type) skill_id = ud->skill_id; if (skill->get_inf(skill_id) & INF_GROUND_SKILL) - ret = delete_timer( ud->skilltimer, skill->castend_pos ); + ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos ); else - ret = delete_timer( ud->skilltimer, skill->castend_id ); + ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id ); if( ret < 0 ) ShowError("delete timer error : skill_id : %d\n",ret); ud->skilltimer = INVALID_TIMER; - if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) + if( sd && pc->checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); if( sd ) { @@ -1961,8 +1965,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) } // unit_data initialization process -void unit_dataset(struct block_list *bl) -{ +void unit_dataset(struct block_list *bl) { struct unit_data *ud; nullpo_retv(ud = unit_bl2ud(bl)); @@ -1973,7 +1976,7 @@ void unit_dataset(struct block_list *bl) ud->attacktimer = INVALID_TIMER; ud->attackabletime = ud->canact_tick = - ud->canmove_tick = gettick(); + ud->canmove_tick = iTimer->gettick(); } /*========================================== @@ -2036,7 +2039,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if(bl->prev == NULL) return 0; //Already removed? - map_freeblock_lock(); + iMap->freeblock_lock(); unit_set_target(ud, 0); @@ -2048,21 +2051,21 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, unit_skillcastcancel(bl,0); // Do not reset can-act delay. [Skotlex] - ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); + ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick(); if(sc && sc->count ) { //map-change/warp dispells. status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); status_change_end(bl, SC_BASILICA, INVALID_TIMER); - status_change_end(bl, SC_ANKLE, INVALID_TIMER); + status_change_end(bl, SC_ANKLESNARE, INVALID_TIMER); status_change_end(bl, SC_TRICKDEAD, INVALID_TIMER); status_change_end(bl, SC_BLADESTOP_WAIT, INVALID_TIMER); status_change_end(bl, SC_RUN, INVALID_TIMER); status_change_end(bl, SC_DANCING, INVALID_TIMER); status_change_end(bl, SC_WARM, INVALID_TIMER); status_change_end(bl, SC_DEVOTION, INVALID_TIMER); + status_change_end(bl, SC_MARIONETTE_MASTER, INVALID_TIMER); status_change_end(bl, SC_MARIONETTE, INVALID_TIMER); - status_change_end(bl, SC_MARIONETTE2, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); - status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); + status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER); + status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); status_change_end(bl, SC_HIDING, INVALID_TIMER); // Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later if ( bl->type != BL_PC ) @@ -2073,7 +2076,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, status_change_end(bl, SC_CHASEWALK, INVALID_TIMER); if (sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_SELF) status_change_end(bl, SC_GOSPEL, INVALID_TIMER); - status_change_end(bl, SC_CHANGE, INVALID_TIMER); + status_change_end(bl, SC_HLIF_CHANGE, INVALID_TIMER); status_change_end(bl, SC_STOP, INVALID_TIMER); status_change_end(bl, SC_WUGDASH, INVALID_TIMER); status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER); @@ -2084,7 +2087,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, } if (bl->type&(BL_CHAR|BL_PET)) { - skill->unit_move(bl,gettick(),4); + skill->unit_move(bl,iTimer->gettick(),4); skill->cleartimerskill(bl); } @@ -2093,7 +2096,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, struct map_session_data *sd = (struct map_session_data*)bl; if(sd->shadowform_id){ - struct block_list *d_bl = map_id2bl(sd->shadowform_id); + struct block_list *d_bl = iMap->id2bl(sd->shadowform_id); if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); } @@ -2101,7 +2104,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if(sd->chatID) chat_leavechat(sd,0); if(sd->trade_partner) - trade_tradecancel(sd); + trade->cancel(sd); buyingstore->close(sd); searchstore->close(sd); if(sd->state.storage_flag == 1) @@ -2110,7 +2113,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, storage_guild_storage_quit(sd,0); sd->state.storage_flag = 0; //Force close it when being warped. if(sd->party_invite>0) - party_reply_invite(sd,sd->party_invite,0); + party->reply_invite(sd,sd->party_invite,0); if(sd->guild_invite>0) guild->reply_invite(sd,sd->guild_invite,0); if(sd->guild_alliance>0) @@ -2121,8 +2124,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, npc_touchnext_areanpc(sd,true); // Check if warping and not changing the map. - if ( sd->state.warping && !sd->state.changemap ) - { + if ( sd->state.warping && !sd->state.changemap ) { status_change_end(bl, SC_CLOAKING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); } @@ -2131,7 +2133,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, sd->adopt_invite = 0; if(sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer,pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; sd->pvp_rank = 0; } @@ -2139,10 +2141,10 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, duel_leave(sd->duel_group, sd); if(pc_issit(sd)) { - pc_setstand(sd); + pc->setstand(sd); skill->sit(sd,0); } - party_send_dot_remove(sd);//minimap dot fix [Kevin] + party->send_dot_remove(sd);//minimap dot fix [Kevin] guild->send_dot_remove(sd); bg_send_dot_remove(sd); @@ -2163,18 +2165,15 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, sd->state.active, sd->state.connect_new, sd->state.rewarp, sd->state.changemap, sd->state.debug_remove_map, map[bl->m].name, map[bl->m].users, sd->debug_file, sd->debug_line, sd->debug_func, file, line, func); - } - else - if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] - map_removemobs(bl->m); + } else if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] + iMap->removemobs(bl->m); if( !