diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index f823a3fed..2d8fd530d 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -250,6 +250,19 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { if(map->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) return unit->walktoxy_sub(bl); + //Monsters can only leave icewalls to the west and south + //But if movement fails more than icewall_walk_block times, they can ignore this rule + if(md && md->walktoxy_fail_count < battle_config.icewall_walk_block && map->getcell(bl->m,x,y,CELL_CHKICEWALL) && (dx > 0 || dy > 0)) { + //Needs to be done here so that rudeattack skills are invoked + md->walktoxy_fail_count++; + clif->fixpos(bl); + mob->unlocktarget(md, tick); + //Use idle skill at this point + if (!(++ud->walk_count%WALK_SKILL_INTERVAL)) + mob->skill_use(md, tick, -1); + return 0; + } + //Refresh view for all those we lose sight map->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); @@ -300,6 +313,8 @@ int unit_walktoxy_timer(int tid, int64 tick, int id, intptr_t data) { sd->hd->masterteleport_timer = 0; } } else if (md) { + //Movement was successful, reset walktoxy_fail_count + md->walktoxy_fail_count = 0; if( map->getcell(bl->m,x,y,CELL_CHKNPC) ) { if( npc->touch_areanpc2(md) ) return 0; // Warped } else @@ -2010,8 +2025,9 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { sstatus = status->get_status_data(src); range = sstatus->rhw.range; - if( unit->is_walking(target) ) - range++; //Extra range when chasing + if( unit->is_walking(target) && (target->type == BL_PC || !map->getcell(target->m,target->x,target->y,CELL_CHKICEWALL)) ) + range++; // Extra range when chasing (does not apply to mobs locked in an icewall) + if(sd && !check_distance_client_bl(src,target,range)) { // Player tries to attack but target is too far, notify client clif->movetoattack(sd,target); |