diff options
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 772 |
1 files changed, 415 insertions, 357 deletions
diff --git a/src/map/status.h b/src/map/status.h index 4a7af884e..fbce95f17 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -31,6 +31,16 @@ enum refine_type { REFINE_TYPE_MAX = 5 }; +typedef enum sc_conf_type { + SC_NO_REM_DEATH = 0x1, + SC_NO_SAVE = 0x2, + SC_NO_DISPELL = 0x4, + SC_NO_CLEARANCE = 0x8, + SC_BUFF = 0x10, + SC_DEBUFF = 0x20, + SC_MADO_NO_RESET = 0x40 +} sc_conf_type; + int status_get_refine_chance(enum refine_type wlv, int refine); // Status changes listing. These code are for use by the server. @@ -48,25 +58,26 @@ typedef enum sc_type { SC_SILENCE, SC_CONFUSION, SC_BLIND, - SC_BLEEDING, - SC_DPOISON, //10 - SC_COMMON_MAX = 10, // end + SC_BLOODING, + SC_DPOISON, + SC_BURNING, //11 + SC_COMMON_MAX = 11, // end //Next up, we continue on 20, to leave enough room for additional "common" ailments in the future. SC_PROVOKE = 20, SC_ENDURE, SC_TWOHANDQUICKEN, - SC_CONCENTRATE, + SC_CONCENTRATION, SC_HIDING, SC_CLOAKING, - SC_ENCPOISON, + SC_ENCHANTPOISON, SC_POISONREACT, SC_QUAGMIRE, SC_ANGELUS, SC_BLESSING, //30 - SC_SIGNUMCRUCIS, - SC_INCREASEAGI, - SC_DECREASEAGI, + SC_CRUCIS, + SC_INC_AGI, + SC_DEC_AGI, SC_SLOWPOISON, SC_IMPOSITIO , SC_SUFFRAGIUM, @@ -75,40 +86,40 @@ typedef enum sc_type { SC_KYRIE, SC_MAGNIFICAT, //40 SC_GLORIA, - SC_AETERNA, + SC_LEXAETERNA, SC_ADRENALINE, - SC_WEAPONPERFECTION, + SC_WEAPONPERFECT, SC_OVERTHRUST, SC_MAXIMIZEPOWER, SC_TRICKDEAD, - SC_LOUD, + SC_SHOUT, SC_ENERGYCOAT, SC_BROKENARMOR, //50 - NOTE: These two aren't used anywhere, and they have an icon... SC_BROKENWEAPON, - SC_HALLUCINATION, - SC_WEIGHT50, - SC_WEIGHT90, - SC_ASPDPOTION0, - SC_ASPDPOTION1, - SC_ASPDPOTION2, - SC_ASPDPOTION3, - SC_SPEEDUP0, - SC_SPEEDUP1, //60 - SC_ATKPOTION, - SC_MATKPOTION, + SC_ILLUSION, + SC_WEIGHTOVER50, + SC_WEIGHTOVER90, + SC_ATTHASTE_POTION1, + SC_ATTHASTE_POTION2, + SC_ATTHASTE_POTION3, + SC_ATTHASTE_INFINITY, + SC_MOVHASTE_HORSE, + SC_MOVHASTE_INFINITY, //60 + SC_PLUSATTACKPOWER, + SC_PLUSMAGICPOWER, SC_WEDDING, SC_SLOWDOWN, - SC_ANKLE, + SC_ANKLESNARE, SC_KEEPING, SC_BARRIER, - SC_STRIPWEAPON, - SC_STRIPSHIELD, - SC_STRIPARMOR, //70 - SC_STRIPHELM, - SC_CP_WEAPON, - SC_CP_SHIELD, - SC_CP_ARMOR, - SC_CP_HELM, + SC_NOEQUIPWEAPON, + SC_NOEQUIPSHIELD, + SC_NOEQUIPARMOR, //70 + SC_NOEQUIPHELM, + SC_PROTECTWEAPON, + SC_PROTECTSHIELD, + SC_PROTECTARMOR, + SC_PROTECTHELM, SC_AUTOGUARD, SC_REFLECTSHIELD, SC_SPLASHER, @@ -126,24 +137,24 @@ typedef enum sc_type { SC_RUWACH, //90 SC_EXTREMITYFIST, SC_EXPLOSIONSPIRITS, - SC_COMBO, + SC_COMBOATTACK, SC_BLADESTOP_WAIT, SC_BLADESTOP, - SC_FIREWEAPON, - SC_WATERWEAPON, - SC_WINDWEAPON, - SC_EARTHWEAPON, + SC_PROPERTYFIRE, + SC_PROPERTYWATER, + SC_PROPERTYWIND, + SC_PROPERTYGROUND, SC_VOLCANO, //100, SC_DELUGE, SC_VIOLENTGALE, SC_WATK_ELEMENT, SC_ARMOR, - SC_ARMOR_ELEMENT, + SC_ARMORPROPERTY, SC_NOCHAT, SC_BABY, SC_AURABLADE, SC_PARRYING, - SC_CONCENTRATION, //110 + SC_LKCONCENTRATION, //110 SC_TENSIONRELAX, SC_BERSERK, SC_FURY, @@ -158,10 +169,10 @@ typedef enum sc_type { SC_MELTDOWN, SC_CARTBOOST, SC_CHASEWALK, - SC_REJECTSWORD, + SC_SWORDREJECT, + SC_MARIONETTE_MASTER, SC_MARIONETTE, - SC_MARIONETTE2, - SC_CHANGEUNDEAD, + SC_PROPERTYUNDEAD, SC_JOINTBEAT, SC_MINDBREAKER, //130 SC_MEMORIZE, @@ -171,39 +182,40 @@ typedef enum sc_type { SC_SACRIFICE, SC_STEELBODY, SC_ORCISH, - SC_READYSTORM, - SC_READYDOWN, - SC_READYTURN, //140 - SC_READYCOUNTER, - SC_DODGE, + SC_STORMKICK_READY, + SC_DOWNKICK_READY, + SC_TURNKICK_READY, //140 + SC_COUNTERKICK_READY, + SC_DODGE_READY, SC_RUN, - SC_SHADOWWEAPON, + SC_PROPERTYDARK, SC_ADRENALINE2, - SC_GHOSTWEAPON, + SC_PROPERTYTELEKINESIS, SC_KAIZEL, SC_KAAHI, SC_KAUPE, - SC_ONEHAND, //150 + SC_ONEHANDQUICKEN, //150 SC_PRESERVE, - SC_BATTLEORDERS, - SC_REGENERATION, - SC_DOUBLECAST, + SC_GDSKILL_BATTLEORDER, + SC_GDSKILL_REGENERATION, + SC_DOUBLECASTING, SC_GRAVITATION, - SC_MAXOVERTHRUST, + SC_OVERTHRUSTMAX, SC_LONGING, SC_HERMODE, - SC_SHRINK, - SC_SIGHTBLASTER, //160 - SC_WINKCHARM, - SC_CLOSECONFINE, - SC_CLOSECONFINE2, + SC_TAROTCARD, + SC_CR_SHRINK, //160 + SC_WZ_SIGHTBLASTER, + SC_DC_WINKCHARM, + SC_RG_CCONFINE_M, + SC_RG_CCONFINE_S, SC_DANCING, - SC_ELEMENTALCHANGE, + SC_ARMOR_PROPERTY, SC_RICHMANKIM, SC_ETERNALCHAOS, SC_DRUMBATTLE, - SC_NIBELUNGEN, - SC_ROKISWEIL, //170 + SC_NIBELUNGEN, //170 + SC_ROKISWEIL, SC_INTOABYSS, SC_SIEGFRIED, SC_WHISTLE, @@ -212,18 +224,18 @@ typedef enum sc_type { SC_APPLEIDUN, SC_MODECHANGE, SC_HUMMING, - SC_DONTFORGETME, - SC_FORTUNE, //180 - SC_SERVICE4U, + SC_DONTFORGETME, //180 + SC_FORTUNE, + SC_SERVICEFORYOU, SC_STOP, //Prevents inflicted chars from walking. [Skotlex] - SC_SPURT, - SC_SPIRIT, + SC_STRUP, + SC_SOULLINK, SC_COMA, //Not a real SC_, it makes a char's HP/SP hit 1. - SC_INTRAVISION, + SC_CLAIRVOYANCE, SC_INCALLSTATUS, - SC_INCSTR, - SC_INCAGI, - SC_INCVIT, //190 + SC_CHASEWALK2, + SC_INCAGI, //190 + SC_INCVIT, SC_INCINT, SC_INCDEX, SC_INCLUK, @@ -232,18 +244,18 @@ typedef enum sc_type { SC_INCFLEE, SC_INCFLEERATE, SC_INCMHPRATE, - SC_INCMSPRATE, - SC_INCATKRATE, //200 + SC_INCMSPRATE, //200 + SC_INCATKRATE, SC_INCMATKRATE, SC_INCDEFRATE, - SC_STRFOOD, - SC_AGIFOOD, - SC_VITFOOD, - SC_INTFOOD, - SC_DEXFOOD, - SC_LUKFOOD, - SC_HITFOOD, - SC_FLEEFOOD, //210 + SC_FOOD_STR, + SC_FOOD_AGI, + SC_FOOD_VIT, + SC_FOOD_INT, + SC_FOOD_DEX, + SC_FOOD_LUK, + SC_FOOD_BASICHIT, //210 + SC_FOOD_BASICAVOIDANCE, SC_BATKFOOD, SC_WATKFOOD, SC_MATKFOOD, @@ -252,8 +264,8 @@ typedef enum sc_type { SC_WARM, //SG skills [Komurka] SC_SUN_COMFORT, SC_MOON_COMFORT, - SC_STAR_COMFORT, - SC_FUSION, //220 + SC_STAR_COMFORT, //220 + SC_FUSION, SC_SKILLRATE_UP, SC_SKE, SC_KAITE, @@ -261,82 +273,82 @@ typedef enum sc_type { SC_SKA, // [marquis007] SC_EARTHSCROLL, SC_MIRACLE, //SG 'hidden' skill [Komurka] - SC_MADNESSCANCEL, - SC_ADJUSTMENT, - SC_INCREASING, //230 - SC_GATLINGFEVER, - SC_TATAMIGAESHI, - SC_UTSUSEMI, - SC_BUNSINJYUTSU, - SC_KAENSIN, - SC_SUITON, - SC_NEN, + SC_GS_MADNESSCANCEL, + SC_GS_ADJUSTMENT, //230 + SC_GS_ACCURACY, + SC_GS_GATLINGFEVER, + SC_NJ_TATAMIGAESHI, + SC_NJ_UTSUSEMI, + SC_NJ_BUNSINJYUTSU, + SC_NJ_KAENSIN, + SC_NJ_SUITON, + SC_NJ_NEN, SC_KNOWLEDGE, - SC_SMA, - SC_FLING, //240 - SC_AVOID, - SC_CHANGE, - SC_BLOODLUST, - SC_FLEET, - SC_SPEED, - SC_DEFENCE, + SC_SMA_READY, //240 + SC_FLING, + SC_HLIF_AVOID, + SC_HLIF_CHANGE, + SC_HAMI_BLOODLUST, + SC_HLIF_FLEET, + SC_HLIF_SPEED, + SC_HAMI_DEFENCE, SC_INCASPDRATE, - SC_INCFLEE2 = 248, - SC_JAILED, - SC_ENCHANTARMS, //250 + SC_PLUSAVOIDVALUE, + SC_JAILED, //250 + SC_ENCHANTARMS, SC_MAGICALATTACK, - SC_ARMORCHANGE, + SC_STONESKIN, SC_CRITICALWOUND, SC_MAGICMIRROR, SC_SLOWCAST, SC_SUMMER, - SC_EXPBOOST, - SC_ITEMBOOST, - SC_BOSSMAPINFO, - SC_LIFEINSURANCE, //260 - SC_INCCRI, + SC_CASH_PLUSEXP, + SC_CASH_RECEIVEITEM, + SC_CASH_BOSS_ALARM, //260 + SC_CASH_DEATHPENALTY, + SC_CRITICALPERCENT, //SC_INCDEF, - //SC_INCBASEATK = 263, + //SC_INCBASEATK = 264, //SC_FASTCAST, - SC_MDEF_RATE = 265, + SC_PROTECT_MDEF = 266, //SC_HPREGEN, - SC_INCHEALRATE = 267, + SC_HEALPLUS = 268, SC_PNEUMA, - SC_AUTOTRADE, - SC_KSPROTECTED, //270 - SC_ARMOR_RESIST = 271, - SC_SPCOST_RATE, - SC_COMMONSC_RESIST, - SC_SEVENWIND, - SC_DEF_RATE, + SC_AUTOTRADE, //270 + SC_KSPROTECTED, + SC_ARMOR_RESIST, + SC_ATKER_BLOOD, + SC_TARGET_BLOOD, + SC_TK_SEVENWIND, + SC_PROTECT_DEF, //SC_SPREGEN, - SC_WALKSPEED = 277, + SC_WALKSPEED = 278, // Mercenary Only Bonus Effects - SC_MERC_FLEEUP, - SC_MERC_ATKUP, - SC_MERC_HPUP, //280 - SC_MERC_SPUP, - SC_MERC_HITUP, - SC_MERC_QUICKEN, + SC_MER_FLEE, + SC_MER_ATK, //280 + SC_MER_HP, + SC_MER_SP, + SC_MER_HIT, + SC_MER_QUICKEN, SC_REBIRTH, - //SC_SKILLCASTRATE, //285 + //SC_SKILLCASTRATE, //286 //SC_DEFRATIOATK, //SC_HPDRAIN, //SC_SKILLATKBONUS, - SC_ITEMSCRIPT = 289, - SC_S_LIFEPOTION, //290 + SC_ITEMSCRIPT = 290, + SC_S_LIFEPOTION, SC_L_LIFEPOTION, - SC_JEXPBOOST, + SC_CASH_PLUSONLYJOBEXP, //SC_IGNOREDEF, - SC_HELLPOWER = 294, - SC_INVINCIBLE, //295 + SC_HELLPOWER = 295, + SC_INVINCIBLE, SC_INVINCIBLEOFF, SC_MANU_ATK, SC_MANU_DEF, - SC_SPL_ATK, - SC_SPL_DEF, //300 + SC_SPL_ATK, //300 + SC_SPL_DEF, SC_MANU_MATK, SC_SPL_MATK, SC_FOOD_STR_CASH, @@ -344,25 +356,24 @@ typedef enum sc_type { SC_FOOD_VIT_CASH, SC_FOOD_DEX_CASH, SC_FOOD_INT_CASH, - SC_FOOD_LUK_CASH,//308 + SC_FOOD_LUK_CASH, /** * 3rd **/ - SC_FEAR,//309 - SC_BURNING,//310 - SC_FREEZING,//311 + SC_FEAR, + SC_FROSTMISTY, /** * Rune Knight **/ - SC_ENCHANTBLADE,//312 - SC_DEATHBOUND,//313 + SC_ENCHANTBLADE, + SC_DEATHBOUND, SC_MILLENNIUMSHIELD, - SC_CRUSHSTRIKE,//315 + SC_CRUSHSTRIKE, SC_REFRESH, SC_REUSE_REFRESH, SC_GIANTGROWTH, SC_STONEHARDSKIN, - SC_VITALITYACTIVATION,//320 + SC_VITALITYACTIVATION, SC_STORMBLAST, SC_FIGHTINGSPIRIT, SC_ABUNDANCE, @@ -370,12 +381,12 @@ typedef enum sc_type { * Arch Bishop **/ SC_ADORAMUS, - SC_EPICLESIS,//325 + SC_EPICLESIS, SC_ORATIO, SC_LAUDAAGNUS, SC_LAUDARAMUS, SC_RENOVATIO, - SC_EXPIATIO,//330 + SC_EXPIATIO, SC_DUPLELIGHT, SC_SECRAMENT, /** @@ -383,38 +394,38 @@ typedef enum sc_type { **/ SC_WHITEIMPRISON, SC_MARSHOFABYSS, - SC_RECOGNIZEDSPELL,//335 + SC_RECOGNIZEDSPELL, SC_STASIS, - SC_SPHERE_1, - SC_SPHERE_2, - SC_SPHERE_3, - SC_SPHERE_4,//340 - SC_SPHERE_5, + SC_SUMMON1, + SC_SUMMON2, + SC_SUMMON3, + SC_SUMMON4, + SC_SUMMON5, SC_READING_SB, - SC_FREEZINGSPELL, + SC_FREEZINGSP, /** * Ranger **/ SC_FEARBREEZE, - SC_ELECTRICSHOCKER,//345 + SC_ELECTRICSHOCKER, SC_WUGDASH, - SC_BITE, + SC_WUGBITE, SC_CAMOUFLAGE, /** * Mechanic **/ SC_ACCELERATION, - SC_HOVERING,//350 + SC_HOVERING, SC_SHAPESHIFT, SC_INFRAREDSCAN, SC_ANALYZE, SC_MAGNETICFIELD, - SC_NEUTRALBARRIER,//355 + SC_NEUTRALBARRIER, SC_NEUTRALBARRIER_MASTER, SC_STEALTHFIELD, SC_STEALTHFIELD_MASTER, SC_OVERHEAT, - SC_OVERHEAT_LIMITPOINT,//360 + SC_OVERHEAT_LIMITPOINT, /** * Guillotine Cross **/ @@ -422,30 +433,30 @@ typedef enum sc_type { SC_POISONINGWEAPON, SC_WEAPONBLOCKING, SC_CLOAKINGEXCEED, - SC_HALLUCINATIONWALK,//365 + SC_HALLUCINATIONWALK, SC_HALLUCINATIONWALK_POSTDELAY, SC_ROLLINGCUTTER, SC_TOXIN, SC_PARALYSE, - SC_VENOMBLEED,//370 + SC_VENOMBLEED, SC_MAGICMUSHROOM, SC_DEATHHURT, SC_PYREXIA, SC_OBLIVIONCURSE, - SC_LEECHESEND,//375 + SC_LEECHESEND, /** * Royal Guard **/ - SC_REFLECTDAMAGE, + SC_LG_REFLECTDAMAGE, SC_FORCEOFVANGUARD, SC_SHIELDSPELL_DEF, SC_SHIELDSPELL_MDEF, - SC_SHIELDSPELL_REF,//380 + SC_SHIELDSPELL_REF, SC_EXEEDBREAK, SC_PRESTIGE, SC_BANDING, SC_BANDING_DEFENCE, - SC_EARTHDRIVE,//385 + SC_EARTHDRIVE, SC_INSPIRATION, /** * Sorcerer @@ -453,30 +464,30 @@ typedef enum sc_type { SC_SPELLFIST, SC_CRYSTALIZE, SC_STRIKING, - SC_WARMER,//390 + SC_WARMER, SC_VACUUM_EXTREME, SC_PROPERTYWALK, /** * Minstrel / Wanderer **/ - SC_SWINGDANCE, - SC_SYMPHONYOFLOVER, - SC_MOONLITSERENADE,//395 - SC_RUSHWINDMILL, + SC_SWING, + SC_SYMPHONY_LOVE, + SC_MOONLIT_SERENADE, + SC_RUSH_WINDMILL, SC_ECHOSONG, SC_HARMONIZE, - SC_VOICEOFSIREN, - SC_DEEPSLEEP,//400 + SC_SIREN, + SC_DEEP_SLEEP, SC_SIRCLEOFNATURE, SC_GLOOMYDAY, SC_GLOOMYDAY_SK, - SC_SONGOFMANA, - SC_DANCEWITHWUG,//405 - SC_SATURDAYNIGHTFEVER, - SC_LERADSDEW, + SC_SONG_OF_MANA, + SC_DANCE_WITH_WUG, + SC_SATURDAY_NIGHT_FEVER, + SC_LERADS_DEW, SC_MELODYOFSINK, - SC_BEYONDOFWARCRY, - SC_UNLIMITEDHUMMINGVOICE,//410 + SC_BEYOND_OF_WARCRY, + SC_UNLIMITED_HUMMING_VOICE, SC_SITDOWN_FORCE, SC_NETHERWORLD, /** @@ -485,35 +496,35 @@ typedef enum sc_type { SC_CRESCENTELBOW, SC_CURSEDCIRCLE_ATKER, SC_CURSEDCIRCLE_TARGET, - SC_LIGHTNINGWALK,//416 + SC_LIGHTNINGWALK, SC_RAISINGDRAGON, - SC_GT_ENERGYGAIN, - SC_GT_CHANGE, - SC_GT_REVITALIZE, + SC_GENTLETOUCH_ENERGYGAIN, + SC_GENTLETOUCH_CHANGE, + SC_GENTLETOUCH_REVITALIZE, /** * Genetic **/ - SC_GN_CARTBOOST,//427 - SC_THORNSTRAP, - SC_BLOODSUCKER, - SC_SMOKEPOWDER, - SC_TEARGAS, - SC_MANDRAGORA,//426 + SC_GN_CARTBOOST, + SC_THORNS_TRAP, + SC_BLOOD_SUCKER, + SC_FIRE_EXPANSION_SMOKE_POWDER, + SC_FIRE_EXPANSION_TEAR_GAS, + SC_MANDRAGORA, SC_STOMACHACHE, SC_MYSTERIOUS_POWDER, SC_MELON_BOMB, SC_BANANA_BOMB, - SC_BANANA_BOMB_SITDOWN,//431 + SC_BANANA_BOMB_SITDOWN_POSTDELAY, SC_SAVAGE_STEAK, SC_COCKTAIL_WARG_BLOOD, SC_MINOR_BBQ, SC_SIROMA_ICE_TEA, - SC_DROCERA_HERB_STEAMED,//436 + SC_DROCERA_HERB_STEAMED, SC_PUTTI_TAILS_NOODLES, SC_BOOST500, SC_FULL_SWING_K, SC_MANA_PLUS, - SC_MUSTLE_M,//441 + SC_MUSTLE_M, SC_LIFE_FORCE_F, SC_EXTRACT_WHITE_POTION_Z, SC_VITATA_500, @@ -521,21 +532,21 @@ typedef enum sc_type { /** * Shadow Chaser **/ - SC__REPRODUCE,//446 + SC__REPRODUCE, SC__AUTOSHADOWSPELL, SC__SHADOWFORM, SC__BODYPAINT, SC__INVISIBILITY, - SC__DEADLYINFECT,//451 + SC__DEADLYINFECT, SC__ENERVATION, SC__GROOMY, SC__IGNORANCE, SC__LAZINESS, - SC__UNLUCKY,//456 + SC__UNLUCKY, SC__WEAKNESS, - SC__STRIPACCESSORY, + SC__STRIPACCESSARY, SC__MANHOLE, - SC__BLOODYLUST,//460 + SC__BLOODYLUST, /** * Elemental Spirits **/ @@ -543,61 +554,60 @@ typedef enum sc_type { SC_CIRCLE_OF_FIRE_OPTION, SC_FIRE_CLOAK, SC_FIRE_CLOAK_OPTION, - SC_WATER_SCREEN,//465 + SC_WATER_SCREEN, SC_WATER_SCREEN_OPTION, SC_WATER_DROP, SC_WATER_DROP_OPTION, SC_WATER_BARRIER, - SC_WIND_STEP,//470 + SC_WIND_STEP, SC_WIND_STEP_OPTION, SC_WIND_CURTAIN, SC_WIND_CURTAIN_OPTION, SC_ZEPHYR, - SC_SOLID_SKIN,//475 + SC_SOLID_SKIN, SC_SOLID_SKIN_OPTION, SC_STONE_SHIELD, SC_STONE_SHIELD_OPTION, SC_POWER_OF_GAIA, - SC_PYROTECHNIC,//480 + SC_PYROTECHNIC, SC_PYROTECHNIC_OPTION, SC_HEATER, SC_HEATER_OPTION, SC_TROPIC, - SC_TROPIC_OPTION,//485 + SC_TROPIC_OPTION, SC_AQUAPLAY, SC_AQUAPLAY_OPTION, SC_COOLER, SC_COOLER_OPTION, - SC_CHILLY_AIR,//490 + SC_CHILLY_AIR, SC_CHILLY_AIR_OPTION, SC_GUST, SC_GUST_OPTION, SC_BLAST, - SC_BLAST_OPTION,//495 + SC_BLAST_OPTION, SC_WILD_STORM, SC_WILD_STORM_OPTION, SC_PETROLOGY, SC_PETROLOGY_OPTION, - SC_CURSED_SOIL,//500 + SC_CURSED_SOIL, SC_CURSED_SOIL_OPTION, SC_UPHEAVAL, SC_UPHEAVAL_OPTION, SC_TIDAL_WEAPON, - SC_TIDAL_WEAPON_OPTION,//505 + SC_TIDAL_WEAPON_OPTION, SC_ROCK_CRUSHER, SC_ROCK_CRUSHER_ATK, /* Guild Aura */ SC_LEADERSHIP, SC_GLORYWOUNDS, - SC_SOULCOLD, //508 + SC_SOULCOLD, SC_HAWKEYES, /* ... */ SC_ODINS_POWER, - SC_RAID, /* Sorcerer .extra */ SC_FIRE_INSIGNIA, SC_WATER_INSIGNIA, - SC_WIND_INSIGNIA, //516 + SC_WIND_INSIGNIA, SC_EARTH_INSIGNIA, /* new pushcart */ SC_PUSH_CART, @@ -610,22 +620,22 @@ typedef enum sc_type { SC_SPELLBOOK6, /** * In official server there are only 7 maximum number of spell books that can be memorized - * To increase the maximum value just add another status type before SC_MAXSPELLBOOK (ex. SC_SPELLBOOK7, SC_SPELLBOOK8 and so on) + * To increase the maximum value just add another status type before SC_SPELLBOOK7 (ex. SC_SPELLBOOK8, SC_SPELLBOOK9 and so on) **/ - SC_MAXSPELLBOOK, + SC_SPELLBOOK7, /* Max HP & SP */ SC_INCMHP, SC_INCMSP, - SC_PARTYFLEE, // 531 + SC_PARTYFLEE, /** * Kagerou & Oboro [malufett] **/ SC_MEIKYOUSISUI, - SC_JYUMONJIKIRI, + SC_KO_JYUMONJIKIRI, SC_KYOUGAKU, SC_IZAYOI, SC_ZENKAI, - SC_KAGEHUMI, + SC_KG_KAGEHUMI, SC_KYOMU, SC_KAGEMUSYA, SC_ZANGETSU, @@ -639,87 +649,96 @@ typedef enum sc_type { SC_ERASER_CUTTER, SC_OVERED_BOOST, SC_LIGHT_OF_REGENE, - SC_ASH, + SC_VOLCANIC_ASH, SC_GRANITIC_ARMOR, SC_MAGMA_FLOW, SC_PYROCLASTIC, - SC_PARALYSIS, + SC_NEEDLE_OF_PARALYZE, SC_PAIN_KILLER, - - #ifdef RENEWAL SC_EXTREMITYFIST2, + SC_RAID, #endif + SC_DARKCROW = 553, + SC_FULL_THROTTLE, + SC_REBOUND, + SC_UNLIMIT, + SC_KINGS_GRACE, + SC_TELEKINESIS_INTENSE, + SC_OFFERTORIUM, + SC_FRIGG_SONG, SC_ALL_RIDING, SC_HANBOK, + SC_MONSTER_TRANSFORM, + SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; // Official status change ids, used to display status icons on the client. enum si_type { SI_BLANK = -1, - SI_PROVOKE = 0, - SI_ENDURE = 1, - SI_TWOHANDQUICKEN = 2, - SI_CONCENTRATE = 3, - SI_HIDING = 4, - SI_CLOAKING = 5, - SI_ENCPOISON = 6, - SI_POISONREACT = 7, - SI_QUAGMIRE = 8, - SI_ANGELUS = 9, - SI_BLESSING = 10, - SI_SIGNUMCRUCIS = 11, - SI_INCREASEAGI = 12, - SI_DECREASEAGI = 13, - SI_SLOWPOISON = 14, - SI_IMPOSITIO = 15, - SI_SUFFRAGIUM = 16, - SI_ASPERSIO = 17, - SI_BENEDICTIO = 18, - SI_KYRIE = 19, - SI_MAGNIFICAT = 20, - SI_GLORIA = 21, - SI_AETERNA = 22, - SI_ADRENALINE = 23, - SI_WEAPONPERFECTION = 24, - SI_OVERTHRUST = 25, - SI_MAXIMIZEPOWER = 26, - SI_RIDING = 27, - SI_FALCON = 28, - SI_TRICKDEAD = 29, - SI_LOUD = 30, - SI_ENERGYCOAT = 31, - SI_BROKENARMOR = 32, - SI_BROKENWEAPON = 33, - SI_HALLUCINATION = 34, - SI_WEIGHT50 = 35, - SI_WEIGHT90 = 36, - SI_ASPDPOTION0 = 37, - SI_ASPDPOTION1 = 38, - SI_ASPDPOTION2 = 39, - SI_ASPDPOTIONINFINITY = 40, - SI_SPEEDPOTION1 = 41, -// SI_MOVHASTE_INFINITY = 42, + SI_PROVOKE = 0, + SI_ENDURE = 1, + SI_TWOHANDQUICKEN = 2, + SI_CONCENTRATION = 3, + SI_HIDING = 4, + SI_CLOAKING = 5, + SI_ENCHANTPOISON = 6, + SI_POISONREACT = 7, + SI_QUAGMIRE = 8, + SI_ANGELUS = 9, + SI_BLESSING = 10, + SI_CRUCIS = 11, + SI_INC_AGI = 12, + SI_DEC_AGI = 13, + SI_SLOWPOISON = 14, + SI_IMPOSITIO = 15, + SI_SUFFRAGIUM = 16, + SI_ASPERSIO = 17, + SI_BENEDICTIO = 18, + SI_KYRIE = 19, + SI_MAGNIFICAT = 20, + SI_GLORIA = 21, + SI_LEXAETERNA = 22, + SI_ADRENALINE = 23, + SI_WEAPONPERFECT = 