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-rw-r--r--src/map/status.h772
1 files changed, 415 insertions, 357 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 4a7af884e..fbce95f17 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -31,6 +31,16 @@ enum refine_type {
REFINE_TYPE_MAX = 5
};
+typedef enum sc_conf_type {
+ SC_NO_REM_DEATH = 0x1,
+ SC_NO_SAVE = 0x2,
+ SC_NO_DISPELL = 0x4,
+ SC_NO_CLEARANCE = 0x8,
+ SC_BUFF = 0x10,
+ SC_DEBUFF = 0x20,
+ SC_MADO_NO_RESET = 0x40
+} sc_conf_type;
+
int status_get_refine_chance(enum refine_type wlv, int refine);
// Status changes listing. These code are for use by the server.
@@ -48,25 +58,26 @@ typedef enum sc_type {
SC_SILENCE,
SC_CONFUSION,
SC_BLIND,
- SC_BLEEDING,
- SC_DPOISON, //10
- SC_COMMON_MAX = 10, // end
+ SC_BLOODING,
+ SC_DPOISON,
+ SC_BURNING, //11
+ SC_COMMON_MAX = 11, // end
//Next up, we continue on 20, to leave enough room for additional "common" ailments in the future.
SC_PROVOKE = 20,
SC_ENDURE,
SC_TWOHANDQUICKEN,
- SC_CONCENTRATE,
+ SC_CONCENTRATION,
SC_HIDING,
SC_CLOAKING,
- SC_ENCPOISON,
+ SC_ENCHANTPOISON,
SC_POISONREACT,
SC_QUAGMIRE,
SC_ANGELUS,
SC_BLESSING, //30
- SC_SIGNUMCRUCIS,
- SC_INCREASEAGI,
- SC_DECREASEAGI,
+ SC_CRUCIS,
+ SC_INC_AGI,
+ SC_DEC_AGI,
SC_SLOWPOISON,
SC_IMPOSITIO ,
SC_SUFFRAGIUM,
@@ -75,40 +86,40 @@ typedef enum sc_type {
SC_KYRIE,
SC_MAGNIFICAT, //40
SC_GLORIA,
- SC_AETERNA,
+ SC_LEXAETERNA,
SC_ADRENALINE,
- SC_WEAPONPERFECTION,
+ SC_WEAPONPERFECT,
SC_OVERTHRUST,
SC_MAXIMIZEPOWER,
SC_TRICKDEAD,
- SC_LOUD,
+ SC_SHOUT,
SC_ENERGYCOAT,
SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon...
SC_BROKENWEAPON,
- SC_HALLUCINATION,
- SC_WEIGHT50,
- SC_WEIGHT90,
- SC_ASPDPOTION0,
- SC_ASPDPOTION1,
- SC_ASPDPOTION2,
- SC_ASPDPOTION3,
- SC_SPEEDUP0,
- SC_SPEEDUP1, //60
- SC_ATKPOTION,
- SC_MATKPOTION,
+ SC_ILLUSION,
+ SC_WEIGHTOVER50,
+ SC_WEIGHTOVER90,
+ SC_ATTHASTE_POTION1,
+ SC_ATTHASTE_POTION2,
+ SC_ATTHASTE_POTION3,
+ SC_ATTHASTE_INFINITY,
+ SC_MOVHASTE_HORSE,
+ SC_MOVHASTE_INFINITY, //60
+ SC_PLUSATTACKPOWER,
+ SC_PLUSMAGICPOWER,
SC_WEDDING,
SC_SLOWDOWN,
- SC_ANKLE,
+ SC_ANKLESNARE,
SC_KEEPING,
SC_BARRIER,
- SC_STRIPWEAPON,
- SC_STRIPSHIELD,
- SC_STRIPARMOR, //70
- SC_STRIPHELM,
- SC_CP_WEAPON,
- SC_CP_SHIELD,
- SC_CP_ARMOR,
- SC_CP_HELM,
+ SC_NOEQUIPWEAPON,
+ SC_NOEQUIPSHIELD,
+ SC_NOEQUIPARMOR, //70
+ SC_NOEQUIPHELM,
+ SC_PROTECTWEAPON,
+ SC_PROTECTSHIELD,
+ SC_PROTECTARMOR,
+ SC_PROTECTHELM,
SC_AUTOGUARD,
SC_REFLECTSHIELD,
SC_SPLASHER,
@@ -126,24 +137,24 @@ typedef enum sc_type {
SC_RUWACH, //90
SC_EXTREMITYFIST,
SC_EXPLOSIONSPIRITS,
- SC_COMBO,
+ SC_COMBOATTACK,
SC_BLADESTOP_WAIT,
SC_BLADESTOP,
- SC_FIREWEAPON,
- SC_WATERWEAPON,
- SC_WINDWEAPON,
- SC_EARTHWEAPON,
+ SC_PROPERTYFIRE,
+ SC_PROPERTYWATER,
+ SC_PROPERTYWIND,
+ SC_PROPERTYGROUND,
SC_VOLCANO, //100,
SC_DELUGE,
SC_VIOLENTGALE,
SC_WATK_ELEMENT,
SC_ARMOR,
- SC_ARMOR_ELEMENT,
+ SC_ARMORPROPERTY,
SC_NOCHAT,
SC_BABY,
SC_AURABLADE,
SC_PARRYING,
- SC_CONCENTRATION, //110
+ SC_LKCONCENTRATION, //110
SC_TENSIONRELAX,
SC_BERSERK,
SC_FURY,
@@ -158,10 +169,10 @@ typedef enum sc_type {
SC_MELTDOWN,
