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-rw-r--r--src/map/status.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 44012566f..4535b1aed 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1501,18 +1501,6 @@ enum manner_flags
MANNER_NOROOM = 0x10,
};
-/* Status Change State Flags */
-enum scs_flag {
- SCS_NOMOVECOND = 0x00000001, /* cond flag for nomove */
- SCS_NOMOVE = 0x00000002, /* unit unable to move */
- SCS_NOPICKITEMCOND = 0x00000004, /* cond flag for nopickitem */
- SCS_NOPICKITEM = 0x00000008, /* player unable to pick up items */
- SCS_NODROPITEMCOND = 0x00000010, /* cond flag for nodropitem */
- SCS_NODROPITEM = 0x00000020, /* player unable to drop items */
- SCS_NOCASTCOND = 0x00000040, /* cond flag for nocast */
- SCS_NOCAST = 0x00000080, /* unit unable to cast skills */
-};
-
//Define flags for the status_calc_bl function. [Skotlex]
enum scb_flag
{
@@ -1662,12 +1650,6 @@ struct status_change {
unsigned char count;
//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
unsigned char jb_flag; //Joint Beat type flag
- struct {
- unsigned char move;
- unsigned char pickup;
- unsigned char drop;
- unsigned char cast;
- } cant;/* status change state flags */
//int sg_id; //ID of the previous Storm gust that hit you
short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
/**