diff options
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 3126 |
1 files changed, 1561 insertions, 1565 deletions
diff --git a/src/map/status.h b/src/map/status.h index 402dfc690..9343b4f78 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -16,628 +16,628 @@ struct status_change; * Changing this limit requires edits to refine_db.txt **/ #ifdef RENEWAL -# define MAX_REFINE 20 +# define MAX_REFINE 20 #else -# define MAX_REFINE 10 +# define MAX_REFINE 10 #endif enum refine_type { - REFINE_TYPE_ARMOR = 0, - REFINE_TYPE_WEAPON1 = 1, - REFINE_TYPE_WEAPON2 = 2, - REFINE_TYPE_WEAPON3 = 3, - REFINE_TYPE_WEAPON4 = 4, + REFINE_TYPE_ARMOR = 0, + REFINE_TYPE_WEAPON1 = 1, + REFINE_TYPE_WEAPON2 = 2, + REFINE_TYPE_WEAPON3 = 3, + REFINE_TYPE_WEAPON4 = 4, - REFINE_TYPE_MAX = 5 + REFINE_TYPE_MAX = 5 }; int status_get_refine_chance(enum refine_type wlv, int refine); -// Status changes listing. These code are for use by the server. +// Status changes listing. These code are for use by the server. typedef enum sc_type { - SC_NONE = -1, + SC_NONE = -1, - //First we enumerate common status ailments which are often used around. - SC_STONE = 0, - SC_COMMON_MIN = 0, // begin - SC_FREEZE, - SC_STUN, - SC_SLEEP, - SC_POISON, - SC_CURSE, - SC_SILENCE, - SC_CONFUSION, - SC_BLIND, - SC_BLEEDING, - SC_DPOISON, //10 - SC_COMMON_MAX = 10, // end - - //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future. - SC_PROVOKE = 20, - SC_ENDURE, - SC_TWOHANDQUICKEN, - SC_CONCENTRATE, - SC_HIDING, - SC_CLOAKING, - SC_ENCPOISON, - SC_POISONREACT, - SC_QUAGMIRE, - SC_ANGELUS, - SC_BLESSING, //30 - SC_SIGNUMCRUCIS, - SC_INCREASEAGI, - SC_DECREASEAGI, - SC_SLOWPOISON, - SC_IMPOSITIO , - SC_SUFFRAGIUM, - SC_ASPERSIO, - SC_BENEDICTIO, - SC_KYRIE, - SC_MAGNIFICAT, //40 - SC_GLORIA, - SC_AETERNA, - SC_ADRENALINE, - SC_WEAPONPERFECTION, - SC_OVERTHRUST, - SC_MAXIMIZEPOWER, - SC_TRICKDEAD, - SC_LOUD, - SC_ENERGYCOAT, - SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon... - SC_BROKENWEAPON, - SC_HALLUCINATION, - SC_WEIGHT50, - SC_WEIGHT90, - SC_ASPDPOTION0, - SC_ASPDPOTION1, - SC_ASPDPOTION2, - SC_ASPDPOTION3, - SC_SPEEDUP0, - SC_SPEEDUP1, //60 - SC_ATKPOTION, - SC_MATKPOTION, - SC_WEDDING, - SC_SLOWDOWN, - SC_ANKLE, - SC_KEEPING, - SC_BARRIER, - SC_STRIPWEAPON, - SC_STRIPSHIELD, - SC_STRIPARMOR, //70 - SC_STRIPHELM, - SC_CP_WEAPON, - SC_CP_SHIELD, - SC_CP_ARMOR, - SC_CP_HELM, - SC_AUTOGUARD, - SC_REFLECTSHIELD, - SC_SPLASHER, - SC_PROVIDENCE, - SC_DEFENDER, //80 - SC_MAGICROD, - SC_SPELLBREAKER, - SC_AUTOSPELL, - SC_SIGHTTRASHER, - SC_AUTOBERSERK, - SC_SPEARQUICKEN, - SC_AUTOCOUNTER, - SC_SIGHT, - SC_SAFETYWALL, - SC_RUWACH, //90 - SC_EXTREMITYFIST, - SC_EXPLOSIONSPIRITS, - SC_COMBO, - SC_BLADESTOP_WAIT, - SC_BLADESTOP, - SC_FIREWEAPON, - SC_WATERWEAPON, - SC_WINDWEAPON, - SC_EARTHWEAPON, - SC_VOLCANO, //100, - SC_DELUGE, - SC_VIOLENTGALE, - SC_WATK_ELEMENT, - SC_ARMOR, - SC_ARMOR_ELEMENT, - SC_NOCHAT, - SC_BABY, - SC_AURABLADE, - SC_PARRYING, - SC_CONCENTRATION, //110 - SC_TENSIONRELAX, - SC_BERSERK, - SC_FURY, - SC_GOSPEL, - SC_ASSUMPTIO, - SC_BASILICA, - SC_GUILDAURA, - SC_MAGICPOWER, - SC_EDP, - SC_TRUESIGHT, //120 - SC_WINDWALK, - SC_MELTDOWN, - SC_CARTBOOST, - SC_CHASEWALK, - SC_REJECTSWORD, - SC_MARIONETTE, - SC_MARIONETTE2, - SC_CHANGEUNDEAD, - SC_JOINTBEAT, - SC_MINDBREAKER, //130 - SC_MEMORIZE, - SC_FOGWALL, - SC_SPIDERWEB, - SC_DEVOTION, - SC_SACRIFICE, - SC_STEELBODY, - SC_ORCISH, - SC_READYSTORM, - SC_READYDOWN, - SC_READYTURN, //140 - SC_READYCOUNTER, - SC_DODGE, - SC_RUN, - SC_SHADOWWEAPON, - SC_ADRENALINE2, - SC_GHOSTWEAPON, - SC_KAIZEL, - SC_KAAHI, - SC_KAUPE, - SC_ONEHAND, //150 - SC_PRESERVE, - SC_BATTLEORDERS, - SC_REGENERATION, - SC_DOUBLECAST, - SC_GRAVITATION, - SC_MAXOVERTHRUST, - SC_LONGING, - SC_HERMODE, - SC_SHRINK, - SC_SIGHTBLASTER, //160 - SC_WINKCHARM, - SC_CLOSECONFINE, - SC_CLOSECONFINE2, - SC_DANCING, - SC_ELEMENTALCHANGE, - SC_RICHMANKIM, - SC_ETERNALCHAOS, - SC_DRUMBATTLE, - SC_NIBELUNGEN, - SC_ROKISWEIL, //170 - SC_INTOABYSS, - SC_SIEGFRIED, - SC_WHISTLE, - SC_ASSNCROS, - SC_POEMBRAGI, - SC_APPLEIDUN, - SC_MODECHANGE, - SC_HUMMING, - SC_DONTFORGETME, - SC_FORTUNE, //180 - SC_SERVICE4U, - SC_STOP, //Prevents inflicted chars from walking. [Skotlex] - SC_SPURT, - SC_SPIRIT, - SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1. - SC_INTRAVISION, - SC_INCALLSTATUS, - SC_INCSTR, - SC_INCAGI, - SC_INCVIT, //190 - SC_INCINT, - SC_INCDEX, - SC_INCLUK, - SC_INCHIT, - SC_INCHITRATE, - SC_INCFLEE, - SC_INCFLEERATE, - SC_INCMHPRATE, - SC_INCMSPRATE, - SC_INCATKRATE, //200 - SC_INCMATKRATE, - SC_INCDEFRATE, - SC_STRFOOD, - SC_AGIFOOD, - SC_VITFOOD, - SC_INTFOOD, - SC_DEXFOOD, - SC_LUKFOOD, - SC_HITFOOD, - SC_FLEEFOOD, //210 - SC_BATKFOOD, - SC_WATKFOOD, - SC_MATKFOOD, - SC_SCRESIST, //Increases resistance to status changes. - SC_XMAS, // Xmas Suit [Valaris] - SC_WARM, //SG skills [Komurka] - SC_SUN_COMFORT, - SC_MOON_COMFORT, - SC_STAR_COMFORT, - SC_FUSION, //220 - SC_SKILLRATE_UP, - SC_SKE, - SC_KAITE, - SC_SWOO, // [marquis007] - SC_SKA, // [marquis007] - SC_EARTHSCROLL, - SC_MIRACLE, //SG 'hidden' skill [Komurka] - SC_MADNESSCANCEL, - SC_ADJUSTMENT, - SC_INCREASING, //230 - SC_GATLINGFEVER, - SC_TATAMIGAESHI, - SC_UTSUSEMI, - SC_BUNSINJYUTSU, - SC_KAENSIN, - SC_SUITON, - SC_NEN, - SC_KNOWLEDGE, - SC_SMA, - SC_FLING, //240 - SC_AVOID, - SC_CHANGE, - SC_BLOODLUST, - SC_FLEET, - SC_SPEED, - SC_DEFENCE, - SC_INCASPDRATE, - SC_INCFLEE2 = 248, - SC_JAILED, - SC_ENCHANTARMS, //250 - SC_MAGICALATTACK, - SC_ARMORCHANGE, - SC_CRITICALWOUND, - SC_MAGICMIRROR, - SC_SLOWCAST, - SC_SUMMER, - SC_EXPBOOST, - SC_ITEMBOOST, - SC_BOSSMAPINFO, - SC_LIFEINSURANCE, //260 - SC_INCCRI, - //SC_INCDEF, - //SC_INCBASEATK = 263, - //SC_FASTCAST, - SC_MDEF_RATE = 265, - //SC_HPREGEN, - SC_INCHEALRATE = 267, - SC_PNEUMA, - SC_AUTOTRADE, - SC_KSPROTECTED, //270 - SC_ARMOR_RESIST = 271, - SC_SPCOST_RATE, - SC_COMMONSC_RESIST, - SC_SEVENWIND, - SC_DEF_RATE, - //SC_SPREGEN, - SC_WALKSPEED = 277, + //First we enumerate common status ailments which are often used around. + SC_STONE = 0, + SC_COMMON_MIN = 0, // begin + SC_FREEZE, + SC_STUN, + SC_SLEEP, + SC_POISON, + SC_CURSE, + SC_SILENCE, + SC_CONFUSION, + SC_BLIND, + SC_BLEEDING, + SC_DPOISON, //10 + SC_COMMON_MAX = 10, // end - // Mercenary Only Bonus Effects - SC_MERC_FLEEUP, - SC_MERC_ATKUP, - SC_MERC_HPUP, //280 - SC_MERC_SPUP, - SC_MERC_HITUP, - SC_MERC_QUICKEN, + //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future. + SC_PROVOKE = 20, + SC_ENDURE, + SC_TWOHANDQUICKEN, + SC_CONCENTRATE, + SC_HIDING, + SC_CLOAKING, + SC_ENCPOISON, + SC_POISONREACT, + SC_QUAGMIRE, + SC_ANGELUS, + SC_BLESSING, //30 + SC_SIGNUMCRUCIS, + SC_INCREASEAGI, + SC_DECREASEAGI, + SC_SLOWPOISON, + SC_IMPOSITIO , + SC_SUFFRAGIUM, + SC_ASPERSIO, + SC_BENEDICTIO, + SC_KYRIE, + SC_MAGNIFICAT, //40 + SC_GLORIA, + SC_AETERNA, + SC_ADRENALINE, + SC_WEAPONPERFECTION, + SC_OVERTHRUST, + SC_MAXIMIZEPOWER, + SC_TRICKDEAD, + SC_LOUD, + SC_ENERGYCOAT, + SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon... + SC_BROKENWEAPON, + SC_HALLUCINATION, + SC_WEIGHT50, + SC_WEIGHT90, + SC_ASPDPOTION0, + SC_ASPDPOTION1, + SC_ASPDPOTION2, + SC_ASPDPOTION3, + SC_SPEEDUP0, + SC_SPEEDUP1, //60 + SC_ATKPOTION, + SC_MATKPOTION, + SC_WEDDING, + SC_SLOWDOWN, + SC_ANKLE, + SC_KEEPING, + SC_BARRIER, + SC_STRIPWEAPON, + SC_STRIPSHIELD, + SC_STRIPARMOR, //70 + SC_STRIPHELM, + SC_CP_WEAPON, + SC_CP_SHIELD, + SC_CP_ARMOR, + SC_CP_HELM, + SC_AUTOGUARD, + SC_REFLECTSHIELD, + SC_SPLASHER, + SC_PROVIDENCE, + SC_DEFENDER, //80 + SC_MAGICROD, + SC_SPELLBREAKER, + SC_AUTOSPELL, + SC_SIGHTTRASHER, + SC_AUTOBERSERK, + SC_SPEARQUICKEN, + SC_AUTOCOUNTER, + SC_SIGHT, + SC_SAFETYWALL, + SC_RUWACH, //90 + SC_EXTREMITYFIST, + SC_EXPLOSIONSPIRITS, + SC_COMBO, + SC_BLADESTOP_WAIT, + SC_BLADESTOP, + SC_FIREWEAPON, + SC_WATERWEAPON, + SC_WINDWEAPON, + SC_EARTHWEAPON, + SC_VOLCANO, //100, + SC_DELUGE, + SC_VIOLENTGALE, + SC_WATK_ELEMENT, + SC_ARMOR, + SC_ARMOR_ELEMENT, + SC_NOCHAT, + SC_BABY, + SC_AURABLADE, + SC_PARRYING, + SC_CONCENTRATION, //110 + SC_TENSIONRELAX, + SC_BERSERK, + SC_FURY, + SC_GOSPEL, + SC_ASSUMPTIO, + SC_BASILICA, + SC_GUILDAURA, + SC_MAGICPOWER, + SC_EDP, + SC_TRUESIGHT, //120 + SC_WINDWALK, + SC_MELTDOWN, + SC_CARTBOOST, + SC_CHASEWALK, + SC_REJECTSWORD, + SC_MARIONETTE, + SC_MARIONETTE2, + SC_CHANGEUNDEAD, + SC_JOINTBEAT, + SC_MINDBREAKER, //130 + SC_MEMORIZE, + SC_FOGWALL, + SC_SPIDERWEB, + SC_DEVOTION, + SC_SACRIFICE, + SC_STEELBODY, + SC_ORCISH, + SC_READYSTORM, + SC_READYDOWN, + SC_READYTURN, //140 + SC_READYCOUNTER, + SC_DODGE, + SC_RUN, + SC_SHADOWWEAPON, + SC_ADRENALINE2, + SC_GHOSTWEAPON, + SC_KAIZEL, + SC_KAAHI, + SC_KAUPE, + SC_ONEHAND, //150 + SC_PRESERVE, + SC_BATTLEORDERS, + SC_REGENERATION, + SC_DOUBLECAST, + SC_GRAVITATION, + SC_MAXOVERTHRUST, + SC_LONGING, + SC_HERMODE, + SC_SHRINK, + SC_SIGHTBLASTER, //160 + SC_WINKCHARM, + SC_CLOSECONFINE, + SC_CLOSECONFINE2, + SC_DANCING, + SC_ELEMENTALCHANGE, + SC_RICHMANKIM, + SC_ETERNALCHAOS, + SC_DRUMBATTLE, + SC_NIBELUNGEN, + SC_ROKISWEIL, //170 + SC_INTOABYSS, + SC_SIEGFRIED, + SC_WHISTLE, + SC_ASSNCROS, + SC_POEMBRAGI, + SC_APPLEIDUN, + SC_MODECHANGE, + SC_HUMMING, + SC_DONTFORGETME, + SC_FORTUNE, //180 + SC_SERVICE4U, + SC_STOP, //Prevents inflicted chars from walking. [Skotlex] + SC_SPURT, + SC_SPIRIT, + SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1. + SC_INTRAVISION, + SC_INCALLSTATUS, + SC_INCSTR, + SC_INCAGI, + SC_INCVIT, //190 + SC_INCINT, + SC_INCDEX, + SC_INCLUK, + SC_INCHIT, + SC_INCHITRATE, + SC_INCFLEE, + SC_INCFLEERATE, + SC_INCMHPRATE, + SC_INCMSPRATE, + SC_INCATKRATE, //200 + SC_INCMATKRATE, + SC_INCDEFRATE, + SC_STRFOOD, + SC_AGIFOOD, + SC_VITFOOD, + SC_INTFOOD, + SC_DEXFOOD, + SC_LUKFOOD, + SC_HITFOOD, + SC_FLEEFOOD, //210 + SC_BATKFOOD, + SC_WATKFOOD, + SC_MATKFOOD, + SC_SCRESIST, //Increases resistance to status changes. + SC_XMAS, // Xmas Suit [Valaris] + SC_WARM, //SG skills [Komurka] + SC_SUN_COMFORT, + SC_MOON_COMFORT, + SC_STAR_COMFORT, + SC_FUSION, //220 + SC_SKILLRATE_UP, + SC_SKE, + SC_KAITE, + SC_SWOO, // [marquis007] + SC_SKA, // [marquis007] + SC_EARTHSCROLL, + SC_MIRACLE, //SG 'hidden' skill [Komurka] + SC_MADNESSCANCEL, + SC_ADJUSTMENT, + SC_INCREASING, //230 + SC_GATLINGFEVER, + SC_TATAMIGAESHI, + SC_UTSUSEMI, + SC_BUNSINJYUTSU, + SC_KAENSIN, + SC_SUITON, + SC_NEN, + SC_KNOWLEDGE, + SC_SMA, + SC_FLING, //240 + SC_AVOID, + SC_CHANGE, + SC_BLOODLUST, + SC_FLEET, + SC_SPEED, + SC_DEFENCE, + SC_INCASPDRATE, + SC_INCFLEE2 = 248, + SC_JAILED, + SC_ENCHANTARMS, //250 + SC_MAGICALATTACK, + SC_ARMORCHANGE, + SC_CRITICALWOUND, + SC_MAGICMIRROR, + SC_SLOWCAST, + SC_SUMMER, + SC_EXPBOOST, + SC_ITEMBOOST, + SC_BOSSMAPINFO, + SC_LIFEINSURANCE, //260 + SC_INCCRI, + //SC_INCDEF, + //SC_INCBASEATK = 263, + //SC_FASTCAST, + SC_MDEF_RATE = 265, + //SC_HPREGEN, + SC_INCHEALRATE = 267, + SC_PNEUMA, + SC_AUTOTRADE, + SC_KSPROTECTED, //270 + SC_ARMOR_RESIST = 271, + SC_SPCOST_RATE, + SC_COMMONSC_RESIST, + SC_SEVENWIND, + SC_DEF_RATE, + //SC_SPREGEN, + SC_WALKSPEED = 277, - SC_REBIRTH, - //SC_SKILLCASTRATE, //285 - //SC_DEFRATIOATK, - //SC_HPDRAIN, - //SC_SKILLATKBONUS, - SC_ITEMSCRIPT = 289, - SC_S_LIFEPOTION, //290 - SC_L_LIFEPOTION, - SC_JEXPBOOST, - //SC_IGNOREDEF, - SC_HELLPOWER = 294, - SC_INVINCIBLE, //295 - SC_INVINCIBLEOFF, - SC_MANU_ATK, - SC_MANU_DEF, - SC_SPL_ATK, - SC_SPL_DEF, //300 - SC_MANU_MATK, - SC_SPL_MATK, - SC_FOOD_STR_CASH, - SC_FOOD_AGI_CASH, - SC_FOOD_VIT_CASH, - SC_FOOD_DEX_CASH, - SC_FOOD_INT_CASH, - SC_FOOD_LUK_CASH,//308 - /** - * 3rd - **/ - SC_FEAR,//309 - SC_BURNING,//310 - SC_FREEZING,//311 - /** - * Rune Knight - **/ - SC_ENCHANTBLADE,//312 - SC_DEATHBOUND,//313 - SC_MILLENNIUMSHIELD, - SC_CRUSHSTRIKE,//315 - SC_REFRESH, - SC_REUSE_REFRESH, - SC_GIANTGROWTH, - SC_STONEHARDSKIN, - SC_VITALITYACTIVATION,//320 - SC_STORMBLAST, - SC_FIGHTINGSPIRIT, - SC_ABUNDANCE, - /** - * Arch Bishop + // Mercenary Only Bonus Effects + SC_MERC_FLEEUP, + SC_MERC_ATKUP, + SC_MERC_HPUP, //280 + SC_MERC_SPUP, + SC_MERC_HITUP, + SC_MERC_QUICKEN, + + SC_REBIRTH, + //SC_SKILLCASTRATE, //285 + //SC_DEFRATIOATK, + //SC_HPDRAIN, + //SC_SKILLATKBONUS, + SC_ITEMSCRIPT = 289, + SC_S_LIFEPOTION, //290 + SC_L_LIFEPOTION, + SC_JEXPBOOST, + //SC_IGNOREDEF, + SC_HELLPOWER = 294, + SC_INVINCIBLE, //295 + SC_INVINCIBLEOFF, + SC_MANU_ATK, + SC_MANU_DEF, + SC_SPL_ATK, + SC_SPL_DEF, //300 + SC_MANU_MATK, + SC_SPL_MATK, + SC_FOOD_STR_CASH, + SC_FOOD_AGI_CASH, + SC_FOOD_VIT_CASH, + SC_FOOD_DEX_CASH, + SC_FOOD_INT_CASH, + SC_FOOD_LUK_CASH,//308 + /** + * 3rd **/ - SC_ADORAMUS, - SC_EPICLESIS,//325 - SC_ORATIO, - SC_LAUDAAGNUS, - SC_LAUDARAMUS, - SC_RENOVATIO, - SC_EXPIATIO,//330 - SC_DUPLELIGHT, - SC_SECRAMENT, - /** - * Warlock - **/ - SC_WHITEIMPRISON, - SC_MARSHOFABYSS, - SC_RECOGNIZEDSPELL,//335 - SC_STASIS, - SC_SPHERE_1, - SC_SPHERE_2, - SC_SPHERE_3, - SC_SPHERE_4,//340 - SC_SPHERE_5, - SC_READING_SB, - SC_FREEZINGSPELL, - /** - * Ranger - **/ - SC_FEARBREEZE, - SC_ELECTRICSHOCKER,//345 - SC_WUGDASH, - SC_BITE, - SC_CAMOUFLAGE, - /** - * Mechanic - **/ - SC_ACCELERATION, - SC_HOVERING,//350 - SC_SHAPESHIFT, - SC_INFRAREDSCAN, - SC_ANALYZE, - SC_MAGNETICFIELD, - SC_NEUTRALBARRIER,//355 - SC_NEUTRALBARRIER_MASTER, - SC_STEALTHFIELD, - SC_STEALTHFIELD_MASTER, - SC_OVERHEAT, - SC_OVERHEAT_LIMITPOINT,//360 - /** - * Guillotine Cross - **/ - SC_VENOMIMPRESS, - SC_POISONINGWEAPON, - SC_WEAPONBLOCKING, - SC_CLOAKINGEXCEED, - SC_HALLUCINATIONWALK,//365 - SC_HALLUCINATIONWALK_POSTDELAY, - SC_ROLLINGCUTTER, - SC_TOXIN, - SC_PARALYSE, - SC_VENOMBLEED,//370 - SC_MAGICMUSHROOM, - SC_DEATHHURT, - SC_PYREXIA, - SC_OBLIVIONCURSE, - SC_LEECHESEND,//375 - /** - * Royal Guard - **/ - SC_REFLECTDAMAGE, - SC_FORCEOFVANGUARD, - SC_SHIELDSPELL_DEF, - SC_SHIELDSPELL_MDEF, - SC_SHIELDSPELL_REF,//380 - SC_EXEEDBREAK, - SC_PRESTIGE, - SC_BANDING, - SC_BANDING_DEFENCE, - SC_EARTHDRIVE,//385 - SC_INSPIRATION, - /** - * Sorcerer - **/ - SC_SPELLFIST, - SC_CRYSTALIZE, - SC_STRIKING, - SC_WARMER,//390 - SC_VACUUM_EXTREME, - SC_PROPERTYWALK, - /** - * Minstrel / Wanderer - **/ - SC_SWINGDANCE, - SC_SYMPHONYOFLOVER, - SC_MOONLITSERENADE,//395 - SC_RUSHWINDMILL, - SC_ECHOSONG, - SC_HARMONIZE, - SC_VOICEOFSIREN, - SC_DEEPSLEEP,//400 - SC_SIRCLEOFNATURE, - SC_GLOOMYDAY, - SC_GLOOMYDAY_SK, - SC_SONGOFMANA, - SC_DANCEWITHWUG,//405 - SC_SATURDAYNIGHTFEVER, - SC_LERADSDEW, - SC_MELODYOFSINK, - SC_BEYONDOFWARCRY, - SC_UNLIMITEDHUMMINGVOICE,//410 - SC_SITDOWN_FORCE, - SC_NETHERWORLD, - /** - * Sura - **/ - SC_CRESCENTELBOW, - SC_CURSEDCIRCLE_ATKER, - SC_CURSEDCIRCLE_TARGET, - SC_LIGHTNINGWALK,//416 - SC_RAISINGDRAGON, - SC_GT_ENERGYGAIN, - SC_GT_CHANGE, - SC_GT_REVITALIZE, - /** - * Genetic - **/ - SC_GN_CARTBOOST,//427 - SC_THORNSTRAP, - SC_BLOODSUCKER, - SC_SMOKEPOWDER, - SC_TEARGAS, - SC_MANDRAGORA,//426 - SC_STOMACHACHE, - SC_MYSTERIOUS_POWDER, - SC_MELON_BOMB, - SC_BANANA_BOMB, - SC_BANANA_BOMB_SITDOWN,//431 - SC_SAVAGE_STEAK, - SC_COCKTAIL_WARG_BLOOD, - SC_MINOR_BBQ, - SC_SIROMA_ICE_TEA, - SC_DROCERA_HERB_STEAMED,//436 - SC_PUTTI_TAILS_NOODLES, - SC_BOOST500, - SC_FULL_SWING_K, - SC_MANA_PLUS, - SC_MUSTLE_M,//441 - SC_LIFE_FORCE_F, - SC_EXTRACT_WHITE_POTION_Z, - SC_VITATA_500, - SC_EXTRACT_SALAMINE_JUICE, - /** - * Shadow Chaser - **/ - SC__REPRODUCE,//446 - SC__AUTOSHADOWSPELL, - SC__SHADOWFORM, - SC__BODYPAINT, - SC__INVISIBILITY, - SC__DEADLYINFECT,//451 - SC__ENERVATION, - SC__GROOMY, - SC__IGNORANCE, - SC__LAZINESS, - SC__UNLUCKY,//456 - SC__WEAKNESS, - SC__STRIPACCESSORY, - SC__MANHOLE, - SC__BLOODYLUST,//460 - /** - * Elemental Spirits - **/ - SC_CIRCLE_OF_FIRE, - SC_CIRCLE_OF_FIRE_OPTION, - SC_FIRE_CLOAK, - SC_FIRE_CLOAK_OPTION, - SC_WATER_SCREEN,//465 - SC_WATER_SCREEN_OPTION, - SC_WATER_DROP, - SC_WATER_DROP_OPTION, - SC_WATER_BARRIER, - SC_WIND_STEP,//470 - SC_WIND_STEP_OPTION, - SC_WIND_CURTAIN, - SC_WIND_CURTAIN_OPTION, - SC_ZEPHYR, - SC_SOLID_SKIN,//475 - SC_SOLID_SKIN_OPTION, - SC_STONE_SHIELD, - SC_STONE_SHIELD_OPTION, - SC_POWER_OF_GAIA, - SC_PYROTECHNIC,//480 - SC_PYROTECHNIC_OPTION, - SC_HEATER, - SC_HEATER_OPTION, - SC_TROPIC, - SC_TROPIC_OPTION,//485 - SC_AQUAPLAY, - SC_AQUAPLAY_OPTION, - SC_COOLER, - SC_COOLER_OPTION, - SC_CHILLY_AIR,//490 - SC_CHILLY_AIR_OPTION, - SC_GUST, - SC_GUST_OPTION, - SC_BLAST, - SC_BLAST_OPTION,//495 - SC_WILD_STORM, - SC_WILD_STORM_OPTION, - SC_PETROLOGY, - SC_PETROLOGY_OPTION, - SC_CURSED_SOIL,//500 - SC_CURSED_SOIL_OPTION, - SC_UPHEAVAL, - SC_UPHEAVAL_OPTION, - SC_TIDAL_WEAPON, - SC_TIDAL_WEAPON_OPTION,//505 - SC_ROCK_CRUSHER, - SC_ROCK_CRUSHER_ATK, - /* Guild Aura */ - SC_LEADERSHIP, - SC_GLORYWOUNDS, - SC_SOULCOLD, //508 - SC_HAWKEYES, - /* ... */ - SC_ODINS_POWER, - SC_RAID, - /* Sorcerer .extra */ - SC_FIRE_INSIGNIA, - SC_WATER_INSIGNIA, - SC_WIND_INSIGNIA, //516 - SC_EARTH_INSIGNIA, - /* new pushcart */ - SC_PUSH_CART, - /* Warlock Spell books */ - SC_SPELLBOOK1, - SC_SPELLBOOK2, - SC_SPELLBOOK3, - SC_SPELLBOOK4, - SC_SPELLBOOK5, - SC_SPELLBOOK6, -/** - * In official server there are only 7 maximum number of spell books that can be memorized - * To increase the maximum value just add another status type before SC_MAXSPELLBOOK (ex. SC_SPELLBOOK7, SC_SPELLBOOK8 and so on) - **/ - SC_MAXSPELLBOOK, - /* Max HP & SP */ - SC_INCMHP, - SC_INCMSP, - SC_PARTYFLEE, // 531 - /** - * Kagerou & Oboro [malufett] - **/ - SC_MEIKYOUSISUI, - SC_JYUMONJIKIRI, - SC_KYOUGAKU, - SC_IZAYOI, - SC_ZENKAI, - SC_KAGEHUMI, - SC_KYOMU, - SC_KAGEMUSYA, - SC_ZANGETSU, - SC_GENSOU, - SC_AKAITSUKI, - - //homon S - SC_STYLE_CHANGE, + SC_FEAR,//309 + SC_BURNING,//310 + SC_FREEZING,//311 + /** + * Rune Knight + **/ + SC_ENCHANTBLADE,//312 + SC_DEATHBOUND,//313 + SC_MILLENNIUMSHIELD, + SC_CRUSHSTRIKE,//315 + SC_REFRESH, + SC_REUSE_REFRESH, + SC_GIANTGROWTH, + SC_STONEHARDSKIN, + SC_VITALITYACTIVATION,//320 + SC_STORMBLAST, + SC_FIGHTINGSPIRIT, + SC_ABUNDANCE, + /** + * Arch Bishop + **/ + SC_ADORAMUS, + SC_EPICLESIS,//325 + SC_ORATIO, + SC_LAUDAAGNUS, + SC_LAUDARAMUS, + SC_RENOVATIO, + SC_EXPIATIO,//330 + SC_DUPLELIGHT, + SC_SECRAMENT, + /** + * Warlock + **/ + SC_WHITEIMPRISON, + SC_MARSHOFABYSS, + SC_RECOGNIZEDSPELL,//335 + SC_STASIS, + SC_SPHERE_1, + SC_SPHERE_2, + SC_SPHERE_3, + SC_SPHERE_4,//340 + SC_SPHERE_5, + SC_READING_SB, + SC_FREEZINGSPELL, + /** + * Ranger + **/ + SC_FEARBREEZE, + SC_ELECTRICSHOCKER,//345 + SC_WUGDASH, + SC_BITE, + SC_CAMOUFLAGE, + /** + * Mechanic + **/ + SC_ACCELERATION, + SC_HOVERING,//350 + SC_SHAPESHIFT, + SC_INFRAREDSCAN, + SC_ANALYZE, + SC_MAGNETICFIELD, + SC_NEUTRALBARRIER,//355 + SC_NEUTRALBARRIER_MASTER, + SC_STEALTHFIELD, + SC_STEALTHFIELD_MASTER, + SC_OVERHEAT, + SC_OVERHEAT_LIMITPOINT,//360 + /** + * Guillotine Cross + **/ + SC_VENOMIMPRESS, + SC_POISONINGWEAPON, + SC_WEAPONBLOCKING, + SC_CLOAKINGEXCEED, + SC_HALLUCINATIONWALK,//365 + SC_HALLUCINATIONWALK_POSTDELAY, + SC_ROLLINGCUTTER, + SC_TOXIN, + SC_PARALYSE, + SC_VENOMBLEED,//370 + SC_MAGICMUSHROOM, + SC_DEATHHURT, + SC_PYREXIA, + SC_OBLIVIONCURSE, + SC_LEECHESEND,//375 + /** + * Royal Guard + **/ + SC_REFLECTDAMAGE, + SC_FORCEOFVANGUARD, + SC_SHIELDSPELL_DEF, + SC_SHIELDSPELL_MDEF, + SC_SHIELDSPELL_REF,//380 + SC_EXEEDBREAK, + SC_PRESTIGE, + SC_BANDING, + SC_BANDING_DEFENCE, + SC_EARTHDRIVE,//385 + SC_INSPIRATION, + /** + * Sorcerer + **/ + SC_SPELLFIST, + SC_CRYSTALIZE, + SC_STRIKING, + SC_WARMER,//390 + SC_VACUUM_EXTREME, + SC_PROPERTYWALK, + /** + * Minstrel / Wanderer + **/ + SC_SWINGDANCE, + SC_SYMPHONYOFLOVER, + SC_MOONLITSERENADE,//395 + SC_RUSHWINDMILL, + SC_ECHOSONG, + SC_HARMONIZE, + SC_VOICEOFSIREN, + SC_DEEPSLEEP,//400 + SC_SIRCLEOFNATURE, + SC_GLOOMYDAY, + SC_GLOOMYDAY_SK, + SC_SONGOFMANA, + SC_DANCEWITHWUG,//405 + SC_SATURDAYNIGHTFEVER, + SC_LERADSDEW, + SC_MELODYOFSINK, + SC_BEYONDOFWARCRY, + SC_UNLIMITEDHUMMINGVOICE,//410 + SC_SITDOWN_FORCE, + SC_NETHERWORLD, + /** + * Sura + **/ + SC_CRESCENTELBOW, + SC_CURSEDCIRCLE_ATKER, + SC_CURSEDCIRCLE_TARGET, + SC_LIGHTNINGWALK,//416 + SC_RAISINGDRAGON, + SC_GT_ENERGYGAIN, + SC_GT_CHANGE, + SC_GT_REVITALIZE, + /** + * Genetic + **/ + SC_GN_CARTBOOST,//427 + SC_THORNSTRAP, + SC_BLOODSUCKER, + SC_SMOKEPOWDER, + SC_TEARGAS, + SC_MANDRAGORA,//426 + SC_STOMACHACHE, + SC_MYSTERIOUS_POWDER, + SC_MELON_BOMB, + SC_BANANA_BOMB, + SC_BANANA_BOMB_SITDOWN,//431 + SC_SAVAGE_STEAK, + SC_COCKTAIL_WARG_BLOOD, + SC_MINOR_BBQ, + SC_SIROMA_ICE_TEA, + SC_DROCERA_HERB_STEAMED,//436 + SC_PUTTI_TAILS_NOODLES, + SC_BOOST500, + SC_FULL_SWING_K, + SC_MANA_PLUS, + SC_MUSTLE_M,//441 + SC_LIFE_FORCE_F, + SC_EXTRACT_WHITE_POTION_Z, + SC_VITATA_500, + SC_EXTRACT_SALAMINE_JUICE, + /** + * Shadow Chaser + **/ + SC__REPRODUCE,//446 + SC__AUTOSHADOWSPELL, + SC__SHADOWFORM, + SC__BODYPAINT, + SC__INVISIBILITY, + SC__DEADLYINFECT,//451 + SC__ENERVATION, + SC__GROOMY, + SC__IGNORANCE, + SC__LAZINESS, + SC__UNLUCKY,//456 + SC__WEAKNESS, + SC__STRIPACCESSORY, + SC__MANHOLE, + SC__BLOODYLUST,//460 + /** + * Elemental Spirits + **/ + SC_CIRCLE_OF_FIRE, + SC_CIRCLE_OF_FIRE_OPTION, + SC_FIRE_CLOAK, + SC_FIRE_CLOAK_OPTION, + SC_WATER_SCREEN,//465 + SC_WATER_SCREEN_OPTION, + SC_WATER_DROP, + SC_WATER_DROP_OPTION, + SC_WATER_BARRIER, + SC_WIND_STEP,//470 + SC_WIND_STEP_OPTION, + SC_WIND_CURTAIN, + SC_WIND_CURTAIN_OPTION, + SC_ZEPHYR, + SC_SOLID_SKIN,//475 + SC_SOLID_SKIN_OPTION, + SC_STONE_SHIELD, + SC_STONE_SHIELD_OPTION, + SC_POWER_OF_GAIA, + SC_PYROTECHNIC,//480 + SC_PYROTECHNIC_OPTION, + SC_HEATER, + SC_HEATER_OPTION, + SC_TROPIC, + SC_TROPIC_OPTION,//485 + SC_AQUAPLAY, + SC_AQUAPLAY_OPTION, + SC_COOLER, + SC_COOLER_OPTION, + SC_CHILLY_AIR,//490 + SC_CHILLY_AIR_OPTION, + SC_GUST, + SC_GUST_OPTION, + SC_BLAST, + SC_BLAST_OPTION,//495 + SC_WILD_STORM, + SC_WILD_STORM_OPTION, + SC_PETROLOGY, + SC_PETROLOGY_OPTION, + SC_CURSED_SOIL,//500 + SC_CURSED_SOIL_OPTION, + SC_UPHEAVAL, + SC_UPHEAVAL_OPTION, + SC_TIDAL_WEAPON, + SC_TIDAL_WEAPON_OPTION,//505 + SC_ROCK_CRUSHER, + SC_ROCK_CRUSHER_ATK, + /* Guild Aura */ + SC_LEADERSHIP, + SC_GLORYWOUNDS, + SC_SOULCOLD, //508 + SC_HAWKEYES, + /* ... */ + SC_ODINS_POWER, + SC_RAID, + /* Sorcerer .extra */ + SC_FIRE_INSIGNIA, + SC_WATER_INSIGNIA, + SC_WIND_INSIGNIA, //516 + SC_EARTH_INSIGNIA, + /* new pushcart */ + SC_PUSH_CART, + /* Warlock Spell books */ + SC_SPELLBOOK1, + SC_SPELLBOOK2, + SC_SPELLBOOK3, + SC_SPELLBOOK4, + SC_SPELLBOOK5, + SC_SPELLBOOK6, + /** + * In official server there are only 7 maximum number of spell books that can be memorized + * To increase the maximum value just add another status type before SC_MAXSPELLBOOK (ex. SC_SPELLBOOK7, SC_SPELLBOOK8 and so on) + **/ + SC_MAXSPELLBOOK, + /* Max HP & SP */ + SC_INCMHP, + SC_INCMSP, + SC_PARTYFLEE, // 531 + /** + * Kagerou & Oboro [malufett] + **/ + SC_MEIKYOUSISUI, + SC_JYUMONJIKIRI, + SC_KYOUGAKU, + SC_IZAYOI, + SC_ZENKAI, + SC_KAGEHUMI, + SC_KYOMU, + SC_KAGEMUSYA, + SC_ZANGETSU, + SC_GENSOU, + SC_AKAITSUKI, + + //homon S + SC_STYLE_CHANGE, SC_GOLDENE_FERSE, SC_ANGRIFFS_MODUS, SC_ERASER_CUTTER, - SC_OVERED_BOOST, + SC_OVERED_BOOST, SC_LIGHT_OF_REGENE, SC_ASH, SC_GRANITIC_ARMOR, @@ -646,755 +646,753 @@ typedef enum sc_type { SC_PARALYSIS, SC_PAIN_KILLER, - -#ifdef RENEWAL - SC_EXTREMITYFIST2, + +#ifdef RENEWAL + SC_EXTREMITYFIST2, #endif - SC_MAX, //Automatically updated max, used in for's to check we are within bounds. + SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; // Official status change ids, used to display status icons on the client. enum si_type { - SI_BLANK = -1, - SI_PROVOKE = 0, - SI_ENDURE = 1, - SI_TWOHANDQUICKEN = 2, - SI_CONCENTRATE = 3, - SI_HIDING = 4, - SI_CLOAKING = 5, - SI_ENCPOISON = 6, - SI_POISONREACT = 7, - SI_QUAGMIRE = 8, - SI_ANGELUS = 9, - SI_BLESSING = 10, - SI_SIGNUMCRUCIS = 11, - SI_INCREASEAGI = 12, - SI_DECREASEAGI = 13, - SI_SLOWPOISON = 14, - SI_IMPOSITIO = 15, - SI_SUFFRAGIUM = 16, - SI_ASPERSIO = 17, - SI_BENEDICTIO = 18, - SI_KYRIE = 19, - SI_MAGNIFICAT = 20, - SI_GLORIA = 21, - SI_AETERNA = 22, - SI_ADRENALINE = 23, - SI_WEAPONPERFECTION = 24, - SI_OVERTHRUST = 25, - SI_MAXIMIZEPOWER = 26, - SI_RIDING = 27, - SI_FALCON = 28, - SI_TRICKDEAD = 29, - SI_LOUD = 30, - SI_ENERGYCOAT = 31, - SI_BROKENARMOR = 32, - SI_BROKENWEAPON = 33, - SI_HALLUCINATION = 34, - SI_WEIGHT50 = 35, - SI_WEIGHT90 = 36, - SI_ASPDPOTION0 = 37, - SI_ASPDPOTION1 = 38, - SI_ASPDPOTION2 = 39, - SI_ASPDPOTIONINFINITY = 40, - SI_SPEEDPOTION1 = 41, -// SI_MOVHASTE_INFINITY = 42, -// SI_AUTOCOUNTER = 43, -// SI_SPLASHER = 44, -// SI_ANKLESNARE = 45, - SI_ACTIONDELAY = 46, -// SI_NOACTION = 47, -// SI_IMPOSSIBLEPICKUP = 48, -// SI_BARRIER = 49, - SI_STRIPWEAPON = 50, - SI_STRIPSHIELD = 51, - SI_STRIPARMOR = 52, - SI_STRIPHELM = 53, - SI_CP_WEAPON = 54, - SI_CP_SHIELD = 55, - SI_CP_ARMOR = 56, - SI_CP_HELM = 57, - SI_AUTOGUARD = 58, - SI_REFLECTSHIELD = 59, -// SI_DEVOTION = 60, - SI_PROVIDENCE = 61, - SI_DEFENDER = 62, -// SI_MAGICROD = 63, -// SI_WEAPONPROPERTY = 64, - SI_AUTOSPELL = 65, -// SI_SPECIALZONE = 66, -// SI_MASK = 67, - SI_SPEARQUICKEN = 68, -// SI_BDPLAYING = 69, -// SI_WHISTLE = 70, -// SI_ASSASSINCROSS = 71, -// SI_POEMBRAGI = 72, -// SI_APPLEIDUN = 73, -// SI_HUMMING = 74, -// SI_DONTFORGETME = 75, -// SI_FORTUNEKISS = 76, -// SI_SERVICEFORYOU = 77, -// SI_RICHMANKIM = 78, -// SI_ETERNALCHAOS = 79, -// SI_DRUMBATTLEFIELD = 80, -// SI_RINGNIBELUNGEN = 81, -// SI_ROKISWEIL = 82, -// SI_INTOABYSS = 83, -// SI_SIEGFRIED = 84, -// SI_BLADESTOP = 85, - SI_EXPLOSIONSPIRITS = 86, - SI_STEELBODY = 87, - SI_EXTREMITYFIST = 88, -// SI_COMBOATTACK = 89, - SI_FIREWEAPON = 90, - SI_WATERWEAPON = 91, - SI_WINDWEAPON = 92, - SI_EARTHWEAPON = 93, -// SI_MAGICATTACK = 94, - SI_STOP = 95, -// SI_WEAPONBRAKER = 96, - SI_UNDEAD = 97, -// SI_POWERUP = 98, -// SI_AGIUP = 99, -// SI_SIEGEMODE = 100, -// SI_INVISIBLE = 101, -// SI_STATUSONE = 102, - SI_AURABLADE = 103, - SI_PARRYING = 104, - SI_CONCENTRATION = 105, - SI_TENSIONRELAX = 106, - SI_BERSERK = 107, -// SI_SACRIFICE = 108, -// SI_GOSPEL = 109, - SI_ASSUMPTIO = 110, -// SI_BASILICA = 111, - SI_LANDENDOW = 112, - SI_MAGICPOWER = 113, - SI_EDP = 114, - SI_TRUESIGHT = 115, - SI_WINDWALK = 116, - SI_MELTDOWN = 117, - SI_CARTBOOST = 118, -// SI_CHASEWALK = 119, - SI_REJECTSWORD = 120, - SI_MARIONETTE = 121, - SI_MARIONETTE2 = 122, - SI_MOONLIT = 123, - SI_BLEEDING = 124, - SI_JOINTBEAT = 125, -// SI_MINDBREAKER = 126, -// SI_MEMORIZE = 127, -// SI_FOGWALL = 128, -// SI_SPIDERWEB = 129, - SI_BABY = 130, -// SI_SUB_WEAPONPROPERTY = 131, - SI_AUTOBERSERK = 132, - SI_RUN = 133, - SI_BUMP = 134, - SI_READYSTORM = 135, -// SI_STORMKICK_READY = 136, - SI_READYDOWN = 137, -// SI_DOWNKICK_READY = 138, - SI_READYTURN = 139, -// SI_TURNKICK_READY = 140, - SI_READYCOUNTER = 141, -// SI_COUNTER_READY = 142, - SI_DODGE = 143, -// SI_DODGE_READY = 144, - SI_SPURT = 145, - SI_SHADOWWEAPON = 146, - SI_ADRENALINE2 = 147, - SI_GHOSTWEAPON = 148, - SI_SPIRIT = 149, -// SI_PLUSATTACKPOWER = 150, -// SI_PLUSMAGICPOWER = 151, - SI_DEVIL = 152, - SI_KAITE = 153, -// SI_SWOO = 154, -// SI_STAR2 = 155, - SI_KAIZEL = 156, - SI_KAAHI = 157, - SI_KAUPE = 158, - SI_SMA = 159, - SI_NIGHT = 160, - SI_ONEHAND = 161, -// SI_FRIEND = 162, -// SI_FRIENDUP = 163, -// SI_SG_WARM = 164, - SI_WARM = 165, -// 166 | The three show the exact same display: ultra red character (165, 166, 167) -// 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM -// SI_EMOTION = 168, - SI_SUN_COMFORT = 169, - SI_MOON_COMFORT = 170, - SI_STAR_COMFORT = 171, -// SI_EXPUP = 172, -// SI_GDSKILL_BATTLEORDER = 173, -// SI_GDSKILL_REGENERATION = 174, -// SI_GDSKILL_POSTDELAY = 175, -// SI_RESISTHANDICAP = 176, -// SI_MAXHPPERCENT = 177, -// SI_MAXSPPERCENT = 178, -// SI_DEFENCE = 179, -// SI_SLOWDOWN = 180, - SI_PRESERVE = 181, - SI_INCSTR = 182, -// SI_NOT_EXTREMITYFIST = 183, - SI_INTRAVISION = 184, -// SI_MOVESLOW_POTION = 185, - SI_DOUBLECAST = 186, -// SI_GRAVITATION = 187, - SI_MAXOVERTHRUST = 188, -// SI_LONGING = 189, -// SI_HERMODE = 190, - SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] -// SI_HLIF_AVOID = 192, -// SI_HFLI_FLEET = 193, -// SI_HFLI_SPEED = 194, -// SI_HLIF_CHANGE = 195, -// SI_HAMI_BLOODLUST = 196, - SI_SHRINK = 197, - SI_SIGHTBLASTER = 198, - SI_WINKCHARM = 199, - SI_CLOSECONFINE = 200, - SI_CLOSECONFINE2 = 201, -// SI_DISABLEMOVE = 202, - SI_MADNESSCANCEL = 203, //[blackhole89] - SI_GATLINGFEVER = 204, - SI_EARTHSCROLL = 205, - SI_UTSUSEMI = 206, - SI_BUNSINJYUTSU = 207, - SI_NEN = 208, - SI_ADJUSTMENT = 209, - SI_ACCURACY = 210, -// SI_NJ_SUITON = 211, -// SI_PET = 212, -// SI_MENTAL = 213, -// SI_EXPMEMORY = 214, -// SI_PERFORMANCE = 215, -// SI_GAIN = 216, -// SI_GRIFFON = 217, -// SI_DRIFT = 218, -// SI_WALLSHIFT = 219, -// SI_REINCARNATION = 220, -// SI_PATTACK = 221, -// SI_PSPEED = 222, -// SI_PDEFENSE = 223, -// SI_PCRITICAL = 224, -// SI_RANKING = 225, -// SI_PTRIPLE = 226, -// SI_DENERGY = 227, -// SI_WAVE1 = 228, -// SI_WAVE2 = 229, -// SI_WAVE3 = 230, -// SI_WAVE4 = 231, -// SI_DAURA = 232, -// SI_DFREEZER = 233, -// SI_DPUNISH = 234, -// SI_DBARRIER = 235, -// SI_DWARNING = 236, -// SI_MOUSEWHEEL = 237, -// SI_DGAUGE = 238, -// SI_DACCEL = 239, -// SI_DBLOCK = 240, - SI_FOODSTR = 241, - SI_FOODAGI = 242, - SI_FOODVIT = 243, - SI_FOODDEX = 244, - SI_FOODINT = 245, - SI_FOODLUK = 246, - SI_FOODFLEE = 247, - SI_FOODHIT = 248, - SI_FOODCRI = 249, - SI_EXPBOOST = 250, - SI_LIFEINSURANCE = 251, - SI_ITEMBOOST = 252, - SI_BOSSMAPINFO = 253, -// SI_DA_ENERGY = 254, -// SI_DA_FIRSTSLOT = 255, -// SI_DA_HEADDEF = 256, -// SI_DA_SPACE = 257, -// SI_DA_TRANSFORM = 258, -// SI_DA_ITEMREBUILD = 259, -// SI_DA_ILLUSION = 260, //All mobs display as Turtle General -// SI_DA_DARKPOWER = 261, -// SI_DA_EARPLUG = 262, -// SI_DA_CONTRACT = 263, //Bio Mob effect on you and SI_TRICKDEAD icon -// SI_DA_BLACK = 264, //For short time blurry screen -// SI_DA_MAGICCART = 265, -// SI_CRYSTAL = 266, -// SI_DA_REBUILD = 267, -// SI_DA_EDARKNESS = 268, -// SI_DA_EGUARDIAN = 269, -// SI_DA_TIMEOUT = 270, - SI_FOOD_STR_CASH = 271, - SI_FOOD_AGI_CASH = 272, - SI_FOOD_VIT_CASH = 273, - SI_FOOD_DEX_CASH = 274, - SI_FOOD_INT_CASH = 275, - SI_FOOD_LUK_CASH = 276, - SI_MERC_FLEEUP = 277, - SI_MERC_ATKUP = 278, - SI_MERC_HPUP = 279, - SI_MERC_SPUP = 280, - SI_MERC_HITUP = 281, - SI_SLOWCAST = 282, -// SI_MAGICMIRROR = 283, -// SI_STONESKIN = 284, -// SI_ANTIMAGIC = 285, - SI_CRITICALWOUND = 286, -// SI_NPC_DEFENDER = 287, -// SI_NOACTION_WAIT = 288, - SI_MOVHASTE_HORSE = 289, - SI_DEF_RATE = 290, - SI_MDEF_RATE = 291, - SI_INCHEALRATE = 292, - SI_S_LIFEPOTION = 293, - SI_L_LIFEPOTION = 294, - SI_INCCRI = 295, - SI_PLUSAVOIDVALUE = 296, -// SI_ATKER_ASPD = 297, -// SI_TARGET_ASPD = 298, -// SI_ATKER_MOVESPEED = 299, - SI_ATKER_BLOOD = 300, - SI_TARGET_BLOOD = 301, - SI_ARMOR_PROPERTY = 302, -// SI_REUSE_LIMIT_A = 303, - SI_HELLPOWER = 304, -// SI_STEAMPACK = 305, -// SI_REUSE_LIMIT_B = 306, -// SI_REUSE_LIMIT_C = 307, -// SI_REUSE_LIMIT_D = 308, -// SI_REUSE_LIMIT_E = 309, -// SI_REUSE_LIMIT_F = 310, - SI_INVINCIBLE = 311, - SI_CASH_PLUSONLYJOBEXP = 312, - SI_PARTYFLEE = 313, -// SI_ANGEL_PROTECT = 314, - SI_ENDURE_MDEF = 315, - SI_ENCHANTBLADE = 316, - SI_DEATHBOUND = 317, - SI_REFRESH = 318, - SI_GIANTGROWTH = 319, - SI_STONEHARDSKIN = 320, - SI_VITALITYACTIVATION = 321, - SI_FIGHTINGSPIRIT = 322, - SI_ABUNDANCE = 323, - SI_REUSE_MILLENNIUMSHIELD = 324, - SI_REUSE_CRUSHSTRIKE = 325, - SI_REUSE_REFRESH = 326, - SI_REUSE_STORMBLAST = 327, - SI_VENOMIMPRESS = 328, - SI_EPICLESIS = 329, - SI_ORATIO = 330, - SI_LAUDAAGNUS = 331, - SI_LAUDARAMUS = 332, - SI_CLOAKINGEXCEED = 333, - SI_HALLUCINATIONWALK = 334, - SI_HALLUCINATIONWALK_POSTDELAY = 335, - SI_RENOVATIO = 336, - SI_WEAPONBLOCKING = 337, - SI_WEAPONBLOCKING_POSTDELAY = 338, - SI_ROLLINGCUTTER = 339, - SI_EXPIATIO = 340, - SI_POISONINGWEAPON = 341, - SI_TOXIN = 342, - SI_PARALYSE = 343, - SI_VENOMBLEED = 344, - SI_MAGICMUSHROOM = 345, - SI_DEATHHURT = 346, - SI_PYREXIA = 347, - SI_OBLIVIONCURSE = 348, - SI_LEECHESEND = 349, - SI_DUPLELIGHT = 350, - SI_FROSTMISTY = 351, - SI_FEARBREEZE = 352, - SI_ELECTRICSHOCKER = 353, - SI_MARSHOFABYSS = 354, - SI_RECOGNIZEDSPELL = 355, - SI_STASIS = 356, - SI_WUGRIDER = 357, - SI_WUGDASH = 358, - SI_WUGBITE = 359, - SI_CAMOUFLAGE = 360, - SI_ACCELERATION = 361, - SI_HOVERING = 362, - SI_SPHERE_1 = 363, - SI_SPHERE_2 = 364, - SI_SPHERE_3 = 365, - SI_SPHERE_4 = 366, - SI_SPHERE_5 = 367, - SI_MVPCARD_TAOGUNKA = 368, - SI_MVPCARD_MISTRESS = 369, - SI_MVPCARD_ORCHERO = 370, - SI_MVPCARD_ORCLORD = 371, - SI_OVERHEAT_LIMITPOINT = 372, - SI_OVERHEAT = 373, - SI_SHAPESHIFT = 374, - SI_INFRAREDSCAN = 375, - SI_MAGNETICFIELD = 376, - SI_NEUTRALBARRIER = 377, - SI_NEUTRALBARRIER_MASTER = 378, - SI_STEALTHFIELD = 379, - SI_STEALTHFIELD_MASTER = 380, - SI_MANU_ATK = 381, - SI_MANU_DEF = 382, - SI_SPL_ATK = 383, - SI_SPL_DEF = 384, - SI_REPRODUCE = 385, - SI_MANU_MATK = 386, - SI_SPL_MATK = 387, - SI_STR_SCROLL = 388, - SI_INT_SCROLL = 389, - SI_LG_REFLECTDAMAGE = 390, - SI_FORCEOFVANGUARD = 391, - SI_BUCHEDENOEL = 392, - SI_AUTOSHADOWSPELL = 393, - SI_SHADOWFORM = 394, - SI_RAID = 395, - SI_SHIELDSPELL_DEF = 396, - SI_SHIELDSPELL_MDEF = 397, - SI_SHIELDSPELL_REF = 398, - SI_BODYPAINT = 399, - SI_EXEEDBREAK = 400, - SI_ADORAMUS = 401, - SI_PRESTIGE = 402, - SI_INVISIBILITY = 403, - SI_DEADLYINFECT = 404, - SI_BANDING = 405, - SI_EARTHDRIVE = 406, - SI_INSPIRATION = 407, - SI_ENERVATION = 408, - SI_GROOMY = 409, - SI_RAISINGDRAGON = 410, - SI_IGNORANCE = 411, - SI_LAZINESS = 412, - SI_LIGHTNINGWALK = 413, - SI_ACARAJE = 414, - SI_UNLUCKY = 415, - SI_CURSEDCIRCLE_ATKER = 416, - SI_CURSEDCIRCLE_TARGET = 417, - SI_WEAKNESS = 418, - SI_CRESCENTELBOW = 419, - SI_NOEQUIPACCESSARY = 420, - SI_STRIPACCESSARY = 421, - SI_MANHOLE = 422, - SI_POPECOOKIE = 423, - SI_FALLENEMPIRE = 424, - SI_GENTLETOUCH_ENERGYGAIN = 425, - SI_GENTLETOUCH_CHANGE = 426, - SI_GENTLETOUCH_REVITALIZE = 427, - SI_BLOODYLUST = 428, - SI_SWINGDANCE = 429, - SI_SYMPHONYOFLOVERS = 430, - SI_PROPERTYWALK = 431, - SI_SPELLFIST = 432, - SI_NETHERWORLD = 433, - SI_VOICEOFSIREN = 434, - SI_DEEPSLEEP = 435, - SI_SIRCLEOFNATURE = 436, - SI_COLD = 437, - SI_GLOOMYDAY = 438, - SI_SONGOFMANA = 439, - SI_CLOUDKILL = 440, - SI_DANCEWITHWUG = 441, - SI_RUSHWINDMILL = 442, - SI_ECHOSONG = 443, - SI_HARMONIZE = 444, - SI_STRIKING = 445, - SI_WARMER = 446, - SI_MOONLITSERENADE = 447, - SI_SATURDAYNIGHTFEVER = 448, - SI_SITDOWN_FORCE = 449, - SI_ANALYZE = 450, - SI_LERADSDEW = 451, - SI_MELODYOFSINK = 452, - SI_WARCRYOFBEYOND = 453, - SI_UNLIMITEDHUMMINGVOICE = 454, - SI_SPELLBOOK1 = 455, - SI_SPELLBOOK2 = 456, - SI_SPELLBOOK3 = 457, - SI_FREEZE_SP = 458, - SI_GN_TRAINING_SWORD = 459, - SI_GN_REMODELING_CART = 460, - SI_CARTSBOOST = 461, - SI_FIXEDCASTINGTM_REDUCE = 462, - SI_THORNTRAP = 463, - SI_BLOODSUCKER = 464, - SI_SPORE_EXPLOSION = 465, - SI_DEMONIC_FIRE = 466, - SI_FIRE_EXPANSION_SMOKE_POWDER = 467, - SI_FIRE_EXPANSION_TEAR_GAS = 468, - SI_BLOCKING_PLAY = 469, - SI_MANDRAGORA = 470, - SI_ACTIVATE = 471, - SI_SECRAMENT = 472, - SI_ASSUMPTIO2 = 473, - SI_TK_SEVENWIND = 474, - SI_LIMIT_ODINS_RECALL = 475, - SI_STOMACHACHE = 476, - SI_MYSTERIOUS_POWDER = 477, - SI_MELON_BOMB = 478, - SI_BANANA_BOMB_SITDOWN_POSTDELAY = 479, - SI_PROMOTE_HEALTH_RESERCH = 480, - SI_ENERGY_DRINK_RESERCH = 481, - SI_EXTRACT_WHITE_POTION_Z = 482, - SI_VITATA_500 = 483, - SI_EXTRACT_SALAMINE_JUICE = 484, - SI_BOOST500 = 485, - SI_FULL_SWING_K = 486, - SI_MANA_PLUS = 487, - SI_MUSTLE_M = 488, - SI_LIFE_FORCE_F = 489, - SI_VACUUM_EXTREME = 490, - SI_SAVAGE_STEAK = 491, - SI_COCKTAIL_WARG_BLOOD = 492, - SI_MINOR_BBQ = 493, - SI_SIROMA_ICE_TEA = 494, - SI_DROCERA_HERB_STEAMED = 495, - SI_PUTTI_TAILS_NOODLES = 496, - SI_BANANA_BOMB = 497, - SI_SUMMON_AGNI = 498, - SI_SPELLBOOK4 = 499, - SI_SPELLBOOK5 = 500, - SI_SPELLBOOK6 = 501, - SI_SPELLBOOK7 = 502, - SI_ELEMENTAL_AGGRESSIVE = 503, - SI_RETURN_TO_ELDICASTES = 504, - SI_BANDING_DEFENCE = 505, - SI_SKELSCROLL = 506, - SI_DISTRUCTIONSCROLL = 507, - SI_ROYALSCROLL = 508, - SI_IMMUNITYSCROLL = 509, - SI_MYSTICSCROLL = 510, - SI_BATTLESCROLL = 511, - SI_ARMORSCROLL = 512, - SI_FREYJASCROLL = 513, - SI_SOULSCROLL = 514, - SI_CIRCLE_OF_FIRE = 515, - SI_CIRCLE_OF_FIRE_OPTION = 516, - SI_FIRE_CLOAK = 517, - SI_FIRE_CLOAK_OPTION = 518, - SI_WATER_SCREEN = 519, - SI_WATER_SCREEN_OPTION = 520, - SI_WATER_DROP = 521, - SI_WATER_DROP_OPTION = 522, - SI_WIND_STEP = 523, - SI_WIND_STEP_OPTION = 524, - SI_WIND_CURTAIN = 525, - SI_WIND_CURTAIN_OPTION = 526, - SI_WATER_BARRIER = 527, - SI_ZEPHYR = 528, - SI_SOLID_SKIN = 529, - SI_SOLID_SKIN_OPTION = 530, - SI_STONE_SHIELD = 531, - SI_STONE_SHIELD_OPTION = 532, - SI_POWER_OF_GAIA = 533, - // SI_EL_WAIT = 534, - // SI_EL_PASSIVE = 535, - // SI_EL_DEFENSIVE = 536, - // SI_EL_OFFENSIVE = 537, - // SI_EL_COST = 538, - SI_PYROTECHNIC = 539, - SI_PYROTECHNIC_OPTION = 540, - SI_HEATER = 541, - SI_HEATER_OPTION = 542, - SI_TROPIC = 543, - SI_TROPIC_OPTION = 544, - SI_AQUAPLAY = 545, - SI_AQUAPLAY_OPTION = 546, - SI_COOLER = 547, - SI_COOLER_OPTION = 548, - SI_CHILLY_AIR = 549, - SI_CHILLY_AIR_OPTION = 550, - SI_GUST = 551, - SI_GUST_OPTION = 552, - SI_BLAST = 553, - SI_BLAST_OPTION = 554, - SI_WILD_STORM = 555, - SI_WILD_STORM_OPTION = 556, - SI_PETROLOGY = 557, - SI_PETROLOGY_OPTION = 558, - SI_CURSED_SOIL = 559, - SI_CURSED_SOIL_OPTION = 560, - SI_UPHEAVAL = 561, - SI_UPHEAVAL_OPTION = 562, - SI_TIDAL_WEAPON = 563, - SI_TIDAL_WEAPON_OPTION = 564, - SI_ROCK_CRUSHER = 565, - SI_ROCK_CRUSHER_ATK = 566, - SI_FIRE_INSIGNIA = 567, - SI_WATER_INSIGNIA = 568, - SI_WIND_INSIGNIA = 569, - SI_EARTH_INSIGNIA = 570, - SI_EQUIPED_FLOOR = 571, - SI_GUARDIAN_RECALL = 572, - SI_MORA_BUFF = 573, - SI_REUSE_LIMIT_G = 574, - SI_REUSE_LIMIT_H = 575, - SI_NEEDLE_OF_PARALYZE = 576, - SI_PAIN_KILLER = 577, - SI_G_LIFEPOTION = 578, - SI_VITALIZE_POTION = 579, - SI_LIGHT_OF_REGENE = 580, - SI_OVERED_BOOST = 581, - SI_SILENT_BREEZE = 582, - SI_ODINS_POWER = 583, - SI_STYLE_CHANGE = 584, - SI_SONIC_CLAW_POSTDELAY = 585, - // ID's 586 - 595 Currently Unused - SI_SILVERVEIN_RUSH_POSTDELAY = 596, - SI_MIDNIGHT_FRENZY_POSTDELAY = 597, - SI_GOLDENE_FERSE = 598, - SI_ANGRIFFS_MODUS = 599, - SI_TINDER_BREAKER = 600, - SI_TINDER_BREAKER_POSTDELAY = 601, - SI_CBC = 602, - SI_CBC_POSTDELAY = 603, - SI_EQC = 604, - SI_MAGMA_FLOW = 605, - SI_GRANITIC_ARMOR = 606, - SI_PYROCLASTIC = 607, - SI_VOLCANIC_ASH = 608, - SI_SPIRITS_SAVEINFO1 = 609, - SI_SPIRITS_SAVEINFO2 = 610, - SI_MAGIC_CANDY = 611, - SI_SEARCH_STORE_INFO = 612, - SI_ALL_RIDING = 613, - SI_ALL_RIDING_REUSE_LIMIT = 614, - SI_MACRO = 615, - SI_MACRO_POSTDELAY = 616, - SI_BEER_BOTTLE_CAP = 617, - SI_OVERLAPEXPUP = 618, - SI_PC_IZ_DUN05 = 619, - SI_CRUSHSTRIKE = 620, - SI_MONSTER_TRANSFORM = 621, - SI_SIT = 622, - SI_ONAIR = 623, - SI_MTF_ASPD = 624, - SI_MTF_RANGEATK = 625, - SI_MTF_MATK = 626, - SI_MTF_MLEATKED = 627, - SI_MTF_CRIDAMAGE = 628, - SI_REUSE_LIMIT_MTF = 629, - SI_MACRO_PERMIT = 630, - SI_MACRO_PLAY = 631, - SI_SKF_CAST = 632, - SI_SKF_ASPD = 633, - SI_SKF_ATK = 634, - SI_SKF_MATK = 635, - SI_REWARD_PLUSONLYJOBEXP = 636, - SI_HANDICAPSTATE_NORECOVER = 637, - SI_SET_NUM_DEF = 638, - SI_SET_NUM_MDEF = 639, - SI_SET_PER_DEF = 640, - SI_SET_PER_MDEF = 641, - SI_PARTYBOOKING_SEARCH_DEALY = 642, - SI_PARTYBOOKING_REGISTER_DEALY = 643, - SI_PERIOD_TIME_CHECK_DETECT_SKILL = 644, - SI_KO_JYUMONJIKIRI = 645, - SI_MEIKYOUSISUI = 646, - SI_ATTHASTE_CASH = 647, - SI_EQUIPPED_DIVINE_ARMOR = 648, - SI_EQUIPPED_HOLY_ARMOR = 649, - SI_2011RWC = 650, - SI_KYOUGAKU = 651, - SI_IZAYOI = 652, - SI_ZENKAI = 653, - SI_KG_KAGEHUMI = 654, - SI_KYOMU = 655, - SI_KAGEMUSYA = 656, - SI_ZANGETSU = 657, - SI_PHI_DEMON = 658, - SI_GENSOU = 659, - SI_AKAITSUKI = 660, - SI_TETANY = 661, - SI_GM_BATTLE = 662, - SI_GM_BATTLE2 = 663, - SI_2011RWC_SCROLL = 664, - SI_ACTIVE_MONSTER_TRANSFORM = 665, - SI_MYSTICPOWDER = 666, - SI_ECLAGE_RECALL = 667, - SI_ENTRY_QUEUE_APPLY_DELAY = 668, - SI_REUSE_LIMIT_ECL = 669, - SI_M_LIFEPOTION = 670, - SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT = 671, - SI_UNKNOWN_NAME = 672, - SI_ON_PUSH_CART = 673, - SI_HAT_EFFECT = 674, - SI_FLOWER_LEAF = 675, - SI_RAY_OF_PROTECTION = 676, - SI_GLASTHEIM_ATK = 677, - SI_GLASTHEIM_DEF = 678, - SI_GLASTHEIM_HEAL = 679, - SI_GLASTHEIM_HIDDEN = 680, - SI_GLASTHEIM_STATE = 681, - SI_GLASTHEIM_ITEMDEF = 682, - SI_GLASTHEIM_HPSP = 683, - SI_HOMUN_SKILL_POSTDELAY = 684, - SI_ALMIGHTY = 685, - SI_GVG_GIANT = 686, - SI_GVG_GOLEM = 687, - SI_GVG_STUN = 688, - SI_GVG_STONE = 689, - SI_GVG_FREEZ = 690, - SI_GVG_SLEEP = 691, - SI_GVG_CURSE = 692, - SI_GVG_SILENCE = 693, - SI_GVG_BLIND = 694, - SI_CLIENT_ONLY_EQUIP_ARROW = 695, - SI_CLAN_INFO = 696, - SI_JP_EVENT01 = 697, - SI_JP_EVENT02 = 698, - SI_JP_EVENT03 = 699, - SI_JP_EVENT04 = 700, - SI_TELEPORT_FIXEDCASTINGDELAY = 701, - SI_GEFFEN_MAGIC1 = 702, - SI_GEFFEN_MAGIC2 = 703, - SI_GEFFEN_MAGIC3 = 704, - SI_QUEST_BUFF1 = 705, - SI_QUEST_BUFF2 = 706, - SI_QUEST_BUFF3 = 707, - SI_REUSE_LIMIT_RECALL = 708, - SI_SAVEPOSITION = 709, - SI_MAX, + SI_BLANK = -1, + SI_PROVOKE = 0, + SI_ENDURE = 1, + SI_TWOHANDQUICKEN = 2, + SI_CONCENTRATE = 3, + SI_HIDING = 4, + SI_CLOAKING = 5, + SI_ENCPOISON = 6, + SI_POISONREACT = 7, + SI_QUAGMIRE = 8, + SI_ANGELUS = 9, + SI_BLESSING = 10, + SI_SIGNUMCRUCIS = 11, + SI_INCREASEAGI = 12, + SI_DECREASEAGI = 13, + SI_SLOWPOISON = 14, + SI_IMPOSITIO = 15, + SI_SUFFRAGIUM = 16, + SI_ASPERSIO = 17, + SI_BENEDICTIO = 18, + SI_KYRIE = 19, + SI_MAGNIFICAT = 20, + SI_GLORIA = 21, + SI_AETERNA = 22, + SI_ADRENALINE = 23, + SI_WEAPONPERFECTION = 24, + SI_OVERTHRUST = 25, + SI_MAXIMIZEPOWER = 26, + SI_RIDING = 27, + SI_FALCON = 28, + SI_TRICKDEAD = 29, + SI_LOUD = 30, + SI_ENERGYCOAT = 31, + SI_BROKENARMOR = 32, + SI_BROKENWEAPON = 33, + SI_HALLUCINATION = 34, + SI_WEIGHT50 = 35, + SI_WEIGHT90 = 36, + SI_ASPDPOTION0 = 37, + SI_ASPDPOTION1 = 38, + SI_ASPDPOTION2 = 39, + SI_ASPDPOTIONINFINITY = 40, + SI_SPEEDPOTION1 = 41, + // SI_MOVHASTE_INFINITY = 42, + // SI_AUTOCOUNTER = 43, + // SI_SPLASHER = 44, + // SI_ANKLESNARE = 45, + SI_ACTIONDELAY = 46, + // SI_NOACTION = 47, + // SI_IMPOSSIBLEPICKUP = 48, + // SI_BARRIER = 49, + SI_STRIPWEAPON = 50, + SI_STRIPSHIELD = 51, + SI_STRIPARMOR = 52, + SI_STRIPHELM = 53, + SI_CP_WEAPON = 54, + SI_CP_SHIELD = 55, + SI_CP_ARMOR = 56, + SI_CP_HELM = 57, + SI_AUTOGUARD = 58, + SI_REFLECTSHIELD = 59, + // SI_DEVOTION = 60, + SI_PROVIDENCE = 61, + SI_DEFENDER = 62, + // SI_MAGICROD = 63, + // SI_WEAPONPROPERTY = 64, + SI_AUTOSPELL = 65, + // SI_SPECIALZONE = 66, + // SI_MASK = 67, + SI_SPEARQUICKEN = 68, + // SI_BDPLAYING = 69, + // SI_WHISTLE = 70, + // SI_ASSASSINCROSS = 71, + // SI_POEMBRAGI = 72, + // SI_APPLEIDUN = 73, + // SI_HUMMING = 74, + // SI_DONTFORGETME = 75, + // SI_FORTUNEKISS = 76, + // SI_SERVICEFORYOU = 77, + // SI_RICHMANKIM = 78, + // SI_ETERNALCHAOS = 79, + // SI_DRUMBATTLEFIELD = 80, + // SI_RINGNIBELUNGEN = 81, + // SI_ROKISWEIL = 82, + // SI_INTOABYSS = 83, + // SI_SIEGFRIED = 84, + // SI_BLADESTOP = 85, + SI_EXPLOSIONSPIRITS = 86, + SI_STEELBODY = 87, + SI_EXTREMITYFIST = 88, + // SI_COMBOATTACK = 89, + SI_FIREWEAPON = 90, + SI_WATERWEAPON = 91, + SI_WINDWEAPON = 92, + SI_EARTHWEAPON = 93, + // SI_MAGICATTACK = 94, + SI_STOP = 95, + // SI_WEAPONBRAKER = 96, + SI_UNDEAD = 97, + // SI_POWERUP = 98, + // SI_AGIUP = 99, + // SI_SIEGEMODE = 100, + // SI_INVISIBLE = 101, + // SI_STATUSONE = 102, + SI_AURABLADE = 103, + SI_PARRYING = 104, + SI_CONCENTRATION = 105, + SI_TENSIONRELAX = 106, + SI_BERSERK = 107, + // SI_SACRIFICE = 108, + // SI_GOSPEL = 109, + SI_ASSUMPTIO = 110, + // SI_BASILICA = 111, + SI_LANDENDOW = 112, + SI_MAGICPOWER = 113, + SI_EDP = 114, + SI_TRUESIGHT = 115, + SI_WINDWALK = 116, + SI_MELTDOWN = 117, + SI_CARTBOOST = 118, + // SI_CHASEWALK = 119, + SI_REJECTSWORD = 120, + SI_MARIONETTE = 121, + SI_MARIONETTE2 = 122, + SI_MOONLIT = 123, + SI_BLEEDING = 124, + SI_JOINTBEAT = 125, + // SI_MINDBREAKER = 126, + // SI_MEMORIZE = 127, + // SI_FOGWALL = 128, + // SI_SPIDERWEB = 129, + SI_BABY = 130, + // SI_SUB_WEAPONPROPERTY = 131, + SI_AUTOBERSERK = 132, + SI_RUN = 133, + SI_BUMP = 134, + SI_READYSTORM = 135, + // SI_STORMKICK_READY = 136, + SI_READYDOWN = 137, + // SI_DOWNKICK_READY = 138, + SI_READYTURN = 139, + // SI_TURNKICK_READY = 140, + SI_READYCOUNTER = 141, + // SI_COUNTER_READY = 142, + SI_DODGE = 143, + // SI_DODGE_READY = 144, + SI_SPURT = 145, + SI_SHADOWWEAPON = 146, + SI_ADRENALINE2 = 147, + SI_GHOSTWEAPON = 148, + SI_SPIRIT = 149, + // SI_PLUSATTACKPOWER = 150, + // SI_PLUSMAGICPOWER = 151, + SI_DEVIL = 152, + SI_KAITE = 153, + // SI_SWOO = 154, + // SI_STAR2 = 155, + SI_KAIZEL = 156, + SI_KAAHI = 157, + SI_KAUPE = 158, + SI_SMA = 159, + SI_NIGHT = 160, + SI_ONEHAND = 161, + // SI_FRIEND = 162, + // SI_FRIENDUP = 163, + // SI_SG_WARM = 164, + SI_WARM = 165, + // 166 | The three show the exact same display: ultra red character (165, 166, 167) + // 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM + // SI_EMOTION = 168, + SI_SUN_COMFORT = 169, + SI_MOON_COMFORT = 170, + SI_STAR_COMFORT = 171, + // SI_EXPUP = 172, + // SI_GDSKILL_BATTLEORDER = 173, + // SI_GDSKILL_REGENERATION = 174, + // SI_GDSKILL_POSTDELAY = 175, + // SI_RESISTHANDICAP = 176, + // SI_MAXHPPERCENT = 177, + // SI_MAXSPPERCENT = 178, + // SI_DEFENCE = 179, + // SI_SLOWDOWN = 180, + SI_PRESERVE = 181, + SI_INCSTR = 182, + // SI_NOT_EXTREMITYFIST = 183, + SI_INTRAVISION = 184, + // SI_MOVESLOW_POTION = 185, + SI_DOUBLECAST = 186, + // SI_GRAVITATION = 187, + SI_MAXOVERTHRUST = 188, + // SI_LONGING = 189, + // SI_HERMODE = 190, + SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] + // SI_HLIF_AVOID = 192, + // SI_HFLI_FLEET = 193, + // SI_HFLI_SPEED = 194, + // SI_HLIF_CHANGE = 195, + // SI_HAMI_BLOODLUST = 196, + SI_SHRINK = 197, + SI_SIGHTBLASTER = 198, + SI_WINKCHARM = 199, + SI_CLOSECONFINE = 200, + SI_CLOSECONFINE2 = 201, + // SI_DISABLEMOVE = 202, + SI_MADNESSCANCEL = 203, //[blackhole89] + SI_GATLINGFEVER = 204, + SI_EARTHSCROLL = 205, + SI_UTSUSEMI = 206, + SI_BUNSINJYUTSU = 207, + SI_NEN = 208, + SI_ADJUSTMENT = 209, + SI_ACCURACY = 210, + // SI_NJ_SUITON = 211, + // SI_PET = 212, + // SI_MENTAL = 213, + // SI_EXPMEMORY = 214, + // SI_PERFORMANCE = 215, + // SI_GAIN = 216, + // SI_GRIFFON = 217, + // SI_DRIFT = 218, + // SI_WALLSHIFT = 219, + // SI_REINCARNATION = 220, + // SI_PATTACK = 221, + // SI_PSPEED = 222, + // SI_PDEFENSE = 223, + // SI_PCRITICAL = 224, + // SI_RANKING = 225, + // SI_PTRIPLE = 226, + // SI_DENERGY = 227, + // SI_WAVE1 = 228, + // SI_WAVE2 = 229, + // SI_WAVE3 = 230, + // SI_WAVE4 = 231, + // SI_DAURA = 232, + // SI_DFREEZER = 233, + // SI_DPUNISH = 234, + // SI_DBARRIER = 235, + // SI_DWARNING = 236, + // SI_MOUSEWHEEL = 237, + // SI_DGAUGE = 238, + // SI_DACCEL = 239, + // SI_DBLOCK = 240, + SI_FOODSTR = 241, + SI_FOODAGI = 242, + SI_FOODVIT = 243, + SI_FOODDEX = 244, + SI_FOODINT = 245, + SI_FOODLUK = 246, + SI_FOODFLEE = 247, + SI_FOODHIT = 248, + SI_FOODCRI = 249, + SI_EXPBOOST = 250, + SI_LIFEINSURANCE = 251, + SI_ITEMBOOST = 252, + SI_BOSSMAPINFO = 253, + // SI_DA_ENERGY = 254, + // SI_DA_FIRSTSLOT = 255, + // SI_DA_HEADDEF = 256, + // SI_DA_SPACE = 257, + // SI_DA_TRANSFORM = 258, + // SI_DA_ITEMREBUILD = 259, + // SI_DA_ILLUSION = 260, //All mobs display as Turtle General + // SI_DA_DARKPOWER = 261, + // SI_DA_EARPLUG = 262, + // SI_DA_CONTRACT = 263, //Bio Mob effect on you and SI_TRICKDEAD icon + // SI_DA_BLACK = 264, //For short time blurry screen + // SI_DA_MAGICCART = 265, + // SI_CRYSTAL = 266, + // SI_DA_REBUILD = 267, + // SI_DA_EDARKNESS = 268, + // SI_DA_EGUARDIAN = 269, + // SI_DA_TIMEOUT = 270, + SI_FOOD_STR_CASH = 271, + SI_FOOD_AGI_CASH = 272, + SI_FOOD_VIT_CASH = 273, + SI_FOOD_DEX_CASH = 274, + SI_FOOD_INT_CASH = 275, + SI_FOOD_LUK_CASH = 276, + SI_MERC_FLEEUP = 277, + SI_MERC_ATKUP = 278, + SI_MERC_HPUP = 279, + SI_MERC_SPUP = 280, + SI_MERC_HITUP = 281, + SI_SLOWCAST = 282, + // SI_MAGICMIRROR = 283, + // SI_STONESKIN = 284, + // SI_ANTIMAGIC = 285, + SI_CRITICALWOUND = 286, + // SI_NPC_DEFENDER = 287, + // SI_NOACTION_WAIT = 288, + SI_MOVHASTE_HORSE = 289, + SI_DEF_RATE = 290, + SI_MDEF_RATE = 291, + SI_INCHEALRATE = 292, + SI_S_LIFEPOTION = 293, + SI_L_LIFEPOTION = 294, + SI_INCCRI = 295, + SI_PLUSAVOIDVALUE = 296, + // SI_ATKER_ASPD = 297, + // SI_TARGET_ASPD = 298, + // SI_ATKER_MOVESPEED = 299, + SI_ATKER_BLOOD = 300, + SI_TARGET_BLOOD = 301, + SI_ARMOR_PROPERTY = 302, + // SI_REUSE_LIMIT_A = 303, + SI_HELLPOWER = 304, + // SI_STEAMPACK = 305, + // SI_REUSE_LIMIT_B = 306, + // SI_REUSE_LIMIT_C = 307, + // SI_REUSE_LIMIT_D = 308, + // SI_REUSE_LIMIT_E = 309, + // SI_REUSE_LIMIT_F = 310, + SI_INVINCIBLE = 311, + SI_CASH_PLUSONLYJOBEXP = 312, + SI_PARTYFLEE = 313, + // SI_ANGEL_PROTECT = 314, + SI_ENDURE_MDEF = 315, + SI_ENCHANTBLADE = 316, + SI_DEATHBOUND = 317, + SI_REFRESH = 318, + SI_GIANTGROWTH = 319, + SI_STONEHARDSKIN = 320, + SI_VITALITYACTIVATION = 321, + SI_FIGHTINGSPIRIT = 322, + SI_ABUNDANCE = 323, + SI_REUSE_MILLENNIUMSHIELD = 324, + SI_REUSE_CRUSHSTRIKE = 325, + SI_REUSE_REFRESH = 326, + SI_REUSE_STORMBLAST = 327, + SI_VENOMIMPRESS = 328, + SI_EPICLESIS = 329, + SI_ORATIO = 330, + SI_LAUDAAGNUS = 331, + SI_LAUDARAMUS = 332, + SI_CLOAKINGEXCEED = 333, + SI_HALLUCINATIONWALK = 334, + SI_HALLUCINATIONWALK_POSTDELAY = 335, + SI_RENOVATIO = 336, + SI_WEAPONBLOCKING = 337, + SI_WEAPONBLOCKING_POSTDELAY = 338, + SI_ROLLINGCUTTER = 339, + SI_EXPIATIO = 340, + SI_POISONINGWEAPON = 341, + SI_TOXIN = 342, + SI_PARALYSE = 343, + SI_VENOMBLEED = 344, + SI_MAGICMUSHROOM = 345, + SI_DEATHHURT = 346, + SI_PYREXIA = 347, + SI_OBLIVIONCURSE = 348, + SI_LEECHESEND = 349, + SI_DUPLELIGHT = 350, + SI_FROSTMISTY = 351, + SI_FEARBREEZE = 352, + SI_ELECTRICSHOCKER = 353, + SI_MARSHOFABYSS = 354, + SI_RECOGNIZEDSPELL = 355, + SI_STASIS = 356, + SI_WUGRIDER = 357, + SI_WUGDASH = 358, + SI_WUGBITE = 359, + SI_CAMOUFLAGE = 360, + SI_ACCELERATION = 361, + SI_HOVERING = 362, + SI_SPHERE_1 = 363, + SI_SPHERE_2 = 364, + SI_SPHERE_3 = 365, + SI_SPHERE_4 = 366, + SI_SPHERE_5 = 367, + SI_MVPCARD_TAOGUNKA = 368, + SI_MVPCARD_MISTRESS = 369, + SI_MVPCARD_ORCHERO = 370, + SI_MVPCARD_ORCLORD = 371, + SI_OVERHEAT_LIMITPOINT = 372, + SI_OVERHEAT = 373, + SI_SHAPESHIFT = 374, + SI_INFRAREDSCAN = 375, + SI_MAGNETICFIELD = 376, + SI_NEUTRALBARRIER = 377, + SI_NEUTRALBARRIER_MASTER = 378, + SI_STEALTHFIELD = 379, + SI_STEALTHFIELD_MASTER = 380, + SI_MANU_ATK = 381, + SI_MANU_DEF = 382, + SI_SPL_ATK = 383, + SI_SPL_DEF = 384, + SI_REPRODUCE = 385, + SI_MANU_MATK = 386, + SI_SPL_MATK = 387, + SI_STR_SCROLL = 388, + SI_INT_SCROLL = 389, + SI_LG_REFLECTDAMAGE = 390, + SI_FORCEOFVANGUARD = 391, + SI_BUCHEDENOEL = 392, + SI_AUTOSHADOWSPELL = 393, + SI_SHADOWFORM = 394, + SI_RAID = 395, + SI_SHIELDSPELL_DEF = 396, + SI_SHIELDSPELL_MDEF = 397, + SI_SHIELDSPELL_REF = 398, + SI_BODYPAINT = 399, + SI_EXEEDBREAK = 400, + SI_ADORAMUS = 401, + SI_PRESTIGE = 402, + SI_INVISIBILITY = 403, + SI_DEADLYINFECT = 404, + SI_BANDING = 405, + SI_EARTHDRIVE = 406, + SI_INSPIRATION = 407, + SI_ENERVATION = 408, + SI_GROOMY = 409, + SI_RAISINGDRAGON = 410, + SI_IGNORANCE = 411, + SI_LAZINESS = 412, + SI_LIGHTNINGWALK = 413, + SI_ACARAJE = 414, + SI_UNLUCKY = 415, + SI_CURSEDCIRCLE_ATKER = 416, + SI_CURSEDCIRCLE_TARGET = 417, + SI_WEAKNESS = 418, + SI_CRESCENTELBOW = 419, + SI_NOEQUIPACCESSARY = 420, + SI_STRIPACCESSARY = 421, + SI_MANHOLE = 422, + SI_POPECOOKIE = 423, + SI_FALLENEMPIRE = 424, + SI_GENTLETOUCH_ENERGYGAIN = 425, + SI_GENTLETOUCH_CHANGE = 426, + SI_GENTLETOUCH_REVITALIZE = 427, + SI_BLOODYLUST = 428, + SI_SWINGDANCE = 429, + SI_SYMPHONYOFLOVERS = 430, + SI_PROPERTYWALK = 431, + SI_SPELLFIST = 432, + SI_NETHERWORLD = 433, + SI_VOICEOFSIREN = 434, + SI_DEEPSLEEP = 435, + SI_SIRCLEOFNATURE = 436, + SI_COLD = 437, + SI_GLOOMYDAY = 438, + SI_SONGOFMANA = 439, + SI_CLOUDKILL = 440, + SI_DANCEWITHWUG = 441, + SI_RUSHWINDMILL = 442, + SI_ECHOSONG = 443, + SI_HARMONIZE = 444, + SI_STRIKING = 445, + SI_WARMER = 446, + SI_MOONLITSERENADE = 447, + SI_SATURDAYNIGHTFEVER = 448, + SI_SITDOWN_FORCE = 449, + SI_ANALYZE = 450, + SI_LERADSDEW = 451, + SI_MELODYOFSINK = 452, + SI_WARCRYOFBEYOND = 453, + SI_UNLIMITEDHUMMINGVOICE = 454, + SI_SPELLBOOK1 = 455, + SI_SPELLBOOK2 = 456, + SI_SPELLBOOK3 = 457, + SI_FREEZE_SP = 458, + SI_GN_TRAINING_SWORD = 459, + SI_GN_REMODELING_CART = 460, + SI_CARTSBOOST = 461, + SI_FIXEDCASTINGTM_REDUCE = 462, + SI_THORNTRAP = 463, + SI_BLOODSUCKER = 464, + SI_SPORE_EXPLOSION = 465, + SI_DEMONIC_FIRE = 466, + SI_FIRE_EXPANSION_SMOKE_POWDER = 467, + SI_FIRE_EXPANSION_TEAR_GAS = 468, + SI_BLOCKING_PLAY = 469, + SI_MANDRAGORA = 470, + SI_ACTIVATE = 471, + SI_SECRAMENT = 472, + SI_ASSUMPTIO2 = 473, + SI_TK_SEVENWIND = 474, + SI_LIMIT_ODINS_RECALL = 475, + SI_STOMACHACHE = 476, + SI_MYSTERIOUS_POWDER = 477, + SI_MELON_BOMB = 478, + SI_BANANA_BOMB_SITDOWN_POSTDELAY = 479, + SI_PROMOTE_HEALTH_RESERCH = 480, + SI_ENERGY_DRINK_RESERCH = 481, + SI_EXTRACT_WHITE_POTION_Z = 482, + SI_VITATA_500 = 483, + SI_EXTRACT_SALAMINE_JUICE = 484, + SI_BOOST500 = 485, + SI_FULL_SWING_K = 486, + SI_MANA_PLUS = 487, + SI_MUSTLE_M = 488, + SI_LIFE_FORCE_F = 489, + SI_VACUUM_EXTREME = 490, + SI_SAVAGE_STEAK = 491, + SI_COCKTAIL_WARG_BLOOD = 492, + SI_MINOR_BBQ = 493, + SI_SIROMA_ICE_TEA = 494, + SI_DROCERA_HERB_STEAMED = 495, + SI_PUTTI_TAILS_NOODLES = 496, + SI_BANANA_BOMB = 497, + SI_SUMMON_AGNI = 498, + SI_SPELLBOOK4 = 499, + SI_SPELLBOOK5 = 500, + SI_SPELLBOOK6 = 501, + SI_SPELLBOOK7 = 502, + SI_ELEMENTAL_AGGRESSIVE = 503, + SI_RETURN_TO_ELDICASTES = 504, + SI_BANDING_DEFENCE = 505, + SI_SKELSCROLL = 506, + SI_DISTRUCTIONSCROLL = 507, + SI_ROYALSCROLL = 508, + SI_IMMUNITYSCROLL = 509, + SI_MYSTICSCROLL = 510, + SI_BATTLESCROLL = 511, + SI_ARMORSCROLL = 512, + SI_FREYJASCROLL = 513, + SI_SOULSCROLL = 514, + SI_CIRCLE_OF_FIRE = 515, + SI_CIRCLE_OF_FIRE_OPTION = 516, + SI_FIRE_CLOAK = 517, + SI_FIRE_CLOAK_OPTION = 518, + SI_WATER_SCREEN = 519, + SI_WATER_SCREEN_OPTION = 520, + SI_WATER_DROP = 521, + SI_WATER_DROP_OPTION = 522, + SI_WIND_STEP = 523, + SI_WIND_STEP_OPTION = 524, + SI_WIND_CURTAIN = 525, + SI_WIND_CURTAIN_OPTION = 526, + SI_WATER_BARRIER = 527, + SI_ZEPHYR = 528, + SI_SOLID_SKIN = 529, + SI_SOLID_SKIN_OPTION = 530, + SI_STONE_SHIELD = 531, + SI_STONE_SHIELD_OPTION = 532, + SI_POWER_OF_GAIA = 533, + // SI_EL_WAIT = 534, + // SI_EL_PASSIVE = 535, + // SI_EL_DEFENSIVE = 536, + // SI_EL_OFFENSIVE = 537, + // SI_EL_COST = 538, + SI_PYROTECHNIC = 539, + SI_PYROTECHNIC_OPTION = 540, + SI_HEATER = 541, + SI_HEATER_OPTION = 542, + SI_TROPIC = 543, + SI_TROPIC_OPTION = 544, + SI_AQUAPLAY = 545, + SI_AQUAPLAY_OPTION = 546, + SI_COOLER = 547, + SI_COOLER_OPTION = 548, + SI_CHILLY_AIR = 549, + SI_CHILLY_AIR_OPTION = 550, + SI_GUST = 551, + SI_GUST_OPTION = 552, + SI_BLAST = 553, + SI_BLAST_OPTION = 554, + SI_WILD_STORM = 555, + SI_WILD_STORM_OPTION = 556, + SI_PETROLOGY = 557, + SI_PETROLOGY_OPTION = 558, + SI_CURSED_SOIL = 559, + SI_CURSED_SOIL_OPTION = 560, + SI_UPHEAVAL = 561, + SI_UPHEAVAL_OPTION = 562, + SI_TIDAL_WEAPON = 563, + SI_TIDAL_WEAPON_OPTION = 564, + SI_ROCK_CRUSHER = 565, + SI_ROCK_CRUSHER_ATK = 566, + SI_FIRE_INSIGNIA = 567, + SI_WATER_INSIGNIA = 568, + SI_WIND_INSIGNIA = 569, + SI_EARTH_INSIGNIA = 570, + SI_EQUIPED_FLOOR = 571, + SI_GUARDIAN_RECALL = 572, + SI_MORA_BUFF = 573, + SI_REUSE_LIMIT_G = 574, + SI_REUSE_LIMIT_H = 575, + SI_NEEDLE_OF_PARALYZE = 576, + SI_PAIN_KILLER = 577, + SI_G_LIFEPOTION = 578, + SI_VITALIZE_POTION = 579, + SI_LIGHT_OF_REGENE = 580, + SI_OVERED_BOOST = 581, + SI_SILENT_BREEZE = 582, + SI_ODINS_POWER = 583, + SI_STYLE_CHANGE = 584, + SI_SONIC_CLAW_POSTDELAY = 585, + // ID's 586 - 595 Currently Unused + SI_SILVERVEIN_RUSH_POSTDELAY = 596, + SI_MIDNIGHT_FRENZY_POSTDELAY = 597, + SI_GOLDENE_FERSE = 598, + SI_ANGRIFFS_MODUS = 599, + SI_TINDER_BREAKER = 600, + SI_TINDER_BREAKER_POSTDELAY = 601, + SI_CBC = 602, + SI_CBC_POSTDELAY = 603, + SI_EQC = 604, + SI_MAGMA_FLOW = 605, + SI_GRANITIC_ARMOR = 606, + SI_PYROCLASTIC = 607, + SI_VOLCANIC_ASH = 608, + SI_SPIRITS_SAVEINFO1 = 609, + SI_SPIRITS_SAVEINFO2 = 610, + SI_MAGIC_CANDY = 611, + SI_SEARCH_STORE_INFO = 612, + SI_ALL_RIDING = 613, + SI_ALL_RIDING_REUSE_LIMIT = 614, + SI_MACRO = 615, + SI_MACRO_POSTDELAY = 616, + SI_BEER_BOTTLE_CAP = 617, + SI_OVERLAPEXPUP = 618, + SI_PC_IZ_DUN05 = 619, + SI_CRUSHSTRIKE = 620, + SI_MONSTER_TRANSFORM = 621, + SI_SIT = 622, + SI_ONAIR = 623, + SI_MTF_ASPD = 624, + SI_MTF_RANGEATK = 625, + SI_MTF_MATK = 626, + SI_MTF_MLEATKED = 627, + SI_MTF_CRIDAMAGE = 628, + SI_REUSE_LIMIT_MTF = 629, + SI_MACRO_PERMIT = 630, + SI_MACRO_PLAY = 631, + SI_SKF_CAST = 632, + SI_SKF_ASPD = 633, + SI_SKF_ATK = 634, + SI_SKF_MATK = 635, + SI_REWARD_PLUSONLYJOBEXP = 636, + SI_HANDICAPSTATE_NORECOVER = 637, + SI_SET_NUM_DEF = 638, + SI_SET_NUM_MDEF = 639, + SI_SET_PER_DEF = 640, + SI_SET_PER_MDEF = 641, + SI_PARTYBOOKING_SEARCH_DEALY = 642, + SI_PARTYBOOKING_REGISTER_DEALY = 643, + SI_PERIOD_TIME_CHECK_DETECT_SKILL = 644, + SI_KO_JYUMONJIKIRI = 645, + SI_MEIKYOUSISUI = 646, + SI_ATTHASTE_CASH = 647, + SI_EQUIPPED_DIVINE_ARMOR = 648, + SI_EQUIPPED_HOLY_ARMOR = 649, + SI_2011RWC = 650, + SI_KYOUGAKU = 651, + SI_IZAYOI = 652, + SI_ZENKAI = 653, + SI_KG_KAGEHUMI = 654, + SI_KYOMU = 655, + SI_KAGEMUSYA = 656, + SI_ZANGETSU = 657, + SI_PHI_DEMON = 658, + SI_GENSOU = 659, + SI_AKAITSUKI = 660, + SI_TETANY = 661, + SI_GM_BATTLE = 662, + SI_GM_BATTLE2 = 663, + SI_2011RWC_SCROLL = 664, + SI_ACTIVE_MONSTER_TRANSFORM = 665, + SI_MYSTICPOWDER = 666, + SI_ECLAGE_RECALL = 667, + SI_ENTRY_QUEUE_APPLY_DELAY = 668, + SI_REUSE_LIMIT_ECL = 669, + SI_M_LIFEPOTION = 670, + SI_ENTRY_QUEUE_NOTIFY_ADMISSION_TIME_OUT = 671, + SI_UNKNOWN_NAME = 672, + SI_ON_PUSH_CART = 673, + SI_HAT_EFFECT = 674, + SI_FLOWER_LEAF = 675, + SI_RAY_OF_PROTECTION = 676, + SI_GLASTHEIM_ATK = 677, + SI_GLASTHEIM_DEF = 678, + SI_GLASTHEIM_HEAL = 679, + SI_GLASTHEIM_HIDDEN = 680, + SI_GLASTHEIM_STATE = 681, + SI_GLASTHEIM_ITEMDEF = 682, + SI_GLASTHEIM_HPSP = 683, + SI_HOMUN_SKILL_POSTDELAY = 684, + SI_ALMIGHTY = 685, + SI_GVG_GIANT = 686, + SI_GVG_GOLEM = 687, + SI_GVG_STUN = 688, + SI_GVG_STONE = 689, + SI_GVG_FREEZ = 690, + SI_GVG_SLEEP = 691, + SI_GVG_CURSE = 692, + SI_GVG_SILENCE = 693, + SI_GVG_BLIND = 694, + SI_CLIENT_ONLY_EQUIP_ARROW = 695, + SI_CLAN_INFO = 696, + SI_JP_EVENT01 = 697, + SI_JP_EVENT02 = 698, + SI_JP_EVENT03 = 699, + SI_JP_EVENT04 = 700, + SI_TELEPORT_FIXEDCASTINGDELAY = 701, + SI_GEFFEN_MAGIC1 = 702, + SI_GEFFEN_MAGIC2 = 703, + SI_GEFFEN_MAGIC3 = 704, + SI_QUEST_BUFF1 = 705, + SI_QUEST_BUFF2 = 706, + SI_QUEST_BUFF3 = 707, + SI_REUSE_LIMIT_RECALL = 708, + SI_SAVEPOSITION = 709, + SI_MAX, }; // JOINTBEAT stackable ailments -enum e_joint_break -{ - BREAK_ANKLE = 0x01, // MoveSpeed reduced by 50% - BREAK_WRIST = 0x02, // ASPD reduced by 25% - BREAK_KNEE = 0x04, // MoveSpeed reduced by 30%, ASPD reduced by 10% - BREAK_SHOULDER = 0x08, // DEF reduced by 50% - BREAK_WAIST = 0x10, // DEF