(sd->sc.option&OPTION_INVISIBLE) ) {// decrement the number of active pvp players on the map --map[bl->m].users_pvp; } - if( map[bl->m].instance_id ) - { - instance[map[bl->m].instance_id].users--; - instance_check_idle(map[bl->m].instance_id); + if( map[bl->m].instance_id >= 0 ) { + instances[map[bl->m].instance_id].users--; + instance->check_idle(map[bl->m].instance_id); } sd->state.debug_remove_map = 1; // temporary state to track double remove_map's [FlavioJS] sd->debug_file = file; @@ -2199,9 +2198,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) { //If logging out, this is deleted on unit_free clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } @@ -2214,9 +2213,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, { //If logging out, this is deleted on unit_free clif->emotion(bl, E_SOB); clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2227,9 +2226,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) { clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2240,9 +2239,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) { clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2254,8 +2253,8 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, **/ if( bl->type != BL_MOB || !status_isdead(bl) ) clif->clearunit_area(bl,clrtype); - map_delblock(bl); - map_freeblock_unlock(); + iMap->delblock(bl); + iMap->freeblock_unlock(); return 1; } @@ -2293,7 +2292,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct unit_data *ud = unit_bl2ud( bl ); nullpo_ret(ud); - map_freeblock_lock(); + iMap->freeblock_lock(); if( bl->prev ) //Players are supposed to logout with a "warp" effect. unit_remove_map(bl, clrtype); @@ -2304,28 +2303,28 @@ int unit_free(struct block_list *bl, clr_type clrtype) int i; if( status_isdead(bl) ) - pc_setrestartvalue(sd,2); + pc->setrestartvalue(sd,2); - pc_delinvincibletimer(sd); - pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); - pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); - pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); + pc->delinvincibletimer(sd); + pc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); + pc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); + pc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); if( sd->followtimer != INVALID_TIMER ) - pc_stop_following(sd); + pc->stop_following(sd); if( sd->duel_invite > 0 ) duel_reject(sd->duel_invite, sd); // Notify friends that this char logged out. [Skotlex] - map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); - party_send_logout(sd); + iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); + party->send_logout(sd); guild->send_memberinfoshort(sd,0); - pc_cleareventtimer(sd); - pc_inventory_rental_clear(sd); - pc_delspiritball(sd,sd->spiritball,1); + pc->cleareventtimer(sd); + pc->inventory_rental_clear(sd); + pc->delspiritball(sd,sd->spiritball,1); for(i = 1; i < 5; i++) - pc_del_talisman(sd, sd->talisman[i], i); + pc->del_charm(sd, sd->charm[i], i); if( sd->reg ) { //Double logout already freed pointer fix... [Skotlex] aFree(sd->reg); @@ -2356,9 +2355,19 @@ int unit_free(struct block_list *bl, clr_type clrtype) ers_free(pc_sc_display_ers, sd->sc_display[i]); } sd->sc_display_count = 0; + } + if( sd->sc_display != NULL ) { aFree(sd->sc_display); sd->sc_display = NULL; } + if( sd->instance != NULL ) { + aFree(sd->instance); + sd->instance = NULL; + } + if( sd->queues != NULL ) { + aFree(sd->queues); + sd->queues = NULL; + } break; } case BL_PET: @@ -2375,9 +2384,9 @@ int unit_free(struct block_list *bl, clr_type clrtype) { if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); } aFree(pd->s_skill); pd->s_skill = NULL; @@ -2385,14 +2394,14 @@ int unit_free(struct block_list *bl, clr_type clrtype) if( pd->recovery ) { if(pd->recovery->timer != INVALID_TIMER) - delete_timer(pd->recovery->timer, pet_recovery_timer); + iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer); aFree(pd->recovery); pd->recovery = NULL; } if( pd->bonus ) { if (pd->bonus->timer != INVALID_TIMER) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer); aFree(pd->bonus); pd->bonus = NULL; } @@ -2420,12 +2429,12 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct mob_data *md = (struct mob_data*)bl; if( md->spawn_timer != INVALID_TIMER ) { - delete_timer(md->spawn_timer,mob_delayspawn); + iTimer->delete_timer(md->spawn_timer,mob_delayspawn); md->spawn_timer = INVALID_TIMER; } if( md->deletetimer != INVALID_TIMER ) { - delete_timer(md->deletetimer,mob_timer_delete); + iTimer->delete_timer(md->deletetimer,mob_timer_delete); md->deletetimer = INVALID_TIMER; } if( md->lootitem ) @@ -2527,19 +2536,19 @@ int unit_free(struct block_list *bl, clr_type clrtype) skill->clear_unitgroup(bl); status_change_clear(bl,1); - map_deliddb(bl); + iMap->deliddb(bl); if( bl->type != BL_PC ) //Players are handled by map_quit - map_freeblock(bl); - map_freeblock_unlock(); + iMap->freeblock(bl); + iMap->freeblock_unlock(); return 0; } int do_init_unit(void) { - add_timer_func_list(unit_attack_timer, "unit_attack_timer"); - add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); - add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); - add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); + iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer"); + iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); + iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); + iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); return 0; } |