SC_CARTBOOST,
SC_CHASEWALK,
- SC_REJECTSWORD,
+ SC_SWORDREJECT,
+ SC_MARIONETTE_MASTER,
SC_MARIONETTE,
- SC_MARIONETTE2,
- SC_CHANGEUNDEAD,
+ SC_PROPERTYUNDEAD,
SC_JOINTBEAT,
SC_MINDBREAKER, //130
SC_MEMORIZE,
@@ -171,39 +182,40 @@ typedef enum sc_type {
SC_SACRIFICE,
SC_STEELBODY,
SC_ORCISH,
- SC_READYSTORM,
- SC_READYDOWN,
- SC_READYTURN, //140
- SC_READYCOUNTER,
- SC_DODGE,
+ SC_STORMKICK_READY,
+ SC_DOWNKICK_READY,
+ SC_TURNKICK_READY, //140
+ SC_COUNTERKICK_READY,
+ SC_DODGE_READY,
SC_RUN,
- SC_SHADOWWEAPON,
+ SC_PROPERTYDARK,
SC_ADRENALINE2,
- SC_GHOSTWEAPON,
+ SC_PROPERTYTELEKINESIS,
SC_KAIZEL,
SC_KAAHI,
SC_KAUPE,
- SC_ONEHAND, //150
+ SC_ONEHANDQUICKEN, //150
SC_PRESERVE,
- SC_BATTLEORDERS,
- SC_REGENERATION,
- SC_DOUBLECAST,
+ SC_GDSKILL_BATTLEORDER,
+ SC_GDSKILL_REGENERATION,
+ SC_DOUBLECASTING,
SC_GRAVITATION,
- SC_MAXOVERTHRUST,
+ SC_OVERTHRUSTMAX,
SC_LONGING,
SC_HERMODE,
- SC_SHRINK,
- SC_SIGHTBLASTER, //160
- SC_WINKCHARM,
- SC_CLOSECONFINE,
- SC_CLOSECONFINE2,
+ SC_TAROTCARD,
+ SC_CR_SHRINK, //160
+ SC_WZ_SIGHTBLASTER,
+ SC_DC_WINKCHARM,
+ SC_RG_CCONFINE_M,
+ SC_RG_CCONFINE_S,
SC_DANCING,
- SC_ELEMENTALCHANGE,
+ SC_ARMOR_PROPERTY,
SC_RICHMANKIM,
SC_ETERNALCHAOS,
SC_DRUMBATTLE,
- SC_NIBELUNGEN,
- SC_ROKISWEIL, //170
+ SC_NIBELUNGEN, //170
+ SC_ROKISWEIL,
SC_INTOABYSS,
SC_SIEGFRIED,
SC_WHISTLE,
@@ -212,18 +224,18 @@ typedef enum sc_type {
SC_APPLEIDUN,
SC_MODECHANGE,
SC_HUMMING,
- SC_DONTFORGETME,
- SC_FORTUNE, //180
- SC_SERVICE4U,
+ SC_DONTFORGETME, //180
+ SC_FORTUNE,
+ SC_SERVICEFORYOU,
SC_STOP, //Prevents inflicted chars from walking. [Skotlex]
- SC_SPURT,
- SC_SPIRIT,
+ SC_STRUP,
+ SC_SOULLINK,
SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1.
- SC_INTRAVISION,
+ SC_CLAIRVOYANCE,
SC_INCALLSTATUS,
- SC_INCSTR,
- SC_INCAGI,
- SC_INCVIT, //190
+ SC_CHASEWALK2,
+ SC_INCAGI, //190
+ SC_INCVIT,
SC_INCINT,
SC_INCDEX,
SC_INCLUK,
@@ -232,18 +244,18 @@ typedef enum sc_type {
SC_INCFLEE,
SC_INCFLEERATE,
SC_INCMHPRATE,
- SC_INCMSPRATE,
- SC_INCATKRATE, //200
+ SC_INCMSPRATE, //200
+ SC_INCATKRATE,
SC_INCMATKRATE,
SC_INCDEFRATE,
- SC_STRFOOD,
- SC_AGIFOOD,
- SC_VITFOOD,
- SC_INTFOOD,
- SC_DEXFOOD,
- SC_LUKFOOD,
- SC_HITFOOD,
- SC_FLEEFOOD, //210
+ SC_FOOD_STR,
+ SC_FOOD_AGI,
+ SC_FOOD_VIT,
+ SC_FOOD_INT,
+ SC_FOOD_DEX,
+ SC_FOOD_LUK,
+ SC_FOOD_BASICHIT, //210
+ SC_FOOD_BASICAVOIDANCE,
SC_BATKFOOD,
SC_WATKFOOD,
SC_MATKFOOD,
@@ -252,8 +264,8 @@ typedef enum sc_type {
SC_WARM, //SG skills [Komurka]
SC_SUN_COMFORT,
SC_MOON_COMFORT,
- SC_STAR_COMFORT,
- SC_FUSION, //220
+ SC_STAR_COMFORT, //220
+ SC_FUSION,
SC_SKILLRATE_UP,
SC_SKE,
SC_KAITE,
@@ -261,82 +273,82 @@ typedef enum sc_type {
SC_SKA, // [marquis007]
SC_EARTHSCROLL,
SC_MIRACLE, //SG 'hidden' skill [Komurka]
- SC_MADNESSCANCEL,
- SC_ADJUSTMENT,
- SC_INCREASING, //230
- SC_GATLINGFEVER,
- SC_TATAMIGAESHI,
- SC_UTSUSEMI,
- SC_BUNSINJYUTSU,
- SC_KAENSIN,
- SC_SUITON,
- SC_NEN,
+ SC_GS_MADNESSCANCEL,
+ SC_GS_ADJUSTMENT, //230
+ SC_GS_ACCURACY,
+ SC_GS_GATLINGFEVER,
+ SC_NJ_TATAMIGAESHI,
+ SC_NJ_UTSUSEMI,
+ SC_NJ_BUNSINJYUTSU,
+ SC_NJ_KAENSIN,
+ SC_NJ_SUITON,
+ SC_NJ_NEN,
SC_KNOWLEDGE,
