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Diffstat (limited to 'src/map/storage.c')
-rw-r--r-- | src/map/storage.c | 735 |
1 files changed, 735 insertions, 0 deletions
diff --git a/src/map/storage.c b/src/map/storage.c new file mode 100644 index 000000000..eb7760a0f --- /dev/null +++ b/src/map/storage.c @@ -0,0 +1,735 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/cbasetypes.h" +#include "../common/db.h" +#include "../common/nullpo.h" +#include "../common/malloc.h" +#include "../common/showmsg.h" + +#include "map.h" // struct map_session_data +#include "storage.h" +#include "chrif.h" +#include "itemdb.h" +#include "clif.h" +#include "intif.h" +#include "pc.h" +#include "guild.h" +#include "battle.h" +#include "atcommand.h" +#include "log.h" + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + + +static DBMap* guild_storage_db; // int guild_id -> struct guild_storage* + +/*========================================== + * Sort items in the warehouse + *------------------------------------------*/ +static int storage_comp_item(const void *_i1, const void *_i2) +{ + struct item *i1 = (struct item *)_i1; + struct item *i2 = (struct item *)_i2; + + if (i1->nameid == i2->nameid) + return 0; + else if (!(i1->nameid) || !(i1->amount)) + return 1; + else if (!(i2->nameid) || !(i2->amount)) + return -1; + return i1->nameid - i2->nameid; +} + +//Sort item by storage_comp_item (nameid) +static void storage_sortitem(struct item* items, unsigned int size) +{ + nullpo_retv(items); + + if( battle_config.client_sort_storage ) + { + qsort(items, size, sizeof(struct item), storage_comp_item); + } +} + +/*========================================== + * Init/Terminate + *------------------------------------------*/ +int do_init_storage(void) // Called from map.c::do_init() +{ + guild_storage_db=idb_alloc(DB_OPT_RELEASE_DATA); + return 1; +} +void do_final_storage(void) // by [MC Cameri] +{ + guild_storage_db->destroy(guild_storage_db,NULL); +} + +/** + * Parses storage and saves 'dirty' ones upon reconnect. [Skotlex] + * @see DBApply + */ +static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap) +{ + struct guild_storage *stor = db_data2ptr(data); + if (stor->dirty && stor->storage_status == 0) //Save closed storages. + storage_guild_storagesave(0, stor->guild_id,0); + + return 0; +} + +//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex] +void do_reconnect_storage(void) +{ + guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub); +} + +/*========================================== + * Opens a storage. Returns: + * 0 - success + * 1 - fail + *------------------------------------------*/ +int storage_storageopen(struct map_session_data *sd) +{ + nullpo_ret(sd); + + if(sd->state.storage_flag) + return 1; //Already open? + + if( !pc_can_give_items(sd) ) + { //check is this GM level is allowed to put items to storage + clif_displaymessage(sd->fd, msg_txt(246)); + return 1; + } + + sd->state.storage_flag = 1; + storage_sortitem(sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); + clif_storagelist(sd, sd->status.storage.items, ARRAYLENGTH(sd->status.storage.items)); + clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); + return 0; +} + +/* helper function + * checking if 2 item structure are identique + */ +int compare_item(struct item *a, struct item *b) +{ + if( a->nameid == b->nameid && + a->identify == b->identify && + a->refine == b->refine && + a->attribute == b->attribute && + a->expire_time == b->expire_time ) + { + int i; + for (i = 0; i < MAX_SLOTS && (a->card[i] == b->card[i]); i++); + return (i == MAX_SLOTS); + } + return 0; +} + +/*========================================== + * Internal add-item function. + *------------------------------------------*/ +static int storage_additem(struct map_session_data* sd, struct item* item_data, int amount) +{ + struct storage_data* stor = &sd->status.storage; + struct item_data *data; + int i; + + if( item_data->nameid <= 0 || amount <= 0 ) + return 1; + + data = itemdb_search(item_data->nameid); + + if( data->stack.storage && amount > data->stack.amount ) + {// item stack limitation + return 1; + } + + if( !itemdb_canstore(item_data, pc_get_group_level(sd)) ) + { //Check if item is storable. [Skotlex] + clif_displaymessage (sd->fd, msg_txt(264)); + return 1; + } + + if( itemdb_isstackable2(data) ) + {//Stackable + for( i = 0; i < MAX_STORAGE; i++ ) + { + if( compare_item(&stor->items[i], item_data) ) + {// existing items found, stack them + if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.storage && amount > data->stack.amount - stor->items[i].amount ) ) + return 1; + stor->items[i].amount += amount; + clif_storageitemadded(sd,&stor->items[i],i,amount); + return 