reduced by 25%, ATK reduced by 25% - BREAK_NECK = 0x20, // current attack does 2x damage, inflicts 'bleeding' for 30 seconds - BREAK_FLAGS = BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK, +enum e_joint_break { + BREAK_ANKLE = 0x01, // MoveSpeed reduced by 50% + BREAK_WRIST = 0x02, // ASPD reduced by 25% + BREAK_KNEE = 0x04, // MoveSpeed reduced by 30%, ASPD reduced by 10% + BREAK_SHOULDER = 0x08, // DEF reduced by 50% + BREAK_WAIST = 0x10, // DEF reduced by 25%, ATK reduced by 25% + BREAK_NECK = 0x20, // current attack does 2x damage, inflicts 'bleeding' for 30 seconds + BREAK_FLAGS = BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK, }; extern int current_equip_item_index; extern int current_equip_card_id; //Mode definitions to clear up code reading. [Skotlex] -enum e_mode -{ - MD_CANMOVE = 0x0001, - MD_LOOTER = 0x0002, - MD_AGGRESSIVE = 0x0004, - MD_ASSIST = 0x0008, - MD_CASTSENSOR_IDLE = 0x0010, - MD_BOSS = 0x0020, - MD_PLANT = 0x0040, - MD_CANATTACK = 0x0080, - MD_DETECTOR = 0x0100, - MD_CASTSENSOR_CHASE = 0x0200, - MD_CHANGECHASE = 0x0400, - MD_ANGRY = 0x0800, - MD_CHANGETARGET_MELEE = 0x1000, - MD_CHANGETARGET_CHASE = 0x2000, - MD_TARGETWEAK = 0x4000, - MD_MASK = 0xFFFF, +enum e_mode { + MD_CANMOVE = 0x0001, + MD_LOOTER = 0x0002, + MD_AGGRESSIVE = 0x0004, + MD_ASSIST = 0x0008, + MD_CASTSENSOR_IDLE = 0x0010, + MD_BOSS = 0x0020, + MD_PLANT = 0x0040, + MD_CANATTACK = 0x0080, + MD_DETECTOR = 0x0100, + MD_CASTSENSOR_CHASE = 0x0200, + MD_CHANGECHASE = 0x0400, + MD_ANGRY = 0x0800, + MD_CHANGETARGET_MELEE = 0x1000, + MD_CHANGETARGET_CHASE = 0x2000, + MD_TARGETWEAK = 0x4000, + MD_MASK = 0xFFFF, }; //Status change option definitions (options are what makes status changes visible to chars @@ -1402,155 +1400,153 @@ enum e_mode //opt1: Non stackable status changes. enum { - OPT1_STONE = 1, //Petrified - OPT1_FREEZE, - OPT1_STUN, - OPT1_SLEEP, - //Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes) - OPT1_STONEWAIT=6, //Petrifying - OPT1_BURNING, - OPT1_IMPRISON, - OPT1_CRYSTALIZE, + OPT1_STONE = 1, //Petrified + OPT1_FREEZE, + OPT1_STUN, + OPT1_SLEEP, + //Aegis uses OPT1 = 5 to identify undead enemies (which also grants them immunity to the other opt1 changes) + OPT1_STONEWAIT=6, //Petrifying + OPT1_BURNING, + OPT1_IMPRISON, + OPT1_CRYSTALIZE, }; //opt2: Stackable status changes. enum { - OPT2_POISON = 0x0001, - OPT2_CURSE = 0x0002, - OPT2_SILENCE = 0x0004, - OPT2_SIGNUMCRUCIS = 0x0008, - OPT2_BLIND = 0x0010, - OPT2_ANGELUS = 0x0020, - OPT2_BLEEDING = 0x0040, - OPT2_DPOISON = 0x0080, - OPT2_FEAR = 0x0100, + OPT2_POISON = 0x0001, + OPT2_CURSE = 0x0002, + OPT2_SILENCE = 0x0004, + OPT2_SIGNUMCRUCIS = 0x0008, + OPT2_BLIND = 0x0010, + OPT2_ANGELUS = 0x0020, + OPT2_BLEEDING = 0x0040, + OPT2_DPOISON = 0x0080, + OPT2_FEAR = 0x0100, }; //opt3: (SHOW_EFST_*) enum { - OPT3_NORMAL = 0x00000000, - OPT3_QUICKEN = 0x00000001, - OPT3_OVERTHRUST = 0x00000002, - OPT3_ENERGYCOAT = 0x00000004, - OPT3_EXPLOSIONSPIRITS = 0x00000008, - OPT3_STEELBODY = 0x00000010, - OPT3_BLADESTOP = 0x00000020, - OPT3_AURABLADE = 0x00000040, - OPT3_BERSERK = 0x00000080, - OPT3_LIGHTBLADE = 0x00000100, - OPT3_MOONLIT = 0x00000200, - OPT3_MARIONETTE = 0x00000400, - OPT3_ASSUMPTIO = 0x00000800, - OPT3_WARM = 0x00001000, - OPT3_KAITE = 0x00002000, - OPT3_BUNSIN = 0x00004000, - OPT3_SOULLINK = 0x00008000, - OPT3_UNDEAD = 0x00010000, - OPT3_CONTRACT = 0x00020000, + OPT3_NORMAL = 0x00000000, + OPT3_QUICKEN = 0x00000001, + OPT3_OVERTHRUST = 0x00000002, + OPT3_ENERGYCOAT = 0x00000004, + OPT3_EXPLOSIONSPIRITS = 0x00000008, + OPT3_STEELBODY = 0x00000010, + OPT3_BLADESTOP = 0x00000020, + OPT3_AURABLADE = 0x00000040, + OPT3_BERSERK = 0x00000080, + OPT3_LIGHTBLADE = 0x00000100, + OPT3_MOONLIT = 0x00000200, + OPT3_MARIONETTE = 0x00000400, + OPT3_ASSUMPTIO = 0x00000800, + OPT3_WARM = 0x00001000, + OPT3_KAITE = 0x00002000, + OPT3_BUNSIN = 0x00004000, + OPT3_SOULLINK = 0x00008000, + OPT3_UNDEAD = 0x00010000, + OPT3_CONTRACT = 0x00020000, }; enum { - OPTION_NOTHING = 0x00000000, - OPTION_SIGHT = 0x00000001, - OPTION_HIDE = 0x00000002, - OPTION_CLOAK = 0x00000004, - OPTION_FALCON = 0x00000010, - OPTION_RIDING = 0x00000020, - OPTION_INVISIBLE = 0x00000040, - OPTION_ORCISH = 0x00000800, - OPTION_WEDDING = 0x00001000, - OPTION_RUWACH = 0x00002000, - OPTION_CHASEWALK = 0x00004000, - OPTION_FLYING = 0x00008000, //Note that clientside Flying and Xmas are 0x8000 for clients prior to 2007. - OPTION_XMAS = 0x00010000, - OPTION_TRANSFORM = 0x00020000, - OPTION_SUMMER = 0x00040000, - OPTION_DRAGON1 = 0x00080000, - OPTION_WUG = 0x00100000, - OPTION_WUGRIDER = 0x00200000, - OPTION_MADOGEAR = 0x00400000, - OPTION_DRAGON2 = 0x00800000, - OPTION_DRAGON3 = 0x01000000, - OPTION_DRAGON4 = 0x02000000, - OPTION_DRAGON5 = 0x04000000, - OPTION_MOUNTING = 0x08000000, - + OPTION_NOTHING = 0x00000000, + OPTION_SIGHT = 0x00000001, + OPTION_HIDE = 0x00000002, + OPTION_CLOAK = 0x00000004, + OPTION_FALCON = 0x00000010, + OPTION_RIDING = 0x00000020, + OPTION_INVISIBLE = 0x00000040, + OPTION_ORCISH = 0x00000800, + OPTION_WEDDING = 0x00001000, + OPTION_RUWACH = 0x00002000, + OPTION_CHASEWALK = 0x00004000, + OPTION_FLYING = 0x00008000, //Note that clientside Flying and Xmas are 0x8000 for clients prior to 2007. + OPTION_XMAS = 0x00010000, + OPTION_TRANSFORM = 0x00020000, + OPTION_SUMMER = 0x00040000, + OPTION_DRAGON1 = 0x00080000, + OPTION_WUG = 0x00100000, + OPTION_WUGRIDER = 0x00200000, + OPTION_MADOGEAR = 0x00400000, + OPTION_DRAGON2 = 0x00800000, + OPTION_DRAGON3 = 0x01000000, + OPTION_DRAGON4 = 0x02000000, + OPTION_DRAGON5 = 0x04000000, + OPTION_MOUNTING = 0x08000000, + #ifndef NEW_CARTS - OPTION_CART1 = 0x00000008, - OPTION_CART2 = 0x00000080, - OPTION_CART3 = 0x00000100, - OPTION_CART4 = 0x00000200, - OPTION_CART5 = 0x00000400, - - /* compound constant for older carts */ - OPTION_CART = OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5, + OPTION_CART1 = 0x00000008, + OPTION_CART2 = 0x00000080, + OPTION_CART3 = 0x00000100, + OPTION_CART4 = 0x00000200, + OPTION_CART5 = 0x00000400, + + /* compound constant for older carts */ + OPTION_CART = OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5, #endif - - // compound constants - OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5, - OPTION_MASK = ~OPTION_INVISIBLE, + + // compound constants + OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5, + OPTION_MASK = ~OPTION_INVISIBLE, }; //Defines for the manner system [Skotlex] -enum manner_flags -{ - MANNER_NOCHAT = 0x01, - MANNER_NOSKILL = 0x02, - MANNER_NOCOMMAND = 0x04, - MANNER_NOITEM = 0x08, - MANNER_NOROOM = 0x10, +enum manner_flags { + MANNER_NOCHAT = 0x01, + MANNER_NOSKILL = 0x02, + MANNER_NOCOMMAND = 0x04, + MANNER_NOITEM = 0x08, + MANNER_NOROOM = 0x10, }; /* Status Change State Flags */ enum scs_flag { - SCS_NOMOVECOND = 0x00000001, /* cond flag for nomove */ - SCS_NOMOVE = 0x00000002, /* unit unable to move */ - SCS_NOPICKITEMCOND = 0x00000004, /* cond flag for nopickitem */ - SCS_NOPICKITEM = 0x00000008, /* player unable to pick up items */ - SCS_NODROPITEMCOND = 0x00000010, /* cond flag for nodropitem */ - SCS_NODROPITEM = 0x00000020, /* player unable to drop items */ - SCS_NOCASTCOND = 0x00000040, /* cond flag for nocast */ - SCS_NOCAST = 0x00000080, /* unit unable to cast skills */ + SCS_NOMOVECOND = 0x00000001, /* cond flag for nomove */ + SCS_NOMOVE = 0x00000002, /* unit unable to move */ + SCS_NOPICKITEMCOND = 0x00000004, /* cond flag for nopickitem */ + SCS_NOPICKITEM = 0x00000008, /* player unable to pick up items */ + SCS_NODROPITEMCOND = 0x00000010, /* cond flag for nodropitem */ + SCS_NODROPITEM = 0x00000020, /* player unable to drop items */ + SCS_NOCASTCOND = 0x00000040, /* cond flag for nocast */ + SCS_NOCAST = 0x00000080, /* unit unable to cast skills */ }; //Define flags for the status_calc_bl function. [Skotlex] -enum scb_flag -{ - SCB_NONE = 0x00000000, - SCB_BASE = 0x00000001, - SCB_MAXHP = 0x00000002, - SCB_MAXSP = 0x00000004, - SCB_STR = 0x00000008, - SCB_AGI = 0x00000010, - SCB_VIT = 0x00000020, - SCB_INT = 0x00000040, - SCB_DEX = 0x00000080, - SCB_LUK = 0x00000100, - SCB_BATK = 0x00000200, - SCB_WATK = 0x00000400, - SCB_MATK = 0x00000800, - SCB_HIT = 0x00001000, - SCB_FLEE = 0x00002000, - SCB_DEF = 0x00004000, - SCB_DEF2 = 0x00008000, - SCB_MDEF = 0x00010000, - SCB_MDEF2 = 0x00020000, - SCB_SPEED = 0x00040000, - SCB_ASPD = 0x00080000, - SCB_DSPD = 0x00100000, - SCB_CRI = 0x00200000, - SCB_FLEE2 = 0x00400000, - SCB_ATK_ELE = 0x00800000, - SCB_DEF_ELE = 0x01000000, - SCB_MODE = 0x02000000, - SCB_SIZE = 0x04000000, - SCB_RACE = 0x08000000, - SCB_RANGE = 0x10000000, - SCB_REGEN = 0x20000000, - SCB_DYE = 0x40000000, // force cloth-dye change to 0 to avoid client crashes. +enum scb_flag { + SCB_NONE = 0x00000000, + SCB_BASE = 0x00000001, + SCB_MAXHP = 0x00000002, + SCB_MAXSP = 0x00000004, + SCB_STR = 0x00000008, + SCB_AGI = 0x00000010, + SCB_VIT = 0x00000020, + SCB_INT = 0x00000040, + SCB_DEX = 0x00000080, + SCB_LUK = 0x00000100, + SCB_BATK = 0x00000200, + SCB_WATK = 0x00000400, + SCB_MATK = 0x00000800, + SCB_HIT = 0x00001000, + SCB_FLEE = 0x00002000, + SCB_DEF = 0x00004000, + SCB_DEF2 = 0x00008000, + SCB_MDEF = 0x00010000, + SCB_MDEF2 = 0x00020000, + SCB_SPEED = 0x00040000, + SCB_ASPD = 0x00080000, + SCB_DSPD = 0x00100000, + SCB_CRI = 0x00200000, + SCB_FLEE2 = 0x00400000, + SCB_ATK_ELE = 0x00800000, + SCB_DEF_ELE = 0x01000000, + SCB_MODE = 0x02000000, + SCB_SIZE = 0x04000000, + SCB_RACE = 0x08000000, + SCB_RANGE = 0x10000000, + SCB_REGEN = 0x20000000, + SCB_DYE = 0x40000000, // force cloth-dye change to 0 to avoid client crashes. - SCB_BATTLE = 0x3FFFFFFE, - SCB_ALL = 0x3FFFFFFF + SCB_BATTLE = 0x3FFFFFFE, + SCB_ALL = 0x3FFFFFFF }; //Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] @@ -1564,122 +1560,122 @@ enum scb_flag //Required