- SC_SMA,
- SC_FLING, //240
- SC_AVOID,
- SC_CHANGE,
- SC_BLOODLUST,
- SC_FLEET,
- SC_SPEED,
- SC_DEFENCE,
+ SC_SMA_READY, //240
+ SC_FLING,
+ SC_HLIF_AVOID,
+ SC_HLIF_CHANGE,
+ SC_HAMI_BLOODLUST,
+ SC_HLIF_FLEET,
+ SC_HLIF_SPEED,
+ SC_HAMI_DEFENCE,
SC_INCASPDRATE,
- SC_INCFLEE2 = 248,
- SC_JAILED,
- SC_ENCHANTARMS, //250
+ SC_PLUSAVOIDVALUE,
+ SC_JAILED, //250
+ SC_ENCHANTARMS,
SC_MAGICALATTACK,
- SC_ARMORCHANGE,
+ SC_STONESKIN,
SC_CRITICALWOUND,
SC_MAGICMIRROR,
SC_SLOWCAST,
SC_SUMMER,
- SC_EXPBOOST,
- SC_ITEMBOOST,
- SC_BOSSMAPINFO,
- SC_LIFEINSURANCE, //260
- SC_INCCRI,
+ SC_CASH_PLUSEXP,
+ SC_CASH_RECEIVEITEM,
+ SC_CASH_BOSS_ALARM, //260
+ SC_CASH_DEATHPENALTY,
+ SC_CRITICALPERCENT,
//SC_INCDEF,
- //SC_INCBASEATK = 263,
+ //SC_INCBASEATK = 264,
//SC_FASTCAST,
- SC_MDEF_RATE = 265,
+ SC_PROTECT_MDEF = 266,
//SC_HPREGEN,
- SC_INCHEALRATE = 267,
+ SC_HEALPLUS = 268,
SC_PNEUMA,
- SC_AUTOTRADE,
- SC_KSPROTECTED, //270
- SC_ARMOR_RESIST = 271,
- SC_SPCOST_RATE,
- SC_COMMONSC_RESIST,
- SC_SEVENWIND,
- SC_DEF_RATE,
+ SC_AUTOTRADE, //270
+ SC_KSPROTECTED,
+ SC_ARMOR_RESIST,
+ SC_ATKER_BLOOD,
+ SC_TARGET_BLOOD,
+ SC_TK_SEVENWIND,
+ SC_PROTECT_DEF,
//SC_SPREGEN,
- SC_WALKSPEED = 277,
+ SC_WALKSPEED = 278,
// Mercenary Only Bonus Effects
- SC_MERC_FLEEUP,
- SC_MERC_ATKUP,
- SC_MERC_HPUP, //280
- SC_MERC_SPUP,
- SC_MERC_HITUP,
- SC_MERC_QUICKEN,
+ SC_MER_FLEE,
+ SC_MER_ATK, //280
+ SC_MER_HP,
+ SC_MER_SP,
+ SC_MER_HIT,
+ SC_MER_QUICKEN,
SC_REBIRTH,
- //SC_SKILLCASTRATE, //285
+ //SC_SKILLCASTRATE, //286
//SC_DEFRATIOATK,
//SC_HPDRAIN,
//SC_SKILLATKBONUS,
- SC_ITEMSCRIPT = 289,
- SC_S_LIFEPOTION, //290
+ SC_ITEMSCRIPT = 290,
+ SC_S_LIFEPOTION,
SC_L_LIFEPOTION,
- SC_JEXPBOOST,
+ SC_CASH_PLUSONLYJOBEXP,
//SC_IGNOREDEF,
- SC_HELLPOWER = 294,
- SC_INVINCIBLE, //295
+ SC_HELLPOWER = 295,
+ SC_INVINCIBLE,
SC_INVINCIBLEOFF,
SC_MANU_ATK,
SC_MANU_DEF,
- SC_SPL_ATK,
- SC_SPL_DEF, //300
+ SC_SPL_ATK, //300
+ SC_SPL_DEF,
SC_MANU_MATK,
SC_SPL_MATK,
SC_FOOD_STR_CASH,
@@ -344,25 +356,24 @@ typedef enum sc_type {
SC_FOOD_VIT_CASH,
SC_FOOD_DEX_CASH,
SC_FOOD_INT_CASH,
- SC_FOOD_LUK_CASH,//308
+ SC_FOOD_LUK_CASH,
/**
* 3rd
**/
- SC_FEAR,//309
- SC_BURNING,//310
- SC_FREEZING,//311
+ SC_FEAR,
+ SC_FROSTMISTY,
/**
* Rune Knight
**/
- SC_ENCHANTBLADE,//312
- SC_DEATHBOUND,//313
+ SC_ENCHANTBLADE,
+ SC_DEATHBOUND,
SC_MILLENNIUMSHIELD,
- SC_CRUSHSTRIKE,//315
+ SC_CRUSHSTRIKE,
SC_REFRESH,
SC_REUSE_REFRESH,
SC_GIANTGROWTH,
SC_STONEHARDSKIN,
- SC_VITALITYACTIVATION,//320
+ SC_VITALITYACTIVATION,
SC_STORMBLAST,
SC_FIGHTINGSPIRIT,
SC_ABUNDANCE,
@@ -370,12 +381,12 @@ typedef enum sc_type {
* Arch Bishop
**/
SC_ADORAMUS,
- SC_EPICLESIS,//325
+ SC_EPICLESIS,
SC_ORATIO,
SC_LAUDAAGNUS,
SC_LAUDARAMUS,
SC_RENOVATIO,
- SC_EXPIATIO,//330
+ SC_EXPIATIO,
SC_DUPLELIGHT,
SC_SECRAMENT,
/**
@@ -383,38 +394,38 @@ typedef enum sc_type {
**/
SC_WHITEIMPRISON,
SC_MARSHOFABYSS,
- SC_RECOGNIZEDSPELL,//335
+ SC_RECOGNIZEDSPELL,
SC_STASIS,
- SC_SPHERE_1,
- SC_SPHERE_2,
- SC_SPHERE_3,
- SC_SPHERE_4,//340
- SC_SPHERE_5,
+ SC_SUMMON1,
+ SC_SUMMON2,
+ SC_SUMMON3,
+ SC_SUMMON4,
+ SC_SUMMON5,
SC_READING_SB,
