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-rw-r--r--src/map/status.h74
1 files changed, 41 insertions, 33 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 45eaa5c8d..651b91940 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -915,13 +915,16 @@ enum si_type {
};
// JOINTBEAT stackable ailments
-#define BREAK_ANKLE 0x01 // MoveSpeed reduced by 50%
-#define BREAK_WRIST 0x02 // ASPD reduced by 25%
-#define BREAK_KNEE 0x04 // MoveSpeed reduced by 30%, ASPD reduced by 10%
-#define BREAK_SHOULDER 0x08 // DEF reduced by 50%
-#define BREAK_WAIST 0x10 // DEF reduced by 25%, ATK reduced by 25%
-#define BREAK_NECK 0x20 // current attack does 2x damage, inflicts 'bleeding' for 30 seconds
-#define BREAK_FLAGS ( BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK )
+enum e_joint_break
+{
+ BREAK_ANKLE = 0x01, // MoveSpeed reduced by 50%
+ BREAK_WRIST = 0x02, // ASPD reduced by 25%
+ BREAK_KNEE = 0x04, // MoveSpeed reduced by 30%, ASPD reduced by 10%
+ BREAK_SHOULDER = 0x08, // DEF reduced by 50%
+ BREAK_WAIST = 0x10, // DEF reduced by 25%, ATK reduced by 25%
+ BREAK_NECK = 0x20, // current attack does 2x damage, inflicts 'bleeding' for 30 seconds
+ BREAK_FLAGS = BREAK_ANKLE | BREAK_WRIST | BREAK_KNEE | BREAK_SHOULDER | BREAK_WAIST | BREAK_NECK,
+};
extern int current_equip_item_index;
extern int current_equip_card_id;
@@ -929,22 +932,25 @@ extern int current_equip_card_id;
extern int percentrefinery[5][MAX_REFINE+1]; //The last slot always has a 0% success chance [Skotlex]
//Mode definitions to clear up code reading. [Skotlex]
-#define MD_CANMOVE 0x0001
-#define MD_LOOTER 0x0002
-#define MD_AGGRESSIVE 0x0004
-#define MD_ASSIST 0x0008
-#define MD_CASTSENSOR_IDLE 0x0010
-#define MD_BOSS 0x0020
-#define MD_PLANT 0x0040
-#define MD_CANATTACK 0x0080
-#define MD_DETECTOR 0x0100
-#define MD_CASTSENSOR_CHASE 0x0200
-#define MD_CHANGECHASE 0x0400
-#define MD_ANGRY 0x0800
-#define MD_CHANGETARGET_MELEE 0x1000
-#define MD_CHANGETARGET_CHASE 0x2000
-#define MD_TARGETWEAK 0x4000
-#define MD_MASK 0xFFFF
+enum e_mode
+{
+ MD_CANMOVE = 0x0001,
+ MD_LOOTER = 0x0002,
+ MD_AGGRESSIVE = 0x0004,
+ MD_ASSIST = 0x0008,
+ MD_CASTSENSOR_IDLE = 0x0010,
+ MD_BOSS = 0x0020,
+ MD_PLANT = 0x0040,
+ MD_CANATTACK = 0x0080,
+ MD_DETECTOR = 0x0100,
+ MD_CASTSENSOR_CHASE = 0x0200,
+ MD_CHANGECHASE = 0x0400,
+ MD_ANGRY = 0x0800,
+ MD_CHANGETARGET_MELEE = 0x1000,
+ MD_CHANGETARGET_CHASE = 0x2000,
+ MD_TARGETWEAK = 0x4000,
+ MD_MASK = 0xFFFF,
+};
//Status change option definitions (options are what makes status changes visible to chars
//who were not on your field of sight when it happened)
@@ -1026,19 +1032,21 @@ enum {
OPTION_DRAGON3 = 0x01000000,
OPTION_DRAGON4 = 0x02000000,
OPTION_DRAGON5 = 0x04000000,
+ // compound constants
+ OPTION_CART = OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5,
+ OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5,
+ OPTION_MASK = ~OPTION_INVISIBLE,
};
-#define OPTION_CART (OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5)
-#define OPTION_DRAGON (OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5)
-
-#define OPTION_MASK ~0x40
-
//Defines for the manner system [Skotlex]
-#define MANNER_NOCHAT 0x01
-#define MANNER_NOSKILL 0x02
-#define MANNER_NOCOMMAND 0x04
-#define MANNER_NOITEM 0x08
-#define MANNER_NOROOM 0x10
+enum manner_flags
+{
+ MANNER_NOCHAT = 0x01,
+ MANNER_NOSKILL = 0x02,
+ MANNER_NOCOMMAND = 0x04,
+ MANNER_NOITEM = 0x08,
+ MANNER_NOROOM = 0x10,
+};
//Define flags for the status_calc_bl function. [Skotlex]
enum scb_flag