24, + SI_OVERTHRUST = 25, + SI_MAXIMIZE = 26, + SI_RIDING = 27, + SI_FALCON = 28, + SI_TRICKDEAD = 29, + SI_SHOUT = 30, + SI_ENERGYCOAT = 31, + SI_BROKENARMOR = 32, + SI_BROKENWEAPON = 33, + SI_ILLUSION = 34, + SI_WEIGHTOVER50 = 35, + SI_WEIGHTOVER90 = 36, + SI_ATTHASTE_POTION1 = 37, + SI_ATTHASTE_POTION2 = 38, + SI_ATTHASTE_POTION3 = 39, + SI_ATTHASTE_INFINITY = 40, + SI_MOVHASTE_POTION = 41, + SI_MOVHASTE_INFINITY = 42, // SI_AUTOCOUNTER = 43, // SI_SPLASHER = 44, -// SI_ANKLESNARE = 45, - SI_ACTIONDELAY = 46, + SI_ANKLESNARE = 45, + SI_POSTDELAY = 46, // SI_NOACTION = 47, // SI_IMPOSSIBLEPICKUP = 48, // SI_BARRIER = 49, - SI_STRIPWEAPON = 50, - SI_STRIPSHIELD = 51, - SI_STRIPARMOR = 52, - SI_STRIPHELM = 53, - SI_CP_WEAPON = 54, - SI_CP_SHIELD = 55, - SI_CP_ARMOR = 56, - SI_CP_HELM = 57, - SI_AUTOGUARD = 58, - SI_REFLECTSHIELD = 59, + SI_NOEQUIPWEAPON = 50, + SI_NOEQUIPSHIELD = 51, + SI_NOEQUIPARMOR = 52, + SI_NOEQUIPHELM = 53, + SI_PROTECTWEAPON = 54, + SI_PROTECTSHIELD = 55, + SI_PROTECTARMOR = 56, + SI_PROTECTHELM = 57, + SI_AUTOGUARD = 58, + SI_REFLECTSHIELD = 59, // SI_DEVOTION = 60, SI_PROVIDENCE = 61, SI_DEFENDER = 62, @@ -750,29 +769,29 @@ enum si_type { SI_STEELBODY = 87, SI_EXTREMITYFIST = 88, // SI_COMBOATTACK = 89, - SI_FIREWEAPON = 90, - SI_WATERWEAPON = 91, - SI_WINDWEAPON = 92, - SI_EARTHWEAPON = 93, + SI_PROPERTYFIRE = 90, + SI_PROPERTYWATER = 91, + SI_PROPERTYWIND = 92, + SI_PROPERTYGROUND = 93, // SI_MAGICATTACK = 94, SI_STOP = 95, // SI_WEAPONBRAKER = 96, - SI_UNDEAD = 97, + SI_PROPERTYUNDEAD = 97, // SI_POWERUP = 98, // SI_AGIUP = 99, // SI_SIEGEMODE = 100, // SI_INVISIBLE = 101, // SI_STATUSONE = 102, - SI_AURABLADE = 103, - SI_PARRYING = 104, - SI_CONCENTRATION = 105, - SI_TENSIONRELAX = 106, + SI_AURABLADE = 103, + SI_PARRYING = 104, + SI_LKCONCENTRATION = 105, + SI_TENSIONRELAX = 106, SI_BERSERK = 107, // SI_SACRIFICE = 108, // SI_GOSPEL = 109, SI_ASSUMPTIO = 110, // SI_BASILICA = 111, - SI_LANDENDOW = 112, + SI_GROUNDMAGIC = 112, SI_MAGICPOWER = 113, SI_EDP = 114, SI_TRUESIGHT = 115, @@ -780,52 +799,52 @@ enum si_type { SI_MELTDOWN = 117, SI_CARTBOOST = 118, // SI_CHASEWALK = 119, - SI_REJECTSWORD = 120, - SI_MARIONETTE = 121, - SI_MARIONETTE2 = 122, - SI_MOONLIT = 123, - SI_BLEEDING = 124, + SI_SWORDREJECT = 120, + SI_MARIONETTE_MASTER = 121, + SI_MARIONETTE = 122, + SI_MOON = 123, + SI_BLOODING = 124, SI_JOINTBEAT = 125, // SI_MINDBREAKER = 126, // SI_MEMORIZE = 127, // SI_FOGWALL = 128, // SI_SPIDERWEB = 129, - SI_BABY = 130, + SI_PROTECTEXP = 130, // SI_SUB_WEAPONPROPERTY = 131, SI_AUTOBERSERK = 132, SI_RUN = 133, - SI_BUMP = 134, - SI_READYSTORM = 135, -// SI_STORMKICK_READY = 136, - SI_READYDOWN = 137, -// SI_DOWNKICK_READY = 138, - SI_READYTURN = 139, -// SI_TURNKICK_READY = 140, - SI_READYCOUNTER = 141, -// SI_COUNTER_READY = 142, - SI_DODGE = 143, -// SI_DODGE_READY = 144, - SI_SPURT = 145, - SI_SHADOWWEAPON = 146, - SI_ADRENALINE2 = 147, - SI_GHOSTWEAPON = 148, - SI_SPIRIT = 149, - SI_PLUSATTACKPOWER = 150, - SI_PLUSMAGICPOWER = 151, - SI_DEVIL = 152, + SI_TING = 134, + SI_STORMKICK_ON = 135, + SI_STORMKICK_READY = 136, + SI_DOWNKICK_ON = 137, + SI_DOWNKICK_READY = 138, + SI_TURNKICK_ON = 139, + SI_TURNKICK_READY = 140, + SI_COUNTER_ON = 141, + SI_COUNTER_READY = 142, + SI_DODGE_ON = 143, + SI_DODGE_READY = 144, + SI_STRUP = 145, + SI_PROPERTYDARK = 146, + SI_ADRENALINE2 = 147, + SI_PROPERTYTELEKINESIS = 