- SC_FREEZINGSPELL,
+ SC_FREEZINGSP,
/**
* Ranger
**/
SC_FEARBREEZE,
- SC_ELECTRICSHOCKER,//345
+ SC_ELECTRICSHOCKER,
SC_WUGDASH,
- SC_BITE,
+ SC_WUGBITE,
SC_CAMOUFLAGE,
/**
* Mechanic
**/
SC_ACCELERATION,
- SC_HOVERING,//350
+ SC_HOVERING,
SC_SHAPESHIFT,
SC_INFRAREDSCAN,
SC_ANALYZE,
SC_MAGNETICFIELD,
- SC_NEUTRALBARRIER,//355
+ SC_NEUTRALBARRIER,
SC_NEUTRALBARRIER_MASTER,
SC_STEALTHFIELD,
SC_STEALTHFIELD_MASTER,
SC_OVERHEAT,
- SC_OVERHEAT_LIMITPOINT,//360
+ SC_OVERHEAT_LIMITPOINT,
/**
* Guillotine Cross
**/
@@ -422,30 +433,30 @@ typedef enum sc_type {
SC_POISONINGWEAPON,
SC_WEAPONBLOCKING,
SC_CLOAKINGEXCEED,
- SC_HALLUCINATIONWALK,//365
+ SC_HALLUCINATIONWALK,
SC_HALLUCINATIONWALK_POSTDELAY,
SC_ROLLINGCUTTER,
SC_TOXIN,
SC_PARALYSE,
- SC_VENOMBLEED,//370
+ SC_VENOMBLEED,
SC_MAGICMUSHROOM,
SC_DEATHHURT,
SC_PYREXIA,
SC_OBLIVIONCURSE,
- SC_LEECHESEND,//375
+ SC_LEECHESEND,
/**
* Royal Guard
**/
- SC_REFLECTDAMAGE,
+ SC_LG_REFLECTDAMAGE,
SC_FORCEOFVANGUARD,
SC_SHIELDSPELL_DEF,
SC_SHIELDSPELL_MDEF,
- SC_SHIELDSPELL_REF,//380
+ SC_SHIELDSPELL_REF,
SC_EXEEDBREAK,
SC_PRESTIGE,
SC_BANDING,
SC_BANDING_DEFENCE,
- SC_EARTHDRIVE,//385
+ SC_EARTHDRIVE,
SC_INSPIRATION,
/**
* Sorcerer
@@ -453,30 +464,30 @@ typedef enum sc_type {
SC_SPELLFIST,
SC_CRYSTALIZE,
SC_STRIKING,
- SC_WARMER,//390
+ SC_WARMER,
SC_VACUUM_EXTREME,
SC_PROPERTYWALK,
/**
* Minstrel / Wanderer
**/
- SC_SWINGDANCE,
- SC_SYMPHONYOFLOVER,
- SC_MOONLITSERENADE,//395
- SC_RUSHWINDMILL,
+ SC_SWING,
+ SC_SYMPHONY_LOVE,
+ SC_MOONLIT_SERENADE,
+ SC_RUSH_WINDMILL,
SC_ECHOSONG,
SC_HARMONIZE,
- SC_VOICEOFSIREN,
- SC_DEEPSLEEP,//400
+ SC_SIREN,
+ SC_DEEP_SLEEP,
SC_SIRCLEOFNATURE,
SC_GLOOMYDAY,
SC_GLOOMYDAY_SK,
- SC_SONGOFMANA,
- SC_DANCEWITHWUG,//405
- SC_SATURDAYNIGHTFEVER,
- SC_LERADSDEW,
+ SC_SONG_OF_MANA,
+ SC_DANCE_WITH_WUG,
+ SC_SATURDAY_NIGHT_FEVER,
+ SC_LERADS_DEW,
SC_MELODYOFSINK,
- SC_BEYONDOFWARCRY,
- SC_UNLIMITEDHUMMINGVOICE,//410
+ SC_BEYOND_OF_WARCRY,
+ SC_UNLIMITED_HUMMING_VOICE,
SC_SITDOWN_FORCE,
SC_NETHERWORLD,
/**
@@ -485,35 +496,35 @@ typedef enum sc_type {
SC_CRESCENTELBOW,
SC_CURSEDCIRCLE_ATKER,
SC_CURSEDCIRCLE_TARGET,
- SC_LIGHTNINGWALK,//416
+ SC_LIGHTNINGWALK,
SC_RAISINGDRAGON,
- SC_GT_ENERGYGAIN,
- SC_GT_CHANGE,
- SC_GT_REVITALIZE,
+ SC_GENTLETOUCH_ENERGYGAIN,
+ SC_GENTLETOUCH_CHANGE,
+ SC_GENTLETOUCH_REVITALIZE,
/**
* Genetic
**/
- SC_GN_CARTBOOST,//427
- SC_THORNSTRAP,
- SC_BLOODSUCKER,
- SC_SMOKEPOWDER,
- SC_TEARGAS,
- SC_MANDRAGORA,//426
+ SC_GN_CARTBOOST,
+ SC_THORNS_TRAP,
+ SC_BLOOD_SUCKER,
+ SC_FIRE_EXPANSION_SMOKE_POWDER,
+ SC_FIRE_EXPANSION_TEAR_GAS,
+ SC_MANDRAGORA,
SC_STOMACHACHE,
SC_MYSTERIOUS_POWDER,
SC_MELON_BOMB,
SC_BANANA_BOMB,
- SC_BANANA_BOMB_SITDOWN,//431
+ SC_BANANA_BOMB_SITDOWN_POSTDELAY,
SC_SAVAGE_STEAK,
SC_COCKTAIL_WARG_BLOOD,
SC_MINOR_BBQ,
SC_SIROMA_ICE_TEA,
- SC_DROCERA_HERB_STEAMED,//436
+ SC_DROCERA_HERB_STEAMED,
SC_PUTTI_TAILS_NOODLES,
SC_BOOST500,
SC_FULL_SWING_K,
SC_MANA_PLUS,
- SC_MUSTLE_M,//441
+ SC_MUSTLE_M,
SC_LIFE_FORCE_F,
SC_EXTRACT_WHITE_POTION_Z,
SC_VITATA_500,
@@ -521,21 +532,21 @@ typedef enum sc_type {
/**
* Shadow Chaser
**/
- SC__REPRODUCE,//446