because players have two of these, one in status_data //and another for their left hand weapon. struct weapon_atk { - unsigned short atk, atk2; - unsigned short range; - unsigned char ele; + unsigned short atk, atk2; + unsigned short range; + unsigned char ele; }; //For holding basic status (which can be modified by status changes) struct status_data { - unsigned int - hp, sp, // see status_cpy before adding members before hp and sp - max_hp, max_sp; - unsigned short - str, agi, vit, int_, dex, luk, - batk, - matk_min, matk_max, - speed, - amotion, adelay, dmotion, - mode; - short - hit, flee, cri, flee2, - def2, mdef2, + unsigned int + hp, sp, // see status_cpy before adding members before hp and sp + max_hp, max_sp; + unsigned short + str, agi, vit, int_, dex, luk, + batk, + matk_min, matk_max, + speed, + amotion, adelay, dmotion, + mode; + short + hit, flee, cri, flee2, + def2, mdef2, #ifdef RENEWAL_ASPD - aspd_rate2, + aspd_rate2, #endif - aspd_rate; - /** - * defType is RENEWAL dependent and defined in src/map/config/data/const.h - **/ - defType def,mdef; + aspd_rate; + /** + * defType is RENEWAL dependent and defined in src/map/config/data/const.h + **/ + defType def,mdef; - unsigned char - def_ele, ele_lv, + unsigned char + def_ele, ele_lv, #ifdef RENEWAL - /** - * in RE weapon level is used in several areas, keeping it here saves performance - **/ - wlv, + /** + * in RE weapon level is used in several areas, keeping it here saves performance + **/ + wlv, #endif - size, race; + size, race; - struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. + struct weapon_atk rhw, lhw; //Right Hand/Left Hand Weapon. }; //Additional regen data that only players have. struct regen_data_sub { - unsigned short - hp,sp; + unsigned short + hp,sp; - //tick accumulation before healing. - struct { - unsigned int hp,sp; - } tick; - - //Regen rates (where every 1 means +100% regen) - struct { - unsigned char hp,sp; - } rate; + //tick accumulation before healing. + struct { + unsigned int hp,sp; + } tick; + + //Regen rates (where every 1 means +100% regen) + struct { + unsigned char hp,sp; + } rate; }; struct regen_data { - unsigned short flag; //Marks what stuff you may heal or not. - unsigned short - hp,sp,shp,ssp; + unsigned short flag; //Marks what stuff you may heal or not. + unsigned short + hp,sp,shp,ssp; + + //tick accumulation before healing. + struct { + unsigned int hp,sp,shp,ssp; + } tick; - //tick accumulation before healing. - struct { - unsigned int hp,sp,shp,ssp; - } tick; - - //Regen rates (where every 1 means +100% regen) - struct { - unsigned char - hp,sp,shp,ssp; - } rate; - - struct { - unsigned walk:1; //Can you regen even when walking? - unsigned gc:1; //Tags when you should have double regen due to GVG castle - unsigned overweight :2; //overweight state (1: 50%, 2: 90%) - unsigned block :2; //Block regen flag (1: Hp, 2: Sp) - } state; + //Regen rates (where every 1 means +100% regen) + struct { + unsigned char + hp,sp,shp,ssp; + } rate; - //skill-regen, sitting-skill-regen (since not all chars with regen need it) - struct regen_data_sub *sregen, *ssregen; + struct { + unsigned walk:1; //Can you regen even when walking? + unsigned gc:1; //Tags when you should have double regen due to GVG castle + unsigned overweight :2; //overweight state (1: 50%, 2: 90%) + unsigned block :2; //Block regen flag (1: Hp, 2: Sp) + } state; + + //skill-regen, sitting-skill-regen (since not all chars with regen need it) + struct regen_data_sub *sregen, *ssregen; }; struct status_change_entry { - int timer; - int val1,val2,val3,val4; + int timer; + int val1,val2,val3,val4; }; struct status_change { - unsigned int option;// effect state (bitfield) - unsigned int opt3;// skill state (bitfield) - unsigned short opt1;// body state - unsigned short opt2;// health state (bitfield) - unsigned char count; - //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. - unsigned char jb_flag; //Joint Beat type flag - struct { - unsigned char move; - unsigned char pickup; - unsigned char drop; - unsigned char cast; - } cant;/* status change state flags */ - //int sg_id; //ID of the previous Storm gust that hit you - short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point -/** - * The Storm Gust counter was dropped in renewal - **/ + unsigned int option;// effect state (bitfield) + unsigned int opt3;// skill state (bitfield) + unsigned short opt1;// body state + unsigned short opt2;// health state (bitfield) + unsigned char count; + //TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive. + unsigned char jb_flag; //Joint Beat type flag + struct { + unsigned char move; + unsigned char pickup; + unsigned char drop; + unsigned char cast; + } cant;/* status change state flags */ + //int sg_id; //ID of the previous Storm gust that hit you + short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point + /** + * The Storm Gust counter was dropped in renewal + **/ #ifndef RENEWAL - unsigned char sg_counter; //Storm gust counter (previous hits from storm gust) + unsigned char sg_counter; //Storm gust counter (previous hits from storm gust) #endif - unsigned char bs_counter; // Blood Sucker counter - struct status_change_entry *data[SC_MAX]; + unsigned char bs_counter; // Blood Sucker counter + struct status_change_entry *data[SC_MAX]; }; // for looking up associated data @@ -1694,7 +1690,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp,int sp //Define for standard HP/SP damage triggers. #define status_zap(bl, hp, sp) status_damage(NULL, bl, hp, sp, 0, 1) //Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills) -int status_charge(struct block_list* bl, int hp, int sp); +int status_charge(struct block_list *bl, int hp, int sp); int status_percent_change(struct block_list *src,struct block_list *target,signed char hp_rate, signed char sp_rate, int flag); //Easier handling of status_percent_change #define status_percent_heal(bl, hp_rate, sp_rate) status_percent_change(NULL, bl, -(hp_rate), -(sp_rate), 0) @@ -1710,7 +1706,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per struct regen_data *status_get_regen_data(struct block_list *bl); struct status_data *status_get_status_data(struct block_list *bl); struct status_data *status_get_base_status(struct block_list *bl); -const char * status_get_name(struct block_list *bl); +const char *status_get_name(struct block_list *bl); int status_get_class(struct block_list *bl); int status_get_lv(struct block_list *bl); #define status_get_range(bl) status_get_status_data(bl)->rhw.range @@ -1753,10 +1749,10 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch #define status_get_size(bl) status_get_status_data(bl)->size #define status_get_mode(bl) status_get_status_data(bl)->mode #ifdef RENEWAL - /** - * in RE weapon level is used in several areas, keeping it here saves performance - **/ - #define status_get_wlv(bl) status_get_status_data(bl)->wlv +/** + * in RE weapon level is used in several areas, keeping it here saves performance + **/ +#define status_get_wlv(bl) status_get_status_data(bl)->wlv #endif int status_get_party_id(struct block_list *bl); int status_get_guild_id(struct block_list *bl); @@ -1778,14 +1774,14 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti #define sc_start2(bl, type, rate, val1, val2, tick) status_change_start(bl,type,100*(rate),val1,val2,0,0,tick,0) #define sc_start4(bl, type, rate, val1, val2, val3, val4, tick) status_change_start(bl,type,100*(rate),val1,val2,val3,val4,tick,0) -int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag); -int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const char* file, int line); +int status_change_start(struct block_list *bl,enum sc_type type,int rate,int val1,int val2,int val3,int val4,int tick,int flag); +int status_change_end_(struct block_list *bl, enum sc_type type, int tid, const char *file, int line); #define status_change_end(bl,type,tid) status_change_end_(bl,type,tid,__FILE__,__LINE__) int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data); int status_change_timer(int tid, unsigned int tick, int id, intptr_t data); -int status_change_timer_sub(struct block_list* bl, va_list ap); -int status_change_clear(struct block_list* bl, int type); -int status_change_clear_buffs(struct block_list* bl, int type); +int status_change_timer_sub(struct block_list *bl, va_list ap); +int status_change_clear(struct block_list *bl, int type); +int status_change_clear_buffs(struct block_list *bl, int type); #define status_calc_bl(bl, flag) status_calc_bl_(bl, (enum scb_flag)(flag), false) #define status_calc_mob(md, first) status_calc_bl_(&(md)->bl, SCB_ALL, first) @@ -1796,9 +1792,9 @@ int status_change_clear_buffs(struct block_list* bl, int type); #define status_calc_elemental(ed, first) status_calc_bl_(&(ed)->bl, SCB_ALL, first) void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first); -int status_calc_mob_(struct mob_data* md, bool first); -int status_calc_pet_(struct pet_data* pd, bool first); -int status_calc_pc_(struct map_session_data* sd, bool first); +int status_calc_mob_(struct mob_data *md, bool first); +int status_calc_pet_(struct pet_data *pd, bool first); +int status_calc_pc_(struct map_session_data *sd, bool first); int status_calc_homunculus_(struct homun_data *hd, bool first); int status_calc_mercenary_(struct mercenary_data *md, bool first); int status_calc_elemental_(struct elemental_data *ed, bool first); @@ -1810,7 +1806,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag); // [Skotlex] int status_check_visibility(struct block_list *src, struct block_list *target); //[Skotlex] -int status_change_spread( struct block_list *src, struct block_list *bl ); +int status_change_spread(struct block_list *src, struct block_list *bl); int status_readdb(void); int do_init_status(void); |