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-rw-r--r--src/map/status.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 362847f1a..a280f6f30 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -377,7 +377,7 @@ void initChangeTables(void) {
set_sc(HAMI_BLOODLUST, SC_BLOODLUST, SI_BLANK, SCB_BATK|SCB_WATK);
set_sc(GD_LEADERSHIP, SC_GUILDAURA, SI_BLANK, SCB_STR|SCB_AGI|SCB_VIT|SCB_DEX);
- set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BATTLEORDERS, SCB_STR|SCB_INT|SCB_DEX);
+ set_sc(GD_BATTLEORDER, SC_BATTLEORDERS, SI_BLANK, SCB_STR|SCB_INT|SCB_DEX);
// Storing the target job rather than simply SC_SPIRIT simplifies code later on.
SkillStatusChangeTableArray[SL_ALCHEMIST] = MAPID_ALCHEMIST,
@@ -405,8 +405,9 @@ void initChangeTables(void) {
StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION;
StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1;
StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2;
+ StatusIconChangeTable[SC_INCSTR] = SI_INCSTR;
StatusIconChangeTable[SC_MIRACLE] = SI_SPIRIT;
-
+
//Other SC which are not necessarily associated to skills.
StatusChangeFlagTable[SC_ASPDPOTION0] = SCB_ASPD;
StatusChangeFlagTable[SC_ASPDPOTION1] = SCB_ASPD;