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Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 64885541f..a5bd282a9 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -309,7 +309,7 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) {
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
} else
- sd->areanpc_id=0;
+ npc->untouch_areanpc(sd, bl->m, x, y);
if( sd->md ) { // mercenary should be warped after being 3 seconds too far from the master [greenbox]
if( !check_distance_bl(&sd->bl, &sd->md->bl, MAX_MER_DISTANCE) ) {
@@ -685,7 +685,7 @@ bool unit_run( struct block_list *bl, struct map_session_data *sd, enum sc_type
break;
//if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
- if( map->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC, 0) )
+ if ( map->count_oncell(bl->m, to_x + dir_x, to_y + dir_y, BL_PC | BL_MOB | BL_NPC, 0x2) )
break;
to_x += dir_x;
@@ -767,7 +767,7 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
} else
- sd->areanpc_id=0;
+ npc->untouch_areanpc(sd, bl->m, bl->x, bl->y);
if( sd->status.pet_id > 0 && sd->pd && sd->pd->pet.intimate > 0 )
{ // Check if pet needs to be teleported. [Skotlex]
@@ -867,7 +867,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
if(map->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) {
npc->touch_areanpc(sd, bl->m, bl->x, bl->y);
} else {
- sd->areanpc_id = 0;
+ npc->untouch_areanpc(sd, bl->m, bl->x, bl->y);;
}
}
}
@@ -2619,8 +2619,8 @@ int unit_free(struct block_list *bl, clr_type clrtype) {
pc->cleareventtimer(sd);
pc->inventory_rental_clear(sd);
pc->delspiritball(sd,sd->spiritball,1);
- for(i = 1; i < 5; i++)
- pc->del_charm(sd, sd->charm[i], i);
+ for(i = SPIRITS_TYPE_CHARM_WATER; i < SPIRITS_TYPE_SPHERE; i++)
+ pc->del_charm(sd, sd->spiritcharm[i], i);
if( sd->st && sd->st->state != RUN ) {// free attached scripts that are waiting
script->free_state(sd->st);
@@ -2720,6 +2720,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) {
}
case BL_MOB:
{
+ unsigned int k;
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
@@ -2774,6 +2775,15 @@ int unit_free(struct block_list *bl, clr_type clrtype) {
mob->clone_delete(md);
if( md->tomb_nid )
mob->mvptomb_destroy(md);
+
+ for (k = 0; k < md->hdatac; k++) {
+ if( md->hdata[k]->flag.free ) {
+ aFree(md->hdata[k]->data);
+ }
+ aFree(md->hdata[k]);
+ }
+ if (md->hdata)
+ aFree(md->hdata);
break;
}
case BL_HOM: