diff options
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 79 |
1 files changed, 41 insertions, 38 deletions
diff --git a/src/map/status.h b/src/map/status.h index 8ec4fb01e..52274b66f 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -291,8 +291,6 @@ enum sc_type { SC_COMMONSC_RESIST, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. }; -int SkillStatusChangeTable(int skill); -extern int StatusSkillChangeTable[SC_MAX]; //Numerates the Number for the status changes (client-dependent), imported from jA enum si_type { @@ -542,41 +540,44 @@ enum { #define MANNER_NOROOM 0x10 //Define flags for the status_calc_bl function. [Skotlex] -#define SCB_NONE 0x00000000 -#define SCB_BASE 0x00000001 -#define SCB_MAXHP 0x00000002 -#define SCB_MAXSP 0x00000004 -#define SCB_STR 0x00000008 -#define SCB_AGI 0x00000010 -#define SCB_VIT 0x00000020 -#define SCB_INT 0x00000040 -#define SCB_DEX 0x00000080 -#define SCB_LUK 0x00000100 -#define SCB_BATK 0x00000200 -#define SCB_WATK 0x00000400 -#define SCB_MATK 0x00000800 -#define SCB_HIT 0x00001000 -#define SCB_FLEE 0x00002000 -#define SCB_DEF 0x00004000 -#define SCB_DEF2 0x00008000 -#define SCB_MDEF 0x00010000 -#define SCB_MDEF2 0x00020000 -#define SCB_SPEED 0x00040000 -#define SCB_ASPD 0x00080000 -#define SCB_DSPD 0x00100000 -#define SCB_CRI 0x00200000 -#define SCB_FLEE2 0x00400000 -#define SCB_ATK_ELE 0x00800000 -#define SCB_DEF_ELE 0x01000000 -#define SCB_MODE 0x02000000 -#define SCB_SIZE 0x04000000 -#define SCB_RACE 0x08000000 -#define SCB_RANGE 0x10000000 -#define SCB_REGEN 0x20000000 -//SCB_DYE means the sc should force cloth-dye change to 0 to avoid client crashes. -#define SCB_DYE 0x40000000 -#define SCB_PC 0x80000000 -#define SCB_ALL 0x3FFFFFFF +enum scb_flag +{ + SCB_NONE = 0x00000000, + SCB_BASE = 0x00000001, + SCB_MAXHP = 0x00000002, + SCB_MAXSP = 0x00000004, + SCB_STR = 0x00000008, + SCB_AGI = 0x00000010, + SCB_VIT = 0x00000020, + SCB_INT = 0x00000040, + SCB_DEX = 0x00000080, + SCB_LUK = 0x00000100, + SCB_BATK = 0x00000200, + SCB_WATK = 0x00000400, + SCB_MATK = 0x00000800, + SCB_HIT = 0x00001000, + SCB_FLEE = 0x00002000, + SCB_DEF = 0x00004000, + SCB_DEF2 = 0x00008000, + SCB_MDEF = 0x00010000, + SCB_MDEF2 = 0x00020000, + SCB_SPEED = 0x00040000, + SCB_ASPD = 0x00080000, + SCB_DSPD = 0x00100000, + SCB_CRI = 0x00200000, + SCB_FLEE2 = 0x00400000, + SCB_ATK_ELE = 0x00800000, + SCB_DEF_ELE = 0x01000000, + SCB_MODE = 0x02000000, + SCB_SIZE = 0x04000000, + SCB_RACE = 0x08000000, + SCB_RANGE = 0x10000000, + SCB_REGEN = 0x20000000, + SCB_DYE = 0x40000000, // force cloth-dye change to 0 to avoid client crashes. + SCB_PC = 0x80000000, + + SCB_ALL = 0x3FFFFFFF +}; //Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] #define BL_CONSUME (BL_PC|BL_HOM) @@ -681,7 +682,9 @@ struct status_change { struct status_change_entry *data[SC_MAX]; }; - +// for looking up associated data +int status_skill2sc(int skill); +int status_sc2skill(int sc); int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag); //Define for standard HP damage attacks. |