+ SC__REPRODUCE,
SC__AUTOSHADOWSPELL,
SC__SHADOWFORM,
SC__BODYPAINT,
SC__INVISIBILITY,
- SC__DEADLYINFECT,//451
+ SC__DEADLYINFECT,
SC__ENERVATION,
SC__GROOMY,
SC__IGNORANCE,
SC__LAZINESS,
- SC__UNLUCKY,//456
+ SC__UNLUCKY,
SC__WEAKNESS,
- SC__STRIPACCESSORY,
+ SC__STRIPACCESSARY,
SC__MANHOLE,
- SC__BLOODYLUST,//460
+ SC__BLOODYLUST,
/**
* Elemental Spirits
**/
@@ -543,61 +554,60 @@ typedef enum sc_type {
SC_CIRCLE_OF_FIRE_OPTION,
SC_FIRE_CLOAK,
SC_FIRE_CLOAK_OPTION,
- SC_WATER_SCREEN,//465
+ SC_WATER_SCREEN,
SC_WATER_SCREEN_OPTION,
SC_WATER_DROP,
SC_WATER_DROP_OPTION,
SC_WATER_BARRIER,
- SC_WIND_STEP,//470
+ SC_WIND_STEP,
SC_WIND_STEP_OPTION,
SC_WIND_CURTAIN,
SC_WIND_CURTAIN_OPTION,
SC_ZEPHYR,
- SC_SOLID_SKIN,//475
+ SC_SOLID_SKIN,
SC_SOLID_SKIN_OPTION,
SC_STONE_SHIELD,
SC_STONE_SHIELD_OPTION,
SC_POWER_OF_GAIA,
- SC_PYROTECHNIC,//480
+ SC_PYROTECHNIC,
SC_PYROTECHNIC_OPTION,
SC_HEATER,
SC_HEATER_OPTION,
SC_TROPIC,
- SC_TROPIC_OPTION,//485
+ SC_TROPIC_OPTION,
SC_AQUAPLAY,
SC_AQUAPLAY_OPTION,
SC_COOLER,
SC_COOLER_OPTION,
- SC_CHILLY_AIR,//490
+ SC_CHILLY_AIR,
SC_CHILLY_AIR_OPTION,
SC_GUST,
SC_GUST_OPTION,
SC_BLAST,
- SC_BLAST_OPTION,//495
+ SC_BLAST_OPTION,
SC_WILD_STORM,
SC_WILD_STORM_OPTION,
SC_PETROLOGY,
SC_PETROLOGY_OPTION,
- SC_CURSED_SOIL,//500
+ SC_CURSED_SOIL,
SC_CURSED_SOIL_OPTION,
SC_UPHEAVAL,
SC_UPHEAVAL_OPTION,
SC_TIDAL_WEAPON,
- SC_TIDAL_WEAPON_OPTION,//505
+ SC_TIDAL_WEAPON_OPTION,
SC_ROCK_CRUSHER,
SC_ROCK_CRUSHER_ATK,
/* Guild Aura */
SC_LEADERSHIP,
SC_GLORYWOUNDS,
- SC_SOULCOLD, //508
+ SC_SOULCOLD,
SC_HAWKEYES,
/* ... */
SC_ODINS_POWER,
- SC_RAID,
/* Sorcerer .extra */
SC_FIRE_INSIGNIA,
SC_WATER_INSIGNIA,
- SC_WIND_INSIGNIA, //516
+ SC_WIND_INSIGNIA,
SC_EARTH_INSIGNIA,
/* new pushcart */
SC_PUSH_CART,
@@ -610,22 +620,22 @@ typedef enum sc_type {
SC_SPELLBOOK6,
/**
* In official server there are only 7 maximum number of spell books that can be memorized
- * To increase the maximum value just add another status type before SC_MAXSPELLBOOK (ex. SC_SPELLBOOK7, SC_SPELLBOOK8 and so on)
+ * To increase the maximum value just add another status type before SC_SPELLBOOK7 (ex. SC_SPELLBOOK8, SC_SPELLBOOK9 and so on)
**/
- SC_MAXSPELLBOOK,
+ SC_SPELLBOOK7,
/* Max HP & SP */
SC_INCMHP,
SC_INCMSP,
- SC_PARTYFLEE, // 531
+ SC_PARTYFLEE,
/**
* Kagerou & Oboro [malufett]
**/
SC_MEIKYOUSISUI,
- SC_JYUMONJIKIRI,
+ SC_KO_JYUMONJIKIRI,
SC_KYOUGAKU,
SC_IZAYOI,
SC_ZENKAI,
- SC_KAGEHUMI,
+ SC_KG_KAGEHUMI,
SC_KYOMU,
SC_KAGEMUSYA,
SC_ZANGETSU,
@@ -639,87 +649,96 @@ typedef enum sc_type {
SC_ERASER_CUTTER,
SC_OVERED_BOOST,
SC_LIGHT_OF_REGENE,
- SC_ASH,
+ SC_VOLCANIC_ASH,
SC_GRANITIC_ARMOR,
SC_MAGMA_FLOW,
SC_PYROCLASTIC,
- SC_PARALYSIS,
+ SC_NEEDLE_OF_PARALYZE,
SC_PAIN_KILLER,
-
-
#ifdef RENEWAL
SC_EXTREMITYFIST2,
+ SC_RAID,
#endif
+ SC_DARKCROW = 553,
+ SC_FULL_THROTTLE,
+ SC_REBOUND,
+ SC_UNLIMIT,
+ SC_KINGS_GRACE,
+ SC_TELEKINESIS_INTENSE,
+ SC_OFFERTORIUM,
+ SC_FRIGG_SONG,
SC_ALL_RIDING,
SC_HANBOK,
+ SC_MONSTER_TRANSFORM,
+
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
// Official status change ids, used to display status icons on the client.