0; + } + } + } + + // find free slot + ARR_FIND( 0, MAX_STORAGE, i, stor->items[i].nameid == 0 ); + if( i >= MAX_STORAGE ) + return 1; + + // add item to slot + memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); + stor->storage_amount++; + stor->items[i].amount = amount; + clif_storageitemadded(sd,&stor->items[i],i,amount); + clif_updatestorageamount(sd, stor->storage_amount, MAX_STORAGE); + + return 0; +} + +/*========================================== + * Internal del-item function + *------------------------------------------*/ +int storage_delitem(struct map_session_data* sd, int n, int amount) +{ + if( sd->status.storage.items[n].nameid == 0 || sd->status.storage.items[n].amount < amount ) + return 1; + + sd->status.storage.items[n].amount -= amount; + if( sd->status.storage.items[n].amount == 0 ) + { + memset(&sd->status.storage.items[n],0,sizeof(sd->status.storage.items[0])); + sd->status.storage.storage_amount--; + if( sd->state.storage_flag == 1 ) clif_updatestorageamount(sd, sd->status.storage.storage_amount, MAX_STORAGE); + } + if( sd->state.storage_flag == 1 ) clif_storageitemremoved(sd,n,amount); + return 0; +} + +/*========================================== + * Add an item to the storage from the inventory. + * @index : inventory idx + * return + * 0 : fail + * 1 : success + *------------------------------------------*/ +int storage_storageadd(struct map_session_data* sd, int index, int amount) +{ + nullpo_ret(sd); + + if( sd->status.storage.storage_amount > MAX_STORAGE ) + return 0; // storage full + + if( index < 0 || index >= MAX_INVENTORY ) + return 0; + + if( sd->status.inventory[index].nameid <= 0 ) + return 0; // No item on that spot + + if( amount < 1 || amount > sd->status.inventory[index].amount ) + return 0; + + if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 ) + pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); + + return 1; +} + +/*========================================== + * Retrieve an item from the storage into inventory + * @index : storage idx + * return + * 0 : fail + * 1 : success + *------------------------------------------*/ +int storage_storageget(struct map_session_data* sd, int index, int amount) +{ + int flag; + + if( index < 0 || index >= MAX_STORAGE ) + return 0; + + if( sd->status.storage.items[index].nameid <= 0 ) + return 0; //Nothing there + + if( amount < 1 || amount > sd->status.storage.items[index].amount ) + return 0; + + if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) + storage_delitem(sd,index,amount); + else + clif_additem(sd,0,0,flag); + + return 1; +} + +/*========================================== + * Move an item from cart to storage. + * @index : cart inventory index + * return + * 0 : fail + * 1 : success + *------------------------------------------*/ +int storage_storageaddfromcart(struct map_session_data* sd, int index, int amount) +{ + nullpo_ret(sd); + + if( sd->status.storage.storage_amount > MAX_STORAGE ) + return 0; // storage full / storage closed + + if( index < 0 || index >= MAX_CART ) + return 0; + + if( sd->status.cart[index].nameid <= 0 ) + return 0; //No item there. + + if( amount < 1 || amount > sd->status.cart[index].amount ) + return 0; + + if( storage_additem(sd,&sd->status.cart[index],amount) == 0 ) + pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); + + return 1; +} + +/*========================================== + * Get from Storage to the Cart inventory + * @index : storage index + * return + * 0 : fail + * 1 : success + *------------------------------------------*/ +int storage_storagegettocart(struct map_session_data* sd, int index, int amount) +{ + nullpo_ret(sd); + + if( index < 0 || index >= MAX_STORAGE ) + return 0; + + if( sd->status.storage.items[index].nameid <= 0 ) + return 0; //Nothing there. + + if( amount < 1 || amount > sd->status.storage.items[index].amount ) + return 0; + + if( pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) + storage_delitem(sd,index,amount); + + return 1; +} + + +/*========================================== + * Modified By Valaris to save upon closing [massdriller] + *------------------------------------------*/ +void storage_storageclose(struct map_session_data* sd) +{ + nullpo_retv(sd); + + clif_storageclose(sd); + + if( save_settings&4 ) + chrif_save(sd,0); //Invokes the storage saving as well. + + sd->state.storage_flag = 0; +} + +/*========================================== + * When quitting the game. + *------------------------------------------*/ +void storage_storage_quit(struct map_session_data* sd, int flag) +{ + nullpo_retv(sd); + + if (save_settings&4) + chrif_save(sd, flag); //Invokes the storage