148, + SI_SOULLINK = 149, + SI_PLUSATTACKPOWER = 150, + SI_PLUSMAGICPOWER = 151, + SI_DEVIL1 = 152, SI_KAITE = 153, // SI_SWOO = 154, // SI_STAR2 = 155, SI_KAIZEL = 156, SI_KAAHI = 157, SI_KAUPE = 158, - SI_SMA = 159, - SI_NIGHT = 160, - SI_ONEHAND = 161, + SI_SMA_READY = 159, + SI_SKE = 160, + SI_ONEHANDQUICKEN = 161, // SI_FRIEND = 162, // SI_FRIENDUP = 163, // SI_SG_WARM = 164, - SI_WARM = 165, + SI_SG_SUN_WARM = 165, // 166 | The three show the exact same display: ultra red character (165, 166, 167) // 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM // SI_EMOTION = 168, @@ -844,34 +863,34 @@ enum si_type { SI_PRESERVE = 181, SI_INCSTR = 182, // SI_NOT_EXTREMITYFIST = 183, - SI_INTRAVISION = 184, + SI_CLAIRVOYANCE = 184, // SI_MOVESLOW_POTION = 185, - SI_DOUBLECAST = 186, + SI_DOUBLECASTING = 186, // SI_GRAVITATION = 187, - SI_MAXOVERTHRUST = 188, + SI_OVERTHRUSTMAX = 188, // SI_LONGING = 189, // SI_HERMODE = 190, - SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] + SI_TAROTCARD = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG] // SI_HLIF_AVOID = 192, // SI_HFLI_FLEET = 193, // SI_HFLI_SPEED = 194, // SI_HLIF_CHANGE = 195, // SI_HAMI_BLOODLUST = 196, - SI_SHRINK = 197, - SI_SIGHTBLASTER = 198, - SI_WINKCHARM = 199, - SI_CLOSECONFINE = 200, - SI_CLOSECONFINE2 = 201, + SI_CR_SHRINK = 197, + SI_WZ_SIGHTBLASTER = 198, + SI_DC_WINKCHARM = 199, + SI_RG_CCONFINE_M = 200, + SI_RG_CCONFINE_S = 201, // SI_DISABLEMOVE = 202, - SI_MADNESSCANCEL = 203, //[blackhole89] - SI_GATLINGFEVER = 204, - SI_EARTHSCROLL = 205, - SI_UTSUSEMI = 206, - SI_BUNSINJYUTSU = 207, - SI_NEN = 208, - SI_ADJUSTMENT = 209, - SI_ACCURACY = 210, -// SI_NJ_SUITON = 211, + SI_GS_MADNESSCANCEL = 203, //[blackhole89] + SI_GS_GATLINGFEVER = 204, + SI_EARTHSCROLL = 205, + SI_NJ_UTSUSEMI = 206, + SI_NJ_BUNSINJYUTSU = 207, + SI_NJ_NEN = 208, + SI_GS_ADJUSTMENT = 209, + SI_GS_ACCURACY = 210, + SI_NJ_SUITON = 211, // SI_PET = 212, // SI_MENTAL = 213, // SI_EXPMEMORY = 214, @@ -901,19 +920,19 @@ enum si_type { // SI_DGAUGE = 238, // SI_DACCEL = 239, // SI_DBLOCK = 240, - SI_FOODSTR = 241, - SI_FOODAGI = 242, - SI_FOODVIT = 243, - SI_FOODDEX = 244, - SI_FOODINT = 245, - SI_FOODLUK = 246, - SI_FOODFLEE = 247, - SI_FOODHIT = 248, - SI_FOODCRI = 249, - SI_EXPBOOST = 250, - SI_LIFEINSURANCE = 251, - SI_ITEMBOOST = 252, - SI_BOSSMAPINFO = 253, + SI_FOOD_STR = 241, + SI_FOOD_AGI = 242, + SI_FOOD_VIT = 243, + SI_FOOD_DEX = 244, + SI_FOOD_INT = 245, + SI_FOOD_LUK = 246, + SI_FOOD_BASICAVOIDANCE = 247, + SI_FOOD_BASICHIT = 248, + SI_FOOD_CRITICALSUCCESSVALUE = 249, + SI_CASH_PLUSEXP = 250, + SI_CASH_DEATHPENALTY = 251, + SI_CASH_RECEIVEITEM = 252, + SI_CASH_BOSS_ALARM = 253, // SI_DA_ENERGY = 254, // SI_DA_FIRSTSLOT = 255, // SI_DA_HEADDEF = 256, @@ -937,11 +956,11 @@ enum si_type { SI_FOOD_DEX_CASH = 274, SI_FOOD_INT_CASH = 275, SI_FOOD_LUK_CASH = 276, - SI_MERC_FLEEUP = 277, - SI_MERC_ATKUP = 278, - SI_MERC_HPUP = 279, - SI_MERC_SPUP = 280, - SI_MERC_HITUP = 281, + SI_MER_FLEE = 277, + SI_MER_ATK = 278, + SI_MER_HP = 279, + SI_MER_SP = 280, + SI_MER_HIT = 281, SI_SLOWCAST = 282, // SI_MAGICMIRROR = 283, // SI_STONESKIN = 284, @@ -949,14 +968,14 @@ enum si_type { SI_CRITICALWOUND = 286, // SI_NPC_DEFENDER = 287, // SI_NOACTION_WAIT = 288, - SI_MOVHASTE_HORSE = 289, - SI_DEF_RATE = 290, - SI_MDEF_RATE = 291, - SI_INCHEALRATE = 292, - SI_S_LIFEPOTION = 293, - SI_L_LIFEPOTION = 