enum si_type {
SI_BLANK = -1,
- SI_PROVOKE = 0,
- SI_ENDURE = 1,
- SI_TWOHANDQUICKEN = 2,
- SI_CONCENTRATE = 3,
- SI_HIDING = 4,
- SI_CLOAKING = 5,
- SI_ENCPOISON = 6,
- SI_POISONREACT = 7,
- SI_QUAGMIRE = 8,
- SI_ANGELUS = 9,
- SI_BLESSING = 10,
- SI_SIGNUMCRUCIS = 11,
- SI_INCREASEAGI = 12,
- SI_DECREASEAGI = 13,
- SI_SLOWPOISON = 14,
- SI_IMPOSITIO = 15,
- SI_SUFFRAGIUM = 16,
- SI_ASPERSIO = 17,
- SI_BENEDICTIO = 18,
- SI_KYRIE = 19,
- SI_MAGNIFICAT = 20,
- SI_GLORIA = 21,
- SI_AETERNA = 22,
- SI_ADRENALINE = 23,
- SI_WEAPONPERFECTION = 24,
- SI_OVERTHRUST = 25,
- SI_MAXIMIZEPOWER = 26,
- SI_RIDING = 27,
- SI_FALCON = 28,
- SI_TRICKDEAD = 29,
- SI_LOUD = 30,
- SI_ENERGYCOAT = 31,
- SI_BROKENARMOR = 32,
- SI_BROKENWEAPON = 33,
- SI_HALLUCINATION = 34,
- SI_WEIGHT50 = 35,
- SI_WEIGHT90 = 36,
- SI_ASPDPOTION0 = 37,
- SI_ASPDPOTION1 = 38,
- SI_ASPDPOTION2 = 39,
- SI_ASPDPOTIONINFINITY = 40,
- SI_SPEEDPOTION1 = 41,
-// SI_MOVHASTE_INFINITY = 42,
+ SI_PROVOKE = 0,
+ SI_ENDURE = 1,
+ SI_TWOHANDQUICKEN = 2,
+ SI_CONCENTRATION = 3,
+ SI_HIDING = 4,
+ SI_CLOAKING = 5,
+ SI_ENCHANTPOISON = 6,
+ SI_POISONREACT = 7,
+ SI_QUAGMIRE = 8,
+ SI_ANGELUS = 9,
+ SI_BLESSING = 10,
+ SI_CRUCIS = 11,
+ SI_INC_AGI = 12,
+ SI_DEC_AGI = 13,
+ SI_SLOWPOISON = 14,
+ SI_IMPOSITIO = 15,
+ SI_SUFFRAGIUM = 16,
+ SI_ASPERSIO = 17,
+ SI_BENEDICTIO = 18,
+ SI_KYRIE = 19,
+ SI_MAGNIFICAT = 20,
+ SI_GLORIA = 21,
+ SI_LEXAETERNA = 22,
+ SI_ADRENALINE = 23,
+ SI_WEAPONPERFECT = 24,
+ SI_OVERTHRUST = 25,
+ SI_MAXIMIZE = 26,
+ SI_RIDING = 27,
+ SI_FALCON = 28,
+ SI_TRICKDEAD = 29,
+ SI_SHOUT = 30,
+ SI_ENERGYCOAT = 31,
+ SI_BROKENARMOR = 32,
+ SI_BROKENWEAPON = 33,
+ SI_ILLUSION = 34,
+ SI_WEIGHTOVER50 = 35,
+ SI_WEIGHTOVER90 = 36,
+ SI_ATTHASTE_POTION1 = 37,
+ SI_ATTHASTE_POTION2 = 38,
+ SI_ATTHASTE_POTION3 = 39,
+ SI_ATTHASTE_INFINITY = 40,
+ SI_MOVHASTE_POTION = 41,
+ SI_MOVHASTE_INFINITY = 42,
// SI_AUTOCOUNTER = 43,
// SI_SPLASHER = 44,
-// SI_ANKLESNARE = 45,
- SI_ACTIONDELAY = 46,
+ SI_ANKLESNARE = 45,
+ SI_POSTDELAY = 46,
// SI_NOACTION = 47,
// SI_IMPOSSIBLEPICKUP = 48,
// SI_BARRIER = 49,
- SI_STRIPWEAPON = 50,
- SI_STRIPSHIELD = 51,
- SI_STRIPARMOR = 52,
- SI_STRIPHELM = 53,
- SI_CP_WEAPON = 54,
- SI_CP_SHIELD = 55,
- SI_CP_ARMOR = 56,
- SI_CP_HELM = 57,
- SI_AUTOGUARD = 58,
- SI_REFLECTSHIELD = 59,
+ SI_NOEQUIPWEAPON = 50,
+ SI_NOEQUIPSHIELD = 51,
+ SI_NOEQUIPARMOR = 52,
+ SI_NOEQUIPHELM = 53,
+ SI_PROTECTWEAPON = 54,
+ SI_PROTECTSHIELD = 55,
+ SI_PROTECTARMOR = 56,
+ SI_PROTECTHELM = 57,
+ SI_AUTOGUARD = 58,
+ SI_REFLECTSHIELD = 59,
// SI_DEVOTION = 60,
SI_PROVIDENCE = 61,
SI_DEFENDER = 62,
@@ -750,29 +769,29 @@ enum si_type {
SI_STEELBODY = 87,
SI_EXTREMITYFIST = 88,
// SI_COMBOATTACK = 89,
- SI_FIREWEAPON = 90,
- SI_WATERWEAPON = 91,
- SI_WINDWEAPON = 92,
- SI_EARTHWEAPON = 93,
+ SI_PROPERTYFIRE = 90,
+ SI_PROPERTYWATER = 91,
+ SI_PROPERTYWIND = 92,
+ SI_PROPERTYGROUND = 93,
// SI_MAGICATTACK = 94,
SI_STOP = 95,
// SI_WEAPONBRAKER = 96,
- SI_UNDEAD = 97,
+ SI_PROPERTYUNDEAD = 97,
// SI_POWERUP = 98,
// SI_AGIUP = 99,
// SI_SIEGEMODE = 100,
// SI_INVISIBLE = 101,
// SI_STATUSONE = 102,
- SI_AURABLADE = 103,
- SI_PARRYING = 104,
- SI_CONCENTRATION = 105,
- SI_TENSIONRELAX = 106,
+ SI_AURABLADE = 103,
+ SI_PARRYING = 104,
+ SI_LKCONCENTRATION = 105,
+ SI_TENSIONRELAX = 106,
SI_BERSERK = 107,
// SI_SACRIFICE = 108,
// SI_GOSPEL = 109,
SI_ASSUMPTIO = 110,
// SI_BASILICA = 111,
- SI_LANDENDOW = 112,
+ SI_GROUNDMAGIC = 112,
SI_MAGICPOWER = 113,
SI_EDP = 114,
SI_TRUESIGHT = 115,
@@ -780,52 +799,52 @@ enum si_type {
SI_MELTDOWN = 117,
SI_CARTBOOST = 118,
// SI_CHASEWALK = 119,
- SI_REJECTSWORD = 120,
- SI_MARIONETTE = 121,
- SI_MARIONETTE2 = 122,
- SI_MOONLIT = 123,
- SI_BLEEDING = 124,
+ SI_SWORDREJECT = 120,
+ SI_MARIONETTE_MASTER = 121,
+ SI_MARIONETTE = 122,
+ SI_MOON = 123,
+ SI_BLOODING = 124,
SI_JOINTBEAT = 125,
// SI_MINDBREAKER = 126,
// SI_MEMORIZE = 127,
// SI_FOGWALL = 128,
// SI_SPIDERWEB = 129,
- SI_BABY = 130,
+ SI_PROTECTEXP = 130,
// SI_SUB_WEAPONPROPERTY = 131,
SI_AUTOBERSERK = 132,
SI_RUN = 133,
- SI_BUMP = 134,
- SI_READYSTORM = 135,
-// SI_STORMKICK_READY = 136,
- SI_READYDOWN = 137,
-// SI_DOWNKICK_READY = 138,
- SI_READYTURN = 139,
-// SI_TURNKICK_READY = 140,
- SI_READYCOUNTER = 141,
-// SI_COUNTER_READY = 142,
- SI_DODGE = 143,
-// SI_DODGE_READY = 144,
- SI_SPURT = 145,
- SI_SHADOWWEAPON = 146,
- SI_ADRENALINE2 = 147,
- SI_GHOSTWEAPON = 148,
- SI_SPIRIT = 149,
- SI_PLUSATTACKPOWER = 150,
- SI_PLUSMAGICPOWER = 151,
- SI_DEVIL = 152,
+ SI_TING = 134,
+ SI_STORMKICK_ON = 135,
+ SI_STORMKICK_READY = 136,
+ SI_DOWNKICK_ON = 137,
+ SI_DOWNKICK_READY = 138,
+ SI_TURNKICK_ON = 139,
+ SI_TURNKICK_READY = 140,
+ SI_COUNTER_ON = 141,
+ SI_COUNTER_READY = 142,
+ SI_DODGE_ON = 143,
+ SI_DODGE_READY = 144,
+ SI_STRUP = 145,
+ SI_PROPERTYDARK = 146,
+ SI_ADRENALINE2 = 147,
+ SI_PROPERTYTELEKINESIS = 148,
+ SI_SOULLINK = 149,
+ SI_PLUSATTACKPOWER = 150,
+ SI_PLUSMAGICPOWER = 151,
+ SI_DEVIL1 = 152,
SI_KAITE = 153,
// SI_SWOO = 154,
// SI_STAR2 = 155,
SI_KAIZEL = 156,
SI_KAAHI = 157,
SI_KAUPE = 158,
- SI_SMA = 159,
- SI_NIGHT = 160,
- SI_ONEHAND = 161,
+ SI_SMA_READY = 159,
+ SI_SKE = 160,
+ SI_ONEHANDQUICKEN = 161,
// SI_FRIEND = 162,
// SI_FRIENDUP = 163,
// SI_SG_WARM = 164,
- SI_WARM = 165,
+ SI_SG_SUN_WARM = 165,
// 166 | The three show the exact same display: ultra red character (165, 166, 167)
// 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM
// SI_EMOTION = 168,
@@ -844,34 +863,34 @@ enum si_type {
SI_PRESERVE = 181,
SI_INCSTR = 182,
// SI_NOT_EXTREMITYFIST = 183,
- SI_INTRAVISION = 184,
+ SI_CLAIRVOYANCE = 184,
// SI_MOVESLOW_POTION = 185,
- SI_DOUBLECAST = 186,
+ SI_DOUBLECASTING = 186,
// SI_GRAVITATION = 187,
- SI_MAXOVERTHRUST = 188,
+ SI_OVERTHRUSTMAX = 188,
// SI_LONGING = 189,
// SI_HERMODE = 190,
- SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG]
+ SI_TAROTCARD = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG]
// SI_HLIF_AVOID = 192,
// SI_HFLI_FLEET = 193,
// SI_HFLI_SPEED = 194,
// SI_HLIF_CHANGE = 195,
// SI_HAMI_BLOODLUST = 196,
- SI_SHRINK = 197,
- SI_SIGHTBLASTER = 198,
- SI_WINKCHARM = 199,
- SI_CLOSECONFINE = 200,
- SI_CLOSECONFINE2 = 201,
+ SI_CR_SHRINK = 197,
+ SI_WZ_SIGHTBLASTER = 198,
+ SI_DC_WINKCHARM = 199,
+ SI_RG_CCONFINE_M = 200,
+ SI_RG_CCONFINE_S = 201,
// SI_DISABLEMOVE = 202,
- SI_MADNESSCANCEL = 203, //[blackhole89]
- SI_GATLINGFEVER = 204,
- SI_EARTHSCROLL = 205,
- SI_UTSUSEMI = 206,
- SI_BUNSINJYUTSU = 207,
- SI_NEN = 208,
- SI_ADJUSTMENT = 209,
- SI_ACCURACY = 210,
-// SI_NJ_SUITON = 211,
+ SI_GS_MADNESSCANCEL = 203, //[blackhole89]
+ SI_GS_GATLINGFEVER = 204,
+ SI_EARTHSCROLL = 205,
+ SI_NJ_UTSUSEMI = 206,
+ SI_NJ_BUNSINJYUTSU = 207,
+ SI_NJ_NEN = 208,
+ SI_GS_ADJUSTMENT = 209,
+ SI_GS_ACCURACY = 210,
+ SI_NJ_SUITON = 211,
// SI_PET = 212,
// SI_MENTAL = 213,
// SI_EXPMEMORY = 214,
@@ -901,19 +920,19 @@ enum si_type {
// SI_DGAUGE = 238,
// SI_DACCEL = 239,
// SI_DBLOCK = 240,
- SI_FOODSTR = 241,
- SI_FOODAGI = 242,
- SI_FOODVIT = 243,
- SI_FOODDEX = 244,
- SI_FOODINT = 245,
- SI_FOODLUK = 246,
- SI_FOODFLEE = 247,
- SI_FOODHIT = 248,
- SI_FOODCRI = 249,
- SI_EXPBOOST = 250,
- SI_LIFEINSURANCE = 251,
- SI_ITEMBOOST = 252,
- SI_BOSSMAPINFO = 253,
+ SI_FOOD_STR = 241,
+ SI_FOOD_AGI = 242,
+ SI_FOOD_VIT = 243,
+ SI_FOOD_DEX = 244,
+ SI_FOOD_INT = 245,
+ SI_FOOD_LUK = 246,
+ SI_FOOD_BASICAVOIDANCE = 247,
+ SI_FOOD_BASICHIT = 248,
+ SI_FOOD_CRITICALSUCCESSVALUE = 249,
+ SI_CASH_PLUSEXP = 250,
+ SI_CASH_DEATHPENALTY = 251,
+ SI_CASH_RECEIVEITEM = 252,
+ SI_CASH_BOSS_ALARM = 253,
// SI_DA_ENERGY = 254,
// SI_DA_FIRSTSLOT = 255,
// SI_DA_HEADDEF = 256,
@@ -937,11 +956,11 @@ enum si_type {
SI_FOOD_DEX_CASH = 274,
SI_FOOD_INT_CASH = 275,
SI_FOOD_LUK_CASH = 276,
- SI_MERC_FLEEUP = 277,
- SI_MERC_ATKUP = 278,
