diff options
Diffstat (limited to 'src/map/status.h')
-rw-r--r-- | src/map/status.h | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/src/map/status.h b/src/map/status.h index 6ef1d4bb5..0a7dda382 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1,81 +1,81 @@ -#ifndef _STATUS_H_
-#define _STATUS_H_
-
-// パラメータ所得系 battle.c より移動
-int status_get_class(struct block_list *bl);
-int status_get_dir(struct block_list *bl);
-int status_get_lv(struct block_list *bl);
-int status_get_range(struct block_list *bl);
-int status_get_hp(struct block_list *bl);
-int status_get_max_hp(struct block_list *bl);
-int status_get_str(struct block_list *bl);
-int status_get_agi(struct block_list *bl);
-int status_get_vit(struct block_list *bl);
-int status_get_int(struct block_list *bl);
-int status_get_dex(struct block_list *bl);
-int status_get_luk(struct block_list *bl);
-int status_get_hit(struct block_list *bl);
-int status_get_flee(struct block_list *bl);
-int status_get_def(struct block_list *bl);
-int status_get_mdef(struct block_list *bl);
-int status_get_flee2(struct block_list *bl);
-int status_get_def2(struct block_list *bl);
-int status_get_mdef2(struct block_list *bl);
-int status_get_baseatk(struct block_list *bl);
-int status_get_atk(struct block_list *bl);
-int status_get_atk2(struct block_list *bl);
-int status_get_speed(struct block_list *bl);
-int status_get_adelay(struct block_list *bl);
-int status_get_amotion(struct block_list *bl);
-int status_get_dmotion(struct block_list *bl);
-int status_get_element(struct block_list *bl);
-int status_get_attack_element(struct block_list *bl);
-int status_get_attack_element2(struct block_list *bl); //左手武器属性取得
-#define status_get_elem_type(bl) (status_get_element(bl)%10)
-#define status_get_elem_level(bl) (status_get_element(bl)/10/2)
-int status_get_party_id(struct block_list *bl);
-int status_get_guild_id(struct block_list *bl);
-int status_get_race(struct block_list *bl);
-int status_get_size(struct block_list *bl);
-int status_get_mode(struct block_list *bl);
-int status_get_mexp(struct block_list *bl);
-
-struct status_change *status_get_sc_data(struct block_list *bl);
-short *status_get_sc_count(struct block_list *bl);
-short *status_get_opt1(struct block_list *bl);
-short *status_get_opt2(struct block_list *bl);
-short *status_get_opt3(struct block_list *bl);
-short *status_get_option(struct block_list *bl);
-
-int status_get_matk1(struct block_list *bl);
-int status_get_matk2(struct block_list *bl);
-int status_get_critical(struct block_list *bl);
-int status_get_atk_(struct block_list *bl);
-int status_get_atk_2(struct block_list *bl);
-int status_get_atk2(struct block_list *bl);
-
-int status_get_sc_def(struct block_list *bl, int type);
-#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1))
-#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2))
-#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2))
-#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK))
-
-// 状態異常関連 skill.c より移動
-int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag);
-int status_change_end( struct block_list* bl , int type,int tid );
-int status_change_timer(int tid, unsigned int tick, int id, int data);
-int status_change_timer_sub(struct block_list *bl, va_list ap );
-int status_change_clear(struct block_list *bl,int type);
-
-// ステータス計算 pc.c から分離
-// pc_calcstatus
-int status_calc_pc(struct map_session_data* sd,int first);
-int status_calc_speed(struct map_session_data*); // [Celest]
-// int status_calc_skilltree(struct map_session_data *sd);
-int status_getrefinebonus(int lv,int type);
-int status_percentrefinery(struct map_session_data *sd,struct item *item);
-extern int percentrefinery[5][10];
-
-int do_init_status(void);
-
-#endif
+#ifndef _STATUS_H_ +#define _STATUS_H_ + +// パラメータ所得系 battle.c より移動 +int status_get_class(struct block_list *bl); +int status_get_dir(struct block_list *bl); +int status_get_lv(struct block_list *bl); +int status_get_range(struct block_list *bl); +int status_get_hp(struct block_list *bl); +int status_get_max_hp(struct block_list *bl); +int status_get_str(struct block_list *bl); +int status_get_agi(struct block_list *bl); +int status_get_vit(struct block_list *bl); +int status_get_int(struct block_list *bl); +int status_get_dex(struct block_list *bl); +int status_get_luk(struct block_list *bl); +int status_get_hit(struct block_list *bl); +int status_get_flee(struct block_list *bl); +int status_get_def(struct block_list *bl); +int status_get_mdef(struct block_list *bl); +int status_get_flee2(struct block_list *bl); +int status_get_def2(struct block_list *bl); +int status_get_mdef2(struct block_list *bl); +int status_get_baseatk(struct block_list *bl); +int status_get_atk(struct block_list *bl); +int status_get_atk2(struct block_list *bl); +int status_get_speed(struct block_list *bl); +int status_get_adelay(struct block_list *bl); +int status_get_amotion(struct block_list *bl); +int status_get_dmotion(struct block_list *bl); +int status_get_element(struct block_list *bl); +int status_get_attack_element(struct block_list *bl); +int status_get_attack_element2(struct block_list *bl); //左手武器属性取得 +#define status_get_elem_type(bl) (status_get_element(bl)%10) +#define status_get_elem_level(bl) (status_get_element(bl)/10/2) +int status_get_party_id(struct block_list *bl); +int status_get_guild_id(struct block_list *bl); +int status_get_race(struct block_list *bl); +int status_get_size(struct block_list *bl); +int status_get_mode(struct block_list *bl); +int status_get_mexp(struct block_list *bl); + +struct status_change *status_get_sc_data(struct block_list *bl); +short *status_get_sc_count(struct block_list *bl); +short *status_get_opt1(struct block_list *bl); +short *status_get_opt2(struct block_list *bl); +short *status_get_opt3(struct block_list *bl); +short *status_get_option(struct block_list *bl); + +int status_get_matk1(struct block_list *bl); +int status_get_matk2(struct block_list *bl); +int status_get_critical(struct block_list *bl); +int status_get_atk_(struct block_list *bl); +int status_get_atk_2(struct block_list *bl); +int status_get_atk2(struct block_list *bl); + +int status_get_sc_def(struct block_list *bl, int type); +#define status_get_sc_def_mdef(bl) (status_get_sc_def(bl, SP_MDEF1)) +#define status_get_sc_def_vit(bl) (status_get_sc_def(bl, SP_DEF2)) +#define status_get_sc_def_int(bl) (status_get_sc_def(bl, SP_MDEF2)) +#define status_get_sc_def_luk(bl) (status_get_sc_def(bl, SP_LUK)) + +// 状態異常関連 skill.c より移動 +int status_change_start(struct block_list *bl,int type,int val1,int val2,int val3,int val4,int tick,int flag); +int status_change_end( struct block_list* bl , int type,int tid ); +int status_change_timer(int tid, unsigned int tick, int id, int data); +int status_change_timer_sub(struct block_list *bl, va_list ap ); +int status_change_clear(struct block_list *bl,int type); + +// ステータス計算 pc.c から分離 +// pc_calcstatus +int status_calc_pc(struct map_session_data* sd,int first); +int status_calc_speed(struct map_session_data*); // [Celest] +// int status_calc_skilltree(struct map_session_data *sd); +int status_getrefinebonus(int lv,int type); +int status_percentrefinery(struct map_session_data *sd,struct item *item); +extern int percentrefinery[5][10]; + +int do_init_status(void); + +#endif |