294, - SI_INCCRI = 295, - SI_PLUSAVOIDVALUE = 296, + SI_MOVHASTE_HORSE = 289, + SI_PROTECT_DEF = 290, + SI_PROTECT_MDEF = 291, + SI_HEALPLUS = 292, + SI_S_LIFEPOTION = 293, + SI_L_LIFEPOTION = 294, + SI_CRITICALPERCENT = 295, + SI_PLUSAVOIDVALUE = 296, // SI_ATKER_ASPD = 297, // SI_TARGET_ASPD = 298, // SI_ATKER_MOVESPEED = 299, @@ -975,7 +994,7 @@ enum si_type { SI_CASH_PLUSONLYJOBEXP = 312, SI_PARTYFLEE = 313, // SI_ANGEL_PROTECT = 314, - SI_ENDURE_MDEF = 315, +// SI_ENDURE_MDEF = 315, SI_ENCHANTBLADE = 316, SI_DEATHBOUND = 317, SI_REFRESH = 318, @@ -1094,12 +1113,12 @@ enum si_type { SI_PROPERTYWALK = 431, SI_SPELLFIST = 432, SI_NETHERWORLD = 433, - SI_VOICEOFSIREN = 434, + SI_SIREN = 434, SI_DEEPSLEEP = 435, SI_SIRCLEOFNATURE = 436, SI_COLD = 437, SI_GLOOMYDAY = 438, - SI_SONGOFMANA = 439, + SI_SONG_OF_MANA = 439, SI_CLOUDKILL = 440, SI_DANCEWITHWUG = 441, SI_RUSHWINDMILL = 442, @@ -1361,6 +1380,34 @@ enum si_type { SI_QUEST_BUFF3 = 707, SI_REUSE_LIMIT_RECALL = 708, SI_SAVEPOSITION = 709, + SI_HANDICAPSTATE_ICEEXPLO = 710, + SI_FENRIR_CARD = 711, + SI_REUSE_LIMIT_ASPD_POTION = 712, + SI_MAXPAIN = 713, + SI_PC_STOP = 714, + SI_FRIGG_SONG = 715, + SI_OFFERTORIUM = 716, + SI_TELEKINESIS_INTENSE = 717, + SI_MOONSTAR = 718, + SI_STRANGELIGHTS = 719, + SI_FULL_THROTTLE = 720, + SI_REBOUND = 721, + SI_UNLIMIT = 722, + SI_KINGS_GRACE = 723, + SI_ITEM_ATKMAX = 724, + SI_ITEM_ATKMIN = 725, + SI_ITEM_MATKMAX = 726, + SI_ITEM_MATKMIN = 727, + SI_SUPER_STAR = 728, + SI_HIGH_RANKER = 729, + SI_DARKCROW = 730, + SI_2013_VALENTINE1 = 731, + SI_2013_VALENTINE2 = 732, + SI_2013_VALENTINE3 = 733, + //SI_ = 734, + //SI_ = 735, + SI_CHILL = 736, + SI_BURNT = 737, SI_MAX, }; @@ -1553,7 +1600,7 @@ enum scb_flag //Basic damage info of a weapon //Required because players have two of these, one in status_data //and another for their left hand weapon. -struct weapon_atk { +typedef struct weapon_atk { unsigned short atk, atk2; unsigned short range; unsigned char ele; @@ -1561,7 +1608,7 @@ struct weapon_atk { unsigned short matk; unsigned char wlv; #endif -}; +}weapon_atk; sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated) @@ -1681,6 +1728,7 @@ sc_type status_skill2sc(int skill); int status_sc2skill(sc_type sc); unsigned int status_sc2scb_flag(sc_type sc); int status_type2relevant_bl_types(int type); +int status_get_sc_type(sc_type idx); int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag); //Define for standard HP damage attacks. @@ -1801,10 +1849,20 @@ int status_check_visibility(struct block_list *src, struct block_list *target); int status_change_spread( struct block_list *src, struct block_list *bl ); +defType status_calc_def(struct block_list *bl, struct status_change *sc, int, bool); +signed short status_calc_def2(struct block_list *,struct status_change *, int, bool); +defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int, bool); +signed short status_calc_mdef2(struct block_list *,struct status_change *, int, bool); + #ifdef RENEWAL unsigned short status_base_matk(const struct status_data* status, int level); +int status_get_weapon_atk(struct block_list *src, struct weapon_atk *watk, int flag); +int status_get_total_mdef(struct block_list *src); +int status_get_total_def(struct block_list *src); #endif +int status_get_matk(struct block_list *src, int flag); + int status_readdb(void); int do_init_status(void); void do_final_status(void); |