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Diffstat (limited to 'src/map/status.h')
-rw-r--r--src/map/status.h25
1 files changed, 9 insertions, 16 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 5f8a515f6..cae91849e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -2,12 +2,14 @@
// For more information, see LICENCE in the main folder
#ifndef _STATUS_H_
#define _STATUS_H_
+
struct block_list;
struct mob_data;
struct pet_data;
struct homun_data;
struct mercenary_data;
struct status_change;
+
/**
* Max Refine available to your server
* Changing this limit requires edits to refine_db.txt
@@ -17,6 +19,7 @@ struct status_change;
#else
#define MAX_REFINE 10
#endif
+
enum refine_type {
REFINE_TYPE_ARMOR = 0,
REFINE_TYPE_WEAPON1 = 1,
@@ -25,6 +28,7 @@ enum refine_type {
REFINE_TYPE_WEAPON4 = 4,
REFINE_TYPE_MAX = 5
};
+
typedef enum sc_conf_type {
SC_NO_REM_DEATH = 0x1,
SC_NO_SAVE = 0x2,
@@ -34,7 +38,8 @@ typedef enum sc_conf_type {
SC_DEBUFF = 0x20,
SC_MADO_NO_RESET = 0x40
} sc_conf_type;
-// Status changes listing. These code are for use by the server.
+
+// Status changes listing. These code are for use by the server.
typedef enum sc_type {
SC_NONE = -1,
//First we enumerate common status ailments which are often used around.
@@ -1759,8 +1764,6 @@ struct status_change {
#define status_get_size(bl) iStatus->get_status_data(bl)->size
#define status_get_mode(bl) iStatus->get_status_data(bl)->mode
-
-
//Short version, receives rate in 1->100 range, and does not uses a flag setting.
#define sc_start(bl, type, rate, val1, tick) iStatus->change_start(bl,type,100*(rate),val1,0,0,0,tick,0)
#define sc_start2(bl, type, rate, val1, val2, tick) iStatus->change_start(bl,type,100*(rate),val1,val2,0,0,tick,0)
@@ -1777,16 +1780,6 @@ struct status_change {
#define status_calc_elemental(ed, first) iStatus->calc_bl_(&(ed)->bl, SCB_ALL, first)
#define status_calc_npc(nd, first) iStatus->calc_bl_(&(nd)->bl, SCB_ALL, first)
-
-
-
-
-
-#ifdef RENEWAL
-#endif
-
-
-
/*=====================================
* Interface : status.h
* Generated by HerculesInterfaceMaker
@@ -1809,14 +1802,14 @@ struct status_interface {
int (*type2relevant_bl_types) (int type);
int (*get_sc_type) (sc_type idx);
- int (*damage) (struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
+ int (*damage) (struct block_list *src,struct block_list *target,int64 hp,int64 sp, int walkdelay, int flag);
//Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills)
- int (*charge) (struct block_list* bl, int hp, int sp);
+ int (*charge) (struct block_list* bl, int64 hp, int64 sp);
int (*percent_change) (struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag);
//Used to set the hp/sp of an object to an absolute value (can't kill)
int (*set_hp) (struct block_list *bl, unsigned int hp, int flag);
int (*set_sp) (struct block_list *bl, unsigned int sp, int flag);
- int (*heal) (struct block_list *bl,int hp,int sp, int flag);
+ int (*heal) (struct block_list *bl,int64 hp,int64 sp, int flag);
int (*revive) (struct block_list *bl, unsigned char per_hp, unsigned char per_sp);
struct regen_data * (*get_regen_data) (struct block_list *bl);