saving as well. + + sd->state.storage_flag = 0; +} + +/** + * @see DBCreateData + */ +static DBData create_guildstorage(DBKey key, va_list args) +{ + struct guild_storage *gs = NULL; + gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1); + gs->guild_id=key.i; + return db_ptr2data(gs); +} + +struct guild_storage *guild2storage(int guild_id) +{ + struct guild_storage *gs = NULL; + if(guild_search(guild_id) != NULL) + gs = idb_ensure(guild_storage_db,guild_id,create_guildstorage); + return gs; +} + +//For just locating a storage without creating one. [Skotlex] +struct guild_storage *guild2storage2(int guild_id) +{ + return (struct guild_storage*)idb_get(guild_storage_db,guild_id); +} + +int guild_storage_delete(int guild_id) +{ + idb_remove(guild_storage_db,guild_id); + return 0; +} + +/*========================================== +* Attempt to open guild storage for sd +* return +* 0 : success (open or req to create a new one) +* 1 : fail +* 2 : no guild for sd + *------------------------------------------*/ +int storage_guild_storageopen(struct map_session_data* sd) +{ + struct guild_storage *gstor; + + nullpo_ret(sd); + + if(sd->status.guild_id <= 0) + return 2; + + if(sd->state.storage_flag) + return 1; //Can't open both storages at a time. + + if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] + clif_displaymessage(sd->fd, msg_txt(246)); + return 1; + } + + if((gstor = guild2storage2(sd->status.guild_id)) == NULL) { + intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); + return 0; + } + if(gstor->storage_status) + return 1; + + if( gstor->lock ) + return 1; + + gstor->storage_status = 1; + sd->state.storage_flag = 2; + storage_sortitem(gstor->items, ARRAYLENGTH(gstor->items)); + clif_storagelist(sd, gstor->items, ARRAYLENGTH(gstor->items)); + clif_updatestorageamount(sd, gstor->storage_amount, MAX_GUILD_STORAGE); + return 0; +} + +/*========================================== +* Attempt to add an item in guild storage, then refresh it +* return +* 0 : success +* 1 : fail + *------------------------------------------*/ +int guild_storage_additem(struct map_session_data* sd, struct guild_storage* stor, struct item* item_data, int amount) +{ + struct item_data *data; + int i; + + nullpo_retr(1, sd); + nullpo_retr(1, stor); + nullpo_retr(1, item_data); + + if(item_data->nameid <= 0 || amount <= 0) + return 1; + + data = itemdb_search(item_data->nameid); + + if( data->stack.guildstorage && amount > data->stack.amount ) + {// item stack limitation + return 1; + } + + if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time ) + { //Check if item is storable. [Skotlex] + clif_displaymessage (sd->fd, msg_txt(264)); + return 1; + } + + if(itemdb_isstackable2(data)){ //Stackable + for(i=0;i<MAX_GUILD_STORAGE;i++){ + if(compare_item(&stor->items[i], item_data)) { + if( amount > MAX_AMOUNT - stor->items[i].amount || ( data->stack.guildstorage && amount > data->stack.amount - stor->items[i].amount ) ) + return 1; + stor->items[i].amount+=amount; + clif_storageitemadded(sd,&stor->items[i],i,amount); + stor->dirty = 1; + return 0; + } + } + } + //Add item + for(i=0;i<MAX_GUILD_STORAGE && stor->items[i].nameid;i++); + + if(i>=MAX_GUILD_STORAGE) + return 1; + + memcpy(&stor->items[i],item_data,sizeof(stor->items[0])); + stor->items[i].amount=amount; + stor->storage_amount++; + clif_storageitemadded(sd,&stor->items[i],i,amount); + clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); + stor->dirty = 1; + return 0; +} + +/*========================================== +* Attempt to delete an item in guild storage, then refresh it +* return +* 0 : success +* 1 : fail + *------------------------------------------*/ +int guild_storage_delitem(struct map_session_data* sd, struct guild_storage* stor, int n, int amount) +{ + nullpo_retr(1, sd); + nullpo_retr(1, stor); + + if(stor->items[n].nameid==0 || stor->items[n].amount<amount) + return 1; + + stor->items[n].amount-=amount; + if(stor->items[n].amount==0){ + memset(&stor->items[n],0,sizeof(stor->items[0])); + stor->storage_amount--; + clif_updatestorageamount(sd, stor->storage_amount, MAX_GUILD_STORAGE); + } + clif_storageitemremoved(sd,n,amount); + stor->dirty = 1; + return 0; +} + +/*========================================== +* Attempt to add an item in guild storage from inventory, then refresh it +* @index : inventory idx +* return +* 0 : fail +* 1 : succes + *------------------------------------------*/ +int storage_guild_storageadd(struct map_session_data* sd, int index, int amount) +{ + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) + return 0; + + if( index<0 || index>=MAX_INVENTORY ) + return 0; + + if( sd->status.inventory[index].nameid <= 