- SI_MERC_HPUP = 279,
- SI_MERC_SPUP = 280,
- SI_MERC_HITUP = 281,
+ SI_MER_FLEE = 277,
+ SI_MER_ATK = 278,
+ SI_MER_HP = 279,
+ SI_MER_SP = 280,
+ SI_MER_HIT = 281,
SI_SLOWCAST = 282,
// SI_MAGICMIRROR = 283,
// SI_STONESKIN = 284,
@@ -949,14 +968,14 @@ enum si_type {
SI_CRITICALWOUND = 286,
// SI_NPC_DEFENDER = 287,
// SI_NOACTION_WAIT = 288,
- SI_MOVHASTE_HORSE = 289,
- SI_DEF_RATE = 290,
- SI_MDEF_RATE = 291,
- SI_INCHEALRATE = 292,
- SI_S_LIFEPOTION = 293,
- SI_L_LIFEPOTION = 294,
- SI_INCCRI = 295,
- SI_PLUSAVOIDVALUE = 296,
+ SI_MOVHASTE_HORSE = 289,
+ SI_PROTECT_DEF = 290,
+ SI_PROTECT_MDEF = 291,
+ SI_HEALPLUS = 292,
+ SI_S_LIFEPOTION = 293,
+ SI_L_LIFEPOTION = 294,
+ SI_CRITICALPERCENT = 295,
+ SI_PLUSAVOIDVALUE = 296,
// SI_ATKER_ASPD = 297,
// SI_TARGET_ASPD = 298,
// SI_ATKER_MOVESPEED = 299,
@@ -975,7 +994,7 @@ enum si_type {
SI_CASH_PLUSONLYJOBEXP = 312,
SI_PARTYFLEE = 313,
// SI_ANGEL_PROTECT = 314,
- SI_ENDURE_MDEF = 315,
+// SI_ENDURE_MDEF = 315,
SI_ENCHANTBLADE = 316,
SI_DEATHBOUND = 317,
SI_REFRESH = 318,
@@ -1094,12 +1113,12 @@ enum si_type {
SI_PROPERTYWALK = 431,
SI_SPELLFIST = 432,
SI_NETHERWORLD = 433,
- SI_VOICEOFSIREN = 434,
+ SI_SIREN = 434,
SI_DEEPSLEEP = 435,
SI_SIRCLEOFNATURE = 436,
SI_COLD = 437,
SI_GLOOMYDAY = 438,
- SI_SONGOFMANA = 439,
+ SI_SONG_OF_MANA = 439,
SI_CLOUDKILL = 440,
SI_DANCEWITHWUG = 441,
SI_RUSHWINDMILL = 442,
@@ -1361,6 +1380,34 @@ enum si_type {
SI_QUEST_BUFF3 = 707,
SI_REUSE_LIMIT_RECALL = 708,
SI_SAVEPOSITION = 709,
+ SI_HANDICAPSTATE_ICEEXPLO = 710,
+ SI_FENRIR_CARD = 711,
+ SI_REUSE_LIMIT_ASPD_POTION = 712,
+ SI_MAXPAIN = 713,
+ SI_PC_STOP = 714,
+ SI_FRIGG_SONG = 715,
+ SI_OFFERTORIUM = 716,
+ SI_TELEKINESIS_INTENSE = 717,
+ SI_MOONSTAR = 718,
+ SI_STRANGELIGHTS = 719,
+ SI_FULL_THROTTLE = 720,
+ SI_REBOUND = 721,
+ SI_UNLIMIT = 722,
+ SI_KINGS_GRACE = 723,
+ SI_ITEM_ATKMAX = 724,
+ SI_ITEM_ATKMIN = 725,
+ SI_ITEM_MATKMAX = 726,
+ SI_ITEM_MATKMIN = 727,
+ SI_SUPER_STAR = 728,
+ SI_HIGH_RANKER = 729,
+ SI_DARKCROW = 730,
+ SI_2013_VALENTINE1 = 731,
+ SI_2013_VALENTINE2 = 732,
+ SI_2013_VALENTINE3 = 733,
+ //SI_ = 734,
+ //SI_ = 735,
+ SI_CHILL = 736,
+ SI_BURNT = 737,
SI_MAX,
};
@@ -1553,7 +1600,7 @@ enum scb_flag
//Basic damage info of a weapon
//Required because players have two of these, one in status_data
//and another for their left hand weapon.
-struct weapon_atk {
+typedef struct weapon_atk {
unsigned short atk, atk2;
unsigned short range;
unsigned char ele;
@@ -1561,7 +1608,7 @@ struct weapon_atk {
unsigned short matk;
unsigned char wlv;
#endif
-};
+}weapon_atk;
sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
@@ -1681,6 +1728,7 @@ sc_type status_skill2sc(int skill);
int status_sc2skill(sc_type sc);
unsigned int status_sc2scb_flag(sc_type sc);
int status_type2relevant_bl_types(int type);
+int status_get_sc_type(sc_type idx);
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
//Define for standard HP damage attacks.
@@ -1801,10 +1849,20 @@ int status_check_visibility(struct block_list *src, struct block_list *target);
int status_change_spread( struct block_list *src, struct block_list *bl );
+defType status_calc_def(struct block_list *bl, struct status_change *sc, int, bool);
+signed short status_calc_def2(struct block_list *,struct status_change *, int, bool);
+defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int, bool);
+signed short status_calc_mdef2(struct block_list *,struct status_change *, int, bool);
+
#ifdef RENEWAL
unsigned short status_base_matk(const struct status_data* status, int level);
+int status_get_weapon_atk(struct block_list *src, struct weapon_atk *watk, int flag);
+int status_get_total_mdef(struct block_list *src);
+int status_get_total_def(struct block_list *src);
#endif
+int status_get_matk(struct block_list *src, int flag);
+
int status_readdb(void);
int do_init_status(void);
void do_final_status(void);