diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index b1ca64d4c..b2d4f569a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1092,7 +1092,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui case HLIF_AVOID: case HAMI_DEFENCE: case HAMI_CASTLE: - target = battle_get_master(src); + target = battle->get_master(src); if (!target) return 0; target_id = target->id; } @@ -1141,7 +1141,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui sd->skill_id_old = skill_id; break; case WL_WHITEIMPRISON: - if( battle_check_target(src,target,BCT_SELF|BCT_ENEMY) < 0 ) { + if( battle->check_target(src,target,BCT_SELF|BCT_ENEMY) < 0 ) { clif_skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0); return 0; } @@ -1179,9 +1179,9 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( !unit_can_reach_bl(src, target, range + 1, 1, NULL, NULL) ) return 0; // Walk-path check failed. } else if( src->type == BL_MER && skill_id == MA_REMOVETRAP ) { - if( !battle_check_range(battle_get_master(src), target, range + 1) ) + if( !battle->check_range(battle->get_master(src), target, range + 1) ) return 0; // Aegis calc remove trap based on Master position, ignoring mercenary O.O - } else if( !battle_check_range(src, target, range + (skill_id == RG_CLOSECONFINE?0:2)) ) { + } else if( !battle->check_range(src, target, range + (skill_id == RG_CLOSECONFINE?0:2)) ) { return 0; // Arrow-path check failed. } } @@ -1198,7 +1198,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui switch(skill_id){ case ALL_RESURRECTION: - if(battle_check_undead(tstatus->race,tstatus->def_ele)) { + if(battle->check_undead(tstatus->race,tstatus->def_ele)) { temp = 1; } else if (!status_isdead(target)) return 0; //Can't cast on non-dead characters. @@ -1262,7 +1262,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui case EL_WATER_SCREW: case EL_TIDAL_WEAPON: if( src->type == BL_ELEM ){ - sd = BL_CAST(BL_PC, battle_get_master(src)); + sd = BL_CAST(BL_PC, battle->get_master(src)); if( sd && sd->skill_id_old == SO_EL_ACTION ){ casttime = -1; sd->skill_id_old = 0; @@ -1294,7 +1294,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui TBL_MOB *md = (TBL_MOB*)target; mobskill_event(md, src, tick, -1); //Cast targetted skill event. if (tstatus->mode&(MD_CASTSENSOR_IDLE|MD_CASTSENSOR_CHASE) && - battle_check_target(target, src, BCT_ENEMY) > 0) + battle->check_target(target, src, BCT_ENEMY) > 0) { switch (md->state.skillstate) { case MSS_RUSH: @@ -1437,7 +1437,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if( !unit_can_reach_bl(src, &bl, range + 1, 1, NULL, NULL) ) return 0; //Walk-path check failed. } - else if( !battle_check_range(src, &bl, range + 1) ) + else if( !battle->check_range(src, &bl, range + 1) ) return 0; //Arrow-path check failed. unit_stop_attack(src); @@ -1580,7 +1580,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) return 0; } } - if( battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) ) { + if( battle->check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) ) { unit_unattackable(src); return 1; } @@ -1765,7 +1765,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t return 0; if( status_isdead(src) || status_isdead(target) || - battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) + battle->check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) #ifdef OFFICIAL_WALKPATH || !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) #endif @@ -1811,7 +1811,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t unit_walktobl(src,target,ud->chaserange,ud->state.walk_easy|2); return 1; } - if( !battle_check_range(src,target,range) ) { + if( !battle->check_range(src,target,range) ) { //Within range, but no direct line of attack if( ud->state.attack_continue ) { if(ud->chaserange > 2) ud->chaserange-=2; @@ -1843,7 +1843,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t return 1; map_freeblock_lock(); - ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0); + ud->attacktarget_lv = battle->weapon_attack(src,target,tick,0); if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support) pet_target_check(sd,target,0); |