0 ) + return 0; + + if( amount < 1 || amount > sd->status.inventory[index].amount ) + return 0; + + if( stor->lock ) { + storage_guild_storageclose(sd); + return 0; + } + + if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) + pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); + + return 1; +} + +/*========================================== +* Attempt to retrieve an item from guild storage to inventory, then refresh it +* @index : storage idx +* return +* 0 : fail +* 1 : succes + *------------------------------------------*/ +int storage_guild_storageget(struct map_session_data* sd, int index, int amount) +{ + struct guild_storage *stor; + int flag; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if(!stor->storage_status) + return 0; + + if(index<0 || index>=MAX_GUILD_STORAGE) + return 0; + + if(stor->items[index].nameid <= 0) + return 0; + + if(amount < 1 || amount > stor->items[index].amount) + return 0; + + if( stor->lock ) { + storage_guild_storageclose(sd); + return 0; + } + + if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) + guild_storage_delitem(sd,stor,index,amount); + else //inform fail + clif_additem(sd,0,0,flag); +// log_fromstorage(sd, index, 1); + + return 0; +} + +/*========================================== +* Attempt to add an item in guild storage from cart, then refresh it +* @index : cart inventory idx +* return +* 0 : fail +* 1 : succes + *------------------------------------------*/ +int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int amount) +{ + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if( !stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE ) + return 0; + + if( index < 0 || index >= MAX_CART ) + return 0; + + if( sd->status.cart[index].nameid <= 0 ) + return 0; + + if( amount < 1 || amount > sd->status.cart[index].amount ) + return 0; + + if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) + pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); + + return 1; +} + +/*========================================== +* Attempt to retrieve an item from guild storage to cart, then refresh it +* @index : storage idx +* return +* 0 : fail +* 1 : succes + *------------------------------------------*/ +int storage_guild_storagegettocart(struct map_session_data* sd, int index, int amount) +{ + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if(!stor->storage_status) + return 0; + + if(index<0 || index>=MAX_GUILD_STORAGE) + return 0; + + if(stor->items[index].nameid<=0) + return 0; + + if(amount < 1 || amount > stor->items[index].amount) + return 0; + + if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) + guild_storage_delitem(sd,stor,index,amount); + + return 1; +} + +/*========================================== +* Request to save guild storage +* return +* 0 : fail (no storage) +* 1 : succes + *------------------------------------------*/ +int storage_guild_storagesave(int account_id, int guild_id, int flag) +{ + struct guild_storage *stor = guild2storage2(guild_id); + + if(stor) + { + if (flag) //Char quitting, close it. + stor->storage_status = 0; + if (stor->dirty) + intif_send_guild_storage(account_id,stor); + return 1; + } + return 0; +} + +/*========================================== +* ACK save of guild storage +* return +* 0 : fail (no storage) +* 1 : succes + *------------------------------------------*/ +int storage_guild_storagesaved(int guild_id) +{ + struct guild_storage *stor; + + if((stor=guild2storage2(guild_id)) != NULL) { + if (stor->dirty && stor->storage_status == 0) + { //Storage has been correctly saved. + stor->dirty = 0; + } + return 1; + } + return 0; +} + +//Close storage for sd and save it +int storage_guild_storageclose(struct map_session_data* sd) +{ + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + clif_storageclose(sd); + if (stor->storage_status) + { + if (save_settings&4) + chrif_save(sd, 0); //This one also saves the storage. [Skotlex] + else + storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0); + stor->storage_status=0; + } + sd->state.storage_flag = 0; + + return 0; +} + +int storage_guild_storage_quit(struct map_session_data* sd, int flag) +{ + struct guild_storage *stor; + + nullpo_ret(sd); + nullpo_ret(stor=guild2storage2(sd->status.guild_id)); + + if(flag) + { //Only during a guild break flag is 1 (don't save storage) + sd->state.storage_flag = 0; + stor->storage_status = 0; + clif_storageclose(sd); + if (save_settings&4) + chrif_save(sd,0); + return 0; + } + + if(stor->storage_status) { + if (save_settings&4) + chrif_save(sd,0); + else + storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1); + } + sd->state.storage_flag = 0; + stor->storage_status = 0; + + return 0; +} |