summaryrefslogtreecommitdiff
path: root/src/map/unit.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/unit.c')
-rw-r--r--src/map/unit.c33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index c78919f52..243a7c28a 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1315,31 +1315,31 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
tstatus = status->get_status_data(target);
// Record the status of the previous skill)
- if(sd) {
+ if (sd) {
- if( (skill->get_inf2(skill_id)&INF2_ENSEMBLE_SKILL) && skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1 ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if ((skill->get_inf2(skill_id)&INF2_ENSEMBLE_SKILL) && skill->check_pc_partner(sd, skill_id, &skill_lv, 1, 0) < 1) {
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
}
- switch(skill_id){
+ switch (skill_id){
case SA_CASTCANCEL:
- if(ud->skill_id != skill_id){
+ if (ud->skill_id != skill_id){
sd->skill_id_old = ud->skill_id;
sd->skill_lv_old = ud->skill_lv;
}
break;
case BD_ENCORE:
//Prevent using the dance skill if you no longer have the skill in your tree.
- if(!sd->skill_id_dance || pc->checkskill(sd,sd->skill_id_dance)<=0){
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ if (!sd->skill_id_dance || pc->checkskill(sd, sd->skill_id_dance) <= 0){
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
}
sd->skill_id_old = skill_id;
break;
case WL_WHITEIMPRISON:
- if( battle->check_target(src,target,BCT_SELF|BCT_ENEMY) < 0 ) {
- clif->skill_fail(sd,skill_id,USESKILL_FAIL_TOTARGET,0);
+ if (battle->check_target(src, target, BCT_SELF | BCT_ENEMY) < 0) {
+ clif->skill_fail(sd, skill_id, USESKILL_FAIL_TOTARGET, 0);
return 0;
}
break;
@@ -1350,13 +1350,20 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
sd->skill_lv_old = skill_lv;
break;
}
- /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
+ }
+
+ if (sd || src->type == BL_HOM){
+ if (!sd && (target = battle->get_master(src)))
+ sd = map->id2sd(target->id);
+ if (sd){
+ /* temporarily disabled, awaiting for kenpachi to detail this so we can make it work properly */
#if 0
- if ( sd->skillitem != skill_id && !skill->check_condition_castbegin(sd, skill_id, skill_lv) )
+ if (sd->skillitem != skill_id && !skill->check_condition_castbegin(sd, skill_id, skill_lv))
#else
- if ( !skill->check_condition_castbegin(sd, skill_id, skill_lv) )
+ if (!skill->check_condition_castbegin(sd, skill_id, skill_lv))
#endif
- return 0;
+ return 0;
+ }
}
if( src->type == BL_MOB )