diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 79 |
1 files changed, 45 insertions, 34 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index e35aca262..51bf92020 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -73,7 +73,7 @@ int unit_walktoxy_sub(struct block_list *bl) memcpy(&ud->walkpath,&wpd,sizeof(wpd)); - if (ud->target && ud->chaserange>1) { + if (ud->target_to && ud->chaserange>1) { //Generally speaking, the walk path is already to an adjacent tile //so we only need to shorten the path if the range is greater than 1. int dir; @@ -234,14 +234,15 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if ( !(unit_run(bl) || unit_wugdash(bl,sd)) ) ud->state.running = 0; } - else if (ud->target) { + else if (ud->target_to) { //Update target trajectory. - struct block_list *tbl = map_id2bl(ud->target); + struct block_list *tbl = map_id2bl(ud->target_to); if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase. ud->to_x = bl->x; ud->to_y = bl->y; - if (tbl && bl->type == BL_MOB) //See if the mob can do a warp chase. - mob_warpchase((TBL_MOB*)bl, tbl); + if (tbl && bl->type == BL_MOB && mob_warpchase((TBL_MOB*)bl, tbl) ) + return 0; + ud->target_to = 0; return 0; } if (tbl->m == bl->m && check_distance_bl(bl, tbl, ud->chaserange)) @@ -249,6 +250,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if (ud->state.attack_continue) { //Aegis uses one before every attack, we should //only need this one for syncing purposes. [Skotlex] + ud->target_to = 0; clif_fixpos(bl); unit_attack(bl, tbl->id, ud->state.attack_continue); } @@ -260,6 +262,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data else { //Stopped walking. Update to_x and to_y to current location [Skotlex] ud->to_x = bl->x; ud->to_y = bl->y; + ud->target_to = 0; } return 0; } @@ -300,9 +303,9 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) return 0; ud->state.walk_easy = flag&1; - ud->target = 0; ud->to_x = x; ud->to_y = y; + unit_set_target(ud, 0); sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position @@ -368,13 +371,15 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { ud->to_x = bl->x; ud->to_y = bl->y; + ud->target_to = 0; return 0; } ud->state.walk_easy = flag&1; - ud->target = tbl->id; + ud->target_to = tbl->id; ud->chaserange = range; //Note that if flag&2, this SHOULD be attack-range ud->state.attack_continue = flag&2?1:0; //Chase to attack. + unit_set_target(ud, 0); sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position @@ -1032,7 +1037,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh target_id = ud->target; //Auto-select target. [Skotlex] temp = 1; } - + if (sd) { //Target_id checking. if(skillnotok(skill_num, sd)) // [MouseJstr] @@ -1446,6 +1451,27 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh return 1; } +/*======================================== + * update a block's attack target + *----------------------------------------*/ +int unit_set_target(struct unit_data* ud, int target_id) +{ + struct unit_data * ux; + struct block_list* target; + + nullpo_ret(ud); + + if( ud->target != target_id ) { + if( ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) + ux->target_count --; + if( target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) ) + ux->target_count ++; + } + + ud->target = target_id; + return 0; +} + int unit_stop_attack(struct block_list *bl) { struct unit_data *ud = unit_bl2ud(bl); @@ -1456,7 +1482,7 @@ int unit_stop_attack(struct block_list *bl) delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; - ud->target = 0; + unit_set_target(ud, 0); return 0; } @@ -1465,8 +1491,8 @@ int unit_unattackable(struct block_list *bl) { struct unit_data *ud = unit_bl2ud(bl); if (ud) { - ud->target = 0; ud->state.attack_continue = 0; + unit_set_target(ud, 0); } if(bl->type == BL_MOB) @@ -1515,8 +1541,9 @@ int unit_attack(struct block_list *src,int target_id,int continuous) return 1; } - ud->target = target_id; ud->state.attack_continue = continuous; + unit_set_target(ud, target_id); + if (continuous) //If you're to attack continously, set to auto-case character ud->chaserange = status_get_range(src); @@ -1889,35 +1916,17 @@ void unit_dataset(struct block_list *bl) } /*========================================== - * Returns 1 if this unit is attacking target 'id' + * Counts the number of units attacking 'bl' *------------------------------------------*/ -static int unit_counttargeted_sub(struct block_list* bl, va_list ap) +int unit_counttargeted(struct block_list* bl) { - int id = va_arg(ap, int); - int target_lv = va_arg(ap, int); // extra condition struct unit_data* ud; - - if(bl->id == id) - return 0; - - ud = unit_bl2ud(bl); - - if (ud && ud->target == id && ud->attacktimer != INVALID_TIMER && ud->attacktarget_lv >= target_lv) - return 1; - + if( bl && (ud = unit_bl2ud(bl)) ) + return ud->target_count; return 0; } /*========================================== - * Counts the number of units attacking 'bl' - *------------------------------------------*/ -int unit_counttargeted(struct block_list* bl, int target_lv) -{ - nullpo_ret(bl); - return (map_foreachinrange(unit_counttargeted_sub, bl, AREA_SIZE, BL_CHAR, bl->id, target_lv)); -} - -/*========================================== * *------------------------------------------*/ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int tick,int sdelay,int ddelay,int damage,int div,int type,int damage2) @@ -1968,13 +1977,15 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, map_freeblock_lock(); - ud->target = 0; //Unlock walk/attack target. + unit_set_target(ud, 0); + if (ud->walktimer != INVALID_TIMER) unit_stop_walking(bl,0); if (ud->attacktimer != INVALID_TIMER) unit_stop_attack(bl); if (ud->skilltimer != INVALID_TIMER) unit_skillcastcancel(bl,0); + // Do not reset can-act delay. [Skotlex] ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); |