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-rw-r--r--src/map/status.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 6a2ef578f..397319d72 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1633,7 +1633,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
//FIXME: Most of these stuff should be calculated once, but how do I fix the malloc_set above to do that? [Skotlex]
status->speed = DEFAULT_WALK_SPEED;
- status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
+ status->mode = MD_CANMOVE|MD_CANATTACK|MD_LOOTER|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR_MELEE|MD_CASTSENSOR_CHASE;
status->size = (sd->class_&JOBL_BABY)?0:1;
if (battle_config.character_size && pc_isriding(sd)) { //[Lupus]
if (sd->class_&JOBL_BABY) {
@@ -2373,7 +2373,7 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->race = hd->homunculusDB->race ;
status->size = hd->homunculusDB->size ;
status->rhw.range = 1 + status->size;
- status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
+ status->mode = MD_CANMOVE|MD_CANATTACK;
status->speed = DEFAULT_WALK_SPEED;
if (battle_config.slaves_inherit_speed&1 &&
hd->master && hd->master->state.auth) //Master needs be authed to have valid speed.